using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("blacks7ar")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ArmorTweaks")]
[assembly: AssemblyTitle("ArmorTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ArmorTweaks;
[BepInPlugin("blacks7ar.ArmorTweaks", "ArmorTweaks", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch]
private static class Patch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(DamageTypes), "ApplyArmor", new Type[]
{
typeof(float),
typeof(float)
})]
private static bool ApplyArmor_Prefix(ref float __result, float dmg, float ac)
{
if (!_enableMod.Value)
{
return true;
}
__result = 0.5f * Mathf.Pow(dmg, 2f) / (ac + 0.5f * dmg);
return false;
}
}
private const string modGUID = "blacks7ar.ArmorTweaks";
public const string modName = "ArmorTweaks";
public const string modAuthor = "blacks7ar";
public const string modVersion = "1.0.0";
private static readonly Harmony _harmony = new Harmony("blacks7ar.ArmorTweaks");
private static ConfigEntry<bool> _enableMod;
public void Awake()
{
_enableMod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Mod", true, "If True, enables the mod patches.");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
}
}