CHANGELOG

v0.3.7

  • the target marker and the enemy hp bar now vanish if the monster moves behind cover. The lock will persist though for a few seconds if you regain line of sight. But no more seeing their health through walls or trees. This adds immersion, you are not ironman with a Jarvis HUD and x-ray vision.
  • add option to adjust the duration of the lock timeout when line of sight is lost.
  • added options to hide all hp bars.
  • NOTE: config option names have changed for hp bar showing/hiding. if you changed the defaults before you will need to set them again with this update.

v0.3.6

  • add config options for hide floating hp bars and hide target marker
  • fix target info scaling issue that was hiding it on some screen resolution and aspect ratios.

v0.3.5

  • add config option for remapping the target lock soft mode keyboard controls. Gamepad controls can not be remapped.

v0.3.4

  • Add config option to disable line of sight checks per creature to help with compatibility with monsters from mods that can not be targeted.

v0.3.3

  • Add config option to disable line of sight checks.
  • Add config options for keyboard binding target lock and target cycling.
  • Changed default behavior: can no longer cycle to targets behind the camera.
  • Add config options for tweaking target scanning ratios. The window has been narrowed so your cursor has to be closer to the target now to get an initial lock.
  • If you liked the feel of the old style prior versions had scan ratio values of:
    • No Target = 0.6
    • Cycle Target = -1

v0.3.2

  • Update README, no code changes.

v0.3.1

  • Initial release