Decompiled source of sunnfjordheimV2 v1.0.6
plugins/sunnfjordheim.dll
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using LocalizationManager; using Microsoft.CodeAnalysis; using ServerSync; using TMPro; using UnityEngine; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.BufferedDeserialization; using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("sunnfjordheim")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyProduct("sunnfjordheim")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.6")] [assembly: AssemblyCompany("Zzyzxrd")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.6.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<d24b9576-7ad0-4eed-a81e-8bf5d00967c0>Embedded] internal sealed class <d24b9576-7ad0-4eed-a81e-8bf5d00967c0>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [<d24b9576-7ad0-4eed-a81e-8bf5d00967c0>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] [CompilerGenerated] internal sealed class <931ff2e2-1b52-45ce-af98-1bfed7774c04>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <931ff2e2-1b52-45ce-af98-1bfed7774c04>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <931ff2e2-1b52-45ce-af98-1bfed7774c04>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [<d24b9576-7ad0-4eed-a81e-8bf5d00967c0>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class <1dfa4a84-4185-44ca-aaee-9a0b81629d66>NullableContextAttribute : Attribute { public readonly byte Flag; public <1dfa4a84-4185-44ca-aaee-9a0b81629d66>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace sunnfjordheim { [BepInPlugin("Zzyzxrd.sunnfjordheim", "sunnfjordheim", "1.0.6")] [<1dfa4a84-4185-44ca-aaee-9a0b81629d66>NullableContext(1)] [<931ff2e2-1b52-45ce-af98-1bfed7774c04>Nullable(0)] public class sunnfjordheimPlugin : BaseUnityPlugin { [<1dfa4a84-4185-44ca-aaee-9a0b81629d66>NullableContext(0)] public enum Toggle { On = 1, Off = 0 } [<1dfa4a84-4185-44ca-aaee-9a0b81629d66>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<931ff2e2-1b52-45ce-af98-1bfed7774c04>Nullable(2)] public string Category; [UsedImplicitly] [<931ff2e2-1b52-45ce-af98-1bfed7774c04>Nullable(new byte[] { 2, 1 })] public Action<ConfigEntryBase> CustomDrawer; } internal const string ModName = "sunnfjordheim"; internal const string ModVersion = "1.0.6"; internal const string Author = "Zzyzxrd"; private const string ModGUID = "Zzyzxrd.sunnfjordheim"; private static string ConfigFileName = "Zzyzxrd.sunnfjordheim.cfg"; private static string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("Zzyzxrd.sunnfjordheim"); public static readonly ManualLogSource sunnfjordheimLogger; private static readonly ConfigSync ConfigSync; private static ConfigEntry<Toggle> _serverConfigLocked; private static ConfigEntry<Toggle> _recipeIsActiveConfig; public void Awake() { Localizer.Load(); _serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only."); ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked); Item item = new Item("sunnfjordheim", "HelaHelmet"); item.Name.English("Hela's Crown of the Dead"); item.Description.English("A menacing helmet adorned with skeletal horns, radiating the cold power of the Norse underworld. It grants the wearer dominion over shadows and fear."); item.Name.Spanish("Corona de los Muertos de Hela"); item.Description.Spanish("Un yelmo imponente adornado con cuernos esqueléticos, irradiando el frío poder del inframundo nórdico. Concede dominio sobre las sombras y el miedo."); item.Crafting.Add("blackforge", 1); item.RequiredItems.Add("Iron", 1); item.RequiredItems.Add("WolfFang", 20); item.RequiredItems.Add("Clan3", 20); item.RequiredUpgradeItems.Add("Clan3", 1); item.CraftAmount = 1; _recipeIsActiveConfig = config("HelaHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item2 = new Item("sunnfjordheim", "Sunn_CaballeroSwordTWO"); item2.Name.English("Greatsword of Devastation"); item2.Description.English("There is no subtlety in this enormous blade, only the promise of absolute annihilation. The Greatsword of Devastation is wielded by those whose strength is as colossal as their thirst for conquest. Each sweep is a death sentence, capable of mowing down multiple enemies or shattering the most armored of adversaries with a single, earth-shattering impact."); item2.Name.Spanish("Espada Colosal de la Devastación"); item2.Description.Spanish("No hay sutileza alguna en esta enorme hoja, solo la promesa de una aniquilación absoluta. La Espada Colosal de la Devastación es empuñada por aquellos cuya fuerza es tan colosal como su sed de conquista. Cada barrido es una sentencia de muerte, capaz de derribar a múltiples enemigos o destrozar incluso a los adversarios más blindados con un solo impacto demoledor."); item2.Crafting.Add("blackforge", 1); item2.RequiredItems.Add("Iron", 1); item2.RequiredItems.Add("WolfFang", 20); item2.RequiredItems.Add("Clan4", 20); item2.RequiredUpgradeItems.Add("Clan4", 1); item2.CraftAmount = 1; item2.Snapshot(); _recipeIsActiveConfig = config("CaballeroSwordTWO", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item2.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item3 = new Item("sunnfjordheim", "Sunn_CaballeroSword"); item3.Name.English("Shieldbreaker of the Devastator"); item3.Description.English("Even the sturdiest shield trembles before the impact of this blade. Designed to find and exploit every weakness, the Shieldbreaker is the Devastator's tool for dismantling enemy defenses before the final blow."); item3.Name.Spanish("Quebrantador de Escudos"); item3.Description.Spanish("Incluso el escudo más resistente tiembla ante el impacto de esta hoja. Diseñado para encontrar y explotar cada debilidad, el Quebrantador de Escudos es la herramienta del Devastador para desmantelar defensas enemigas antes del golpe final."); item3.Crafting.Add("blackforge", 1); item3.RequiredItems.Add("Iron", 1); item3.RequiredItems.Add("WolfFang", 20); item3.RequiredItems.Add("Clan4", 20); item3.RequiredUpgradeItems.Add("Clan4", 1); item3.CraftAmount = 1; item3.Snapshot(); _recipeIsActiveConfig = config("Sunn_CaballeroSword", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item3.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item4 = new Item("sunnfjordheim", "Capacaballero"); item4.Name.English("Cape of the Bloody Sign"); item4.Description.English("Though the fabric is torn by the edge of a thousand swords, the Bloody Sign remains, indelible. This cape is worn by those who have sworn not to retreat, a visible warning of the path of devastation they leave in their wake."); item4.Name.Spanish("Capa del Signo Sangriento"); item4.Description.Spanish("Aunque la tela ha sido rasgada por el filo de mil espadas, el Signo Sangriento permanece, imborrable. Esta capa es usada por quienes han jurado no retroceder, una advertencia visible del camino de devastación que dejan a su paso."); item4.Crafting.Add("blackforge", 1); item4.RequiredItems.Add("Iron", 1); item4.RequiredItems.Add("WolfFang", 20); item4.RequiredItems.Add("Clan4", 20); item4.RequiredUpgradeItems.Add("Clan4", 1); item4.CraftAmount = 1; _recipeIsActiveConfig = config("Capacaballero", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item4.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item5 = new Item("sunnfjordheim", "CaballeroLegs"); item5.Name.English("Siege Tassets of the Devastator"); item5.Description.English("Designed to withstand the fiercest assaults and protect the pillars of the offensive. These heavy tassets ensure the Devastator remains standing, ready to break any defense and continue its relentless advance."); item5.Name.Spanish("Musleras de Asedio del Devastador"); item5.Description.Spanish("Diseñadas para resistir los asaltos más feroces y proteger los pilares de la ofensiva. Estas pesadas musleras garantizan que el Devastador permanezca en pie, listo para quebrar cualquier defensa y continuar su implacable avance."); item5.Crafting.Add("blackforge", 1); item5.RequiredItems.Add("Iron", 1); item5.RequiredItems.Add("WolfFang", 20); item5.RequiredItems.Add("Clan4", 20); item5.RequiredUpgradeItems.Add("Clan4", 1); item5.CraftAmount = 1; _recipeIsActiveConfig = config("CaballeroLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item5.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item6 = new Item("sunnfjordheim", "CaballeroChest"); item6.Name.English("Cuirass of the Devastator"); item6.Description.English("A formidable chest plate, designed to absorb and deflect the most brutal attacks. It is the core of the Devastator's defense, allowing them to lead the charge fearlessly into any siege."); item6.Name.Spanish("Coraza del Devastador"); item6.Description.Spanish("Una formidable coraza diseñada para absorber y desviar los ataques más brutales. Es el núcleo de la defensa del Devastador, permitiéndole liderar la carga sin temor en cualquier asedio."); item6.Crafting.Add("blackforge", 1); item6.RequiredItems.Add("Iron", 1); item6.RequiredItems.Add("WolfFang", 20); item6.RequiredItems.Add("Clan4", 20); item6.RequiredUpgradeItems.Add("Clan4", 1); item6.CraftAmount = 1; _recipeIsActiveConfig = config("CaballeroChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item6.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item7 = new Item("sunnfjordheim", "Cascocaballero"); item7.Name.English("Helm of the Devastator"); item7.Description.English("A heavily reinforced helmet, designed to withstand the impact of siege weapons and the fiercest blows. It ensures the Devastator's head remains unbowed, even in the most brutal of assaults."); item7.Name.Spanish("Yelmo del Devastador"); item7.Description.Spanish("Un yelmo reforzado hasta el extremo, capaz de resistir el impacto de armas de asedio y los golpes más feroces. Garantiza que la cabeza del Devastador permanezca erguida, incluso en los combates más brutales."); item7.Crafting.Add("blackforge", 1); item7.RequiredItems.Add("Iron", 1); item7.RequiredItems.Add("WolfFang", 20); item7.RequiredItems.Add("Clan4", 20); item7.RequiredUpgradeItems.Add("Clan4", 1); item7.CraftAmount = 1; _recipeIsActiveConfig = config("Cascocaballero", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item7.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item8 = new Item("sunnfjordheim", "Raidennecrolegs"); item8.Name.English("Raiden's Necrotic Greaves"); item8.Description.English("Leg greaves infused with necrotic energy, once worn by a legendary warrior. They drain life from enemies with every step and grant unnatural agility."); item8.Name.Spanish("Grebas Necróticas de Raiden"); item8.Description.Spanish("Grebas infundidas con energía necrótica, alguna vez usadas por un guerrero legendario. Absorben la vida de los enemigos con cada paso y otorgan una agilidad antinatural."); item8.Crafting.Add("blackforge", 1); item8.RequiredItems.Add("Iron", 1); item8.RequiredItems.Add("WolfFang", 20); item8.RequiredItems.Add("Clan4", 20); item8.RequiredUpgradeItems.Add("Clan4", 1); item8.CraftAmount = 1; _recipeIsActiveConfig = config("Raidennecrolegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item8.