Decompiled source of FineWoodBuildPieces v1.1.8

FineWoodBuildPieces.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using FineWoodBuildPieces.Functions;
using HarmonyLib;
using JetBrains.Annotations;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("blacks7ar")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.8")]
[assembly: AssemblyInformationalVersion("1.1.8")]
[assembly: AssemblyProduct("FineWoodBuildPieces")]
[assembly: AssemblyTitle("FineWoodBuildPieces")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.8.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FineWoodBuildPieces
{
	[BepInPlugin("blacks7ar.FineWoodBuildPieces", "FineWoodBuildPieces", "1.1.8")]
	[BepInIncompatibility("blacks7ar.FineWoodPieces")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "blacks7ar.FineWoodBuildPieces";

		public const string modName = "FineWoodBuildPieces";

		public const string modAuthor = "blacks7ar";

		public const string modVersion = "1.1.8";

		public const string modLink = "https://valheim.thunderstore.io/package/blacks7ar/FineWoodBuildPieces/";

		private static readonly Harmony _harmony = new Harmony("blacks7ar.FineWoodBuildPieces");

		private static readonly ConfigSync _configSync = new ConfigSync("blacks7ar.FineWoodBuildPieces")
		{
			DisplayName = "FineWoodBuildPieces",
			CurrentVersion = "1.1.8",
			MinimumRequiredVersion = "1.1.8"
		};

		private static ConfigEntry<Toggle> _serverConfigLocked;

		public static ConfigEntry<Toggle> _enableReed;

		public static ConfigEntry<float> _reedGroupRadius;

		public static ConfigEntry<int> _reedGroupSizeMin;

		public static ConfigEntry<int> _reedGroupSizeMax;

		public static ConfigEntry<float> _reedMax;

		public static ConfigEntry<Toggle> _hideTrapDoorHoverText;

		private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedConfig = true)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedConfig ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			_configSync.AddConfigEntry<T>(val2).SynchronizedConfig = synchronizedConfig;
			return val2;
		}

		public void Awake()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Expected O, but got Unknown
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Expected O, but got Unknown
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Expected O, but got Unknown
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Expected O, but got Unknown
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Expected O, but got Unknown
			Localizer.Load();
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
			_serverConfigLocked = config("1- ServerSync", "Lock Configuration", Toggle.On, new ConfigDescription("If On, the configuration is locked and can be changed by server admins only.", (AcceptableValueBase)null, Array.Empty<object>()));
			_configSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
			_hideTrapDoorHoverText = config("3- TrapDoor", "Hide HoverText", Toggle.On, new ConfigDescription("If On, trap doors hover text and interact prompt will be hidden.", (AcceptableValueBase)null, Array.Empty<object>()));
			_enableReed = config("2- Reed", "Enable", Toggle.On, new ConfigDescription("If On, harvestable reeds will spawn across meadows and black forest biomes.", (AcceptableValueBase)null, Array.Empty<object>()));
			_reedGroupRadius = config("2- Reed", "Group Radius", 4f, new ConfigDescription("Group radius.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 50f), Array.Empty<object>()));
			_reedGroupSizeMin = config("2- Reed", "Group Size Min", 4, new ConfigDescription("Minimum group size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			_reedGroupSizeMax = config("2- Reed", "Group Size Max", 8, new ConfigDescription("Maximum group size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			_reedMax = config("2- Reed", "Max", 10f, new ConfigDescription("Maximum amount per zone.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 20f), Array.Empty<object>()));
			SetupPrefabs.Init();
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
			((BaseUnityPlugin)this).Config.Save();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}
	}
}
namespace FineWoodBuildPieces.Patches
{
	[HarmonyPatch]
	public class ObjectDBPatch
	{
		[HarmonyPriority(800)]
		[HarmonyPostfix]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private static void Awake_Postfix(ObjectDB __instance)
		{
			__instance.AddGameObject(SetupPrefabs._straw);
			__instance.UpdateRegisters();
		}

