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Decompiled source of EquipGearWhileRunning v1.0.1
EquipGearWhileRunning.dll
Decompiled 6 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("blacks7ar")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.1")] [assembly: AssemblyInformationalVersion("1.0.1")] [assembly: AssemblyProduct("EquipGearWhileRunning")] [assembly: AssemblyTitle("EquipGearWhileRunning")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EquipGearWhileRunning { [BepInPlugin("blacks7ar.EquipGearWhileRunning", "EquipGearWhileRunning", "1.0.1")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "CheckRun")] private static class Patches { [HarmonyTranspiler] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (!(list[i].opcode != OpCodes.Callvirt) && !(list[i].operand.ToString() != "Void ClearActionQueue()")) { list[i - 1].opcode = OpCodes.Nop; list[i].opcode = OpCodes.Nop; } } return list; } } private const string modGUID = "blacks7ar.EquipGearWhileRunning"; public const string modName = "EquipGearWhileRunning"; public const string modAuthor = "blacks7ar"; public const string modVersion = "1.0.1"; public const string modLink = ""; private static readonly Harmony _harmony = new Harmony("blacks7ar.EquipGearWhileRunning"); public void Awake() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); } } }