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item9 = new Item("sunnfjordheim", "Raidennecrohelmet"); item9.Name.English("Raiden's Necrotic Visage"); item9.Description.English("A grim helmet that covers the entire face, radiating an aura of dread. It enhances the wearer's necrotic powers and instills fear in their opponents."); item9.Name.Spanish("Visaje Necrótico de Raiden"); item9.Description.Spanish("Un casco siniestro que cubre por completo el rostro, irradiando un aura de terror. Potencia las habilidades necróticas del portador e infunde miedo en sus oponentes."); item9.Crafting.Add("blackforge", 1); item9.RequiredItems.Add("Iron", 1); item9.RequiredItems.Add("WolfFang", 20); item9.RequiredItems.Add("Clan4", 20); item9.RequiredUpgradeItems.Add("Clan4", 1); item9.CraftAmount = 1; _recipeIsActiveConfig = config("Raidennecrohelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item9.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item10 = new Item("sunnfjordheim", "Raidennecrochest"); item10.Name.English("Raiden's Necrotic Breastplate"); item10.Description.English("A dark breastplate pulsating with necrotic energy. It offers formidable protection and siphons the life force from nearby enemies, empowering the wearer."); item10.Name.Spanish("Coraza Necrótica de Raiden"); item10.Description.Spanish("Una oscura coraza que palpita con energía necrótica. Ofrece una protección formidable y absorbe la fuerza vital de los enemigos cercanos, fortaleciendo al portador."); item10.Crafting.Add("blackforge", 1); item10.RequiredItems.Add("Iron", 1); item10.RequiredItems.Add("WolfFang", 20); item10.RequiredItems.Add("Clan4", 20); item10.RequiredUpgradeItems.Add("Clan4", 1); item10.CraftAmount = 1; _recipeIsActiveConfig = config("Raidennecrochest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item10.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item11 = new Item("sunnfjordheim", "Scorpiolegs"); item11.Name.English("Hakama of the Netherrealm"); item11.Description.English("Lightweight ninja pants, imbued with the energy of the Netherrealm. They allow for fire-charged kicks and acrobatic movements."); item11.Description.Spanish("Pantalones ligeros de ninja, imbuidos con la energía del Inframundo. Permiten ejecutar patadas cargadas de fuego y movimientos acrobáticos."); item11.Crafting.Add("blackforge", 1); item11.RequiredItems.Add("Iron", 1); item11.RequiredItems.Add("WolfFang", 20); item11.RequiredItems.Add("Clan4", 20); item11.RequiredUpgradeItems.Add("Clan4", 1); item11.CraftAmount = 1; _recipeIsActiveConfig = config("Scorpiolegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item11.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item12 = new Item("sunnfjordheim", "Scorpiochest"); item12.Name.English("Vest of the Netherrealm"); item12.Description.English("A lightweight, flexible vest designed for stealth and swift strikes. Infused with shadowy energies, it offers protection without hindering the wearer's acrobatic prowess."); item12.Name.Spanish("Chaleco del Inframundo"); item12.Description.Spanish("Un chaleco ligero y flexible, diseñado para el sigilo y los ataques veloces. Imbuido con energías sombrías, ofrece protección sin obstaculizar la destreza acrobática del portador."); item12.Crafting.Add("blackforge", 1); item12.RequiredItems.Add("Iron", 1); item12.RequiredItems.Add("WolfFang", 20); item12.RequiredItems.Add("Clan4", 20); item12.RequiredUpgradeItems.Add("Clan4", 1); item12.CraftAmount = 1; _recipeIsActiveConfig = config("Scorpiochest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item12.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item13 = new Item("sunnfjordheim", "ScorpioHelmet"); item13.Name.English("Mask of the Netherrealm"); item13.Description.English("A sleek, dark mask that conceals the wearer's identity while enhancing their senses. It is favored by those who operate in the shadows, granting an edge in clandestine operations."); item13.Name.Spanish("Máscara del Inframundo"); item13.Description.Spanish("Una máscara oscura y estilizada que oculta la identidad del portador mientras agudiza sus sentidos. Es la favorita de quienes operan en las sombras, otorgando ventaja en misiones clandestinas."); item13.Crafting.Add("blackforge", 1); item13.RequiredItems.Add("Iron", 1); item13.RequiredItems.Add("WolfFang", 20); item13.RequiredItems.Add("Clan4", 20); item13.RequiredUpgradeItems.Add("Clan4", 1); item13.CraftAmount = 1; _recipeIsActiveConfig = config("ScorpioHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item13.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item14 = new Item("sunnfjordheim", "Bastondehielo"); item14.Name.English("Frostbound Staff"); item14.Description.English("A staff infused with the eternal cold of Niflheim. Its chilling aura can freeze enemies in place and unleash shards of pure frost."); item14.Name.Spanish("Bastón Vinculado al Hielo"); item14.Description.Spanish("Un bastón imbuido con el frío eterno de Niflheim. Su aura gélida puede congelar a los enemigos y desatar fragmentos de escarcha pura."); item14.Crafting.Add("blackforge", 1); item14.RequiredItems.Add("Iron", 1); item14.RequiredItems.Add("WolfFang", 20); item14.RequiredItems.Add("Clan3", 20); item14.RequiredUpgradeItems.Add("Clan3", 1); item14.CraftAmount = 1; item14.Snapshot(); _recipeIsActiveConfig = config("Bastondehielo", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item14.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item15 = new Item("sunnfjordheim", "SUN_ARCOHUESO"); item15.Name.English("Bone Hunter's Bow"); item15.Description.English("Crafted from the ancient bones of a fallen beast, this bow hums with primal energy. Its arrows fly true, carrying the weight of forgotten spirits."); item15.Name.Spanish("Arco del Cazador de Huesos"); item15.Description.Spanish("Forjado con los antiguos huesos de una bestia caída, este arco vibra con energía primordial. Sus flechas vuelan con precisión, cargadas con el peso de espíritus olvidados."); item15.Crafting.Add("blackforge", 1); item15.RequiredItems.Add("Iron", 1); item15.RequiredItems.Add("WolfFang", 20); item15.RequiredItems.Add("Clan3", 20); item15.RequiredUpgradeItems.Add("Clan3", 1); item15.CraftAmount = 1; item15.Snapshot(); _recipeIsActiveConfig = config("SUN_ARCOHUESO", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item15.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item16 = new Item("sunnfjordheim", "SUN_HACHATGEIR"); item16.Name.English("Geir's Fury Axe"); item16.Description.English("A massive axe, said to be blessed by the raven god. Its heavy head can cleave through armor and bone with equal ease, leaving a trail of destruction."); item16.Name.Spanish("Hacha de la Furia de Geir"); item16.Description.Spanish("Una imponente hacha bendecida por el dios cuervo. Su pesada cabeza puede partir armaduras y huesos con la misma facilidad, dejando un rastro de destrucción a su paso."); item16.Crafting.Add("blackforge", 1); item16.RequiredItems.Add("Iron", 1); item16.RequiredItems.Add("WolfFang", 20); item16.RequiredItems.Add("Clan3", 20); item16.RequiredUpgradeItems.Add("Clan3", 1); item16.CraftAmount = 1; item16.Snapshot(); _recipeIsActiveConfig = config("SUN_HACHATGEIR", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item16.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item17 = new Item("sunnfjordheim", "Skullstaf"); item17.Name.English("Necromancer's Skull Staff"); item17.Description.English("Topped with a grim, enchanted skull, this staff channels dark energies. It allows the wielder to command the spirits of the dead and unleash chilling curses."); item17.Name.Spanish("Bastón Calavera del Nigromante"); item17.Description.Spanish("Coronado con una calavera encantada, este bastón canaliza energías oscuras. Permite al portador comandar a los espíritus de los muertos y desatar maldiciones escalofriantes."); item17.Crafting.Add("blackforge", 1); item17.RequiredItems.Add("Iron", 1); item17.RequiredItems.Add("WolfFang", 20); item17.RequiredItems.Add("Clan3", 20); item17.RequiredUpgradeItems.Add("Clan3", 1); item17.CraftAmount = 1; item17.Snapshot(); _recipeIsActiveConfig = config("Skullstaf", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item17.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item18 = new Item("sunnfjordheim", "Ravenstaff"); item18.Name.English("Odin's Raven Staff"); item18.Description.English("A staff carved from ancient wood, crowned with the likeness of Odin's ravens. It grants the wielder wisdom and insight, and can summon spectral ravens to aid in combat."); item18.Name.Spanish("Bastón del Cuervo de Odín"); item18.Description.Spanish("Tallado en madera ancestral y coronado con la figura de los cuervos de Odín. Confiere sabiduría e intuición al portador, y puede invocar cuervos espectrales para asistir en combate."); item18.Crafting.Add("blackforge", 1); item18.RequiredItems.Add("Iron", 1); item18.RequiredItems.Add("WolfFang", 20); item18.RequiredItems.Add("Clan3", 20); item18.RequiredUpgradeItems.Add("Clan3", 1); item18.CraftAmount = 1; item18.Snapshot(); _recipeIsActiveConfig = config("Ravenstaff", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item18.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item19 = new Item("sunnfjordheim", "EspadaArthas"); item19.Name.English("Frostmourne"); item19.Description.English("A runeblade of immense power, cursed and imbued with the will of the Lich King. It hungers for souls, draining the life from its victims and corrupting its wielder."); item19.Name.Spanish("Frostmourne"); item19.Description.Spanish("Una hoja rúnica de poder inmenso, maldita e imbuida con la voluntad del Rey Exánime. Hambienta de almas, drena la vida de sus víctimas y corrompe lentamente a quien la empuña."); item19.Crafting.Add("blackforge", 1); item19.RequiredItems.Add("Iron", 1); item19.RequiredItems.Add("WolfFang", 20); item19.RequiredItems.Add("Clan3", 20); item19.RequiredUpgradeItems.Add("Clan3", 1); item19.CraftAmount = 1; item19.Snapshot(); _recipeIsActiveConfig = config("EspadaArthas", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item19.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item20 = new Item("sunnfjordheim", "Hachadebatallaclan1"); item20.Name.English("Inferno Clan Axe"); item20.Description.English("A fearsome battle axe imbued with elemental fire, capable of scorching foes with every swing. Forged in the heart of a volcano, it burns with the fury of ancient clans."); item20.Name.Spanish("Hacha del Clan Ígneo"); item20.Description.Spanish("Una temible hacha de batalla imbuida con fuego elemental, capaz de abrasar a los enemigos con cada golpe. Forjada en el corazón de un volcán, arde con la furia de los antiguos clanes."); item20.Crafting.Add("blackforge", 1); item20.RequiredItems.Add("Iron", 1); item20.RequiredItems.Add("Clan3", 20); item20.RequiredUpgradeItems.Add("Clan3", 1); item20.CraftAmount = 1; item20.Snapshot(); _recipeIsActiveConfig = config("Hachadebatallaclan1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item20.