		[HarmonyPriority(800)]
		[HarmonyPostfix]
		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		private static void CopyOtherDB_Postfix(ObjectDB __instance)
		{
			__instance.AddGameObject(SetupPrefabs._straw);
			__instance.UpdateRegisters();
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	public class ZNetScenePatch
	{
		private static void Postfix(ZNetScene __instance)
		{
			if (!((Object)(object)__instance == (Object)null) && __instance.m_prefabs.Count > 0)
			{
				SetupPrefabs.SetupLightPost(__instance);
				SetupPrefabs.TrapDoor();
			}
		}
	}
	[HarmonyPatch(typeof(ZoneSystem), "ValidateVegetation")]
	public class ZoneSystemPatch
	{
		private static void Prefix(ZoneSystem __instance)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Expected O, but got Unknown
			ZoneVegetation item = new ZoneVegetation
			{
				m_enable = (Plugin._enableReed.Value == Toggle.On),
				m_groupRadius = Plugin._reedGroupRadius.Value,
				m_groupSizeMin = Plugin._reedGroupSizeMin.Value,
				m_groupSizeMax = Plugin._reedGroupSizeMax.Value,
				m_max = Plugin._reedMax.Value,
				m_chanceToUseGroundTilt = 1f,
				m_biome = (Biome)9,
				m_minAltitude = -0.6f,
				m_maxAltitude = 1.8f,
				m_maxTerrainDelta = 2f,
				m_prefab = SetupPrefabs._pickableReed
			};
			if (!__instance.m_vegetation.Contains(item))
			{
				__instance.m_vegetation.Add(item);
			}
		}
	}
}
namespace FineWoodBuildPieces.Functions
{
	public static class Helper
	{
		public static void AddGameObject(this ObjectDB objectDB, GameObject gameObject, bool overWrite = true)
		{
			GameObject itemPrefab;
			if ((Object)(object)(itemPrefab = objectDB.GetItemPrefab(((Object)gameObject).name)) != (Object)null)
			{
				if (!overWrite)
				{
					return;
				}
				objectDB.m_items.Remove(itemPrefab);
				objectDB.m_itemByHash.Remove(StringExtensionMethods.GetStableHashCode(((Object)gameObject).name));
			}
			objectDB.m_items.Add(gameObject);
			objectDB.m_itemByHash.Add(StringExtensionMethods.GetStableHashCode(((Object)gameObject).name), gameObject);
		}

		public static bool ZNetSceneAwake()
		{
			if ((Object)(object)ZNetScene.instance != (Object)null && ZNetScene.instance.m_prefabs.Count != 0)
			{
				return (Object)(object)ZNetScene.instance.GetPrefab("piece_workbench") != (Object)null;
			}
			return false;
		}
	}
	public static class SetupPrefabs
	{
		private static AssetBundle _finewoodBundle;

		public static GameObject _pickableReed;

		public static GameObject _straw;

		private static GameObject _sfxOpen;

		private static GameObject _sfxClose;

		private const string _category = "FineWoodPieces";

		private const string _fence = "FineWoodFence";

		public static void Init()
		{
			_finewoodBundle = PiecePrefabManager.RegisterAssetBundle("finewoodbuildpieces");
			Others();
			Fence();
			FineWoodPieces();
		}

		private static void Fence()
		{
			BuildPiece buildPiece = new BuildPiece(_finewoodBundle, "BFP_FenceGate");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set("FineWoodFence");
			buildPiece.RequiredItems.Add("FineWood", 14, recover: true);
			buildPiece.RequiredItems.Add("BronzeNails", 8, recover: true);
			buildPiece.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece.Prefab);
			BuildPiece buildPiece2 = new BuildPiece(_finewoodBundle, "BFP_FencePillar1");
			buildPiece2.Crafting.Set(CraftingTable.Workbench);
			buildPiece2.Category.Set("FineWoodFence");
			buildPiece2.RequiredItems.Add("FineWood", 3, recover: true);
			buildPiece2.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece2.Prefab);
			BuildPiece buildPiece3 = new BuildPiece(_finewoodBundle, "BFP_FencePillar2");
			buildPiece3.Crafting.Set(CraftingTable.Workbench);
			buildPiece3.Category.Set("FineWoodFence");
			buildPiece3.RequiredItems.Add("FineWood", 3, recover: true);
			buildPiece3.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece3.Prefab);
			BuildPiece buildPiece4 = new BuildPiece(_finewoodBundle, "BFP_FencePillar3");
			buildPiece4.Crafting.Set(CraftingTable.Workbench);
			buildPiece4.Category.Set("FineWoodFence");
			buildPiece4.RequiredItems.Add("FineWood", 3, recover: true);
			buildPiece4.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece4.Prefab);
			BuildPiece buildPiece5 = new BuildPiece(_finewoodBundle, "BFP_FencePillar4");
			buildPiece5.Crafting.Set(CraftingTable.Workbench);
			buildPiece5.Category.Set("FineWoodFence");
			buildPiece5.RequiredItems.Add("FineWood", 3, recover: true);
			buildPiece5.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece5.Prefab);
			BuildPiece buildPiece6 = new BuildPiece(_finewoodBundle, "BFP_FenceTile1");
			buildPiece6.Crafting.Set(CraftingTable.Workbench);
			buildPiece6.Category.Set("FineWoodFence");
			buildPiece6.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece6.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece6.Prefab);
			BuildPiece buildPiece7 = new BuildPiece(_finewoodBundle, "BFP_FenceTile2");
			buildPiece7.Crafting.Set(CraftingTable.Workbench);
			buildPiece7.Category.Set("FineWoodFence");
			buildPiece7.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece7.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece7.Prefab);
			BuildPiece buildPiece8 = new BuildPiece(_finewoodBundle, "BFP_FenceTile3");
			buildPiece8.Crafting.Set(CraftingTable.Workbench);
			buildPiece8.Category.Set("FineWoodFence");
			buildPiece8.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece8.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece8.Prefab);
			BuildPiece buildPiece9 = new BuildPiece(_finewoodBundle, "BFP_FenceTile4");
			buildPiece9.Crafting.Set(CraftingTable.Workbench);
			buildPiece9.Category.Set("FineWoodFence");
			buildPiece9.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece9.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece9.Prefab);
		}

