Decompiled source of sunnfjordheimV2 v1.0.5
plugins/sunnfjordheim.dll
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using LocalizationManager; using Microsoft.CodeAnalysis; using ServerSync; using TMPro; using UnityEngine; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.BufferedDeserialization; using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("sunnfjordheim")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyProduct("sunnfjordheim")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.5")] [assembly: AssemblyCompany("Zzyzxrd")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.5.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<c2e075b3-3be4-4bec-8ee9-9ec8e6c2b267>Embedded] internal sealed class <c2e075b3-3be4-4bec-8ee9-9ec8e6c2b267>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [<c2e075b3-3be4-4bec-8ee9-9ec8e6c2b267>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] [CompilerGenerated] internal sealed class <a1388f6f-29f2-4aa2-82af-f5389af2afc0>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <a1388f6f-29f2-4aa2-82af-f5389af2afc0>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <a1388f6f-29f2-4aa2-82af-f5389af2afc0>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [<c2e075b3-3be4-4bec-8ee9-9ec8e6c2b267>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class <a040714f-087e-4ecd-93fe-a618c34a3487>NullableContextAttribute : Attribute { public readonly byte Flag; public <a040714f-087e-4ecd-93fe-a618c34a3487>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace sunnfjordheim { [BepInPlugin("Zzyzxrd.sunnfjordheim", "sunnfjordheim", "1.0.5")] [<a040714f-087e-4ecd-93fe-a618c34a3487>NullableContext(1)] [<a1388f6f-29f2-4aa2-82af-f5389af2afc0>Nullable(0)] public class sunnfjordheimPlugin : BaseUnityPlugin { [<a040714f-087e-4ecd-93fe-a618c34a3487>NullableContext(0)] public enum Toggle { On = 1, Off = 0 } [<a040714f-087e-4ecd-93fe-a618c34a3487>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<a1388f6f-29f2-4aa2-82af-f5389af2afc0>Nullable(2)] public string Category; [UsedImplicitly] [<a1388f6f-29f2-4aa2-82af-f5389af2afc0>Nullable(new byte[] { 2, 1 })] public Action<ConfigEntryBase> CustomDrawer; } internal const string ModName = "sunnfjordheim"; internal const string ModVersion = "1.0.5"; internal const string Author = "Zzyzxrd"; private const string ModGUID = "Zzyzxrd.sunnfjordheim"; private static string ConfigFileName = "Zzyzxrd.sunnfjordheim.cfg"; private static string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("Zzyzxrd.sunnfjordheim"); public static readonly ManualLogSource sunnfjordheimLogger; private static readonly ConfigSync ConfigSync; private static ConfigEntry<Toggle> _serverConfigLocked; private static ConfigEntry<Toggle> _recipeIsActiveConfig; public void Awake() { Localizer.Load(); _serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only."); ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked); Item item = new Item("sunnfjordheim", "Sunn_CaballeroSwordTWO"); item.Name.English("Greatsword of Devastation"); item.Description.English("There is no subtlety in this enormous blade, only the promise of absolute annihilation. The Greatsword of Devastation is wielded by those whose strength is as colossal as their thirst for conquest. Each sweep is a death sentence, capable of mowing down multiple enemies or shattering the most armored of adversaries with a single, earth-shattering impact."); item.Crafting.Add("Forgeshogunblack", 1); item.RequiredItems.Add("Iron", 1); item.RequiredItems.Add("WolfFang", 20); item.RequiredItems.Add("Clan4", 20); item.RequiredUpgradeItems.Add("Clan4", 1); item.CraftAmount = 1; item.Snapshot(); _recipeIsActiveConfig = config("CaballeroSwordTWO", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item2 = new Item("sunnfjordheim", "Sunn_CaballeroSword"); item2.Name.English("Shieldbreaker of the Devastator"); item2.Description.English("Even the sturdiest shield trembles before the impact of this blade. Designed to find and exploit every weakness, the Shieldbreaker is the Devastator's tool for dismantling enemy defenses before the final blow."); item2.Crafting.Add("Forgeshogunblack", 1); item2.RequiredItems.Add("Iron", 1); item2.RequiredItems.Add("WolfFang", 20); item2.RequiredItems.Add("Clan4", 20); item2.RequiredUpgradeItems.Add("Clan4", 1); item2.CraftAmount = 1; item2.Snapshot(); _recipeIsActiveConfig = config("Sunn_CaballeroSword", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item2.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item3 = new Item("sunnfjordheim", "SUN_GiganteKatana"); item3.Name.English("'Army-Breaker' Nodachi"); item3.Description.English("A katana of enormous size, impossible for an ordinary mortal to wield. Its weight and reach allow it to mow down multiple enemies with a single slash."); item3.Crafting.Add("Forgeshogunblack", 1); item3.RequiredItems.Add("Iron", 1); item3.RequiredItems.Add("WolfFang", 20); item3.RequiredItems.Add("Clan4", 20); item3.RequiredUpgradeItems.Add("Clan4", 1); item3.CraftAmount = 1; item3.Snapshot(); _recipeIsActiveConfig = config("SUN_GiganteKatana", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item3.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item4 = new Item("sunnfjordheim", "SUN_IkazuchiRyusei"); item4.Name.English("'Thunder Meteor' Katana"); item4.Description.English("A blade imbued with the power of the storm. When unsheathed, it crackles with electricity, and each strike resonates with the clap of thunder."); item4.Crafting.Add("Forgeshogunblack", 1); item4.RequiredItems.Add("Iron", 1); item4.RequiredItems.Add("WolfFang", 20); item4.RequiredItems.Add("Clan4", 20); item4.RequiredUpgradeItems.Add("Clan4", 1); item4.CraftAmount = 1; item4.Snapshot(); _recipeIsActiveConfig = config("SUN_IkazuchiRyusei", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item4.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item5 = new Item("sunnfjordheim", "SUN_KATANAVALKYRIE"); item5.Name.English("'Valkyrie Wing' Katana"); item5.Description.English("A fusion of forging styles from two worlds. The blade, as elegant as a katana, is made of a celestial metal that makes it incredibly light and resilient."); item5.Crafting.Add("Forgeshogunblack", 1); item5.RequiredItems.Add("Iron", 1); item5.RequiredItems.Add("WolfFang", 20); item5.RequiredItems.Add("Clan4", 20); item5.RequiredUpgradeItems.Add("Clan4", 1); item5.CraftAmount = 1; item5.Snapshot(); _recipeIsActiveConfig = config("SUN_KATANAVALKYRIE", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item5.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item6 = new Item("sunnfjordheim", "SUN_ShinkenKurogane"); item6.Name.English("'Black Steel' Shinken"); item6.Description.English("A 'real sword' forged in dark steel. It has no adornments; its beauty lies in its lethal perfection. It is the blade of a master."); item6.Crafting.Add("Forgeshogunblack", 1); item6.RequiredItems.Add("Iron", 1); item6.RequiredItems.Add("WolfFang", 20); item6.RequiredItems.Add("Clan4", 20); item6.RequiredUpgradeItems.Add("Clan4", 1); item6.CraftAmount = 1; item6.Snapshot(); _recipeIsActiveConfig = config("SUN_ShinkenKurogane", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item6.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item7 = new Item("sunnfjordheim", "SUN_ShizenRyusei"); item7.Name.English("'Natural Meteor' Tachi"); item7.Description.English("A long, curved sword forged in harmony with the elements. It is said that its blade flows like water and strikes with the force of a boulder swept away by the river."); item7.Crafting.Add("Forgeshogunblack", 1); item7.RequiredItems.Add("Iron", 1); item7.RequiredItems.Add("WolfFang", 20); item7.RequiredItems.Add("Clan4", 20); item7.RequiredUpgradeItems.Add("Clan4", 1); item7.CraftAmount = 1; item7.Snapshot(); _recipeIsActiveConfig = config("SUN_ShizenRyusei", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item7.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item8 = new Item("sunnfjordheim", "SUN_NINJATO"); item8.Name.English("Shinobi's Ninjatō"); item8.Description.English("A straight-bladed sword with a square guard, designed for espionage and combat in enclosed spaces. Its simplicity is its greatest strength."); item8.Crafting.Add("Forgeshogunblack", 1); item8.RequiredItems.Add("Iron", 1); item8.RequiredItems.Add("WolfFang", 20); item8.RequiredItems.Add("Clan4", 20); item8.RequiredUpgradeItems.Add("Clan4", 1); item8.CraftAmount = 1; item8.Snapshot(); _recipeIsActiveConfig = config("SUN_NINJATO", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item8.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item9 = new Item("sunnfjordheim", "SUN_BO"); item9.Name.English("Warrior Monk's Bō"); item9.Description.English("A simple wooden staff, but in the hands of a master, it is a formidable weapon. Its balance is perfect, allowing for an impenetrable defense and swift attacks."); item9.Crafting.Add("Forgeshogunblack", 1); item9.RequiredItems.Add("Iron", 1); item9.RequiredItems.Add("WolfFang", 20); item9.RequiredItems.Add("Clan4", 20); item9.RequiredUpgradeItems.Add("Clan4", 1); item9.CraftAmount = 1; item9.Snapshot(); _recipeIsActiveConfig = config("SUN_BO", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item9.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item10 = new Item("sunnfjordheim", "Capacaballero"); item10.Name.English("Cape of the Bloody Sign"); item10.Description.English("Though the fabric is torn by the edge of a thousand swords, the Bloody Sign remains, indelible. This cape is worn by those who have sworn not to retreat, a visible warning of the path of devastation they leave in their wake."); item10.Crafting.Add("Forgeshogunblack", 1); item10.RequiredItems.Add("Iron", 1); item10.RequiredItems.Add("WolfFang", 20); item10.RequiredItems.Add("Clan4", 20); item10.RequiredUpgradeItems.Add("Clan4", 1); item10.CraftAmount = 1; _recipeIsActiveConfig = config("Capacaballero", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item10.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item11 = new Item("sunnfjordheim", "Raidennecrolegs"); item11.Name.English("Raiden's Necrotic Greaves"); item11.Description.English("Leg greaves infused with necrotic energy, once worn by a legendary warrior. They drain life from enemies with every step and grant unnatural agility."); item11.Crafting.Add("Forgeshogunblack", 1); item11.RequiredItems.Add("Iron", 1); item11.RequiredItems.Add("WolfFang", 20); item11.RequiredItems.Add("Clan4", 20); item11.RequiredUpgradeItems.Add("Clan4", 1); item11.CraftAmount = 1; _recipeIsActiveConfig = config("Raidennecrolegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item11.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item12 = new Item("sunnfjordheim", "Raidennecrohelmet"); item12.Name.English("Raiden's Necrotic Visage"); item12.Description.English("A grim helmet that covers the entire face, radiating an aura of dread. It enhances the wearer's necrotic powers and instills fear in their opponents."); item12.Crafting.Add("Forgeshogunblack", 1); item12.RequiredItems.Add("Iron", 1); item12.RequiredItems.Add("WolfFang", 20); item12.RequiredItems.Add("Clan4", 20); item12.RequiredUpgradeItems.Add("Clan4", 1); item12.CraftAmount = 1; _recipeIsActiveConfig = config("Raidennecrohelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item12.