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item21 = new Item("sunnfjordheim", "EspadaClan3"); item21.Name.English("Blade of Niflheim Knights"); item21.Description.English("A sword wielded by the elite warriors of Niflheim, imbued with chilling magic that freezes foes upon impact. Its edge is as sharp as the arctic winds."); item21.Name.Spanish("Espada de los Caballeros de Niflheim"); item21.Description.Spanish("Una espada empuñada por los guerreros élite de Niflheim, imbuida con magia glacial que congela a los enemigos al impactar. Su filo es tan afilado como los vientos árticos."); item21.Crafting.Add("blackforge", 1); item21.RequiredItems.Add("Iron", 1); item21.RequiredItems.Add("WolfFang", 20); item21.RequiredItems.Add("Clan3", 20); item21.RequiredUpgradeItems.Add("Clan3", 1); item21.CraftAmount = 1; item21.Snapshot(); _recipeIsActiveConfig = config("EspadaClan3", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item21.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item22 = new Item("sunnfjordheim", "Escudo8"); item22.Name.English("Kraken Shell Shield"); item22.Description.English("A massive shield crafted from the hardened shell of a colossal kraken. Its surface shimmers with an oily sheen, and it can withstand blows that would shatter lesser defenses."); item22.Name.Spanish("Escudo de Caparazón de Kraken"); item22.Description.Spanish("Un enorme escudo fabricado con el endurecido caparazón de un kraken colosal. Su superficie brilla con un tono aceitoso, y puede soportar golpes que destruirían cualquier otra defensa."); item22.Crafting.Add("blackforge", 1); item22.RequiredItems.Add("Iron", 1); item22.RequiredItems.Add("WolfFang", 20); item22.RequiredItems.Add("Clan3", 20); item22.RequiredUpgradeItems.Add("Clan3", 1); item22.CraftAmount = 1; item22.Snapshot(); _recipeIsActiveConfig = config("Escudo8", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item22.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item23 = new Item("sunnfjordheim", "Capaclannegro"); item23.Name.English("Shadow Clan Cloak"); item23.Description.English("A dark, flowing cloak woven from the shadows of the Niflheim underworld. It grants the wearer enhanced stealth and resistance to cold, making them a phantom on the battlefield."); item23.Name.Spanish("Capa del Clan Sombrío"); item23.Description.Spanish("Una capa oscura y fluida, tejida con las sombras del inframundo de Niflheim. Otorga al portador mayor sigilo y resistencia al frío, convirtiéndolo en un fantasma en el campo de batalla."); item23.Crafting.Add("blackforge", 1); item23.RequiredItems.Add("Iron", 1); item23.RequiredItems.Add("WolfFang", 20); item23.RequiredItems.Add("Clan3", 20); item23.RequiredUpgradeItems.Add("Clan3", 1); item23.CraftAmount = 1; _recipeIsActiveConfig = config("Capaclannegro", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item23.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item24 = new Item("sunnfjordheim", "MagorebornCape"); item24.Name.English("Mageborn's Arcane Cape"); item24.Description.English("A cape imbued with raw magical energy, pulsating with ancient runes. It amplifies the wearer's magical abilities and provides protection against elemental attacks."); item24.Name.Spanish("Capa Arcana del Nacido Mago"); item24.Description.Spanish("Una capa imbuida de energía mágica pura, palpitante con runas ancestrales. Amplifica las habilidades mágicas del portador y ofrece protección contra ataques elementales."); item24.Crafting.Add("blackforge", 1); item24.RequiredItems.Add("Iron", 1); item24.RequiredItems.Add("WolfFang", 20); item24.RequiredItems.Add("Clan3", 20); item24.RequiredUpgradeItems.Add("Clan3", 1); item24.CraftAmount = 1; _recipeIsActiveConfig = config("MagorebornCape", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item24.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item25 = new Item("sunnfjordheim", "LichKingsLegs"); item25.Name.English("Lich King's Greaves"); item25.Description.English("Leggings forged from saronite and dark magic, radiating an aura of chilling despair. They grant the wearer unholy strength and resistance to frost."); item25.Name.Spanish("Grebas del Rey Exánime"); item25.Description.Spanish("Grebas forjadas con saronita y magia oscura, irradiando un aura de desesperación helada. Conceden fuerza profana y resistencia al hielo."); item25.Crafting.Add("blackforge", 1); item25.RequiredItems.Add("Iron", 1); item25.RequiredItems.Add("WolfFang", 20); item25.RequiredItems.Add("Clan3", 20); item25.RequiredUpgradeItems.Add("Clan3", 1); item25.CraftAmount = 1; _recipeIsActiveConfig = config("LichKingsLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item25.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item26 = new Item("sunnfjordheim", "Magooscurolegs"); item26.Name.English("Dark Mage's Leggings"); item26.Description.English("Enchanted leggings woven with threads of shadow and arcane energy. They enhance dark spells and allow for swift, silent movement."); item26.Name.Spanish("Leotardos del Mago Oscuro"); item26.Description.Spanish("Leotardos encantados tejidos con hilos de sombra y energía arcana. Potencian hechizos oscuros y permiten un movimiento veloz y sigiloso."); item26.Crafting.Add("blackforge", 1); item26.RequiredItems.Add("Iron", 1); item26.RequiredItems.Add("WolfFang", 20); item26.RequiredItems.Add("Clan3", 20); item26.RequiredUpgradeItems.Add("Clan3", 1); item26.CraftAmount = 1; _recipeIsActiveConfig = config("Magooscurolegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item26.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item27 = new Item("sunnfjordheim", "MagorebornLegs"); item27.Name.English("Mageborn's Reinforced Leggings"); item27.Description.English("Leggings crafted to withstand the rigors of battle while providing magical protection. They are infused with protective runes and enhance spellcasting stability."); item27.Name.Spanish("Leotardos Reforzados del Nacido Mago"); item27.Description.Spanish("Leotardos diseñados para soportar el rigor del combate mientras brindan protección mágica. Están imbuidos con runas defensivas que estabilizan la canalización de hechizos."); item27.Crafting.Add("blackforge", 1); item27.RequiredItems.Add("Iron", 1); item27.RequiredItems.Add("WolfFang", 20); item27.RequiredItems.Add("Clan3", 20); item27.RequiredUpgradeItems.Add("Clan3", 1); item27.CraftAmount = 1; _recipeIsActiveConfig = config("MagorebornLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item27.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item28 = new Item("sunnfjordheim", "LichKingschest"); item28.Name.English("Lich King's Cuirass"); item28.Description.English("A fearsome chest plate, cold to the touch and imbued with the essence of undeath. It offers impenetrable defense and chills any who dare to strike it."); item28.Name.Spanish("Coraza del Rey Exánime"); item28.Description.Spanish("Una temible coraza, fría al tacto e imbuida con la esencia de la no-muerte. Ofrece una defensa impenetrable y congela a quienes se atrevan a golpearla."); item28.Crafting.Add("blackforge", 1); item28.RequiredItems.Add("Iron", 1); item28.RequiredItems.Add("WolfFang", 20); item28.RequiredItems.Add("Clan3", 20); item28.RequiredUpgradeItems.Add("Clan3", 1); item28.CraftAmount = 1; _recipeIsActiveConfig = config("LichKingschest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item28.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item29 = new Item("sunnfjordheim", "Magooscurochest"); item29.Name.English("Dark Mage's Robes"); item29.Description.English("Shadow-infused robes that offer protection against light and enhance the wearer's dark magical abilities. They are surprisingly resilient despite their appearance."); item29.Name.Spanish("Togas del Mago Oscuro"); item29.Description.Spanish("Togas impregnadas de sombra que ofrecen protección contra la luz y potencian las artes oscuras del portador. Son sorprendentemente resistentes pese a su apariencia etérea."); item29.Crafting.Add("blackforge", 1); item29.RequiredItems.Add("Iron", 1); item29.RequiredItems.Add("WolfFang", 20); item29.RequiredItems.Add("Clan3", 20); item29.RequiredUpgradeItems.Add("Clan3", 1); item29.CraftAmount = 1; _recipeIsActiveConfig = config("Magooscurochest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item29.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item30 = new Item("sunnfjordheim", "MagorebornChest"); item30.Name.English("Mageborn's Arcane Vestment"); item30.Description.English("A finely woven vestment that provides both physical and magical defense. It is enchanted with ancient wards, making the wearer resistant to various forms of magic."); item30.Name.Spanish("Vestidura Arcana del Nacido Mago"); item30.Description.Spanish("Una vestidura finamente tejida que ofrece defensa física y mágica. Está encantada con antiguos resguardos que vuelven al portador resistente a múltiples formas de magia."); item30.Crafting.Add("blackforge", 1); item30.RequiredItems.Add("Iron", 1); item30.RequiredItems.Add("WolfFang", 20); item30.RequiredItems.Add("Clan3", 20); item30.RequiredUpgradeItems.Add("Clan3", 1); item30.CraftAmount = 1; _recipeIsActiveConfig = config("MagorebornChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item30.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item31 = new Item("sunnfjordheim", "Deathkingthlegs"); item31.Name.English("Fallen Knight's Tassets"); item31.Description.English("Heavy, stained greaves that have walked countless battlefields, absorbing the echo of the fallen."); item31.Name.Spanish("Musleras del Caballero Caído"); item31.Description.Spanish("Pesadas grebas manchadas, que han recorrido innumerables campos de batalla, absorbiendo los ecos de los caídos."); item31.Crafting.Add("blackforge", 1); item31.RequiredItems.Add("Iron", 1); item31.RequiredItems.Add("WolfFang", 20); item31.RequiredItems.Add("Clan3", 20); item31.RequiredUpgradeItems.Add("Clan3", 1); item31.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthlegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item31.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item32 = new Item("sunnfjordheim", "Deathkingthlegs1"); item32.Name.English("Runic Greaves of the Crypt Lord"); item32.Description.English("Reinforced with the magic of the tombs, these greaves cause the wearer's every step to freeze the ground they walk on."); item32.Name.Spanish("Grebas Rúnicas del Señor de la Cripta"); item32.Description.Spanish("Reforzadas con la magia de las tumbas, estas grebas hacen que cada paso del portador congele el suelo bajo sus pies."); item32.Crafting.Add("blackforge", 1); item32.RequiredItems.Add("Iron", 1); item32.RequiredItems.Add("WolfFang", 20); item32.RequiredItems.Add("Clan3", 20); item32.RequiredUpgradeItems.Add("Clan3", 1); item32.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthlegs1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item32.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item33 = new Item("sunnfjordheim", "Deathkingthlegs2"); item33.Name.English("Feet of the Eternal Throne"); item33.Description.English("The base of the Death King's power. They anchor their wearer to the mortal plane while allowing them to draw energy from the underworld itself."); item33.Name.Spanish("Pies del Trono Eterno"); item33.Description.Spanish("La base del poder del Rey de la Muerte. Anclan al portador al plano mortal mientras le permiten extraer energía del inframundo."); item33.Crafting.Add("blackforge", 1); item33.RequiredItems.Add("Iron", 1); item33.RequiredItems.Add("WolfFang", 20); item33.RequiredItems.Add("Clan3", 20); item33.RequiredUpgradeItems.Add("Clan3", 1); item33.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthlegs2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item33.