		private static void FineWoodPieces()
		{
			BuildPiece buildPiece = new BuildPiece(_finewoodBundle, "BFP_FineWoodArch");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set("FineWoodPieces");
			buildPiece.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece.Prefab);
			BuildPiece buildPiece2 = new BuildPiece(_finewoodBundle, "BFP_FineWoodBeam1x1");
			buildPiece2.Crafting.Set(CraftingTable.Workbench);
			buildPiece2.Category.Set("FineWoodPieces");
			buildPiece2.RequiredItems.Add("FineWood", 1, recover: true);
			buildPiece2.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece2.Prefab);
			BuildPiece buildPiece3 = new BuildPiece(_finewoodBundle, "BFP_FineWoodBeam2x2");
			buildPiece3.Crafting.Set(CraftingTable.Workbench);
			buildPiece3.Category.Set("FineWoodPieces");
			buildPiece3.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece3.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece3.Prefab);
			BuildPiece buildPiece4 = new BuildPiece(_finewoodBundle, "BFP_FineWoodBeam26");
			buildPiece4.Crafting.Set(CraftingTable.Workbench);
			buildPiece4.Category.Set("FineWoodPieces");
			buildPiece4.RequiredItems.Add("FineWood", 1, recover: true);
			buildPiece4.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece4.Prefab);
			BuildPiece buildPiece5 = new BuildPiece(_finewoodBundle, "BFP_FineWoodBeam45");
			buildPiece5.Crafting.Set(CraftingTable.Workbench);
			buildPiece5.Category.Set("FineWoodPieces");
			buildPiece5.RequiredItems.Add("FineWood", 1, recover: true);
			buildPiece5.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece5.Prefab);
			BuildPiece buildPiece6 = new BuildPiece(_finewoodBundle, "BFP_FineWoodDecoWall");
			buildPiece6.Crafting.Set(CraftingTable.Workbench);
			buildPiece6.Category.Set("FineWoodPieces");
			buildPiece6.RequiredItems.Add("FineWood", 8, recover: true);
			buildPiece6.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			BuildPiece buildPiece7 = new BuildPiece(_finewoodBundle, "BFP_FineWoodDoor");
			buildPiece7.Crafting.Set(CraftingTable.Workbench);
			buildPiece7.Category.Set("FineWoodPieces");
			buildPiece7.RequiredItems.Add("FineWood", 6, recover: true);
			buildPiece7.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece7.Prefab);
			BuildPiece buildPiece8 = new BuildPiece(_finewoodBundle, "BFP_FineWoodDragon");
			buildPiece8.Crafting.Set(CraftingTable.Workbench);
			buildPiece8.Category.Set(BuildPieceCategory.Misc);
			buildPiece8.RequiredItems.Add("FineWood", 6, recover: true);
			buildPiece8.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece8.Prefab);
			BuildPiece buildPiece9 = new BuildPiece(_finewoodBundle, "BFP_FineWoodFloor1x1");
			buildPiece9.Crafting.Set(CraftingTable.Workbench);
			buildPiece9.Category.Set("FineWoodPieces");
			buildPiece9.RequiredItems.Add("FineWood", 1, recover: true);
			buildPiece9.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece9.Prefab);
			BuildPiece buildPiece10 = new BuildPiece(_finewoodBundle, "BFP_FineWoodFloor2x2");
			buildPiece10.Crafting.Set(CraftingTable.Workbench);
			buildPiece10.Category.Set("FineWoodPieces");
			buildPiece10.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece10.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece10.Prefab);
			BuildPiece buildPiece11 = new BuildPiece(_finewoodBundle, "BFP_FineWoodGate");
			buildPiece11.Crafting.Set(CraftingTable.Workbench);
			buildPiece11.Category.Set("FineWoodPieces");
			buildPiece11.RequiredItems.Add("FineWood", 12, recover: true);
			buildPiece11.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece11.Prefab);
			BuildPiece buildPiece12 = new BuildPiece(_finewoodBundle, "BFP_FineWoodHalfWall");
			buildPiece12.Crafting.Set(CraftingTable.Workbench);
			buildPiece12.Category.Set("FineWoodPieces");
			buildPiece12.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece12.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece12.Prefab);
			BuildPiece buildPiece13 = new BuildPiece(_finewoodBundle, "BFP_FineWoodLedge");
			buildPiece13.Crafting.Set(CraftingTable.Workbench);
			buildPiece13.Category.Set("FineWoodPieces");
			buildPiece13.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece13.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece13.Prefab);