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item13 = new Item("sunnfjordheim", "1SamuraiLegs"); item13.Name.English("Feudal Lord's Suneate"); item13.Description.English("Ornately decorated greaves that do not sacrifice protection for aesthetics. Designed to deflect blows and keep the wearer always on their feet."); item13.Crafting.Add("Forgeshogunblack", 1); item13.RequiredItems.Add("Iron", 1); item13.RequiredItems.Add("WolfFang", 20); item13.RequiredItems.Add("Clan4", 20); item13.RequiredUpgradeItems.Add("Clan4", 1); item13.CraftAmount = 1; _recipeIsActiveConfig = config("1SamuraiLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item13.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item14 = new Item("sunnfjordheim", "CaballeroLegs"); item14.Name.English("Siege Tassets of the Devastator"); item14.Description.English("Designed to withstand the fiercest assaults and protect the pillars of the offensive. These heavy tassets ensure the Devastator remains standing, ready to break any defense and continue its relentless advance."); item14.Crafting.Add("Forgeshogunblack", 1); item14.RequiredItems.Add("Iron", 1); item14.RequiredItems.Add("WolfFang", 20); item14.RequiredItems.Add("Clan4", 20); item14.RequiredUpgradeItems.Add("Clan4", 1); item14.CraftAmount = 1; _recipeIsActiveConfig = config("CaballeroLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item14.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item15 = new Item("sunnfjordheim", "Raidennecrochest"); item15.Name.English("Raiden's Necrotic Breastplate"); item15.Description.English("A dark breastplate pulsating with necrotic energy. It offers formidable protection and siphons the life force from nearby enemies, empowering the wearer."); item15.Crafting.Add("Forgeshogunblack", 1); item15.RequiredItems.Add("Iron", 1); item15.RequiredItems.Add("WolfFang", 20); item15.RequiredItems.Add("Clan4", 20); item15.RequiredUpgradeItems.Add("Clan4", 1); item15.CraftAmount = 1; _recipeIsActiveConfig = config("Raidennecrochest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item15.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item16 = new Item("sunnfjordheim", "SamuraiLegs"); item16.Name.English("'Ronin' Samurai Tassets"); item16.Description.English("Leg protections that combine mobility and defense. Perfect for close combat, allowing for a firm stance and a swift thrust."); item16.Crafting.Add("Forgeshogunblack", 1); item16.RequiredItems.Add("Iron", 1); item16.RequiredItems.Add("WolfFang", 20); item16.RequiredItems.Add("Clan3", 20); item16.RequiredUpgradeItems.Add("Clan3", 1); item16.CraftAmount = 1; _recipeIsActiveConfig = config("SamuraiLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item16.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item17 = new Item("sunnfjordheim", "Scorpiolegs"); item17.Name.English("Hakama of the Netherrealm"); item17.Description.English("Lightweight ninja pants, imbued with the energy of the Netherrealm. They allow for fire-charged kicks and acrobatic movements."); item17.Crafting.Add("Forgeshogunblack", 1); item17.RequiredItems.Add("Iron", 1); item17.RequiredItems.Add("WolfFang", 20); item17.RequiredItems.Add("Clan4", 20); item17.RequiredUpgradeItems.Add("Clan4", 1); item17.CraftAmount = 1; _recipeIsActiveConfig = config("Scorpiolegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item17.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item18 = new Item("sunnfjordheim", "1SamuraiChest"); item18.Name.English("Feudal Lord's Do-maru"); item18.Description.English("A magnificent and robust chest piece, symbolizing the authority and unwavering defense of a feudal lord. Its intricate design does not compromise its ability to withstand the mightiest blows."); item18.Crafting.Add("Forgeshogunblack", 1); item18.RequiredItems.Add("Iron", 1); item18.RequiredItems.Add("WolfFang", 20); item18.RequiredItems.Add("Clan4", 20); item18.RequiredUpgradeItems.Add("Clan4", 1); item18.CraftAmount = 1; _recipeIsActiveConfig = config("1SamuraiChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item18.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item19 = new Item("sunnfjordheim", "CaballeroChest"); item19.Name.English("Cuirass of the Devastator"); item19.Description.English("A formidable chest plate, designed to absorb and deflect the most brutal attacks. It is the core of the Devastator's defense, allowing them to lead the charge fearlessly into any siege."); item19.Crafting.Add("Forgeshogunblack", 1); item19.RequiredItems.Add("Iron", 1); item19.RequiredItems.Add("WolfFang", 20); item19.RequiredItems.Add("Clan4", 20); item19.RequiredUpgradeItems.Add("Clan4", 1); item19.CraftAmount = 1; _recipeIsActiveConfig = config("CaballeroChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item19.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item20 = new Item("sunnfjordheim", "SamuraiChest"); item20.Name.English("'Ronin' Samurai Do-maru"); item20.Description.English("A practical yet elegant chest armor, favored by wandering samurai. It offers robust protection while allowing for the agility needed in swift, decisive combat."); item20.Crafting.Add("Forgeshogunblack", 1); item20.RequiredItems.Add("Iron", 1); item20.RequiredItems.Add("WolfFang", 20); item20.RequiredItems.Add("Clan4", 20); item20.RequiredUpgradeItems.Add("Clan4", 1); item20.CraftAmount = 1; _recipeIsActiveConfig = config("SamuraiChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item20.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item21 = new Item("sunnfjordheim", "Scorpiochest"); item21.Name.English("Vest of the Netherrealm"); item21.Description.English("A lightweight, flexible vest designed for stealth and swift strikes. Infused with shadowy energies, it offers protection without hindering the wearer's acrobatic prowess."); item21.Crafting.Add("Forgeshogunblack", 1); item21.RequiredItems.Add("Iron", 1); item21.RequiredItems.Add("WolfFang", 20); item21.RequiredItems.Add("Clan4", 20); item21.RequiredUpgradeItems.Add("Clan4", 1); item21.CraftAmount = 1; _recipeIsActiveConfig = config("Scorpiochest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item21.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item22 = new Item("sunnfjordheim", "1SamuraiHelmet"); item22.Name.English("Feudal Lord's Kabuto"); item22.Description.English("A majestic helmet, adorned with symbols of power and authority. It provides unparalleled protection to the head, a testament to the lord's status and unyielding resolve."); item22.Crafting.Add("Forgeshogunblack", 1); item22.RequiredItems.Add("Iron", 1); item22.RequiredItems.Add("WolfFang", 20); item22.RequiredItems.Add("Clan4", 20); item22.RequiredUpgradeItems.Add("Clan4", 1); item22.CraftAmount = 1; _recipeIsActiveConfig = config("1SamuraiHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item22.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item23 = new Item("sunnfjordheim", "SamuraiHelmet"); item23.Name.English("'Ronin' Samurai Kabuto"); item23.Description.English("A sturdy and traditional samurai helmet, offering reliable protection without sacrificing the iconic silhouette. It is the mark of a warrior who walks their own path."); item23.Crafting.Add("Forgeshogunblack", 1); item23.RequiredItems.Add("Iron", 1); item23.RequiredItems.Add("WolfFang", 20); item23.RequiredItems.Add("Clan4", 20); item23.RequiredUpgradeItems.Add("Clan4", 1); item23.CraftAmount = 1; _recipeIsActiveConfig = config("SamuraiHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item23.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item24 = new Item("sunnfjordheim", "ScorpioHelmet"); item24.Name.English("Mask of the Netherrealm"); item24.Description.English("A sleek, dark mask that conceals the wearer's identity while enhancing their senses. It is favored by those who operate in the shadows, granting an edge in clandestine operations."); item24.Crafting.Add("Forgeshogunblack", 1); item24.RequiredItems.Add("Iron", 1); item24.RequiredItems.Add("WolfFang", 20); item24.RequiredItems.Add("Clan4", 20); item24.RequiredUpgradeItems.Add("Clan4", 1); item24.CraftAmount = 1; _recipeIsActiveConfig = config("ScorpioHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item24.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item25 = new Item("sunnfjordheim", "Cascocaballero"); item25.Name.English("Helm of the Devastator"); item25.Description.English("A heavily reinforced helmet, designed to withstand the impact of siege weapons and the fiercest blows. It ensures the Devastator's head remains unbowed, even in the most brutal of assaults."); item25.Crafting.Add("Forgeshogunblack", 1); item25.RequiredItems.Add("Iron", 1); item25.RequiredItems.Add("WolfFang", 20); item25.RequiredItems.Add("Clan4", 20); item25.RequiredUpgradeItems.Add("Clan4", 1); item25.CraftAmount = 1; _recipeIsActiveConfig = config("Cascocaballero", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item25.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item26 = new Item("sunnfjordheim", "SUN_ARCOHUESO"); item26.Name.English("Bone Hunter's Bow"); item26.Description.English("Crafted from the ancient bones of a fallen beast, this bow hums with primal energy. Its arrows fly true, carrying the weight of forgotten spirits."); item26.Crafting.Add("SDO", 1); item26.RequiredItems.Add("Iron", 1); item26.RequiredItems.Add("WolfFang", 20); item26.RequiredItems.Add("Clan3", 20); item26.RequiredUpgradeItems.Add("Clan3", 1); item26.CraftAmount = 1; item26.Snapshot(); _recipeIsActiveConfig = config("SUN_ARCOHUESO", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item26.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item27 = new Item("sunnfjordheim", "SUN_HACHATGEIR"); item27.Name.English("Geir's Fury Axe"); item27.Description.English("A massive axe, said to be blessed by the raven god. Its heavy head can cleave through armor and bone with equal ease, leaving a trail of destruction."); item27.Crafting.Add("SDO", 1); item27.RequiredItems.Add("Iron", 1); item27.RequiredItems.Add("WolfFang", 20); item27.RequiredItems.Add("Clan3", 20); item27.RequiredUpgradeItems.Add("Clan3", 1); item27.CraftAmount = 1; item27.Snapshot(); _recipeIsActiveConfig = config("SUN_HACHATGEIR", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item27.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item28 = new Item("sunnfjordheim", "Skullstaf"); item28.Name.English("Necromancer's Skull Staff"); item28.Description.English("Topped with a grim, enchanted skull, this staff channels dark energies. It allows the wielder to command the spirits of the dead and unleash chilling curses."); item28.Crafting.Add("SDO", 1); item28.RequiredItems.Add("Iron", 1); item28.RequiredItems.Add("WolfFang", 20); item28.RequiredItems.Add("Clan3", 20); item28.RequiredUpgradeItems.Add("Clan3", 1); item28.CraftAmount = 1; item28.Snapshot(); _recipeIsActiveConfig = config("Skullstaf", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item28.