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item34 = new Item("sunnfjordheim", "DeathSword"); item34.Name.English("Plague Blade"); item34.Description.English("A longsword that appears sick and corrupt. Its edge drips a poison that weakens the soul."); item34.Name.Spanish("Hoja de la Peste"); item34.Description.Spanish("Una espada larga que parece enferma y corrupta. Su filo destila un veneno que debilita el alma."); item34.Crafting.Add("blackforge", 1); item34.RequiredItems.Add("Iron", 1); item34.RequiredItems.Add("WolfFang", 20); item34.RequiredItems.Add("Clan3", 20); item34.RequiredUpgradeItems.Add("Clan3", 1); item34.CraftAmount = 1; item34.Snapshot(); _recipeIsActiveConfig = config("DeathSword", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item34.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item35 = new Item("sunnfjordheim", "DeathSword1"); item35.Name.English("Soul Reaper"); item35.Description.English("With each defeated enemy, this sword grows stronger, trapping a fragment of their essence in the cursed steel."); item35.Name.Spanish("Segadora de Almas"); item35.Description.Spanish("Con cada enemigo derrotado, esta espada se vuelve más poderosa, atrapando un fragmento de su esencia en el acero maldito."); item35.Crafting.Add("blackforge", 1); item35.RequiredItems.Add("Iron", 1); item35.RequiredItems.Add("WolfFang", 20); item35.RequiredItems.Add("Clan3", 20); item35.RequiredUpgradeItems.Add("Clan3", 1); item35.CraftAmount = 1; item35.Snapshot(); _recipeIsActiveConfig = config("DeathSword1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item35.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item36 = new Item("sunnfjordheim", "DeathSword2"); item36.Name.English("Frost's Agony"); item36.Description.English("A legendary sword that whispers promises of power to its wielder. Its touch not only kills, but annihilates the soul and condemns its victim to a frozen eternity."); item36.Name.Spanish("Agonía de Escarcha"); item36.Description.Spanish("Una espada legendaria que susurra promesas de poder a su portador. Su toque no solo mata, sino que aniquila el alma y condena a su víctima a una eternidad congelada."); item36.Crafting.Add("blackforge", 1); item36.RequiredItems.Add("Iron", 1); item36.RequiredItems.Add("WolfFang", 20); item36.RequiredItems.Add("Clan3", 20); item36.RequiredUpgradeItems.Add("Clan3", 1); item36.CraftAmount = 1; item36.Snapshot(); _recipeIsActiveConfig = config("DeathSword2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item36.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item37 = new Item("sunnfjordheim", "DeathkingthHelmet"); item37.Name.English("Crown of the Crypt Lord"); item37.Description.English("A chilling helmet, forged from dark metal and adorned with skeletal motifs. It grants the wearer visions of the underworld and protects against divine light."); item37.Name.Spanish("Corona del Señor de la Cripta"); item37.Description.Spanish("Un yelmo escalofriante, forjado en metal oscuro y adornado con motivos esqueléticos. Concede visiones del inframundo y protección contra la luz divina."); item37.Crafting.Add("blackforge", 1); item37.RequiredItems.Add("Iron", 1); item37.RequiredItems.Add("WolfFang", 20); item37.RequiredItems.Add("Clan3", 20); item37.RequiredUpgradeItems.Add("Clan3", 1); item37.CraftAmount = 1; _recipeIsActiveConfig = config("DeathkingthHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item37.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item38 = new Item("sunnfjordheim", "DeathkingthHelmet1"); item38.Name.English("Helm of the Eternal Vigil"); item38.Description.English("A grim helmet that seems to watch with empty eye sockets. It grants the wearer an unyielding gaze and the ability to perceive the spirits of the departed."); item38.Name.Spanish("Yelmo de la Vigilia Eterna"); item38.Description.Spanish("Un yelmo lúgubre cuyos huecos oculares parecen observar sin descanso. Concede al portador una mirada implacable y la capacidad de percibir espíritus."); item38.Crafting.Add("blackforge", 1); item38.RequiredItems.Add("Iron", 1); item38.RequiredItems.Add("WolfFang", 20); item38.RequiredItems.Add("Clan3", 20); item38.RequiredUpgradeItems.Add("Clan3", 1); item38.CraftAmount = 1; _recipeIsActiveConfig = config("DeathkingthHelmet1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item38.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item39 = new Item("sunnfjordheim", "DeathkingthHelmet2"); item39.Name.English("Helm of the Undying King"); item39.Description.English("The ultimate symbol of the Death King's power. This helmet is a conduit to the realm of shadows, granting absolute dominion over life and death to its wearer."); item39.Name.Spanish("Yelmo del Rey Inmortal"); item39.Description.Spanish("El máximo símbolo del poder del Rey de la Muerte. Este yelmo es un conducto hacia el reino de las sombras, otorgando dominio absoluto sobre la vida y la muerte."); item39.Crafting.Add("blackforge", 1); item39.RequiredItems.Add("Iron", 1); item39.RequiredItems.Add("WolfFang", 20); item39.RequiredItems.Add("Clan3", 20); item39.RequiredUpgradeItems.Add("Clan3", 1); item39.CraftAmount = 1; _recipeIsActiveConfig = config("DeathkingthHelmet2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item39.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item40 = new Item("sunnfjordheim", "Deathkingthchest"); item40.Name.English("Breastplate of the Fallen Knight"); item40.Description.English("A dark and heavy breastplate, bearing the scars of countless battles. It whispers tales of eternal sorrow and the unyielding will of those who fell but never truly departed."); item40.Name.Spanish("Coraza del Caballero Caído"); item40.Description.Spanish("Una coraza oscura y pesada, marcada por las cicatrices de incontables batallas. Susurra historias de eterno dolor y de la voluntad indomable de aquellos que cayeron pero nunca se marcharon del todo."); item40.Crafting.Add("blackforge", 1); item40.RequiredItems.Add("Iron", 1); item40.RequiredItems.Add("WolfFang", 20); item40.RequiredItems.Add("Clan3", 20); item40.RequiredUpgradeItems.Add("Clan3", 1); item40.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthchest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item40.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item41 = new Item("sunnfjordheim", "Deathkingthchest1"); item41.Name.English("Runic Cuirass of the Crypt Lord"); item41.Description.English("Forged with the dark arts of necromancy, this cuirass pulses with arcane power. It protects the wearer from mortal blows and radiates an aura of chilling dread."); item41.Name.Spanish("Coraza Rúnica del Señor de la Cripta"); item41.Description.Spanish("Forjada con artes nigrománticas, esta coraza palpita con poder arcano. Protege de golpes mortales y emana un aura de terror helado."); item41.Crafting.Add("blackforge", 1); item41.RequiredItems.Add("Iron", 1); item41.RequiredItems.Add("WolfFang", 20); item41.RequiredItems.Add("Clan3", 20); item41.RequiredUpgradeItems.Add("Clan3", 1); item41.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthchest1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item41.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item42 = new Item("sunnfjordheim", "Deathkingthchest2"); item42.Name.English("Chest of the Eternal Throne"); item42.Description.English("The very heart of the Death King's dominion. This chest piece is infused with the essence of eternal darkness, granting unparalleled protection and the power to command the restless dead."); item42.Name.Spanish("Coraza del Trono Eterno"); item42.Description.Spanish("El corazón mismo del dominio del Rey de la Muerte. Esta armadura está infundida con la esencia de la oscuridad eterna, otorgando protección sin igual y poder para comandar a los muertos inquietos."); item42.Crafting.Add("blackforge", 1); item42.RequiredItems.Add("Iron", 1); item42.RequiredItems.Add("WolfFang", 20); item42.RequiredItems.Add("Clan3", 20); item42.RequiredUpgradeItems.Add("Clan3", 1); item42.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthchest2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item42.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item43 = new Item("sunnfjordheim", "LichkingsHelmet"); item43.Name.English("Lich King's Helm of Domination"); item43.Description.English("The iconic helm of the Lich King, a symbol of absolute power over the Scourge. It whispers dark commands and grants unparalleled control over the undead."); item43.Name.Spanish("Yelmo de Dominación del Rey Exánime"); item43.Description.Spanish("El icónico yelmo del Rey Exánime, símbolo del poder absoluto sobre la Plaga. Susurra órdenes oscuras y otorga control inigualable sobre los no muertos."); item43.Crafting.Add("blackforge", 1); item43.RequiredItems.Add("Iron", 1); item43.RequiredItems.Add("WolfFang", 20); item43.RequiredItems.Add("Clan3", 20); item43.RequiredUpgradeItems.Add("Clan3", 1); item43.CraftAmount = 1; _recipeIsActiveConfig = config("LichkingsHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item43.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item44 = new Item("sunnfjordheim", "Magooscurohelmet"); item44.Name.English("Dark Mage's Hood"); item44.Description.English("A shadowy hood that conceals the wearer's face and amplifies their connection to dark magic. It offers protection against mental assaults."); item44.Name.Spanish("Capucha del Mago Oscuro"); item44.Description.Spanish("Una capucha sombría que oculta el rostro del portador y amplifica su conexión con la magia oscura. Ofrece protección ante ataques mentales."); item44.Crafting.Add("blackforge", 1); item44.RequiredItems.Add("Iron", 1); item44.RequiredItems.Add("WolfFang", 20); item44.RequiredItems.Add("Clan3", 20); item44.RequiredUpgradeItems.Add("Clan3", 1); item44.CraftAmount = 1; _recipeIsActiveConfig = config("Magooscurohelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item44.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item45 = new Item("sunnfjordheim", "MagorebornHelmet"); item45.Name.English("Mageborn's Circlet of Warding"); item45.Description.English("A delicate yet powerful circlet that focuses arcane energies. It enhances spell potency and provides a magical shield against incoming damage."); item45.Name.Spanish("Aro Protector del Nacido Mago"); item45.Description.Spanish("Un delicado pero poderoso aro que enfoca energías arcanas. Potencia la fuerza de los hechizos y proporciona un escudo mágico contra daños entrantes."); item45.Crafting.Add("blackforge", 1); item45.RequiredItems.Add("Iron", 1); item45.RequiredItems.Add("WolfFang", 20); item45.RequiredItems.Add("Clan3", 20); item45.RequiredUpgradeItems.Add("Clan3", 1); item45.CraftAmount = 1; _recipeIsActiveConfig = config("MagorebornHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item45.