Valheim
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Latest version
1.0.64
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Zenox

All-in-one Valheim 1.0 quality-of-life and server mod, built to consolidate a whole stack of separate third-party mods into one custom, server-controlled package - including a built-in Party system (invite players, live HP/stamina HUD panel).

Bugs / suggestions: Discord

Features

  • Auto Doors – doors and gates open/close automatically as you approach/leave.

  • Sailing – ships always catch a tailwind; sail can be toggled near-invisible (synced across the crew) without hiding the up/down state.

  • Guardian Power – any boss's Forsaken Power becomes server-wide permanent and stackable; hidden from the HUD but still visible in the Compendium.

  • Boss Finder – a compass/map pin always points at the next boss in progression order, even before you've found its altar.

  • Server Button – one-click connect to the configured server from the main menu.

  • Achievements – Steam achievements are never blocked, regardless of mods or cheats.

  • Random Events – disable random raids/events entirely.

  • Fog Control – optionally remove the Mistlands/Ashlands special fog.

  • Instant Monster Loot Drop – killed monsters drop loot immediately instead of lingering as a ragdoll.

  • Deluxe Item Particles – enlarged, slower sparkle effect on dropped items.

  • Mass Farming – holding the interact key mass-picks-up matching pickables/beehives in range, and mass-plants a configurable grid of seeds at once with the Cultivator.

  • Nearby Crafting – craft and build using materials from nearby eligible containers, plus a Mass Quick Deposit hotkey.

  • Tree Replanting – felled trees get the same vanilla sapling the Cultivator would plant, automatically, a few seconds later - no seeds needed.

  • /back Command – type /back in chat within a short window after dying to teleport back to your death position, with a cooldown before it can be used again.

  • Animal Feeding – tameable creatures eat their normal food straight out of a nearby chest instead of needing it dropped on the ground, and will drop the player as a target in favor of nearby food.

  • Server Sync – gameplay-affecting settings are pushed from the server to every connecting client automatically, so nobody can just loosen the rules locally.

  • Recycle – a Recycle tab next to Craft/Upgrade breaks a crafted/upgraded item back down into resources: downgrade it a quality level (refunding that level's materials) or, at quality 1, fully deconstruct it. Enabled, ResourceMultiplier and PreserveOriginalItem are server-synced.

  • Party – /invite <name> or look at a nearby player and press the party key (Party.InviteKey, default J, rebindable - deliberately not E, so it never clashes with doors) to invite them to a party (same key leaves it once you're grouped), accepted via a popup on their side. A movable/scalable HUD panel (F7 edit mode, like every other bar) then shows each online member's name, HP and stamina, kept live via a direct sync between clients. ShowHpBar/ShowStaminaBar toggle each bar independently. A small icon of each member's selected Forsaken power is shown next to their name (ShowGuardianPower, on by default; only for members running a version that has it). The party survives deaths and portals: a member who died shows a skull-and-crossbones icon, one who is far away (e.g. portalled) shows an arrow, both greyed out, and they return to normal when back in range. TogglePanelKey (unbound by default) shows/hides the panel. The party also survives logging out and server restarts: the party id is stored with your character, and members find each other again when they log in (no leader needed - anyone can invite, anyone can leave).

    Party HUD panel

BetterUI HUD overhaul

  • HUD editor: press F7 to toggle edit mode. While active, drag a HUD bar (health, stamina, food, eitr, adrenaline) with the left mouse button to move it, or scroll while hovering it to resize it. Positions/sizes persist in the config.
  • Item quality stars: item quality shown as gold star icons directly on the icon (inventory and hotbar), instead of vanilla's plain number. HotbarEnabled lets you turn the hotbar ones off independently (leaving it exactly as vanilla, which never showed a quality indicator there) while keeping the inventory grid ones.
  • Durability color: the durability bar is colored green/yellow/orange/red by remaining percentage.
  • Enemy HUD: configurable level display (vanilla stars, text prefix, or both), a live HP number on the health bar, name color by alert state, a bigger/thicker bar, and enemies can be set to always show their HUD within a configurable distance instead of only while aimed at.
  • Hover text extras: containers show free slot count, fermenters and cooking stations show remaining time - all with selectable display styles.
  • Character level bar: a combined level (summed across all skills) shown as an XP bar at the bottom of the HUD.
  • Character-select stats: kills/deaths/crafts/builds shown under the character name on the character-select screen.
  • Combined stats tooltip: hovering the armor value in the character panel shows a combined weapon damage/block/armor/movement summary.

Configuration

All features are individually toggleable via the BepInEx config file (BepInEx/config/zenox.zenox.cfg), generated on first run.

Compatibility notes

Several features (tree replanting, instant loot drop, random-event disabling) act on whichever peer currently owns the affected object - on a dedicated server that is usually the server itself, so for full reliability install Zenox on the dedicated server as well as on clients.

Credits

The BetterUI HUD overhaul is inspired by matias-kovero/BetterUI, which hasn't been updated in several years. It aims for the same goals (a more informative, more configurable HUD) but is an independent, original implementation written from scratch against the current Valheim 1.0 API, not a port or copy of that mod's code - the old codebase predates the 1.0 update and no longer builds against it. All credit for the original idea and feature set goes to its author, Matias Kovero.

The Recycle tab is adapted from ValheimRecycle by lafchi, merged into Zenox's own single-plugin architecture. All credit for the original idea and implementation goes to its author.

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