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ZenDragon-ZenRaids-0.2.0 icon

ZenRaids

Monsters can spawn inside your base when torches are unlit. Control raids per biome so that some biomes can be more forgiving than others.

Date uploaded 5 days ago
Version 0.2.0
Download link ZenDragon-ZenRaids-0.2.0.zip
Downloads 87
Dependency string ZenDragon-ZenRaids-0.2.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.20.3 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.20.3

README

ZenRaids

Spawn Protection:

  • In Vanilla a workbench can suppress spawns in your base. Not anymore! Think about that...
  • Instead, fire prevents spawns, keep the torches lit! ZenSign can help you quickly and easily locate fuel.
  • Most pieces that produce fire keeps monsters from spawning, but only if lit. This gives a reason to gamify torch fueling. ZenHoverItem will show you how many game days of fuel is left on a fireplace.
  • Your spawn point bed protects against spawns, but only your spawn point bed.

Raids:

  • Set the conditions for raids per biome. By default, no raids allowed in the meadows.

Improve Your Experience

CORE MODS

The full collection of all Zen MODS:

  • Radically improved QoL
  • Incredible performance
  • Pre-configured
  • 100% Gamepad support
  • Spectacularly immersive

Enjoy!

Sample Config File

## Settings file was created by plugin ZenRaids v0.2.0
## Plugin GUID: ZenDragon.ZenRaids

[General]

## [Admin] No Raids allowed in these biomes
# Setting type: Biome
# Default value: Meadows
# Acceptable values: None, Meadows, Swamp, Mountain, BlackForest, Plains, AshLands, DeepNorth, Ocean, Mistlands, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
No Raid Biomes = Meadows

## [Admin] These raids are allowed even in NoRaidBiomes
# Setting type: StringList
# Default value: army_eikthyr
No Raid Biomes Exeption Raids = army_eikthyr

## [Admin] These raids have their disable condition removed so they are always in rotation to be triggered
# Setting type: StringList
# Default value: 
Never Disable Raids = 

[Spawn Protection]

## [Admin] Remove Crafting Stations ability to prevent monsters from spawning near them.
# Setting type: Boolean
# Default value: true
Exclude Crafting Stations = true

## [Admin] Remove Wards ability to prevent monsters from spawning near them.
# Setting type: Boolean
# Default value: true
Exclude Wards = true

## [Admin] Modify Map Tables to act as spawn suppression pieces
# Setting type: Boolean
# Default value: false
Include Map Tables = false

## [Admin] Lights / Fireplaces must be on for spawn protection.
# Setting type: Boolean
# Default value: true
Fire Must Be Lit = true

## [Admin] Smelters / Blast Furnaces / Eitr Refineries / Kilns / etc. Must be on for spawn protection.
# Setting type: Boolean
# Default value: true
Machine Must Be Active = true

## [Admin] The bed must be the current spawn point to provide spawn protection
# Setting type: Boolean
# Default value: true
Bed Must Be Spawn Point = true

## [Admin] Number of PlayerBase pieces the player needs to be near to trigger raids.
## When removing spawn protection from Crafting Stations it reduces the number of pieces that
## can trigger raids. Therefor in order to keep raids engaging you can lower the number of pieces you need
## to be near.  Higher numbers would reduce the odds of triggering a raid because you are less
## likely to be near so many.  However, Keep in mind that a lit light source counts as a PlayerBase.
## Vanilla = 3
# Setting type: Int32
# Default value: 3
PlayerBase Raid Threshold = 3


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CHANGELOG

v0.2.1

  • UPDATE FOR VALHEIM v0.220.3
  • update configs and logging subsystem

v0.2.0

  • Moved SpawnProtect from ZenWorldSettings to this mod
  • Add options for monsters can spawn inside your base if the torches are not lit.

v0.1.1

  • initial release