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item46 = new Item("sunnfjordheim", "Lotr_NarsilSword"); item46.Name.English("Narsil"); item46.Description.English("The mighty sword of King Elendil, broken in the War of the Last Alliance. Though shattered, its legend endures as a symbol of hope and the rightful lineage."); item46.Name.Spanish("Narsil"); item46.Description.Spanish("La poderosa espada del rey Elendil, quebrada en la Guerra de la Última Alianza. Aunque fracturada, su leyenda perdura como símbolo de esperanza y linaje legítimo."); item46.Crafting.Add("blackforge", 1); item46.RequiredItems.Add("Iron", 1); item46.RequiredItems.Add("WolfFang", 20); item46.RequiredItems.Add("Clan1", 20); item46.RequiredUpgradeItems.Add("Clan1", 1); item46.CraftAmount = 1; _recipeIsActiveConfig = config("Lotr_NarsilSword", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item46.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; item46.Snapshot(); Item item47 = new Item("sunnfjordheim", "Lotr_GondorShield"); item47.Name.English("Gondor Tower Shield"); item47.Description.English("A sturdy and imposing shield, typical of those wielded by the soldiers of Gondor. Its robust construction provides excellent defense in the face of Mordor's legions."); item47.Name.Spanish("Escudo Torre de Gondor"); item47.Description.Spanish("Un escudo imponente y resistente, típico de los soldados de Gondor. Su sólida construcción brinda una defensa excepcional frente a las legiones de Mordor."); item47.Crafting.Add("blackforge", 1); item47.RequiredItems.Add("Iron", 1); item47.RequiredItems.Add("WolfFang", 20); item47.RequiredItems.Add("Clan1", 20); item47.RequiredUpgradeItems.Add("Clan1", 1); item47.CraftAmount = 1; item47.Snapshot(); _recipeIsActiveConfig = config("Lotr_GondorShield", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item47.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item48 = new Item("sunnfjordheim", "EspadaClan1"); item48.Name.English("Oathsworn Blade of the Clan"); item48.Description.English("A sturdy Viking longsword, forged with the loyalty of the clan. Its edge is imbued with the spirit of ancient warriors, making it a formidable weapon in any raid."); item48.Name.Spanish("Hoja Juramentada del Clan"); item48.Description.Spanish("Una resistente espada vikinga, forjada con la lealtad del clan. Su filo está imbuido con el espíritu de antiguos guerreros, convirtiéndola en un arma formidable en cualquier incursión."); item48.Crafting.Add("blackforge", 1); item48.RequiredItems.Add("Iron", 1); item48.RequiredItems.Add("WolfFang", 20); item48.RequiredItems.Add("Clan1", 20); item48.RequiredUpgradeItems.Add("Clan1", 1); item48.CraftAmount = 1; item48.Snapshot(); _recipeIsActiveConfig = config("EspadaClan1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item48.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item49 = new Item("sunnfjordheim", "EspadaClan2"); item49.Name.English("Rune-Carved Seax"); item49.Description.English("A short, single-edged sword favored by skirmishers and berserkers. Ancient runes carved into its blade hum with a subtle magic, guiding its wielder's strikes."); item49.Name.Spanish("Seax Rúnico"); item49.Description.Spanish("Un arma corta de un solo filo, preferida por hostigadores y berserkers. Las runas antiguas talladas en su hoja vibran con una magia sutil, guiando los golpes del portador."); item49.Crafting.Add("blackforge", 1); item49.RequiredItems.Add("Iron", 1); item49.RequiredItems.Add("WolfFang", 20); item49.RequiredItems.Add("Clan1", 20); item49.RequiredUpgradeItems.Add("Clan1", 1); item49.CraftAmount = 1; item49.Snapshot(); _recipeIsActiveConfig = config("EspadaClan2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item49.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item50 = new Item("sunnfjordheim", "EspadaClan4"); item50.Name.English("Stormcaller's Greatsword"); item50.Description.English("A massive two-handed sword, said to be capable of summoning the fury of a Nordic storm. Each swing echoes with the roar of thunder, striking fear into the hearts of giants."); item50.Name.Spanish("Mandoble del Invocador de Tormentas"); item50.Description.Spanish("Un inmenso mandoble de dos manos, del que se dice que puede invocar la furia de una tormenta nórdica. Cada golpe resuena con el rugido del trueno, sembrando terror en gigantes y bestias."); item50.Crafting.Add("blackforge", 1); item50.RequiredItems.Add("Iron", 1); item50.RequiredItems.Add("WolfFang", 20); item50.RequiredItems.Add("Clan1", 20); item50.RequiredUpgradeItems.Add("Clan1", 1); item50.CraftAmount = 1; item50.Snapshot(); _recipeIsActiveConfig = config("EspadaClan4", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item50.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item51 = new Item("sunnfjordheim", "Bowclan1"); item51.Name.English("Hunter's Yew Bow"); item51.Description.English("A finely crafted longbow made from resilient yew wood, favored by skilled hunters of the northern forests. Its arrows fly true, guided by the whispers of the wind."); item51.Name.Spanish("Arco de Tejo del Cazador"); item51.Description.Spanish("Un largo arco finamente elaborado con resistente madera de tejo, preferido por los cazadores expertos de los bosques del norte. Sus flechas vuelan certeras, guiadas por los susurros del viento."); item51.Crafting.Add("blackforge", 1); item51.RequiredItems.Add("Iron", 1); item51.RequiredItems.Add("WolfFang", 20); item51.RequiredItems.Add("Clan1", 20); item51.RequiredUpgradeItems.Add("Clan1", 1); item51.CraftAmount = 1; item51.Snapshot(); _recipeIsActiveConfig = config("Bowclan1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item51.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item52 = new Item("sunnfjordheim", "SUN_DagasLoki"); item52.Name.English("Loki's Trickster Daggers"); item52.Description.English("A pair of enchanted daggers, rumored to be gifts from the trickster god himself. They move with impossible speed and can vanish from sight, perfect for ambushes and deception."); item52.Name.Spanish("Dagas del Embaucador Loki"); item52.Description.Spanish("Un par de dagas encantadas, rumoradas como obsequios del propio dios embaucador. Se mueven con velocidad imposible y pueden desvanecerse a la vista, perfectas para emboscadas y engaños."); item52.Crafting.Add("blackforge", 1); item52.RequiredItems.Add("Iron", 1); item52.RequiredItems.Add("WolfFang", 20); item52.RequiredItems.Add("Clan1", 20); item52.RequiredUpgradeItems.Add("Clan1", 1); item52.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_DagasLoki", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item52.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item53 = new Item("sunnfjordheim", "SUN_dagaobsidian"); item53.Name.English("Obsidian Ritual Dagger"); item53.Description.English("A sharp, black obsidian dagger used in ancient Viking rituals. Its volcanic glass edge is incredibly keen, capable of precise cuts and imbued with dark, primal energies."); item53.Name.Spanish("Daga Ritual de Obsidiana"); item53.Description.Spanish("Una afilada daga de obsidiana negra utilizada en antiguos rituales vikingos. Su filo de vidrio volcánico es increíblemente cortante y está imbuido con energías primales oscuras."); item53.Crafting.Add("blackforge", 1); item53.RequiredItems.Add("Iron", 1); item53.RequiredItems.Add("WolfFang", 20); item53.RequiredItems.Add("Clan1", 20); item53.RequiredUpgradeItems.Add("Clan1", 1); item53.CraftAmount = 1; item53.Snapshot(); _recipeIsActiveConfig = config("SUN_dagaobsidian", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item53.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item54 = new Item("sunnfjordheim", "Escudo1"); item54.Name.English("Wooden Round Shield"); item54.Description.English("A basic but reliable round shield, made from sturdy oak and reinforced with iron. Essential for any Viking warrior entering the fray."); item54.Name.Spanish("Escudo Redondo de Madera"); item54.Description.Spanish("Un escudo redondo básico pero confiable, hecho de robusto roble y reforzado con hierro. Esencial para cualquier guerrero vikingo que entre en combate."); item54.Crafting.Add("blackforge", 1); item54.RequiredItems.Add("Iron", 1); item54.RequiredItems.Add("WolfFang", 20); item54.RequiredItems.Add("Clan1", 20); item54.RequiredUpgradeItems.Add("Clan1", 1); item54.CraftAmount = 1; item54.Snapshot(); _recipeIsActiveConfig = config("Escudo1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item54.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item55 = new Item("sunnfjordheim", "Escudo2"); item55.Name.English("Iron-Bound Kite Shield"); item55.Description.English("A larger, kite-shaped shield, offering more coverage than a round shield. Its iron banding provides superior defense against heavy blows."); item55.Name.Spanish("Escudo Cometa Reforzado con Hierro"); item55.Description.Spanish("Un escudo grande en forma de cometa que ofrece mayor cobertura que uno redondo. Sus refuerzos de hierro proporcionan una defensa superior frente a golpes pesados."); item55.Crafting.Add("blackforge", 1); item55.RequiredItems.Add("Iron", 1); item55.RequiredItems.Add("WolfFang", 20); item55.RequiredItems.Add("Clan1", 20); item55.RequiredUpgradeItems.Add("Clan1", 1); item55.CraftAmount = 1; item55.Snapshot(); _recipeIsActiveConfig = config("Escudo2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item55.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item56 = new Item("sunnfjordheim", "Escudo3"); item56.Name.English("Dragon Scale Shield"); item56.Description.English("A magnificent shield crafted from the scales of a mythical dragon. It shimmers with an ethereal glow and offers unparalleled protection against fire and magic."); item56.Name.Spanish("Escudo de Escamas de Dragón"); item56.Description.Spanish("Un magnífico escudo forjado con escamas de un dragón mítico. Brilla con un resplandor etéreo y ofrece una protección inigualable contra fuego y magia."); item56.Crafting.Add("blackforge", 1); item56.RequiredItems.Add("Iron", 1); item56.RequiredItems.Add("WolfFang", 20); item56.RequiredItems.Add("Clan1", 20); item56.RequiredUpgradeItems.Add("Clan1", 1); item56.CraftAmount = 1; item56.Snapshot(); _recipeIsActiveConfig = config("Escudo3", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item56.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item57 = new Item("sunnfjordheim", "Escudo4"); item57.Name.English("Berserker's Spiked Shield"); item57.Description.English("A menacing shield adorned with sharp iron spikes. It's not just for defense; it's a weapon in itself, capable of impaling foes in close combat."); item57.Name.Spanish("Escudo Afilado del Berserker"); item57.Description.Spanish("Un escudo amenazante adornado con afiladas púas de hierro. No es solo para defensa: es un arma por sí misma, capaz de empalar enemigos en combate cercano."); item57.Crafting.Add("blackforge", 1); item57.RequiredItems.Add("Iron", 1); item57.RequiredItems.Add("WolfFang", 20); item57.RequiredItems.Add("Clan1", 20); item57.RequiredUpgradeItems.Add("Clan1", 1); item57.CraftAmount = 1; item57.Snapshot(); _recipeIsActiveConfig = config("Escudo4", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item57.