![ZenDragon-ZenSign icon](https://gcdn.thunderstore.io/live/repository/icons/ZenDragon-ZenSign-0.3.22.png.128x128_q95.jpg)
ZenSign
Signs automatically show the quantity of items nearby for a better overview of your supplies
Last updated | 3 hours ago |
Total downloads | 17 |
Total rating | 0 |
Categories | Mods Bog Witch Update |
Dependency string | ZenDragon-ZenSign-0.3.22 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
![denikson-BepInExPack_Valheim-5.4.2202 icon](https://gcdn.thunderstore.io/live/repository/icons/denikson-BepInExPack_Valheim-5.4.2202.png.64x64_q95.png)
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202![ValheimModding-Jotunn-2.23.2 icon](https://gcdn.thunderstore.io/live/repository/icons/ValheimModding-Jotunn-2.23.2.png.64x64_q95.png)
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.23.2README
ZenSign
Show the quantity of items in the containers nearby the signs.
High performance, can deal with thousands of items in hundreds of containers and no loss of framerate. Does not poll or use colliders.
Under the hood this uses vanilla signs so that it is backwards compatible if you remove the mod all your signs don't suddenly vanish. Reinstall the mod and all your signs work just like before.
Full gamepad support.
Why use this?
I take a very different approach to hoard management than a lot of mods here. As such this mod is intentionally not making any effort to be compatible with mods which allow for crafting from container or auto stacking into chests. I have nothing against those mods. They are great and their authors are brilliant! However, I wanted to provide something different to the game. Another approach to hoard management:
I believe that managing the hoard logistics is a key component of what makes Valheim great. However, when we bypass that mechanism by crafting directly from containers we are accelerating the gameplay because hoard size should be a function of logistical space. I.e. if you have a giant stash of gear you should need to build a giant room to contain it, that's part of the progression.
Additionally, when items are moved around magically it can be confusing as to what items are pulled or pushed from where and a lot of automation rules need to be defined. To that effect I feel that the vanilla container sizes and manual item movement were well-thought-out intentional features created by the developers. Yet, there was a few shortcomings to this approach as by default it quickly runs into a problem of finding anything. In multiplayer the problem is even more compounded since a new player has no idea where his friends stashed the Coal, or Bones, or Wood, etc. Each player has their own logical organization that makes sense to them and while vanilla signs offer some help for organization they quickly fall apart when looking for a very specific item in a hoard of hundreds of containers that someone else organized. Furthermore, if someone moved the item to a different container or used them all up the signs all would need to be manually updated to reflect the new supply status. As such there is no automated way to quickly get a "warehouse overview" of your total supplies available in a specific location.
The Solution
This mod fixes all that. Now vanilla signs have been enhanced to automatically update the quantity of the item assigned to them in the area nearby. The totals are updated in realtime. A new player can at a glance just check the wall to see how many bars of iron that their friends have put in the hoard while they were away. They can then tap the sign to highlight which chest contains the iron bars. The camera will swiftly pan towards the nearest chest and all of the chests in the area that contain iron will be highlighted for easy access.
My hope is that his will provide a more immersive and enjoyable way for individuals to have an easy overview of all items in their hoard in single player mode while also accentuate a collaborative multiplayer experience so that players can more easily work together.
How to use
Point at a sign and use the 1-8 hotkey to assign an item to a sign. The total will be displayed next to the item icon on that sign. Interact with a sign that has an item assigned to it to highlight all containers nearby that have that item in them.
Switch the sign to track a different item by just assigning a new item to it.
Standard text sign functionality still works as normal, just interact to assign text.
If you want to reset a sign back to text mode just assign the same item twice. It will then remove the item and behave as a standard text sign.
You can search for items in containers if you have the item in your inventory already. This makes it easier to find containers to stash existing items in case there is no sign nearby. Just press the hotkey while pointing at the item in your inventory. Hotkey is defined in config file, default middle mouse button. This functionality can also be disabled in the config file if you don't want it.
NOTE: When fueling a light source if you do not have the fuel in your inventory it will highlight the nearest container to show you where the fuel is. This is to simply make it easier to find fuel in the dark.
Extend functionality with additional ZenMods
- ZenUseItem: Assign items directly from your inventory without using 1-8 hotkey.
- ZenRedecorate: Easily move signs around.
- ZenHoverItem: Preview container contents without opening the container.
- ZenItemStand: Include armor stands and item stands in the sign's calculations and make them behave like containers.
- ZenBeehive: Include beehives in the sign's calculations and make them behave like containers.
- ZenRecycle: Obliterators return a randomly selected ingredient of the item.
- ZenTargeting: Not needed, but target lock is awesome! :)
(Check out the whole collection really, lots of good stuff)
Sample Config File
## Settings file was created by plugin ZenSign v0.3.21
## Plugin GUID: ZenDragon.ZenSign
[Fuel]
## [Admin] Range to search when sourcing fuel from containers for lights.
# Setting type: Single
# Default value: 25
# Acceptable value range: From 0 to 50
Fuel Search Range = 25
[General]
## [Admin] Radius of the sign to search for containers.
# Setting type: Single
# Default value: 20
# Acceptable value range: From 1 to 25
Sign Search Radius = 20
## The color of sign text. White is selected as the default because it's easier to see in the dark.
## NOTE: This is only what you see. Everyone else sees the default color. (Vanilla: Black)
# Setting type: Color
# Default value: FFFFFFFF
Sign Text Color = FFFFFFFF
## [Admin] Comma separated list of item prefab names that are not assignable to signs.
# Setting type: StringList
# Default value: ZenMapPin
Ignored Items = ZenMapPin
## [Admin] Number of seconds that highlighted objects will persist. Set to 0 to disable highlighting.
# Setting type: Single
# Default value: 10
# Acceptable value range: From 0 to 60
Highlight Duration = 10
## [Admin] How many times per second the highlighted objects will blink. Set to 0 to disable blinking.
# Setting type: Single
# Default value: 2
# Acceptable value range: From 0 to 10
Highlight Blinks/Second = 2
## [Admin] Only allow stackable items to be assigned to Signs. Otherwise any item can be assigned.
# Setting type: Boolean
# Default value: false
Stackable Items Only = false
[Input]
## [Admin] Remove Rich Text formatting tags from sign text. This prevents <color> tag changes, but also prevents abuse of <size> tags on multiplayer servers.
# Setting type: Boolean
# Default value: true
No Rich Text Tags = true
## [Admin] Search directly from inventory via hotkeys enabled / disable.
## Note: Admin can always search from inventory
# Setting type: Boolean
# Default value: true
Inventory Search = true
## [Admin] Keyboard or mouse button to press to search for an item from the inventory UI.
# Setting type: KeyCode
# Default value: Mouse2
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19
Inventory Search - Keyboard/Mouse = Mouse2
## [Admin] Gamepad button to press to search for an item from the inventory UI.
# Setting type: GamepadInput
# Default value: Select
# Acceptable values: None, DPadLeft, DPadRight, DPadDown, DPadUp, FaceButtonA, FaceButtonB, FaceButtonX, FaceButtonY, StickLHorizontal, StickLVertical, StickLButton, StickRHorizontal, StickRVertical, StickRButton, BumperL, BumperR, TriggerL, TriggerR, Select, Start, DualShockTouchpad, StickRUp, StickRDown, StickRLeft, StickRRight, StickLUp, StickLDown, StickLLeft, StickLRight, StickR, StickL
Inventory Search - Gamepad = Select
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