Decompiled source of ColoredCrystalGlass v0.2.2

plugins\ColoredCrystalGlass.dll

Decompiled 2 weeks ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ColoredCrystalGlass")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ColoredCrystalGlass")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
namespace ColoredCrystalGlass;

[BepInPlugin("org.bepinex.plugins.bid.coloredcrystalglass", "ColoredCrystalGlass", "0.2.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class ColoredCrystalGlass : BaseUnityPlugin
{
	public const string PluginGUID = "org.bepinex.plugins.bid.coloredcrystalglass";

	public const string PluginName = "ColoredCrystalGlass";

	public const string PluginVersion = "0.2.2";

	private Dictionary<string, Material> glassMats = new Dictionary<string, Material>();

	public static CustomLocalization Localization = LocalizationManager.Instance.GetLocalization();

	private void Awake()
	{
		Logger.LogInfo((object)"ColoredCrystalGlass has landed");
		PrefabManager.OnVanillaPrefabsAvailable += AddClonedItems;
	}

	private void AddGlass(AssetBundle glassAssetBundle, string color, float scale, string item1, string item2 = null)
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0206: Unknown result type (might be due to invalid IL or missing references)
		//IL_020d: Expected O, but got Unknown
		//IL_0223: Unknown result type (might be due to invalid IL or missing references)
		//IL_0228: Unknown result type (might be due to invalid IL or missing references)
		//IL_0233: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0243: Expected O, but got Unknown
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_024a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0252: Unknown result type (might be due to invalid IL or missing references)
		//IL_0259: Unknown result type (might be due to invalid IL or missing references)
		//IL_0262: Expected O, but got Unknown
		//IL_028b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0295: Expected O, but got Unknown
		//IL_02ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b3: Expected O, but got Unknown
		//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e9: Expected O, but got Unknown
		//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0308: Expected O, but got Unknown
		//IL_030a: Unknown result type (might be due to invalid IL or missing references)
		//IL_030f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0317: Unknown result type (might be due to invalid IL or missing references)
		//IL_031e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0327: Expected O, but got Unknown
		//IL_0350: Unknown result type (might be due to invalid IL or missing references)
		//IL_035a: Expected O, but got Unknown
		GameObject val = PrefabManager.Instance.CreateClonedPrefab("item_glass_" + color + "_" + scale, "crystal_wall_1x1");
		Vector3 localScale = val.transform.localScale;
		localScale.x *= scale;
		localScale.y *= scale;
		val.transform.localScale = localScale;
		MeshRenderer component = ((Component)((Component)val.transform.GetChild(4)).transform.GetChild(0)).GetComponent<MeshRenderer>();
		MeshRenderer component2 = ((Component)((Component)val.transform.GetChild(4)).transform.GetChild(1)).GetComponent<MeshRenderer>();
		if (!Utility.IsNullOrWhiteSpace(color))
		{
			Material val2 = null;
			string key = "glass_" + color;
			if (glassMats.ContainsKey(key))
			{
				val2 = glassMats[key];
			}
			else
			{
				val2 = glassAssetBundle.LoadAsset<Material>("glass_" + color);
				val2.SetTexture("_BumpMap", ((Renderer)val.GetComponentInChildren<MeshRenderer>()).material.GetTexture("_BumpMap"));
			}
			((Renderer)component).sharedMaterial = val2;
			((Renderer)component2).sharedMaterial = val2;
		}
		string text = Localization.TryTranslate("$item_glass") + " ";
		if (!Utility.IsNullOrWhiteSpace(color))
		{
			text = text + Localization.TryTranslate("$color_" + color) + " ";
		}
		text = text + scale + "x" + scale;
		val.GetComponent<Piece>().m_name = text;
		string text2 = "icon_glass_" + color + "_" + scale;
		text2 = text2.Replace(",", "").Replace(".", "");
		Sprite icon = glassAssetBundle.LoadAsset<Sprite>(text2);
		val.GetComponent<Piece>().m_icon = icon;
		int num = 4;
		int amount = num;
		if ((double)scale <= 0.5)
		{
			num = 1;
			amount = 1;
		}
		else if (scale <= 1f)
		{
			num = 2;
			amount = 2;
		}
		PieceConfig val3;
		if (item2 == null)
		{
			PieceManager instance = PieceManager.Instance;
			val3 = new PieceConfig();
			val3.PieceTable = "Hammer";
			val3.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig
				{
					Item = "Crystal",
					Recover = true,
					Amount = num
				},
				new RequirementConfig
				{
					Item = item1,
					Recover = true,
					Amount = amount
				}
			};
			val3.CraftingStation = "piece_workbench";
			val3.Category = Localization.TryTranslate("$category_glass");
			instance.AddPiece(new CustomPiece(val, true, val3));
			return;
		}
		amount = 2;
		if (scale <= 1f)
		{
			amount = 1;
		}
		PieceManager instance2 = PieceManager.Instance;
		val3 = new PieceConfig();
		val3.PieceTable = "Hammer";
		val3.Requirements = (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig
			{
				Item = "Crystal",
				Recover = true,
				Amount = num
			},
			new RequirementConfig
			{
				Item = item1,
				Recover = true,
				Amount = amount
			},
			new RequirementConfig
			{
				Item = item2,
				Recover = true,
				Amount = amount
			}
		};
		val3.CraftingStation = "piece_workbench";
		val3.Category = Localization.TryTranslate("$category_glass");
		instance2.AddPiece(new CustomPiece(val, true, val3));
	}