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item29 = new Item("sunnfjordheim", "Ravenstaff"); item29.Name.English("Odin's Raven Staff"); item29.Description.English("A staff carved from ancient wood, crowned with the likeness of Odin's ravens. It grants the wielder wisdom and insight, and can summon spectral ravens to aid in combat."); item29.Crafting.Add("SDO", 1); item29.RequiredItems.Add("Iron", 1); item29.RequiredItems.Add("WolfFang", 20); item29.RequiredItems.Add("Clan3", 20); item29.RequiredUpgradeItems.Add("Clan3", 1); item29.CraftAmount = 1; item29.Snapshot(); _recipeIsActiveConfig = config("Ravenstaff", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item29.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item30 = new Item("sunnfjordheim", "EspadaArthas"); item30.Name.English("Frostmourne"); item30.Description.English("A runeblade of immense power, cursed and imbued with the will of the Lich King. It hungers for souls, draining the life from its victims and corrupting its wielder."); item30.Crafting.Add("SDO", 1); item30.RequiredItems.Add("Iron", 1); item30.RequiredItems.Add("WolfFang", 20); item30.RequiredItems.Add("Clan3", 20); item30.RequiredUpgradeItems.Add("Clan3", 1); item30.CraftAmount = 1; item30.Snapshot(); _recipeIsActiveConfig = config("EspadaArthas", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item30.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item31 = new Item("sunnfjordheim", "Hachadebatallaclan1"); item31.Name.English("Inferno Clan Axe"); item31.Description.English("A fearsome battle axe imbued with elemental fire, capable of scorching foes with every swing. Forged in the heart of a volcano, it burns with the fury of ancient clans."); item31.Crafting.Add("SDO", 1); item31.RequiredItems.Add("Iron", 1); item31.RequiredItems.Add("Clan3", 20); item31.RequiredUpgradeItems.Add("Clan3", 1); item31.CraftAmount = 1; item31.Snapshot(); _recipeIsActiveConfig = config("Hachadebatallaclan1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item31.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item32 = new Item("sunnfjordheim", "EspadaClan3"); item32.Name.English("Blade of Niflheim Knights"); item32.Description.English("A sword wielded by the elite warriors of Niflheim, imbued with chilling magic that freezes foes upon impact. Its edge is as sharp as the arctic winds."); item32.Crafting.Add("SDO", 1); item32.RequiredItems.Add("Iron", 1); item32.RequiredItems.Add("WolfFang", 20); item32.RequiredItems.Add("Clan3", 20); item32.RequiredUpgradeItems.Add("Clan3", 1); item32.CraftAmount = 1; item32.Snapshot(); _recipeIsActiveConfig = config("EspadaClan3", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item32.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item33 = new Item("sunnfjordheim", "Escudo8"); item33.Name.English("Kraken Shell Shield"); item33.Description.English("A massive shield crafted from the hardened shell of a colossal kraken. Its surface shimmers with an oily sheen, and it can withstand blows that would shatter lesser defenses."); item33.Crafting.Add("SDO", 1); item33.RequiredItems.Add("Iron", 1); item33.RequiredItems.Add("WolfFang", 20); item33.RequiredItems.Add("Clan3", 20); item33.RequiredUpgradeItems.Add("Clan3", 1); item33.CraftAmount = 1; item33.Snapshot(); _recipeIsActiveConfig = config("Escudo8", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item33.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item34 = new Item("sunnfjordheim", "Capaclannegro"); item34.Name.English("Shadow Clan Cloak"); item34.Description.English("A dark, flowing cloak woven from the shadows of the Niflheim underworld. It grants the wearer enhanced stealth and resistance to cold, making them a phantom on the battlefield."); item34.Crafting.Add("SDO", 1); item34.RequiredItems.Add("Iron", 1); item34.RequiredItems.Add("WolfFang", 20); item34.RequiredItems.Add("Clan3", 20); item34.RequiredUpgradeItems.Add("Clan3", 1); item34.CraftAmount = 1; _recipeIsActiveConfig = config("Capaclannegro", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item34.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item35 = new Item("sunnfjordheim", "MagorebornCape"); item35.Name.English("Mageborn's Arcane Cape"); item35.Description.English("A cape imbued with raw magical energy, pulsating with ancient runes. It amplifies the wearer's magical abilities and provides protection against elemental attacks."); item35.Crafting.Add("SDO", 1); item35.RequiredItems.Add("Iron", 1); item35.RequiredItems.Add("WolfFang", 20); item35.RequiredItems.Add("Clan3", 20); item35.RequiredUpgradeItems.Add("Clan3", 1); item35.CraftAmount = 1; _recipeIsActiveConfig = config("MagorebornCape", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item35.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item36 = new Item("sunnfjordheim", "LichKingsLegs"); item36.Name.English("Lich King's Greaves"); item36.Description.English("Leggings forged from saronite and dark magic, radiating an aura of chilling despair. They grant the wearer unholy strength and resistance to frost."); item36.Crafting.Add("SDO", 1); item36.RequiredItems.Add("Iron", 1); item36.RequiredItems.Add("WolfFang", 20); item36.RequiredItems.Add("Clan3", 20); item36.RequiredUpgradeItems.Add("Clan3", 1); item36.CraftAmount = 1; _recipeIsActiveConfig = config("LichKingsLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item36.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item37 = new Item("sunnfjordheim", "Magooscurolegs"); item37.Name.English("Dark Mage's Leggings"); item37.Description.English("Enchanted leggings woven with threads of shadow and arcane energy. They enhance dark spells and allow for swift, silent movement."); item37.Crafting.Add("SDO", 1); item37.RequiredItems.Add("Iron", 1); item37.RequiredItems.Add("WolfFang", 20); item37.RequiredItems.Add("Clan3", 20); item37.RequiredUpgradeItems.Add("Clan3", 1); item37.CraftAmount = 1; _recipeIsActiveConfig = config("Magooscurolegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item37.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item38 = new Item("sunnfjordheim", "MagorebornLegs"); item38.Name.English("Mageborn's Reinforced Leggings"); item38.Description.English("Leggings crafted to withstand the rigors of battle while providing magical protection. They are infused with protective runes and enhance spellcasting stability."); item38.Crafting.Add("SDO", 1); item38.RequiredItems.Add("Iron", 1); item38.RequiredItems.Add("WolfFang", 20); item38.RequiredItems.Add("Clan3", 20); item38.RequiredUpgradeItems.Add("Clan3", 1); item38.CraftAmount = 1; _recipeIsActiveConfig = config("MagorebornLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item38.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item39 = new Item("sunnfjordheim", "LichKingschest"); item39.Name.English("Lich King's Cuirass"); item39.Description.English("A fearsome chest plate, cold to the touch and imbued with the essence of undeath. It offers impenetrable defense and chills any who dare to strike it."); item39.Crafting.Add("SDO", 1); item39.RequiredItems.Add("Iron", 1); item39.RequiredItems.Add("WolfFang", 20); item39.RequiredItems.Add("Clan3", 20); item39.RequiredUpgradeItems.Add("Clan3", 1); item39.CraftAmount = 1; _recipeIsActiveConfig = config("LichKingschest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item39.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item40 = new Item("sunnfjordheim", "Magooscurochest"); item40.Name.English("Dark Mage's Robes"); item40.Description.English("Shadow-infused robes that offer protection against light and enhance the wearer's dark magical abilities. They are surprisingly resilient despite their appearance."); item40.Crafting.Add("SDO", 1); item40.RequiredItems.Add("Iron", 1); item40.RequiredItems.Add("WolfFang", 20); item40.RequiredItems.Add("Clan3", 20); item40.RequiredUpgradeItems.Add("Clan3", 1); item40.CraftAmount = 1; _recipeIsActiveConfig = config("Magooscurochest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item40.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item41 = new Item("sunnfjordheim", "MagorebornChest"); item41.Name.English("Mageborn's Arcane Vestment"); item41.Description.English("A finely woven vestment that provides both physical and magical defense. It is enchanted with ancient wards, making the wearer resistant to various forms of magic."); item41.Crafting.Add("SDO", 1); item41.RequiredItems.Add("Iron", 1); item41.RequiredItems.Add("WolfFang", 20); item41.RequiredItems.Add("Clan3", 20); item41.RequiredUpgradeItems.Add("Clan3", 1); item41.CraftAmount = 1; _recipeIsActiveConfig = config("MagorebornChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item41.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item42 = new Item("sunnfjordheim", "Deathkingthlegs"); item42.Name.English("Fallen Knight's Tassets"); item42.Description.English("Heavy, stained greaves that have walked countless battlefields, absorbing the echo of the fallen."); item42.Crafting.Add("SDO", 1); item42.RequiredItems.Add("Iron", 1); item42.RequiredItems.Add("WolfFang", 20); item42.RequiredItems.Add("Clan3", 20); item42.RequiredUpgradeItems.Add("Clan3", 1); item42.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthlegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item42.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item43 = new Item("sunnfjordheim", "Deathkingthlegs1"); item43.Name.English("Runic Greaves of the Crypt Lord"); item43.Description.English("Reinforced with the magic of the tombs, these greaves cause the wearer's every step to freeze the ground they walk on."); item43.Crafting.Add("SDO", 1); item43.RequiredItems.Add("Iron", 1); item43.RequiredItems.Add("WolfFang", 20); item43.RequiredItems.Add("Clan3", 20); item43.RequiredUpgradeItems.Add("Clan3", 1); item43.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthlegs1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item43.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item44 = new Item("sunnfjordheim", "Deathkingthlegs2"); item44.Name.English("Feet of the Eternal Throne"); item44.Description.English("The base of the Death King's power. They anchor their wearer to the mortal plane while allowing them to draw energy from the underworld itself."); item44.Crafting.Add("SDO", 1); item44.RequiredItems.Add("Iron", 1); item44.RequiredItems.Add("WolfFang", 20); item44.RequiredItems.Add("Clan3", 20); item44.RequiredUpgradeItems.Add("Clan3", 1); item44.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthlegs2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item44.