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item58 = new Item("sunnfjordheim", "Escudo5"); item58.Name.English("Shield of the Aesir"); item58.Description.English("A divine shield, said to be blessed by the gods of Asgard. Its surface repels all evil and its presence inspires courage in allies."); item58.Name.Spanish("Escudo de los Æsir"); item58.Description.Spanish("Un escudo divino, bendecido por los dioses de Asgard según las leyendas. Su superficie repele todo mal y su sola presencia inspira valor en los aliados."); item58.Crafting.Add("blackforge", 1); item58.RequiredItems.Add("Iron", 1); item58.RequiredItems.Add("WolfFang", 20); item58.RequiredItems.Add("Clan1", 20); item58.RequiredUpgradeItems.Add("Clan1", 1); item58.CraftAmount = 1; item58.Snapshot(); _recipeIsActiveConfig = config("Escudo5", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item58.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item59 = new Item("sunnfjordheim", "Escudo7"); item59.Name.English("Raven Guard Shield"); item59.Description.English("A dark, circular shield bearing the emblem of Odin's ravens. It grants keen foresight in battle and protects against unseen dangers."); item59.Name.Spanish("Escudo de la Guardia del Cuervo"); item59.Description.Spanish("Un oscuro escudo circular que porta el emblema de los cuervos de Odín. Confiere clarividencia en batalla y protege contra peligros invisibles."); item59.Crafting.Add("blackforge", 1); item59.RequiredItems.Add("Iron", 1); item59.RequiredItems.Add("WolfFang", 20); item59.RequiredItems.Add("Clan1", 20); item59.RequiredUpgradeItems.Add("Clan1", 1); item59.CraftAmount = 1; item59.Snapshot(); _recipeIsActiveConfig = config("Escudo7", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item59.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item60 = new Item("sunnfjordheim", "Escudo9"); item60.Name.English("Runesmith's Tower Shield"); item60.Description.English("A massive tower shield, heavily inscribed with powerful defensive runes. It provides an impenetrable barrier against all but the most devastating attacks."); item60.Name.Spanish("Escudo Torre del Herrúnico"); item60.Description.Spanish("Un enorme escudo torre, profundamente grabado con poderosas runas defensivas. Proporciona una barrera impenetrable contra todos salvo los ataques más devastadores."); item60.Crafting.Add("blackforge", 1); item60.RequiredItems.Add("Iron", 1); item60.RequiredItems.Add("WolfFang", 20); item60.RequiredItems.Add("Clan1", 20); item60.RequiredUpgradeItems.Add("Clan1", 1); item60.CraftAmount = 1; item60.Snapshot(); _recipeIsActiveConfig = config("Escudo9", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item60.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item61 = new Item("sunnfjordheim", "Hachaclan1"); item61.Name.English("Warrior's Throwing Axe"); item61.Description.English("A balanced throwing axe, sharp and deadly. Perfect for ranged attacks before closing in for melee combat."); item61.Name.Spanish("Hacha Arrojadiza del Guerrero"); item61.Description.Spanish("Un hacha arrojadiza bien equilibrada, afilada y mortal. Perfecta para ataques a distancia antes de entrar al combate cuerpo a cuerpo."); item61.Crafting.Add("blackforge", 1); item61.RequiredItems.Add("Iron", 1); item61.RequiredItems.Add("WolfFang", 20); item61.RequiredItems.Add("Clan1", 20); item61.RequiredUpgradeItems.Add("Clan1", 1); item61.CraftAmount = 1; item61.Snapshot(); _recipeIsActiveConfig = config("Hachaclan1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item61.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item62 = new Item("sunnfjordheim", "SUN_HACHACLAN"); item62.Name.English("Clan War Axe"); item62.Description.English("A heavy, single-bladed war axe, designed for brutal, decisive swings. It is the preferred weapon of many clan chieftains, embodying raw power."); item62.Name.Spanish("Hacha de Guerra del Clan"); item62.Description.Spanish("Una pesada hacha de guerra de un solo filo, diseñada para golpes brutales y decisivos. Es el arma preferida por muchos caudillos del clan, símbolo de fuerza pura."); item62.Crafting.Add("blackforge", 1); item62.RequiredItems.Add("Iron", 1); item62.RequiredItems.Add("WolfFang", 20); item62.RequiredItems.Add("Clan1", 20); item62.RequiredUpgradeItems.Add("Clan1", 1); item62.CraftAmount = 1; item62.Snapshot(); _recipeIsActiveConfig = config("SUN_HACHACLAN", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item62.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item63 = new Item("sunnfjordheim", "SUN_HACHACLAN2"); item63.Name.English("Double-Bladed Dane Axe"); item63.Description.English("A fearsome double-bladed axe, wielded with devastating force. Its extended reach and dual cutting edges make it ideal for cleaving through multiple enemies."); item63.Name.Spanish("Hacha Danesa de Doble Filo"); item63.Description.Spanish("Una temible hacha de doble filo, empuñada con fuerza devastadora. Su alcance extendido y doble hoja la vuelven ideal para abrirse paso entre múltiples enemigos."); item63.Crafting.Add("blackforge", 1); item63.RequiredItems.Add("Iron", 1); item63.RequiredItems.Add("WolfFang", 20); item63.RequiredItems.Add("Clan1", 20); item63.RequiredUpgradeItems.Add("Clan1", 1); item63.CraftAmount = 1; item63.Snapshot(); _recipeIsActiveConfig = config("SUN_HACHACLAN2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item63.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item64 = new Item("sunnfjordheim", "Hachadebatallaclan"); item64.Name.English("Clan Battle Axe"); item64.Description.English("A formidable double-bladed battle axe, intricately crafted and adorned with ancient symbols. A ceremonial weapon often wielded by clan champions in fierce combat."); item64.Name.Spanish("Hacha de Batalla del Clan"); item64.Description.Spanish("Una imponente hacha de batalla de doble hoja, elaborada con esmero y adornada con antiguos símbolos. Es un arma ceremonial que a menudo portan los campeones del clan en combates feroces."); item64.Crafting.Add("blackforge", 1); item64.RequiredItems.Add("Iron", 1); item64.RequiredItems.Add("WolfFang", 20); item64.RequiredItems.Add("Clan1", 20); item64.RequiredUpgradeItems.Add("Clan1", 1); item64.CraftAmount = 1; item64.Snapshot(); _recipeIsActiveConfig = config("Hachadebatallaclan", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item64.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item65 = new Item("sunnfjordheim", "KratosCape"); item65.Name.English("Kratos's War Cape"); item65.Description.English("A battle-worn cape, stained with the dust of countless realms. It grants the wearer an imposing presence and a fierce determination in combat."); item65.Name.Spanish("Capa de Guerra de Kratos"); item65.Description.Spanish("Una capa curtida por la batalla, manchada con el polvo de incontables reinos. Confiere al portador una presencia imponente y una feroz determinación en combate."); item65.Crafting.Add("blackforge", 1); item65.RequiredItems.Add("Iron", 1); item65.RequiredItems.Add("WolfFang", 20); item65.RequiredItems.Add("Clan1", 20); item65.RequiredUpgradeItems.Add("Clan1", 1); item65.CraftAmount = 1; _recipeIsActiveConfig = config("KratosCape", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item65.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item66 = new Item("sunnfjordheim", "ArmaduraArtoriasLegss"); item66.Name.English("Artorias's Abyssal Greaves"); item66.Description.English("Leggings of a knight who walked the Abyss. They are tainted by darkness but offer incredible resilience against corruption and physical attacks."); item66.Name.Spanish("Grebas Abismales de Artorias"); item66.Description.Spanish("Grebas de un caballero que caminó por el Abismo. Están corrompidas por la oscuridad pero ofrecen increíble resistencia contra la corrupción y los ataques físicos."); item66.Crafting.Add("blackforge", 1); item66.RequiredItems.Add("Iron", 1); item66.RequiredItems.Add("WolfFang", 20); item66.RequiredItems.Add("Clan1", 20); item66.RequiredUpgradeItems.Add("Clan1", 1); item66.CraftAmount = 1; _recipeIsActiveConfig = config("ArmaduraArtoriasLegss", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item66.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item67 = new Item("sunnfjordheim", "Armaduravikingalegs"); item67.Name.English("Viking Warlord's Legguards"); item67.Description.English("Heavy leather and iron leggings, designed for the front lines of a Viking shield wall. They provide robust protection without hindering movement."); item67.Name.Spanish("Protegepiernas del Señor Vikingo"); item67.Description.Spanish("Grebas de cuero pesado y hierro, diseñadas para la primera línea de un muro de escudos vikingo. Brindan protección robusta sin obstaculizar el movimiento."); item67.Crafting.Add("blackforge", 1); item67.RequiredItems.Add("Iron", 1); item67.RequiredItems.Add("WolfFang", 20); item67.RequiredItems.Add("Clan1", 20); item67.RequiredUpgradeItems.Add("Clan1", 1); item67.CraftAmount = 1; _recipeIsActiveConfig = config("Armaduravikingalegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item67.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item68 = new Item("sunnfjordheim", "Vikingoclanlegs"); item68.Name.English("Clan Defender's Greaves"); item68.Description.English("Sturdy greaves worn by the steadfast defenders of the clan. They are reinforced with hardened leather and offer reliable protection in skirmishes."); item68.Name.Spanish("Grebas del Defensor del Clan"); item68.Description.Spanish("Grebas resistentes usadas por los firmes defensores del clan. Reforzadas con cuero endurecido, ofrecen protección confiable en escaramuzas."); item68.Crafting.Add("blackforge", 1); item68.RequiredItems.Add("Iron", 1); item68.RequiredItems.Add("WolfFang", 20); item68.RequiredItems.Add("Clan1", 20); item68.RequiredUpgradeItems.Add("Clan1", 1); item68.CraftAmount = 1; _recipeIsActiveConfig = config("Vikingoclanlegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item68.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item69 = new Item("sunnfjordheim", "VikingonuevoclanLegs"); item69.Name.English("New Clan Recruit Leggings"); item69.Description.English("Basic but functional leggings provided to new members of the clan. They offer modest protection, a first step on the path to becoming a true warrior."); item69.Name.Spanish("Leotardos del Nuevo Recluta"); item69.Description.Spanish("Leotardos básicos pero funcionales entregados a los nuevos miembros del clan. Ofrecen protección modesta, el primer paso hacia convertirse en un verdadero guerrero."); item69.Crafting.Add("blackforge", 1); item69.RequiredItems.Add("Iron", 1); item69.RequiredItems.Add("WolfFang", 20); item69.RequiredItems.Add("Clan1", 20); item69.RequiredUpgradeItems.Add("Clan1", 1); item69.CraftAmount = 1; _recipeIsActiveConfig = config("VikingonuevoclanLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item69.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item70 = new Item("sunnfjordheim", "VikingrebornLegs"); item70.Name.English("Reborn Viking's Greaves"); item70.Description.English("Greaves of a warrior who has returned from the brink, infused with renewed strength and a thirst for battle. They are lighter yet stronger than traditional armor."); item70.Name.Spanish("Grebas del Vikingo Renacido"); item70.Description.Spanish("Grebas de un guerrero que regresó del borde de la derrota, infundidas con fuerza renovada y sed de batalla. Son más ligeras pero más resistentes que la armadura tradicional."); item70.Crafting.Add("blackforge", 1); item70.RequiredItems.Add("Iron", 1); item70.RequiredItems.Add("WolfFang", 20); item70.RequiredItems.Add("Clan1", 20); item70.RequiredUpgradeItems.Add("Clan1", 1); item70.CraftAmount = 1; _recipeIsActiveConfig = config("VikingrebornLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item70.