	private void AddClonedItems()
	{
		AssetBundle val = AssetUtils.LoadAssetBundleFromResources("glass");
		if ((Object)(object)val == (Object)null)
		{
			MonoBehaviour.print((object)"Error loading assetbundle glass");
			return;
		}
		try
		{
			AddGlass(val, "", 2f, null);
			AddGlass(val, "red", 2f, "Raspberry");
			AddGlass(val, "blue", 2f, "Blueberries");
			AddGlass(val, "cyan", 2f, "GreydwarfEye");
			AddGlass(val, "green", 2f, "Guck");
			AddGlass(val, "orange", 2f, "Carrot");
			AddGlass(val, "purple", 2f, "Blueberries", "Raspberry");
			AddGlass(val, "yellow", 2f, "Dandelion");
			AddGlass(val, "", 1f, null);
			AddGlass(val, "red", 1f, "Raspberry");
			AddGlass(val, "blue", 1f, "Blueberries");
			AddGlass(val, "cyan", 1f, "GreydwarfEye");
			AddGlass(val, "green", 1f, "Guck");
			AddGlass(val, "orange", 1f, "Carrot");
			AddGlass(val, "purple", 1f, "Blueberries", "Raspberry");
			AddGlass(val, "yellow", 1f, "Dandelion");
			AddGlass(val, "", 0.5f, null);
			AddGlass(val, "red", 0.5f, "Raspberry");
			AddGlass(val, "blue", 0.5f, "Blueberries");
			AddGlass(val, "cyan", 0.5f, "GreydwarfEye");
			AddGlass(val, "green", 0.5f, "Guck");
			AddGlass(val, "orange", 0.5f, "Carrot");
			AddGlass(val, "purple", 0.5f, "Blueberries", "Raspberry");
			AddGlass(val, "yellow", 0.5f, "Dandelion");
			AddGlass(val, "", 0.25f, null);
			AddGlass(val, "red", 0.25f, "Raspberry");
			AddGlass(val, "blue", 0.25f, "Blueberries");
			AddGlass(val, "cyan", 0.25f, "GreydwarfEye");
			AddGlass(val, "green", 0.25f, "Guck");
			AddGlass(val, "orange", 0.25f, "Carrot");
			AddGlass(val, "purple", 0.25f, "Blueberries", "Raspberry");
			AddGlass(val, "yellow", 0.25f, "Dandelion");
		}
		finally
		{
			val.Unload(false);
		}
		PrefabManager.OnVanillaPrefabsAvailable -= AddClonedItems;
	}
}