Decompiled source of UniversalGraspCore v0.0.1

plugins\UniversalGraspCore.dll

Decompiled 6 hours ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Jotunn;
using Jotunn.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("UniversalGraspCore")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UniversalGraspCore")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
namespace UniversalGraspCore
{
	[BepInPlugin("org.bepinex.plugins.bid.universalgraspcore", "UniversalGraspCore", "0.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	internal class UniversalGraspCore : BaseUnityPlugin
	{
		public const string PluginGUID = "org.bepinex.plugins.bid.universalgraspcore";

		public const string PluginName = "UniversalGraspCore";

		public const string PluginVersion = "0.0.1";

		private readonly Harmony harmony = new Harmony("org.bepinex.plugins.bid.universalgraspcore");

		private void Awake()
		{
			Logger.LogInfo((object)"UniversalGraspCore has landed");
			harmony.PatchAll();
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}

		public static GameObject GetAttach(GameObject item)
		{
			GameObject transform = GetTransform(item, "attach");
			if ((Object)(object)transform != (Object)null && transform.GetComponentsInChildren<Renderer>().Count() > 0)
			{
				return transform;
			}
			transform = GetChildModel(item);
			if ((Object)(object)transform != (Object)null)
			{
				return transform;
			}
			return item;
		}

		private static GameObject GetTransform(GameObject item, string name)
		{
			Transform val = item.transform.Find(name);
			if (!Object.op_Implicit((Object)(object)val))
			{
				return null;
			}
			return ((Component)val).gameObject;
		}

		public static GameObject GetChildModel(GameObject item)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			GameObject val = null;
			foreach (Transform item2 in item.transform)
			{
				Transform val2 = item2;
				if (((Component)val2).gameObject.layer == item.layer)
				{
					if (Object.op_Implicit((Object)(object)val))
					{
						return null;
					}
					val = ((Component)val2).gameObject;
				}
			}
			if (Object.op_Implicit((Object)(object)val))
			{
				return val;
			}
			foreach (Transform item3 in item.transform)
			{
				Transform val3 = item3;
				if (Object.op_Implicit((Object)(object)val))
				{
					return null;
				}
				val = ((Component)val3).gameObject;
			}
			return val;
		}

		public static void CleanUpGameObject(GameObject item, bool removeall = true)
		{
			if (removeall)
			{
				Rigidbody[] componentsInChildren = item.GetComponentsInChildren<Rigidbody>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					Object.Destroy((Object)(object)componentsInChildren[i]);
				}
				MonoBehaviour[] componentsInChildren2 = item.GetComponentsInChildren<MonoBehaviour>();
				for (int i = 0; i < componentsInChildren2.Length; i++)
				{
					Object.Destroy((Object)(object)componentsInChildren2[i]);
				}
			}
			VisEquipment.CleanupInstance(item);
		}
	}
}
namespace UniversalGraspCore.Patches
{
	[HarmonyPatch(typeof(Humanoid), "DropItem", new Type[]
	{
		typeof(Inventory),
		typeof(ItemData),
		typeof(int)
	})]
	public class Humanoid_DropItem_patch
	{
		private static void Postfix(Inventory inventory, ItemData item, int amount, Humanoid __instance)
		{
			if (((Object)item.m_dropPrefab).name == __instance.m_visEquipment.m_leftItem)
			{
				__instance.m_visEquipment.SetLeftItem((string)null, -1);
			}
			else if (((Object)item.m_dropPrefab).name == __instance.m_visEquipment.m_rightItem)
			{
				__instance.m_visEquipment.SetRightItem((string)null);
			}
		}
	}
	[HarmonyPatch(typeof(VisEquipment), "AttachItem", new Type[]
	{
		typeof(int),
		typeof(int),
		typeof(Transform),
		typeof(bool),
		typeof(bool)
	})]
	public class VisEquipment_AttachItem_patch
	{
		private static bool Prefix(VisEquipment __instance, ref GameObject __result, int itemHash, int variant, Transform joint, bool enableEquipEffects = true, bool backAttach = false)
		{
			//IL_027a: Unknown result type (might be due to invalid IL or missing references)
			//IL_028b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0206: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(itemHash);
			if ((Object)(object)itemPrefab == (Object)null)
			{
				__result = null;
				return false;
			}
			if (((Object)itemPrefab).name.Equals("Lantern"))
			{
				return true;
			}
			if (((Object)itemPrefab).name.Equals("Lantern") && ((Object)joint).name == "RightHand_Attach")
			{
				return true;
			}
			bool flag = false;
			ItemDrop component = itemPrefab.GetComponent<ItemDrop>();
			if ((Object)(object)component != (Object)null)
			{
				ItemData itemData = component.m_itemData;
				if (itemData != null)
				{
					flag = itemData.IsWeapon();
				}
			}
			GameObject val = null;
			if ((Object)(object)joint == (Object)null)
			{
				return true;
			}
			if ((!(((Object)joint).name == "LeftHand_Attach") && !(((Object)joint).name == "RightHand_Attach")) || flag)
			{
				int childCount = itemPrefab.transform.childCount;
				for (int i = 0; i < childCount; i++)
				{
					Transform child = itemPrefab.transform.GetChild(i);
					if (backAttach && ((Object)((Component)child).gameObject).name == "attach_back")
					{
						val = ((Component)child).gameObject;
						break;
					}
					if ((((Object)((Component)child).gameObject).name == "attach" || (!backAttach && ((Object)((Component)child).gameObject).name == "attach_skin")) && ((Component)child).GetComponentsInChildren<Renderer>().Count() > 0)
					{
						val = ((Component)child).gameObject;
						break;
					}
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				val = UniversalGraspCore.GetAttach(itemPrefab);
				if ((Object)(object)val == (Object)null)
				{
					__result = null;
					return false;
				}
			}
			ZNetView.m_forceDisableInit = true;
			GameObject val2 = Object.Instantiate<GameObject>(val);
			val2.SetActive(true);
			UniversalGraspCore.CleanUpGameObject(val2);
			if (enableEquipEffects)
			{
				VisEquipment.EnableEquippedEffects(val2);
			}
			if (((Object)val).name == "attach_skin" && ((!(((Object)joint).name == "LeftHand_Attach") && !(((Object)joint).name == "RightHand_Attach")) || flag))
			{
				val2.transform.SetParent(((Component)__instance.m_bodyModel).transform.parent);
				val2.transform.localPosition = Vector3.zero;
				val2.transform.localRotation = Quaternion.identity;
				SkinnedMeshRenderer[] componentsInChildren = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
				foreach (SkinnedMeshRenderer obj in componentsInChildren)
				{
					obj.rootBone = __instance.m_bodyModel.rootBone;
					obj.bones = __instance.m_bodyModel.bones;
				}
			}
			else
			{
				val2.transform.SetParent(joint);
				val2.transform.localPosition = Vector3.zero;
				val2.transform.localRotation = Quaternion.identity;
			}
			IEquipmentVisual componentInChildren = val2.GetComponentInChildren<IEquipmentVisual>();
			if (componentInChildren != null)
			{
				componentInChildren.Setup(variant);
			}
			__result = val2;
			ZNetView.m_forceDisableInit = false;
			return false;
		}
	}
}