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item71 = new Item("sunnfjordheim", "LokiLegs"); item71.Name.English("Loki's Shadow Leggings"); item71.Description.English("Leggings rumored to be crafted by Loki himself, allowing for silent movement and subtle illusions. They are perfect for those who prefer cunning over brute force."); item71.Name.Spanish("Leotardos Sombríos de Loki"); item71.Description.Spanish("Leotardos que, según se cuenta, fueron creados por el propio Loki, permitiendo un movimiento silencioso e ilusiones sutiles. Perfectos para quienes prefieren el ingenio sobre la fuerza bruta."); item71.Crafting.Add("blackforge", 1); item71.RequiredItems.Add("Iron", 1); item71.RequiredItems.Add("WolfFang", 20); item71.RequiredItems.Add("Clan1", 20); item71.RequiredUpgradeItems.Add("Clan1", 1); item71.CraftAmount = 1; _recipeIsActiveConfig = config("LokiLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item71.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item72 = new Item("sunnfjordheim", "Kratoslegs"); item72.Name.English("Kratos's Spartan Greaves"); item72.Description.English("Heavy, battle-scarred greaves that have endured countless conflicts. They embody the relentless might of a legendary warrior, providing immense fortitude."); item72.Name.Spanish("Grebas Espartanas de Kratos"); item72.Description.Spanish("Grebas pesadas y marcadas por la batalla que han soportado innumerables conflictos. Encarnan la fuerza implacable de un guerrero legendario y proporcionan enorme fortaleza."); item72.Crafting.Add("blackforge", 1); item72.RequiredItems.Add("Iron", 1); item72.RequiredItems.Add("WolfFang", 20); item72.RequiredItems.Add("Clan1", 20); item72.RequiredUpgradeItems.Add("Clan1", 1); item72.CraftAmount = 1; _recipeIsActiveConfig = config("Kratoslegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item72.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item73 = new Item("sunnfjordheim", "Berserkerchestfeather"); item73.Name.English("Feathered Berserker's Cuirass"); item73.Description.English("A light yet sturdy chest piece adorned with raven feathers, allowing for swift movement and a touch of Odin's wisdom. Favored by berserkers who strike with speed."); item73.Name.Spanish("Coraza Plumeada del Berserker"); item73.Description.Spanish("Una pieza ligera pero resistente adornada con plumas de cuervo, permitiendo movimiento veloz y un toque de la sabiduría de Odín. Preferida por berserkers que atacan con rapidez."); item73.Crafting.Add("blackforge", 1); item73.RequiredItems.Add("Iron", 1); item73.RequiredItems.Add("WolfFang", 20); item73.RequiredItems.Add("Clan1", 20); item73.RequiredUpgradeItems.Add("Clan1", 1); item73.CraftAmount = 1; _recipeIsActiveConfig = config("Berserkerchestfeather", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item73.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item74 = new Item("sunnfjordheim", "Berserkerchestlox"); item74.Name.English("Lox-Hide Berserker's Chestplate"); item74.Description.English("A rugged chestplate crafted from the tough hide of a lox, offering immense protection against brutal attacks. It's a testament to the wearer's strength and resilience."); item74.Name.Spanish("Peto de Berserker de Piel de Lox"); item74.Description.Spanish("Un peto robusto elaborado con la resistente piel de un lox, que ofrece una protección enorme contra ataques brutales. Es un testamento a la fuerza y resistencia del portador."); item74.Crafting.Add("blackforge", 1); item74.RequiredItems.Add("Iron", 1); item74.RequiredItems.Add("WolfFang", 20); item74.RequiredItems.Add("Clan1", 20); item74.RequiredUpgradeItems.Add("Clan1", 1); item74.CraftAmount = 1; _recipeIsActiveConfig = config("Berserkerchestlox", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item74.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item75 = new Item("sunnfjordheim", "Berserkerchestwolf"); item75.Name.English("Wolf-Pelt Berserker's Vest"); item75.Description.English("A primal vest made from the pelt of a ferocious wolf, granting the wearer a savage ferocity in battle. It's light enough for agile combat, yet offers surprising defense."); item75.Name.Spanish("Chaleco de Berserker de Piel de Lobo"); item75.Description.Spanish("Un chaleco primitivo hecho con la piel de un feroz lobo, otorgando al portador una ferocidad salvaje en combate. Es lo bastante ligero para la agilidad, pero sorprendentemente protector."); item75.Crafting.Add("blackforge", 1); item75.RequiredItems.Add("Iron", 1); item75.RequiredItems.Add("WolfFang", 20); item75.RequiredItems.Add("Clan1", 20); item75.RequiredUpgradeItems.Add("Clan1", 1); item75.CraftAmount = 1; _recipeIsActiveConfig = config("Berserkerchestwolf", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item75.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item76 = new Item("sunnfjordheim", "LokiChest"); item76.Name.English("Loki's Shifting Vestment"); item76.Description.English("A mystical chest piece that seems to ripple with illusions. It grants the wearer enhanced stealth and the ability to subtly mislead opponents."); item76.Name.Spanish("Vestidura Cambiante de Loki"); item76.Description.Spanish("Una pieza mística que parece ondular con ilusiones. Concede mayor sigilo al portador y la capacidad de confundir sutilmente a sus oponentes."); item76.Crafting.Add("blackforge", 1); item76.RequiredItems.Add("Iron", 1); item76.RequiredItems.Add("WolfFang", 20); item76.RequiredItems.Add("Clan1", 20); item76.RequiredUpgradeItems.Add("Clan1", 1); item76.CraftAmount = 1; _recipeIsActiveConfig = config("LokiChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item76.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item77 = new Item("sunnfjordheim", "Vikingoclanchest"); item77.Name.English("Clan Defender's Chestplate"); item77.Description.English("A robust chestplate, proudly bearing the emblem of the clan. It provides solid protection, a symbol of unwavering defense for the clan's lands and people."); item77.Name.Spanish("Peto del Defensor del Clan"); item77.Description.Spanish("Un peto resistente que porta con orgullo el emblema del clan. Proporciona sólida protección, símbolo de defensa inquebrantable de las tierras y la gente del clan."); item77.Crafting.Add("blackforge", 1); item77.RequiredItems.Add("Iron", 1); item77.RequiredItems.Add("WolfFang", 20); item77.RequiredItems.Add("Clan1", 20); item77.RequiredUpgradeItems.Add("Clan1", 1); item77.CraftAmount = 1; _recipeIsActiveConfig = config("Vikingoclanchest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item77.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item78 = new Item("sunnfjordheim", "Vikingonuevoclanchest"); item78.Name.English("New Clan Recruit Tunic"); item78.Description.English("A simple, functional tunic provided to new recruits. It offers basic protection, marking the wearer as a fresh face ready to prove their worth to the clan."); item78.Name.Spanish("Túnica del Nuevo Recluta del Clan"); item78.Description.Spanish("Una túnica simple y funcional entregada a los nuevos reclutas. Brinda protección básica y marca al portador como alguien listo para demostrar su valía."); item78.Crafting.Add("blackforge", 1); item78.RequiredItems.Add("Iron", 1); item78.RequiredItems.Add("WolfFang", 20); item78.RequiredItems.Add("Clan1", 20); item78.RequiredUpgradeItems.Add("Clan1", 1); item78.CraftAmount = 1; _recipeIsActiveConfig = config("Vikingonuevoclanchest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item78.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item79 = new Item("sunnfjordheim", "VikingrebornChest"); item79.Name.English("Reborn Viking's Cuirass"); item79.Description.English("A resilient cuirass, symbolizing a warrior's return from the depths of defeat. It is lighter than traditional armor but infused with a newfound, unyielding spirit."); item79.Name.Spanish("Coraza del Vikingo Renacido"); item79.Description.Spanish("Una coraza resistente que simboliza el regreso de un guerrero desde las profundidades de la derrota. Es más ligera que la armadura tradicional, pero cargada de un espíritu renovado e inquebrantable."); item79.Crafting.Add("blackforge", 1); item79.RequiredItems.Add("Iron", 1); item79.RequiredItems.Add("WolfFang", 20); item79.RequiredItems.Add("Clan1", 20); item79.RequiredUpgradeItems.Add("Clan1", 1); item79.CraftAmount = 1; _recipeIsActiveConfig = config("VikingrebornChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item79.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item80 = new Item("sunnfjordheim", "Kratoschest"); item80.Name.English("Kratos's Spartan Breastplate"); item80.Description.English("A heavy, iconic breastplate worn by the legendary Spartan warrior. It grants immense fortitude and a fearsome presence, capable of intimidating even the gods."); item80.Name.Spanish("Peto Espartano de Kratos"); item80.Description.Spanish("Un pesado y emblemático peto usado por el legendario guerrero espartano. Otorga una fortaleza inmensa y una presencia temible, capaz de intimidar incluso a los dioses."); item80.Crafting.Add("blackforge", 1); item80.RequiredItems.Add("Iron", 1); item80.RequiredItems.Add("WolfFang", 20); item80.RequiredItems.Add("Clan1", 20); item80.RequiredUpgradeItems.Add("Clan1", 1); item80.CraftAmount = 1; _recipeIsActiveConfig = config("Kratoschest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item80.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item81 = new Item("sunnfjordheim", "CascoArtorias"); item81.Name.English("Artorias's Abyssal Helm"); item81.Description.English("A knight's helm, scarred by the Abyss but still radiating an aura of grim determination. It offers protection against dark influences and physical blows."); item81.Name.Spanish("Yelmo Abismal de Artorias"); item81.Description.Spanish("Un yelmo de caballero, marcado por el Abismo pero aún irradiando una aura de férrea determinación. Ofrece protección contra influencias oscuras y golpes físicos."); item81.Crafting.Add("blackforge", 1); item81.RequiredItems.Add("Iron", 1); item81.RequiredItems.Add("WolfFang", 20); item81.RequiredItems.Add("Clan1", 20); item81.RequiredUpgradeItems.Add("Clan1", 1); item81.CraftAmount = 1; _recipeIsActiveConfig = config("CascoArtorias", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item81.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item82 = new Item("sunnfjordheim", "Cascogoblinslayer2"); item82.Name.English("Goblin Slayer's Spiked Helm"); item82.Description.English("A grim, practical helm designed for brutal efficiency against smaller, swarming foes. Its spikes are meant to deter and damage."); item82.Name.Spanish("Yelmo con Púas del Asesino de Duendes"); item82.Description.Spanish("Un yelmo sombrío y práctico, diseñado para una eficiencia brutal contra enemigos pequeños y numerosos. Sus púas están hechas para disuadir y herir."); item82.Crafting.Add("blackforge", 1); item82.RequiredItems.Add("Iron", 1); item82.RequiredItems.Add("WolfFang", 20); item82.RequiredItems.Add("Clan1", 20); item82.RequiredUpgradeItems.Add("Clan1", 1); item82.CraftAmount = 1; _recipeIsActiveConfig = config("Cascogoblinslayer2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item82.