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item45 = new Item("sunnfjordheim", "DeathSword"); item45.Name.English("Plague Blade"); item45.Description.English("A longsword that appears sick and corrupt. Its edge drips a poison that weakens the soul."); item45.Crafting.Add("SDO", 1); item45.RequiredItems.Add("Iron", 1); item45.RequiredItems.Add("WolfFang", 20); item45.RequiredItems.Add("Clan3", 20); item45.RequiredUpgradeItems.Add("Clan3", 1); item45.CraftAmount = 1; item45.Snapshot(); _recipeIsActiveConfig = config("DeathSword", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item45.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item46 = new Item("sunnfjordheim", "DeathSword1"); item46.Name.English("Soul Reaper"); item46.Description.English("With each defeated enemy, this sword grows stronger, trapping a fragment of their essence in the cursed steel."); item46.Crafting.Add("SDO", 1); item46.RequiredItems.Add("Iron", 1); item46.RequiredItems.Add("WolfFang", 20); item46.RequiredItems.Add("Clan3", 20); item46.RequiredUpgradeItems.Add("Clan3", 1); item46.CraftAmount = 1; item46.Snapshot(); _recipeIsActiveConfig = config("DeathSword1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item46.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item47 = new Item("sunnfjordheim", "DeathSword2"); item47.Name.English("Frost's Agony"); item47.Description.English("A legendary sword that whispers promises of power to its wielder. Its touch not only kills, but annihilates the soul and condemns its victim to a frozen eternity."); item47.Crafting.Add("SDO", 1); item47.RequiredItems.Add("Iron", 1); item47.RequiredItems.Add("WolfFang", 20); item47.RequiredItems.Add("Clan3", 20); item47.RequiredUpgradeItems.Add("Clan3", 1); item47.CraftAmount = 1; item47.Snapshot(); _recipeIsActiveConfig = config("DeathSword2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item47.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item48 = new Item("sunnfjordheim", "DeathkingthHelmet"); item48.Name.English("Crown of the Crypt Lord"); item48.Description.English("A chilling helmet, forged from dark metal and adorned with skeletal motifs. It grants the wearer visions of the underworld and protects against divine light."); item48.Crafting.Add("SDO", 1); item48.RequiredItems.Add("Iron", 1); item48.RequiredItems.Add("WolfFang", 20); item48.RequiredItems.Add("Clan3", 20); item48.RequiredUpgradeItems.Add("Clan3", 1); item48.CraftAmount = 1; _recipeIsActiveConfig = config("DeathkingthHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item48.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item49 = new Item("sunnfjordheim", "DeathkingthHelmet1"); item49.Name.English("Helm of the Eternal Vigil"); item49.Description.English("A grim helmet that seems to watch with empty eye sockets. It grants the wearer an unyielding gaze and the ability to perceive the spirits of the departed."); item49.Crafting.Add("SDO", 1); item49.RequiredItems.Add("Iron", 1); item49.RequiredItems.Add("WolfFang", 20); item49.RequiredItems.Add("Clan3", 20); item49.RequiredUpgradeItems.Add("Clan3", 1); item49.CraftAmount = 1; _recipeIsActiveConfig = config("DeathkingthHelmet1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item49.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item50 = new Item("sunnfjordheim", "DeathkingthHelmet2"); item50.Name.English("Helm of the Undying King"); item50.Description.English("The ultimate symbol of the Death King's power. This helmet is a conduit to the realm of shadows, granting absolute dominion over life and death to its wearer."); item50.Crafting.Add("SDO", 1); item50.RequiredItems.Add("Iron", 1); item50.RequiredItems.Add("WolfFang", 20); item50.RequiredItems.Add("Clan3", 20); item50.RequiredUpgradeItems.Add("Clan3", 1); item50.CraftAmount = 1; _recipeIsActiveConfig = config("DeathkingthHelmet2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item50.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item51 = new Item("sunnfjordheim", "Deathkingthchest"); item51.Name.English("Breastplate of the Fallen Knight"); item51.Description.English("A dark and heavy breastplate, bearing the scars of countless battles. It whispers tales of eternal sorrow and the unyielding will of those who fell but never truly departed."); item51.Crafting.Add("SDO", 1); item51.RequiredItems.Add("Iron", 1); item51.RequiredItems.Add("WolfFang", 20); item51.RequiredItems.Add("Clan3", 20); item51.RequiredUpgradeItems.Add("Clan3", 1); item51.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthchest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item51.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item52 = new Item("sunnfjordheim", "Deathkingthchest1"); item52.Name.English("Runic Cuirass of the Crypt Lord"); item52.Description.English("Forged with the dark arts of necromancy, this cuirass pulses with arcane power. It protects the wearer from mortal blows and radiates an aura of chilling dread."); item52.Crafting.Add("SDO", 1); item52.RequiredItems.Add("Iron", 1); item52.RequiredItems.Add("WolfFang", 20); item52.RequiredItems.Add("Clan3", 20); item52.RequiredUpgradeItems.Add("Clan3", 1); item52.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthchest1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item52.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item53 = new Item("sunnfjordheim", "Deathkingthchest2"); item53.Name.English("Chest of the Eternal Throne"); item53.Description.English("The very heart of the Death King's dominion. This chest piece is infused with the essence of eternal darkness, granting unparalleled protection and the power to command the restless dead."); item53.Crafting.Add("SDO", 1); item53.RequiredItems.Add("Iron", 1); item53.RequiredItems.Add("WolfFang", 20); item53.RequiredItems.Add("Clan3", 20); item53.RequiredUpgradeItems.Add("Clan3", 1); item53.CraftAmount = 1; _recipeIsActiveConfig = config("Deathkingthchest2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item53.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item54 = new Item("sunnfjordheim", "HelaHelmet"); item54.Name.English("Hela's Crown of the Dead"); item54.Description.English("A menacing helmet adorned with skeletal horns, radiating the cold power of the Norse underworld. It grants the wearer dominion over shadows and fear."); item54.Crafting.Add("SDO", 1); item54.RequiredItems.Add("Iron", 1); item54.RequiredItems.Add("WolfFang", 20); item54.RequiredItems.Add("Clan3", 20); item54.RequiredUpgradeItems.Add("Clan3", 1); item54.CraftAmount = 1; _recipeIsActiveConfig = config("HelaHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item54.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item55 = new Item("sunnfjordheim", "LichkingsHelmet"); item55.Name.English("Lich King's Helm of Domination"); item55.Description.English("The iconic helm of the Lich King, a symbol of absolute power over the Scourge. It whispers dark commands and grants unparalleled control over the undead."); item55.Crafting.Add("SDO", 1); item55.RequiredItems.Add("Iron", 1); item55.RequiredItems.Add("WolfFang", 20); item55.RequiredItems.Add("Clan3", 20); item55.RequiredUpgradeItems.Add("Clan3", 1); item55.CraftAmount = 1; _recipeIsActiveConfig = config("LichkingsHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item55.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item56 = new Item("sunnfjordheim", "Magooscurohelmet"); item56.Name.English("Dark Mage's Hood"); item56.Description.English("A shadowy hood that conceals the wearer's face and amplifies their connection to dark magic. It offers protection against mental assaults."); item56.Crafting.Add("SDO", 1); item56.RequiredItems.Add("Iron", 1); item56.RequiredItems.Add("WolfFang", 20); item56.RequiredItems.Add("Clan3", 20); item56.RequiredUpgradeItems.Add("Clan3", 1); item56.CraftAmount = 1; _recipeIsActiveConfig = config("Magooscurohelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item56.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item57 = new Item("sunnfjordheim", "MagorebornHelmet"); item57.Name.English("Mageborn's Circlet of Warding"); item57.Description.English("A delicate yet powerful circlet that focuses arcane energies. It enhances spell potency and provides a magical shield against incoming damage."); item57.Crafting.Add("SDO", 1); item57.RequiredItems.Add("Iron", 1); item57.RequiredItems.Add("WolfFang", 20); item57.RequiredItems.Add("Clan3", 20); item57.RequiredUpgradeItems.Add("Clan3", 1); item57.CraftAmount = 1; _recipeIsActiveConfig = config("MagorebornHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item57.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item58 = new Item("sunnfjordheim", "Lotr_NarsilSword"); item58.Name.English("Narsil"); item58.Description.English("The mighty sword of King Elendil, broken in the War of the Last Alliance. Though shattered, its legend endures as a symbol of hope and the rightful lineage."); item58.Crafting.Add("VikingoForje", 1); item58.RequiredItems.Add("Iron", 1); item58.RequiredItems.Add("WolfFang", 20); item58.RequiredItems.Add("Clan1", 20); item58.RequiredUpgradeItems.Add("Clan1", 1); item58.CraftAmount = 1; _recipeIsActiveConfig = config("Lotr_NarsilSword", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item58.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; item58.Snapshot(); Item item59 = new Item("sunnfjordheim", "Lotr_GondorShield"); item59.Name.English("Gondor Tower Shield"); item59.Description.English("A sturdy and imposing shield, typical of those wielded by the soldiers of Gondor. Its robust construction provides excellent defense in the face of Mordor's legions."); item59.Crafting.Add("VikingoForje", 1); item59.RequiredItems.Add("Iron", 1); item59.RequiredItems.Add("WolfFang", 20); item59.RequiredItems.Add("Clan1", 20); item59.RequiredUpgradeItems.Add("Clan1", 1); item59.CraftAmount = 1; item59.Snapshot(); _recipeIsActiveConfig = config("Lotr_GondorShield", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item59.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item60 = new Item("sunnfjordheim", "EspadaClan1"); item60.Name.English("Oathsworn Blade of the Clan"); item60.Description.English("A sturdy Viking longsword, forged with the loyalty of the clan. Its edge is imbued with the spirit of ancient warriors, making it a formidable weapon in any raid."); item60.Crafting.Add("VikingoForje", 1); item60.RequiredItems.Add("Iron", 1); item60.RequiredItems.Add("WolfFang", 20); item60.RequiredItems.Add("Clan1", 20); item60.RequiredUpgradeItems.Add("Clan1", 1); item60.CraftAmount = 1; item60.Snapshot(); _recipeIsActiveConfig = config("EspadaClan1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item60.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item61 = new Item("sunnfjordheim", "EspadaClan2"); item61.Name.English("Rune-Carved Seax"); item61.Description.English("A short, single-edged sword favored by skirmishers and berserkers. Ancient runes carved into its blade hum with a subtle magic, guiding its wielder's strikes."); item61.Crafting.Add("VikingoForje", 1); item61.RequiredItems.Add("Iron", 1); item61.RequiredItems.Add("WolfFang", 20); item61.RequiredItems.Add("Clan1", 20); item61.RequiredUpgradeItems.Add("Clan1", 1); item61.CraftAmount = 1; item61.Snapshot(); _recipeIsActiveConfig = config("EspadaClan2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item61.