using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
using Zen.Config;
using Zen.Lib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ZenTerrain")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ZenTerrain")]
[assembly: AssemblyCopyright("Copyright \ufffd 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ZenTerrain
{
public static class Configs
{
public static readonly ConfigEntry<float> RaiseLimit;
public static readonly ConfigEntry<float> DigLimit;
public static readonly ConfigEntry<float> BurriedSearchRadius;
public static readonly ConfigEntry<KeyCode> AdminOverrideKey;
static Configs()
{
AdminOverrideKey = Config.Define<KeyCode>(true, "Modification", "Admin Override Key", (KeyCode)304, "Admin can override the limits by being in God Mode and holding down this key when terraforming.");
RaiseLimit = Config.Define<float>(true, "Modification", "Terrain Raise Limit", 0.5f, Config.AcceptRange<float>(0f, 8f), "Max height that terrain can be raised from default. (Vanilla: 8)");
DigLimit = Config.Define<float>(true, "Modification", "Terrain Dig Limit", 1f, Config.AcceptRange<float>(0f, 8f), "Max depth that terrain can be lowered from default. (Vanilla: 8)");
BurriedSearchRadius = Config.Define<float>(true, "Modification", "Burried Search Radius", 2f, Config.AcceptRange<float>(0f, 8f), "Radius to search for burried objects that if found will allow bypass of digging restrictions.");
}
}
[BepInPlugin("ZenDragon.ZenTerrain", "ZenTerrain", "0.2.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
internal class Plugin : ZenMod<Plugin>
{
public const string PluginName = "ZenTerrain";
public const string PluginVersion = "0.2.3";
public const string PluginGUID = "ZenDragon.ZenTerrain";
protected override void Setup()
{
}
protected override void TitleScene(bool isFirstBoot)
{
}
protected override void WorldStart()
{
}
protected override void Shutdown()
{
}
}
[HarmonyPatch]
public static class TerrainLimit
{
public const float VanillaLimit = 8f;
private static readonly Collider[] HitCache = (Collider[])(object)new Collider[1024];
private static readonly LayerMask SearchLayers = LayerMask.op_Implicit(LayerMask.GetMask(new string[3] { "Default", "Default_small", "static_solid" }));
private static float ApplyLimit(float curHeight, float delta)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
float num = curHeight + delta;
if ((((Character)Player.m_localPlayer).InGodMode() && ZInput.GetKey(Configs.AdminOverrideKey.Value, true)) || ((Character)Player.m_localPlayer).InInterior())
{
return Mathf.Clamp(num, -8f, 8f);
}
int num2 = Physics.OverlapSphereNonAlloc(((Component)Player.m_localPlayer).transform.position, Configs.BurriedSearchRadius.Value, HitCache, LayerMask.op_Implicit(SearchLayers));
for (int i = 0; i < num2; i++)
{
if (IsMinable(((Component)HitCache[i]).gameObject))
{
return Mathf.Clamp(num, -8f, Configs.RaiseLimit.Value);
}
}
if (curHeight < 0f - Configs.DigLimit.Value)
{
if (delta > 0f)
{
return Mathf.Clamp(num, -8f, Configs.RaiseLimit.Value);
}
return curHeight;
}
if (curHeight > Configs.RaiseLimit.Value)
{
if (delta < 0f)
{
return Mathf.Clamp(num, 0f - Configs.DigLimit.Value, 8f);
}
return curHeight;
}
return Mathf.Clamp(num, 0f - Configs.DigLimit.Value, Configs.RaiseLimit.Value);
static bool HasOre(DropTable? dropTable)
{
if (dropTable != null)
{
return dropTable.GetDropList().Any((GameObject drop) => ((Object)drop).name.Contains("Ore") || ((Object)drop).name.Contains("Scrap"));
}
return false;
}
static bool IsMinable(GameObject obj)
{
if (!HasOre(obj.GetComponentInParent<MineRock5>()?.m_dropItems) && !HasOre(obj.GetComponentInParent<MineRock>()?.m_dropItems) && !Object.op_Implicit((Object)(object)obj.GetComponentInParent<Beacon>()))
{
return Object.op_Implicit((Object)(object)obj.GetComponentInChildren<Beacon>());
}
return true;
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(TerrainComp), "RaiseTerrain")]
public static IEnumerable<CodeInstruction> TerrainComp_RaiseTerrain_Transpiler(IEnumerable<CodeInstruction> codes)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Expected O, but got Unknown
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(codes, (ILGenerator)null);
val.MatchStartForward((CodeMatch[])(object)new CodeMatch[3]
{
new CodeMatch((OpCode?)OpCodes.Ldloc_S, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Add, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Stind_R4, (object)null, (string)null)
}).Set(OpCodes.Ldc_R4, (object)0f).MatchStartForward((CodeMatch[])(object)new CodeMatch[3]
{
new CodeMatch((OpCode?)OpCodes.Ldc_R4, (object)(-8f), (string)null),
new CodeMatch((OpCode?)OpCodes.Ldc_R4, (object)8f, (string)null),
new CodeMatch(CodeInstruction.Call(typeof(Mathf), "Clamp", new Type[3]
{
typeof(float),
typeof(float),
typeof(float)
}, (Type[])null), (string)null)
})
.SetAndAdvance(OpCodes.Ldloc_S, (object)(byte)14)
.SetAndAdvance(OpCodes.Nop, (object)null)
.SetInstruction(CodeInstruction.Call(typeof(TerrainLimit), "ApplyLimit", (Type[])null, (Type[])null));
return val.InstructionEnumeration();
}
}
}