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item83 = new Item("sunnfjordheim", "Cascogoblinslayer3"); item83.Name.English("Goblin Slayer's Reinforced Helm"); item83.Description.English("An even sturdier version of the Goblin Slayer's helm, offering enhanced protection against the relentless attacks of goblin hordes. Its visor provides clear vision."); item83.Name.Spanish("Yelmo Reforzado del Asesino de Duendes"); item83.Description.Spanish("Una versión aún más resistente del yelmo del Asesino de Duendes, ofreciendo mayor protección contra los ataques implacables de las hordas goblin. Su visor brinda visión clara."); item83.Crafting.Add("blackforge", 1); item83.RequiredItems.Add("Iron", 1); item83.RequiredItems.Add("WolfFang", 20); item83.RequiredItems.Add("Clan1", 20); item83.RequiredUpgradeItems.Add("Clan1", 1); item83.CraftAmount = 1; _recipeIsActiveConfig = config("Cascogoblinslayer3", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item83.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item84 = new Item("sunnfjordheim", "Cascovalkyiria"); item84.Name.English("Valkyrie's Winged Helm"); item84.Description.English("A majestic helm adorned with sweeping wings, symbolizing the swift and graceful descent of the Valkyries. It inspires courage and offers divine protection."); item84.Name.Spanish("Yelmo Alado de Valquiria"); item84.Description.Spanish("Un majestuoso yelmo adornado con amplias alas, símbolo del rápido y grácil descenso de las Valquirias. Inspira valor y ofrece protección divina."); item84.Crafting.Add("blackforge", 1); item84.RequiredItems.Add("Iron", 1); item84.RequiredItems.Add("WolfFang", 20); item84.RequiredItems.Add("Clan1", 20); item84.RequiredUpgradeItems.Add("Clan1", 1); item84.CraftAmount = 1; _recipeIsActiveConfig = config("Cascovalkyiria", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item84.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item85 = new Item("sunnfjordheim", "Cascovikingoclan"); item85.Name.English("Clan Defender's Helm"); item85.Description.English("A sturdy Viking helmet, bearing the markings of a proud clan. It provides robust protection for the head, essential for any warrior defending their kin."); item85.Name.Spanish("Yelmo del Defensor del Clan"); item85.Description.Spanish("Un resistente yelmo vikingo que lleva las marcas de un clan orgulloso. Proporciona robusta protección para la cabeza, esencial para cualquier guerrero."); item85.Crafting.Add("blackforge", 1); item85.RequiredItems.Add("Iron", 1); item85.RequiredItems.Add("WolfFang", 20); item85.RequiredItems.Add("Clan1", 20); item85.RequiredUpgradeItems.Add("Clan1", 1); item85.CraftAmount = 1; _recipeIsActiveConfig = config("Cascovikingoclan", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item85.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item86 = new Item("sunnfjordheim", "Lokicasco1"); item86.Name.English("Loki's Horned Mask"); item86.Description.English("A cunning mask with subtle horns, said to be a favored disguise of the trickster god. It enhances deception and allows the wearer to move unseen."); item86.Name.Spanish("Máscara Cornuda de Loki"); item86.Description.Spanish("Una astuta máscara con sutiles cuernos, considerada un disfraz favorito del dios embaucador. Potencia el engaño y permite moverse sin ser visto."); item86.Crafting.Add("blackforge", 1); item86.RequiredItems.Add("Iron", 1); item86.RequiredItems.Add("WolfFang", 20); item86.RequiredItems.Add("Clan1", 20); item86.RequiredUpgradeItems.Add("Clan1", 1); item86.CraftAmount = 1; _recipeIsActiveConfig = config("Lokicasco1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item86.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item87 = new Item("sunnfjordheim", "LokiHelmet"); item87.Name.English("Loki's Crown of Illusions"); item87.Description.English("A more elaborate helm, imbued with powerful illusion magic. It can alter the wearer's appearance and confuse enemies, making them question reality."); item87.Name.Spanish("Corona de Ilusiones de Loki"); item87.Description.Spanish("Un yelmo más elaborado, imbuido con poderosa magia ilusoria. Puede alterar la apariencia del portador y confundir a los enemigos, haciéndoles dudar de la realidad."); item87.Crafting.Add("blackforge", 1); item87.RequiredItems.Add("Iron", 1); item87.RequiredItems.Add("WolfFang", 20); item87.RequiredItems.Add("Clan1", 20); item87.RequiredUpgradeItems.Add("Clan1", 1); item87.CraftAmount = 1; _recipeIsActiveConfig = config("LokiHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item87.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item88 = new Item("sunnfjordheim", "VikingoHat"); item88.Name.English("Hunter's Fur Cap"); item88.Description.English("A simple fur cap, practical for surviving the harsh northern winters. It offers basic warmth and blends well with the forest environment."); item88.Name.Spanish("Gorro de Piel del Cazador"); item88.Description.Spanish("Un gorro de piel simple y práctico para sobrevivir los duros inviernos del norte. Ofrece abrigo básico y se camufla bien en el entorno forestal."); item88.Crafting.Add("blackforge", 1); item88.RequiredItems.Add("Iron", 1); item88.RequiredItems.Add("WolfFang", 20); item88.RequiredItems.Add("Clan1", 20); item88.RequiredUpgradeItems.Add("Clan1", 1); item88.CraftAmount = 1; _recipeIsActiveConfig = config("VikingoHat", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item88.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item89 = new Item("sunnfjordheim", "VikingonuevoclanHelmet"); item89.Name.English("New Clan Recruit Helm"); item89.Description.English("A basic iron helm, given to new recruits. It offers fundamental head protection, a symbol of their entry into the clan's ranks."); item89.Name.Spanish("Yelmo del Nuevo Recluta del Clan"); item89.Description.Spanish("Un yelmo de hierro básico entregado a los nuevos reclutas. Brinda protección fundamental para la cabeza y simboliza su ingreso a las filas del clan."); item89.Crafting.Add("blackforge", 1); item89.RequiredItems.Add("Iron", 1); item89.RequiredItems.Add("WolfFang", 20); item89.RequiredItems.Add("Clan1", 20); item89.RequiredUpgradeItems.Add("Clan1", 1); item89.CraftAmount = 1; _recipeIsActiveConfig = config("VikingonuevoclanHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item89.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item90 = new Item("sunnfjordheim", "VikingrebornHelmet"); item90.Name.English("Reborn Viking's Helm"); item90.Description.English("A helm of hardened steel, symbolizing a warrior's resilience and renewed spirit. It offers superior protection and inspires unwavering resolve."); item90.Name.Spanish("Yelmo del Vikingo Renacido"); item90.Description.Spanish("Un yelmo de acero endurecido que simboliza la resiliencia y el espíritu renovado de un guerrero. Ofrece protección superior e inspira determinación inquebrantable."); item90.Crafting.Add("blackforge", 1); item90.RequiredItems.Add("Iron", 1); item90.RequiredItems.Add("WolfFang", 20); item90.RequiredItems.Add("Clan1", 20); item90.RequiredUpgradeItems.Add("Clan1", 1); item90.CraftAmount = 1; _recipeIsActiveConfig = config("VikingrebornHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item90.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item91 = new Item("sunnfjordheim", "Kratoshelmet"); item91.Name.English("Kratos's War Helm"); item91.Description.English("A fearsome helm, iconic to the Ghost of Sparta. It grants an unyielding will and a terrifying presence, striking fear into the hearts of all who behold it."); item91.Name.Spanish("Yelmo de Guerra de Kratos"); item91.Description.Spanish("Un yelmo temible, emblemático del Fantasma de Esparta. Confiere una voluntad indomable y una presencia aterradora que infunde miedo en todos los que lo contemplan."); item91.Crafting.Add("blackforge", 1); item91.RequiredItems.Add("Iron", 1); item91.RequiredItems.Add("WolfFang", 20); item91.RequiredItems.Add("Clan1", 20); item91.RequiredUpgradeItems.Add("Clan1", 1); item91.CraftAmount = 1; _recipeIsActiveConfig = config("Kratoshelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item91.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item92 = new Item("sunnfjordheim", "ArmaduraArtoriaschest1"); item92.Name.English("Noromir Ancient Rune-Forged Cuirass"); item92.Description.English("A dark, imposing cuirass, etched with ancient Norse runes. It offers formidable defense and radiates an aura of primal, runic power, hailing from the kingdom of Noromir."); item92.Name.Spanish("Coraza Rúnica Ancestral de Noromir"); item92.Description.Spanish("Una coraza oscura e imponente, grabada con antiguas runas nórdicas. Ofrece defensa formidable y emana un aura de poder rúnico primordial, proveniente del reino de Noromir."); item92.Crafting.Add("blackforge", 1); item92.RequiredItems.Add("Iron", 1); item92.RequiredItems.Add("WolfFang", 20); item92.RequiredItems.Add("Clan1", 20); item92.RequiredUpgradeItems.Add("Clan1", 1); item92.CraftAmount = 1; _recipeIsActiveConfig = config("ArmaduraArtoriaschest1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item92.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item93 = new Item("sunnfjordheim", "Armaduravikingachest"); item93.Name.English("Noromir War-Chief's Chestplate"); item93.Description.English("A heavy, reinforced chestplate, forged in the heart of Noromir. It combines traditional Viking design with robust plating for maximum protection in intense combat, fit for a war-chief."); item93.Name.Spanish("Pechera del Jefe de Guerra de Noromir"); item93.Description.Spanish("Una pesada pechera reforzada, forjada en el corazón de Noromir. Combina el diseño vikingo tradicional con fuertes placas para máxima protección en combate intenso."); item93.Crafting.Add("blackforge", 1); item93.RequiredItems.Add("Iron", 1); item93.RequiredItems.Add("WolfFang", 20); item93.RequiredItems.Add("Clan1", 20); item93.RequiredUpgradeItems.Add("Clan1", 1); item93.CraftAmount = 1; _recipeIsActiveConfig = config("Armaduravikingachest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item93.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item94 = new Item("sunnfjordheim", "Lotr_GondorArmorChest"); item94.Name.English("Gondor Soldier's Cuirass"); item94.Description.English("The polished steel breastplate worn by the proud soldiers of Gondor, offering solid protection and representing the strength of the White City."); item94.Name.Spanish("Coraza del Soldado de Gondor"); item94.Description.Spanish("El brillante peto de acero usado por los orgullosos soldados de Gondor, ofreciendo sólida protección y simbolizando la fortaleza de la Ciudad Blanca."); item94.Crafting.Add("blackforge", 1); item94.RequiredItems.Add("Iron", 1); item94.RequiredItems.Add("WolfFang", 20); item94.RequiredItems.Add("Clan1", 20); item94.RequiredUpgradeItems.Add("Clan1", 1); item94.CraftAmount = 1; _recipeIsActiveConfig = config("Lotr_GondorArmorChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item94.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item95 = new Item("sunnfjordheim", "Lotr_GondorArmorLegs"); item95.Name.English("Gondor Soldier's Greaves"); it