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item62 = new Item("sunnfjordheim", "EspadaClan4"); item62.Name.English("Stormcaller's Greatsword"); item62.Description.English("A massive two-handed sword, said to be capable of summoning the fury of a Nordic storm. Each swing echoes with the roar of thunder, striking fear into the hearts of giants."); item62.Crafting.Add("VikingoForje", 1); item62.RequiredItems.Add("Iron", 1); item62.RequiredItems.Add("WolfFang", 20); item62.RequiredItems.Add("Clan1", 20); item62.RequiredUpgradeItems.Add("Clan1", 1); item62.CraftAmount = 1; item62.Snapshot(); _recipeIsActiveConfig = config("EspadaClan4", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item62.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item63 = new Item("sunnfjordheim", "Bowclan1"); item63.Name.English("Hunter's Yew Bow"); item63.Description.English("A finely crafted longbow made from resilient yew wood, favored by skilled hunters of the northern forests. Its arrows fly true, guided by the whispers of the wind."); item63.Crafting.Add("VikingoForje", 1); item63.RequiredItems.Add("Iron", 1); item63.RequiredItems.Add("WolfFang", 20); item63.RequiredItems.Add("Clan1", 20); item63.RequiredUpgradeItems.Add("Clan1", 1); item63.CraftAmount = 1; item63.Snapshot(); _recipeIsActiveConfig = config("Bowclan1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item63.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item64 = new Item("sunnfjordheim", "SUN_DagasLoki"); item64.Name.English("Loki's Trickster Daggers"); item64.Description.English("A pair of enchanted daggers, rumored to be gifts from the trickster god himself. They move with impossible speed and can vanish from sight, perfect for ambushes and deception."); item64.Crafting.Add("VikingoForje", 1); item64.RequiredItems.Add("Iron", 1); item64.RequiredItems.Add("WolfFang", 20); item64.RequiredItems.Add("Clan1", 20); item64.RequiredUpgradeItems.Add("Clan1", 1); item64.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_DagasLoki", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item64.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item65 = new Item("sunnfjordheim", "SUN_dagaobsidian"); item65.Name.English("Obsidian Ritual Dagger"); item65.Description.English("A sharp, black obsidian dagger used in ancient Viking rituals. Its volcanic glass edge is incredibly keen, capable of precise cuts and imbued with dark, primal energies."); item65.Crafting.Add("VikingoForje", 1); item65.RequiredItems.Add("Iron", 1); item65.RequiredItems.Add("WolfFang", 20); item65.RequiredItems.Add("Clan1", 20); item65.RequiredUpgradeItems.Add("Clan1", 1); item65.CraftAmount = 1; item65.Snapshot(); _recipeIsActiveConfig = config("SUN_dagaobsidian", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item65.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item66 = new Item("sunnfjordheim", "Escudo1"); item66.Name.English("Wooden Round Shield"); item66.Description.English("A basic but reliable round shield, made from sturdy oak and reinforced with iron. Essential for any Viking warrior entering the fray."); item66.Crafting.Add("VikingoForje", 1); item66.RequiredItems.Add("Iron", 1); item66.RequiredItems.Add("WolfFang", 20); item66.RequiredItems.Add("Clan1", 20); item66.RequiredUpgradeItems.Add("Clan1", 1); item66.CraftAmount = 1; item66.Snapshot(); _recipeIsActiveConfig = config("Escudo1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item66.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item67 = new Item("sunnfjordheim", "Escudo2"); item67.Name.English("Iron-Bound Kite Shield"); item67.Description.English("A larger, kite-shaped shield, offering more coverage than a round shield. Its iron banding provides superior defense against heavy blows."); item67.Crafting.Add("VikingoForje", 1); item67.RequiredItems.Add("Iron", 1); item67.RequiredItems.Add("WolfFang", 20); item67.RequiredItems.Add("Clan1", 20); item67.RequiredUpgradeItems.Add("Clan1", 1); item67.CraftAmount = 1; item67.Snapshot(); _recipeIsActiveConfig = config("Escudo2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item67.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item68 = new Item("sunnfjordheim", "Escudo3"); item68.Name.English("Dragon Scale Shield"); item68.Description.English("A magnificent shield crafted from the scales of a mythical dragon. It shimmers with an ethereal glow and offers unparalleled protection against fire and magic."); item68.Crafting.Add("VikingoForje", 1); item68.RequiredItems.Add("Iron", 1); item68.RequiredItems.Add("WolfFang", 20); item68.RequiredItems.Add("Clan1", 20); item68.RequiredUpgradeItems.Add("Clan1", 1); item68.CraftAmount = 1; item68.Snapshot(); _recipeIsActiveConfig = config("Escudo3", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item68.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item69 = new Item("sunnfjordheim", "Escudo4"); item69.Name.English("Berserker's Spiked Shield"); item69.Description.English("A menacing shield adorned with sharp iron spikes. It's not just for defense; it's a weapon in itself, capable of impaling foes in close combat."); item69.Crafting.Add("VikingoForje", 1); item69.RequiredItems.Add("Iron", 1); item69.RequiredItems.Add("WolfFang", 20); item69.RequiredItems.Add("Clan1", 20); item69.RequiredUpgradeItems.Add("Clan1", 1); item69.CraftAmount = 1; item69.Snapshot(); _recipeIsActiveConfig = config("Escudo4", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item69.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item70 = new Item("sunnfjordheim", "Escudo5"); item70.Name.English("Shield of the Aesir"); item70.Description.English("A divine shield, said to be blessed by the gods of Asgard. Its surface repels all evil and its presence inspires courage in allies."); item70.Crafting.Add("VikingoForje", 1); item70.RequiredItems.Add("Iron", 1); item70.RequiredItems.Add("WolfFang", 20); item70.RequiredItems.Add("Clan1", 20); item70.RequiredUpgradeItems.Add("Clan1", 1); item70.CraftAmount = 1; item70.Snapshot(); _recipeIsActiveConfig = config("Escudo5", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item70.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item71 = new Item("sunnfjordheim", "Escudo7"); item71.Name.English("Raven Guard Shield"); item71.Description.English("A dark, circular shield bearing the emblem of Odin's ravens. It grants keen foresight in battle and protects against unseen dangers."); item71.Crafting.Add("VikingoForje", 1); item71.RequiredItems.Add("Iron", 1); item71.RequiredItems.Add("WolfFang", 20); item71.RequiredItems.Add("Clan1", 20); item71.RequiredUpgradeItems.Add("Clan1", 1); item71.CraftAmount = 1; item71.Snapshot(); _recipeIsActiveConfig = config("Escudo7", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item71.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item72 = new Item("sunnfjordheim", "Escudo9"); item72.Name.English("Runesmith's Tower Shield"); item72.Description.English("A massive tower shield, heavily inscribed with powerful defensive runes. It provides an impenetrable barrier against all but the most devastating attacks."); item72.Crafting.Add("blackforge", 1); item72.RequiredItems.Add("Iron", 1); item72.RequiredItems.Add("WolfFang", 20); item72.RequiredItems.Add("Clan1", 20); item72.RequiredUpgradeItems.Add("Clan1", 1); item72.CraftAmount = 1; item72.Snapshot(); _recipeIsActiveConfig = config("Escudo9", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item72.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item73 = new Item("sunnfjordheim", "Hachaclan1"); item73.Name.English("Warrior's Throwing Axe"); item73.Description.English("A balanced throwing axe, sharp and deadly. Perfect for ranged attacks before closing in for melee combat."); item73.Crafting.Add("VikingoForje", 1); item73.RequiredItems.Add("Iron", 1); item73.RequiredItems.Add("WolfFang", 20); item73.RequiredItems.Add("Clan1", 20); item73.RequiredUpgradeItems.Add("Clan1", 1); item73.CraftAmount = 1; item73.Snapshot(); _recipeIsActiveConfig = config("Hachaclan1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item73.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item74 = new Item("sunnfjordheim", "SUN_HACHACLAN"); item74.Name.English("Clan War Axe"); item74.Description.English("A heavy, single-bladed war axe, designed for brutal, decisive swings. It is the preferred weapon of many clan chieftains, embodying raw power."); item74.Crafting.Add("VikingoForje", 1); item74.RequiredItems.Add("Iron", 1); item74.RequiredItems.Add("WolfFang", 20); item74.RequiredItems.Add("Clan1", 20); item74.RequiredUpgradeItems.Add("Clan1", 1); item74.CraftAmount = 1; item74.Snapshot(); _recipeIsActiveConfig = config("SUN_HACHACLAN", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item74.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item75 = new Item("sunnfjordheim", "SUN_HACHACLAN2"); item75.Name.English("Double-Bladed Dane Axe"); item75.Description.English("A fearsome double-bladed axe, wielded with devastating force. Its extended reach and dual cutting edges make it ideal for cleaving through multiple enemies."); item75.Crafting.Add("VikingoForje", 1); item75.RequiredItems.Add("Iron", 1); item75.RequiredItems.Add("WolfFang", 20); item75.RequiredItems.Add("Clan1", 20); item75.RequiredUpgradeItems.Add("Clan1", 1); item75.CraftAmount = 1; item75.Snapshot(); _recipeIsActiveConfig = config("SUN_HACHACLAN2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item75.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item76 = new Item("sunnfjordheim", "Hachadebatallaclan"); item76.Name.English("Clan Battle Axe"); item76.Description.English("A formidable double-bladed battle axe, intricately crafted and adorned with ancient symbols. A ceremonial weapon often wielded by clan champions in fierce combat."); item76.Crafting.Add("VikingoForje", 1); item76.RequiredItems.Add("Iron", 1); item76.RequiredItems.Add("WolfFang", 20); item76.RequiredItems.Add("Clan1", 20); item76.RequiredUpgradeItems.Add("Clan1", 1); item76.CraftAmount = 1; item76.Snapshot(); _recipeIsActiveConfig = config("Hachadebatallaclan", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item76.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item77 = new Item("sunnfjordheim", "KratosCape"); item77.Name.English("Kratos's War Cape"); item77.Description.English("A battle-worn cape, stained with the dust of countless realms. It grants the wearer an imposing presence and a fierce determination in combat."); item77.Crafting.Add("VikingoForje", 1); item77.RequiredItems.Add("Iron", 1); item77.RequiredItems.Add("WolfFang", 20); item77.RequiredItems.Add("Clan1", 20); item77.RequiredUpgradeItems.Add("Clan1", 1); item77.CraftAmount = 1; _recipeIsActiveConfig = config("KratosCape", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item77.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item78 = new Item("sunnfjordheim", "ArmaduraArtoriasLegss"); item78.Name.English("Artorias's Abyssal Greaves"); item78.Description.English("Leggings of a knight who walked the Abyss. They are tainted by darkness but offer incredible resilience against corruption and physical attacks."); item78.Crafting.Add("VikingoForje", 1); item78.RequiredItems.Add("Iron", 1); item78.RequiredItems.Add("WolfFang", 20); item78.RequiredItems.Add("Clan1", 20); item78.RequiredUpgradeItems.Add("Clan1", 1); item78.CraftAmount = 1; _recipeIsActiveConfig = config("ArmaduraArtoriasLegss", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item78.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item79 = new Item("sunnfjordheim", "Armaduravikingalegs"); item79.Name.English("Viking Warlord's Legguards"); item79.Description.English("Heavy leather and iron leggings, designed for the front lines of a Viking shield wall. They provide robust protection without hindering movement."); item79.Crafting.Add("VikingoForje", 1); item79.RequiredItems.Add("Iron", 1); item79.RequiredItems.Add("WolfFang", 20); item79.RequiredItems.Add("Clan1", 20); item79.RequiredUpgradeItems.Add("Clan1", 1); item79.CraftAmount = 1; _recipeIsActiveConfig = config("Armaduravikingalegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item79.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item80 = new Item("sunnfjordheim", "Vikingoclanlegs"); item80.Name.English("Clan Defender's Greaves"); item80.Description.English("Sturdy greaves worn by the steadfast defenders of the clan. They are reinforced with hardened leather and offer reliable protection in skirmishes."); item80.Crafting.Add("VikingoForje", 1); item80.RequiredItems.Add("Iron", 1); item80.RequiredItems.Add("WolfFang", 20); item80.RequiredItems.Add("Clan1", 20); item80.RequiredUpgradeItems.Add("Clan1", 1); item80.CraftAmount = 1; _recipeIsActiveConfig = config("Vikingoclanlegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item80.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item81 = new Item("sunnfjordheim", "VikingonuevoclanLegs"); item81.Name.English("New Clan Recruit Leggings"); item81.Description.English("Basic but functional leggings provided to new members of the clan. They offer modest protection, a first step on the path to becoming a true warrior."); item81.Crafting.Add("VikingoForje", 1); item81.RequiredItems.Add("Iron", 1); item81.RequiredItems.Add("WolfFang", 20); item81.RequiredItems.Add("Clan1", 20); item81.RequiredUpgradeItems.Add("Clan1", 1); item81.CraftAmount = 1; _recipeIsActiveConfig = config("VikingonuevoclanLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item81.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item82 = new Item("sunnfjordheim", "VikingrebornLegs"); item82.Name.English("Reborn Viking's Greaves"); item82.Description.English("Greaves of a warrior who has returned from the brink, infused with renewed strength and a thirst for battle. They are lighter yet stronger than traditional armor."); item82.Crafting.Add("VikingoForje", 1); item82.RequiredItems.Add("Iron", 1); item82.RequiredItems.Add("WolfFang", 20); item82.RequiredItems.Add("Clan1", 20); item82.RequiredUpgradeItems.Add("Clan1", 1); item82.CraftAmount = 1; _recipeIsActiveConfig = config("VikingrebornLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item82.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item83 = new Item("sunnfjordheim", "LokiLegs"); item83.Name.English("Loki's Shadow Leggings"); item83.Description.English("Leggings rumored to be crafted by Loki himself, allowing for silent movement and subtle illusions. They are perfect for those who prefer cunning over brute force."); item83.Crafting.Add("VikingoForje", 1); item83.RequiredItems.Add("Iron", 1); item83.RequiredItems.Add("WolfFang", 20); item83.RequiredItems.Add("Clan1", 20); item83.RequiredUpgradeItems.Add("Clan1", 1); item83.CraftAmount = 1; _recipeIsActiveConfig = config("LokiLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item83.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item84 = new Item("sunnfjordheim", "Kratoslegs"); item84.Name.English("Kratos's Spartan Greaves"); item84.Description.English("Heavy, battle-scarred greaves that have endured countless conflicts. They embody the relentless might of a legendary warrior, providing immense fortitude."); item84.Crafting.Add("VikingoForje", 1); item84.RequiredItems.Add("Iron", 1); item84.RequiredItems.Add("WolfFang", 20); item84.RequiredItems.Add("Clan1", 20); item84.RequiredUpgradeItems.Add("Clan1", 1); item84.CraftAmount = 1; _recipeIsActiveConfig = config("Kratoslegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item84.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item85 = new Item("sunnfjordheim", "Berserkerchestfeather"); item85.Name.English("Feathered Berserker's Cuirass"); item85.Description.English("A light yet sturdy chest piece adorned with raven feathers, allowing for swift movement and a touch of Odin's wisdom. Favored by berserkers who strike with speed."); item85.Crafting.Add("VikingoForje", 1); item85.RequiredItems.Add("Iron", 1); item85.RequiredItems.Add("WolfFang", 20); item85.RequiredItems.Add("Clan1", 20); item85.RequiredUpgradeItems.Add("Clan1", 1); item85.CraftAmount = 1; _recipeIsActiveConfig = config("Berserkerchestfeather", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item85.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item86 = new Item("sunnfjordheim", "Berserkerchestlox"); item86.Name.English("Lox-Hide Berserker's Chestplate"); item86.Description.English("A rugged chestplate crafted from the tough hide of a lox, offering immense protection against brutal attacks. It's a testament to the wearer's strength and resilience."); item86.Crafting.Add("VikingoForje", 1); item86.RequiredItems.Add("Iron", 1); item86.RequiredItems.Add("WolfFang", 20); item86.RequiredItems.Add("Clan1", 20); item86.RequiredUpgradeItems.Add("Clan1", 1); item86.CraftAmount = 1; _recipeIsActiveConfig = config("Berserkerchestlox", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item86.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item87 = new Item("sunnfjordheim", "Berserkerchestwolf"); item87.Name.English("Wolf-Pelt Berserker's Vest"); item87.Description.English("A primal vest made from the pelt of a ferocious wolf, granting the wearer a savage ferocity in battle. It's light enough for agile combat, yet offers surprising defense."); item87.Crafting.Add("VikingoForje", 1); item87.RequiredItems.Add("Iron", 1); item87.RequiredItems.Add("WolfFang", 20); item87.RequiredItems.Add("Clan1", 20); item87.RequiredUpgradeItems.Add("Clan1", 1); item87.CraftAmount = 1; _recipeIsActiveConfig = config("Berserkerchestwolf", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item87.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item88 = new Item("sunnfjordheim", "LokiChest"); item88.Name.English("Loki's Shifting Vestment"); item88.Description.English("A mystical chest piece that seems to ripple with illusions. It grants the wearer enhanced stealth and the ability to subtly mislead opponents."); item88.Crafting.Add("VikingoForje", 1); item88.RequiredItems.Add("Iron", 1); item88.RequiredItems.Add("WolfFang", 20); item88.RequiredItems.Add("Clan1", 20); item88.RequiredUpgradeItems.Add("Clan1", 1); item88.CraftAmount = 1; _recipeIsActiveConfig = config("LokiChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item88.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item89 = new Item("sunnfjordheim", "Vikingoclanchest"); item89.Name.English("Clan Defender's Chestplate"); item89.Description.English("A robust chestplate, proudly bearing the emblem of the clan. It provides solid protection, a symbol of unwavering defense for the clan's lands and people."); item89.Crafting.Add("VikingoForje", 1); item89.RequiredItems.Add("Iron", 1); item89.RequiredItems.Add("WolfFang", 20); item89.RequiredItems.Add("Clan1", 20); item89.RequiredUpgradeItems.Add("Clan1", 1); item89.CraftAmount = 1; _recipeIsActiveConfig = config("Vikingoclanchest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item89.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item90 = new Item("sunnfjordheim", "Vikingonuevoclanchest"); item90.Name.English("New Clan Recruit Tunic"); item90.Description.English("A simple, functional tunic provided to new recruits. It offers basic protection, marking the wearer as a fresh face ready to prove their worth to the clan."); item90.Crafting.Add("VikingoForje", 1); item90.RequiredItems.Add("Iron", 1); item90.RequiredItems.Add("WolfFang", 20); item90.RequiredItems.Add("Clan1", 20); item90.RequiredUpgradeItems.Add("Clan1", 1); item90.CraftAmount = 1; _recipeIsActiveConfig = config("Vikingonuevoclanchest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item90.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item91 = new Item("sunnfjordheim", "VikingrebornChest"); item91.Name.English("Reborn Viking's Cuirass"); item91.Description.English("A resilient cuirass, symbolizing a warrior's return from the depths of defeat. It is lighter than traditional armor but infused with a newfound, unyielding spirit."); item91.Crafting.Add("VikingoForje", 1); item91.RequiredItems.Add("Iron", 1); item91.RequiredItems.Add("WolfFang", 20); item91.RequiredItems.Add("Clan1", 20); item91.RequiredUpgradeItems.Add("Clan1", 1); item91.CraftAmount = 1; _recipeIsActiveConfig = config("VikingrebornChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item91.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item92 = new Item("sunnfjordheim", "Kratoschest"); item92.Name.English("Kratos's Spartan Breastplate"); item92.Description.English("A heavy, iconic breastplate worn by the legendary Spartan warrior. It grants immense fortitude and a fearsome presence, capable of intimidating even the gods."); item92.Crafting.Add("VikingoForje", 1); item92.RequiredItems.Add("Iron", 1); item92.RequiredItems.Add("WolfFang", 20); item92.RequiredItems.Add("Clan1", 20); item92.RequiredUpgradeItems.Add("Clan1", 1); item92.CraftAmount = 1; _recipeIsActiveConfig = config("Kratoschest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item92.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item93 = new Item("sunnfjordheim", "CascoArtorias"); item93.Name.English("Artorias's Abyssal Helm"); item93.Description.English("A knight's helm, scarred by the Abyss but still radiating an aura of grim determination. It offers protection against dark influences and physical blows."); item93.Crafting.Add("VikingoForje", 1); item93.RequiredItems.Add("Iron", 1); item93.RequiredItems.Add("WolfFang", 20); item93.RequiredItems.Add("Clan1", 20); item93.RequiredUpgradeItems.Add("Clan1", 1); item93.CraftAmount = 1; _recipeIsActiveConfig = config("CascoArtorias", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item93.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item94 = new Item("sunnfjordheim", "Cascogoblinslayer2"); item94.Name.English("Goblin Slayer's Spiked Helm"); item94.Description.English("A grim, practical helm designed for brutal efficiency against smaller, swarming foes. Its spikes are meant to deter and damage."); item94.Crafting.Add("VikingoForje", 1); item94.RequiredItems.Add("Iron", 1); item94.RequiredItems.Add("WolfFang", 20); item94.RequiredItems.Add("Clan1", 20); item94.RequiredUpgradeItems.Add("Clan1", 1); item94.CraftAmount = 1; _recipeIsActiveConfig = config("Cascogoblinslayer2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item94.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item95 = new Item("sunnfjordheim", "Cascogoblinslayer3"); item95.Name.English("Goblin Slayer's Reinforced Helm"); item95.Description.English("An even sturdier version of the Goblin Slayer's helm, offering enhanced protection against the relentless attacks of goblin hordes. Its visor provides clear vision."); item95.Crafting.Add("VikingoForje", 1); item95.RequiredItems.Add("Iron", 1); item95.RequiredItems.Add("WolfFang", 20); item95.RequiredItems.Add("Clan1", 20); item95.RequiredUpgradeItems.Add("Clan1", 1); item95.CraftAmount = 1; _recipeIsActiveConfig = config("Cascogoblinslayer3", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item95.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item96 = new Item("sunnfjordheim", "Cascovalkyiria"); item96.Name.English("Valkyrie's Winged Helm"); item96.Description.English("A majestic helm adorned with sweeping wings, symbolizing the swift and graceful descent of the Valkyries. It inspires courage and offers divine protection."); item96.Crafting.Add("VikingoForje", 1); item96.RequiredItems.Add("Iron", 1); item96.RequiredItems.Add("WolfFang", 20); item96.RequiredItems.Add("Clan1", 20); item96.RequiredUpgradeItems.Add("Clan1", 1); item96.CraftAmount = 1; _recipeIsActiveConfig = config("Cascovalkyiria", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item96.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item97 = new Item("sunnfjordheim", "Cascovikingoclan"); item97.Name.English("Clan Defender's Helm"); item97.Description.English("A sturdy Viking helmet, bearing the markings of a proud clan. It provides robust protection for the head, essential for any warrior defending their kin."); item97.Crafting.Add("VikingoForje", 1); item97.RequiredItems.Add("Iron", 1); item97.RequiredItems.Add("WolfFang", 20); item97.RequiredItems.Add("Clan1", 20); item97.RequiredUpgradeItems.Add("Clan1", 1); item97.CraftAmount = 1; _recipeIsActiveConfig = config("Cascovikingoclan", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item97.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item98 = new Item("sunnfjordheim", "Lokicasco1"); item98.Name.English("Loki's Horned Mask"); item98.Description.English("A cunning mask with subtle horns, said to be a favored disguise of the trickster god. It enhances deception and allows the wearer to move unseen."); item98.Crafting.Add("VikingoForje", 1); item98.RequiredItems.Add("Iron", 1); item98.RequiredItems.Add("WolfFang", 20); item98.RequiredItems.Add("Clan1", 20); item98.RequiredUpgradeItems.Add("Clan1", 1); item98.CraftAmount = 1; _recipeIsActiveConfig = config("Lokicasco1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item98.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item99 = new Item("sunnfjordheim", "LokiHelmet"); item99.Name.English("Loki's Crown of Illusions"); item99.Description.English("A more elaborate helm, imbued with powerful illusion magic. It can alter the wearer's appearance and confuse enemies, making them question reality."); item99.Crafting.Add("VikingoForje", 1); item99.RequiredItems.Add("Iron", 1); item99.RequiredItems.Add("WolfFang", 20); item99.RequiredItems.Add("Clan1", 20); item99.RequiredUpgradeItems.Add("Clan1", 1); item99.CraftAmount = 1; _recipeIsActiveConfig = config("LokiHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item99.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item100 = new Item("sunnfjordheim", "VikingoHat"); item100.Name.English("Hunter's Fur Cap"); item100.Description.English("A simple fur cap, practical for surviving the harsh northern winters. It offers basic warmth and blends well with the forest environment."); item100.Crafting.Add("VikingoForje", 1); item100.RequiredItems.Add("Iron", 1); item100.RequiredItems.Add("WolfFang", 20); item100.RequiredItems.Add("Clan1", 20); item100.RequiredUpgradeItems.Add("Clan1", 1); item100.CraftAmount = 1; _recipeIsActiveConfig = config("VikingoHat", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item100.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item101 = new Item("sunnfjordheim", "VikingonuevoclanHelmet"); item101.Name.English("New Clan Recruit Helm"); item101.Description.English("A basic iron helm, given to new recruits. It offers fundamental head protection, a symbol of their entry into the clan's ranks."); item101.Crafting.Add("VikingoForje", 1); item101.RequiredItems.Add("Iron", 1); item101.RequiredItems.Add("WolfFang", 20); item101.RequiredItems.Add("Clan1", 20); item101.RequiredUpgradeItems.Add("Clan1", 1); item101.CraftAmount = 1; _recipeIsActiveConfig = config("VikingonuevoclanHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item101.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item102 = new Item("sunnfjordheim", "VikingrebornHelmet"); item102.Name.English("Reborn Viking's Helm"); item102.Description.English("A helm of hardened steel, symbolizing a warrior's resilience and renewed spirit. It offers superior protection and inspires unwavering resolve."); item102.Crafting.Add("VikingoForje", 1); item102.RequiredItems.Add("Iron", 1); item102.RequiredItems.Add("WolfFang", 20); item102.RequiredItems.Add("Clan1", 20); item102.RequiredUpgradeItems.Add("Clan1", 1); item102.CraftAmount = 1; _recipeIsActiveConfig = config("VikingrebornHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item102.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item103 = new Item("sunnfjordheim", "Kratoshelmet"); item103.Name.English("Kratos's War Helm"); item103.Description.English("A fearsome helm, iconic to the Ghost of Sparta. It grants an unyielding will and a terrifying presence, striking fear into the hearts of all who behold it."); item103.Crafting.Add("VikingoForje", 1); item103.RequiredItems.Add("Iron", 1); item103.RequiredItems.Add("WolfFang", 20); item103.RequiredItems.Add("Clan1", 20); item103.RequiredUpgradeItems.Add("Clan1", 1); item103.CraftAmount = 1; _recipeIsActiveConfig = config("Kratoshelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item103.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item104 = new Item("sunnfjordheim", "ArmaduraArtoriaschest1"); item104.Name.English("Noromir Ancient Rune-Forged Cuirass"); item104.Description.English("A dark, imposing cuirass, etched with ancient Norse runes. It offers formidable defense and radiates an aura of primal, runic power, hailing from the kingdom of Noromir."); item104.Crafting.Add("VikingoForje", 1); item104.RequiredItems.Add("Iron", 1); item104.RequiredItems.Add("WolfFang", 20); item104.RequiredItems.Add("Clan1", 20); item104.RequiredUpgradeItems.Add("Clan1", 1); item104.CraftAmount = 1; _recipeIsActiveConfig = config("ArmaduraArtoriaschest1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item104.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item105 = new Item("sunnfjordheim", "Armaduravikingachest"); item105.Name.English("Noromir War-Chief's Chestplate"); item105.Description.English("A heavy, reinforced chestplate, forged in the heart of Noromir. It combines traditional Viking design with robust plating for maximum protection in intense combat, fit for a war-chief."); item105.Crafting.Add("VikingoForje", 1); item105.RequiredItems.Add("Iron", 1); item105.RequiredItems.Add("WolfFang", 20); item105.RequiredItems.Add("Clan1", 20); item105.RequiredUpgradeItems.Add("Clan1", 1); item105.CraftAmount = 1; _recipeIsActiveConfig = config("Armaduravikingachest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item105.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item106 = new Item("sunnfjordheim", "Lotr_GondorArmorChest"); item106.Name.English("Gondor Soldier's Cuirass"); item106.Description.English("The polished steel breastplate worn by the proud soldiers of Gondor, offering solid protection and representing the strength of the White City."); item106.Crafting.Add("VikingoForje", 1); item106.RequiredItems.Add("Iron", 1); item106.RequiredItems.Add("WolfFang", 20); item106.RequiredItems.Add("Clan1", 20); item106.RequiredUpgradeItems.Add("Clan1", 1); item106.CraftAmount = 1; _recipeIsActiveConfig = config("Lotr_GondorArmorChest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item106.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item107 = new Item("sunnfjordheim", "Lotr_GondorArmorLegs"); item107.Name.English("Gondor Soldier's Greaves"); item107.Description.English("Leggings of sturdy steel, part of the standard armor of Gondor's infantry. Designed for mobility and defense in the defense of Minas Tirith."); item107.Crafting.Add("VikingoForje", 1); item107.RequiredItems.Add("Iron", 1); item107.RequiredItems.Add("WolfFang", 20); item107.RequiredItems.Add("Clan1", 20); item107.RequiredUpgradeItems.Add("Clan1", 1); item107.CraftAmount = 1; _recipeIsActiveConfig = config("Lotr_GondorArmorLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item107.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item108 = new Item("sunnfjordheim", "Lotr_GondorHelmet"); item108.Name.English("Gondor Soldier's Helmet"); item108.Description.English("A distinctive helmet of Gondor, featuring a nasal guard and flared cheek protection. Bears the symbol of the White Tree."); item108.Crafting.Add("VikingoForje", 1); item108.RequiredItems.Add("Iron", 1); item108.RequiredItems.Add("WolfFang", 20); item108.RequiredItems.Add("Clan1", 20); item108.RequiredUpgradeItems.Add("Clan1", 1); item108.CraftAmount = 1; _recipeIsActiveConfig = config("Lotr_GondorHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item108.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item109 = new Item("sunnfjordheim", "Lotr_RohanArmorchest"); item109.Name.English("Rohan Rider's Cuirass"); item109.Description.English("The hardened leather and steel armor worn by the Riders of Rohan. Designed for flexibility and protection on horseback, embossed with horse motifs."); item109.Crafting.Add("VikingoForje", 1); item109.RequiredItems.Add("Iron", 1); item109.RequiredItems.Add("WolfFang", 20); item109.RequiredItems.Add("Clan1", 20); item109.RequiredUpgradeItems.Add("Clan1", 1); item109.CraftAmount = 1; _recipeIsActiveConfig = config("Lotr_RohanArmorchest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item109.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item110 = new Item("sunnfjordheim", "Lotr_RohanArmorLegs"); item110.Name.English("Rohan Rider's Leggings"); item110.Description.English("Practical and durable leggings, providing protection for the Riders of Rohan without impeding their movement in the saddle. Often made of hardened leather."); item110.Crafting.Add("VikingoForje", 1); item110.RequiredItems.Add("Iron", 1); item110.RequiredItems.Add("WolfFang", 20); item110.RequiredItems.Add("Clan1", 20); item110.RequiredUpgradeItems.Add("Clan1", 1); item110.CraftAmount = 1; _recipeIsActiveConfig = config("Lotr_RohanArmorLegs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item110.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item111 = new Item("sunnfjordheim", "Lotr_RohanCape"); item111.Name.English("Rohan Rider's Cape"); item111.Description.English("A flowing cape, a symbol of the Riders of Rohan. Provides warmth and protection from the elements, often bearing the green and gold colors of the Mark."); item111.Crafting.Add("VikingoForje", 1); item111.RequiredItems.Add("Iron", 1); item111.RequiredItems.Add("WolfFang", 20); item111.RequiredItems.Add("Clan1", 20); item111.RequiredUpgradeItems.Add("Clan1", 1); item111.CraftAmount = 1; _recipeIsActiveConfig = config("Lotr_RohanCape", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item111.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item112 = new Item("sunnfjordheim", "Lotr_RohanHelmet"); item112.Name.English("Rohan Rider's Helmet"); item112.Description.English("The iconic helmet of a Rider of Rohan, often featuring a horse-tail crest. Provides protection and instills fear in the hearts of enemies."); item112.Crafting.Add("VikingoForje", 1); item112.RequiredItems.Add("Iron", 1); item112.RequiredItems.Add("WolfFang", 20); item112.RequiredItems.Add("Clan1", 20); item112.RequiredUpgradeItems.Add("Clan1", 1); item112.CraftAmount = 1; _recipeIsActiveConfig = config("Lotr_RohanHelmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item112.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item113 = new Item("sunnfjordheim", "Lotr_GondorHelmetFountain"); item113.Name.English("Gondor Fountain Helm"); item113.Description.English("An ornate helmet shaped like the majestic winged helmet of Gondor, integrated with a small, flowing water feature. A unique, ceremonial piece for a true Steward."); item113.Crafting.Add("VikingoForje", 1); item113.RequiredItems.Add("Iron", 1); item113.RequiredItems.Add("WolfFang", 20); item113.RequiredItems.Add("Clan1", 20); item113.RequiredUpgradeItems.Add("Clan1", 1); item113.CraftAmount = 1; _recipeIsActiveConfig = config("Lotr_GondorHelmetFountain", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item113.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item114 = new Item("sunnfjordheim", "SUN_Darthvadersable"); item114.Name.English("Darth Vader's Lightsaber"); item114.Description.English("The crimson blade of the Sith Lord, a weapon of fear and destruction, capable of cutting through anything with its dark energy."); item114.Crafting.Add("ForjaEstelar", 1); item114.RequiredItems.Add("Iron", 1); item114.RequiredItems.Add("WolfFang", 20); item114.RequiredItems.Add("Clan2", 20); item114.RequiredUpgradeItems.Add("Clan2", 1); item114.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_Darthvadersable", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item114.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item115 = new Item("sunnfjordheim", "SUN_Obiwansable"); item115.Name.English("Obi-Wan's Lightsaber"); item115.Description.English("The elegant blue blade of a Jedi Master, a beacon of hope and defense, used to protect the innocent and uphold peace."); item115.Crafting.Add("ForjaEstelar", 1); item115.RequiredItems.Add("Iron", 1); item115.RequiredItems.Add("WolfFang", 20); item115.RequiredItems.Add("Clan2", 20); item115.RequiredUpgradeItems.Add("Clan2", 1); item115.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_Obiwansable", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item115.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item116 = new Item("sunnfjordheim", "SUN_Darthmaulsable"); item116.Name.English("Darth Maul's Lightsaber"); item116.Description.English("A unique double-bladed crimson lightsaber, wielded by the agile Sith assassin. Its dual nature makes it a terrifying weapon in close combat."); item116.Crafting.Add("ForjaEstelar", 1); item116.RequiredItems.Add("Iron", 1); item116.RequiredItems.Add("WolfFang", 20); item116.RequiredItems.Add("Clan2", 20); item116.RequiredUpgradeItems.Add("Clan2", 1); item116.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_Darthmaulsable", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item116.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item117 = new Item("sunnfjordheim", "SUN_Espadamandoclan"); item117.Name.English("Mandalorian Clan Blade"); item117.Description.English("A traditional blade, not a lightsaber, but forged with Mandalorian steel and honor. It's a symbol of a warrior's dedication to their clan."); item117.Crafting.Add("ForjaEstelar", 1); item117.RequiredItems.Add("Iron", 1); item117.RequiredItems.Add("WolfFang", 20); item117.RequiredItems.Add("Clan2", 20); item117.RequiredUpgradeItems.Add("Clan2", 1); item117.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_Espadamandoclan", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item117.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item118 = new Item("sunnfjordheim", "SUN_ESPADANEGRAELFICA"); item118.Name.English("Dark Trooper Vibro-Blade"); item118.Description.English("A heavy vibro-blade, typically wielded by Imperial Dark Troopers. Its dark, humming edge can slice through reinforced armor."); item118.Crafting.Add("ForjaEstelar", 1); item118.RequiredItems.Add("Iron", 1); item118.RequiredItems.Add("WolfFang", 20); item118.RequiredItems.Add("Clan2", 20); item118.RequiredUpgradeItems.Add("Clan2", 1); item118.CraftAmount = 1; item118.Snapshot(); _recipeIsActiveConfig = config("SUN_ESPADANEGRAELFICA", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item118.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item119 = new Item("sunnfjordheim", "SUN_ESPADASALOMON"); item119.Name.English("Jedi Temple Guard Pike"); item119.Description.English("A double-bladed yellow lightsaber pike, used by the anonymous guardians of the Jedi Temple. A symbol of unwavering devotion to the Jedi Order."); item119.Crafting.Add("ForjaEstelar", 1); item119.RequiredItems.Add("Iron", 1); item119.RequiredItems.Add("WolfFang", 20); item119.RequiredItems.Add("Clan2", 20); item119.RequiredUpgradeItems.Add("Clan2", 1); item119.CraftAmount = 1; item119.Snapshot(); _recipeIsActiveConfig = config("SUN_ESPADASALOMON", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item119.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item120 = new Item("sunnfjordheim", "SUN_SableAzul"); item120.Name.English("Blue Lightsaber"); item120.Description.English("A standard blue lightsaber, commonly used by Jedi Guardians. Its stable blade is perfect for defensive maneuvers and precise strikes."); item120.Crafting.Add("ForjaEstelar", 1); item120.RequiredItems.Add("Iron", 1); item120.RequiredItems.Add("WolfFang", 20); item120.RequiredItems.Add("Clan2", 20); item120.RequiredUpgradeItems.Add("Clan2", 1); item120.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_SableAzul", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item120.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item121 = new Item("sunnfjordheim", "SUN_Sablecruzazul"); item121.Name.English("Blue Crossguard Lightsaber"); item121.Description.English("A unique blue lightsaber with crossguard vents, providing additional defensive capabilities and a distinctive hum."); item121.Crafting.Add("ForjaEstelar", 1); item121.RequiredItems.Add("Iron", 1); item121.RequiredItems.Add("WolfFang", 20); item121.RequiredItems.Add("Clan2", 20); item121.RequiredUpgradeItems.Add("Clan2", 1); item121.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_Sablecruzazul", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item121.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item122 = new Item("sunnfjordheim", "SUN_SablecruzMorado"); item122.Name.English("Purple Crossguard Lightsaber"); item122.Description.English("A rare purple crossguard lightsaber, signifying mastery over both light and dark side techniques, or simply a unique connection to the Force."); item122.Crafting.Add("ForjaEstelar", 1); item122.RequiredItems.Add("Iron", 1); item122.RequiredItems.Add("WolfFang", 20); item122.RequiredItems.Add("Clan2", 20); item122.RequiredUpgradeItems.Add("Clan2", 1); item122.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_SablecruzMorado", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item122.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item123 = new Item("sunnfjordheim", "SUN_SablecruzRojo"); item123.Name.English("Red Crossguard Lightsaber"); item123.Description.English("A menacing red crossguard lightsaber, often associated with powerful Sith Lords or Dark Jedi. Its unstable blade crackles with dark energy."); item123.Crafting.Add("ForjaEstelar", 1); item123.RequiredItems.Add("Iron", 1); item123.RequiredItems.Add("WolfFang", 20); item123.RequiredItems.Add("Clan2", 20); item123.RequiredUpgradeItems.Add("Clan2", 1); item123.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_SablecruzRojo", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item123.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item124 = new Item("sunnfjordheim", "SUN_SablecruzVerde"); item124.Name.English("Green Crossguard Lightsaber"); item124.Description.English("A green crossguard lightsaber, signifying a Jedi Consular's deep connection to the Force and their dedication to meditation and diplomacy."); item124.Crafting.Add("ForjaEstelar", 1); item124.RequiredItems.Add("Iron", 1); item124.RequiredItems.Add("WolfFang", 20); item124.RequiredItems.Add("Clan2", 20); item124.RequiredUpgradeItems.Add("Clan2", 1); item124.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_SablecruzVerde", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item124.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item125 = new Item("sunnfjordheim", "SUN_SableMorado"); item125.Name.English("Purple Lightsaber"); item125.Description.English("A rare purple lightsaber, indicating a Jedi's unique connection to the Force, often associated with both light and dark side mastery."); item125.Crafting.Add("ForjaEstelar", 1); item125.RequiredItems.Add("Iron", 1); item125.RequiredItems.Add("WolfFang", 20); item125.RequiredItems.Add("Clan2", 20); item125.RequiredUpgradeItems.Add("Clan2", 1); item125.CraftAmount = 1; _recipeIsActiveConfig = config("SUN_SableMorado", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item125.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item126 = new Item("sunnfjordheim", "SUN_SableRojo"); item126.Name.English("Red Lightsaber"); item126.Description.English("A crimson lightsaber, the signature weapon of the Sith. Its unstable blade is fueled by raw emotion and the dark side of the Force."); item126.Crafting.Add("ForjaEstelar", 1); item126.RequiredItems.Add("Iron", 1); item126.RequiredItems.Add("WolfFang", 20); item126.RequiredItems.Add("Clan2", 20); item126.RequiredUpgradeItems.Ad