			BuildPiece buildPiece14 = new BuildPiece(_finewoodBundle, "BFP_FineWoodPole1x1");
			buildPiece14.Crafting.Set(CraftingTable.Workbench);
			buildPiece14.Category.Set("FineWoodPieces");
			buildPiece14.RequiredItems.Add("FineWood", 1, recover: true);
			buildPiece14.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece14.Prefab);
			BuildPiece buildPiece15 = new BuildPiece(_finewoodBundle, "BFP_FineWoodPole2x2");
			buildPiece15.Crafting.Set(CraftingTable.Workbench);
			buildPiece15.Category.Set("FineWoodPieces");
			buildPiece15.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece15.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece15.Prefab);
			BuildPiece buildPiece16 = new BuildPiece(_finewoodBundle, "BFP_FineWoodQuarterWall");
			buildPiece16.Crafting.Set(CraftingTable.Workbench);
			buildPiece16.Category.Set("FineWoodPieces");
			buildPiece16.RequiredItems.Add("FineWood", 1, recover: true);
			buildPiece16.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece16.Prefab);
			BuildPiece buildPiece17 = new BuildPiece(_finewoodBundle, "BFP_FineWoodRaven");
			buildPiece17.Crafting.Set(CraftingTable.Workbench);
			buildPiece17.Category.Set(BuildPieceCategory.Misc);
			buildPiece17.RequiredItems.Add("FineWood", 6, recover: true);
			buildPiece17.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece17.Prefab);
			BuildPiece buildPiece18 = new BuildPiece(_finewoodBundle, "BFP_FineWoodRoof26");
			buildPiece18.Crafting.Set(CraftingTable.Workbench);
			buildPiece18.Category.Set("FineWoodPieces");
			buildPiece18.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece18.RequiredItems.Add("BFP_Straw", 8, recover: true);
			buildPiece18.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece18.Prefab);
			BuildPiece buildPiece19 = new BuildPiece(_finewoodBundle, "BFP_FineWoodRoof45");
			buildPiece19.Crafting.Set(CraftingTable.Workbench);
			buildPiece19.Category.Set("FineWoodPieces");
			buildPiece19.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece19.RequiredItems.Add("BFP_Straw", 8, recover: true);
			buildPiece19.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece19.Prefab);
			BuildPiece buildPiece20 = new BuildPiece(_finewoodBundle, "BFP_FineWoodRoofCross26");
			buildPiece20.Crafting.Set(CraftingTable.Workbench);
			buildPiece20.Category.Set("FineWoodPieces");
			buildPiece20.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece20.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece20.Prefab);
			BuildPiece buildPiece21 = new BuildPiece(_finewoodBundle, "BFP_FineWoodRoofCross45");
			buildPiece21.Crafting.Set(CraftingTable.Workbench);
			buildPiece21.Category.Set("FineWoodPieces");
			buildPiece21.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece21.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece21.Prefab);
			BuildPiece buildPiece22 = new BuildPiece(_finewoodBundle, "BFP_FineWoodRoofICorner26");
			buildPiece22.Crafting.Set(CraftingTable.Workbench);
			buildPiece22.Category.Set("FineWoodPieces");
			buildPiece22.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece22.RequiredItems.Add("BFP_Straw", 8, recover: true);
			buildPiece22.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece22.Prefab);
			BuildPiece buildPiece23 = new BuildPiece(_finewoodBundle, "BFP_FineWoodRoofICorner45");
			buildPiece23.Crafting.Set(CraftingTable.Workbench);
			buildPiece23.Category.Set("FineWoodPieces");
			buildPiece23.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece23.RequiredItems.Add("BFP_Straw", 8, recover: true);
			buildPiece23.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece23.Prefab);
			BuildPiece buildPiece24 = new BuildPiece(_finewoodBundle, "BFP_FineWoodRoofOCorner26");
			buildPiece24.Crafting.Set(CraftingTable.Workbench);
			buildPiece24.Category.Set("FineWoodPieces");
			buildPiece24.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece24.RequiredItems.Add("BFP_Straw", 8, recover: true);
			buildPiece24.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece24.Prefab);
			BuildPiece buildPiece25 = new BuildPiece(_finewoodBundle, "BFP_FineWoodRoofOCorner45");
			buildPiece25.Crafting.Set(CraftingTable.Workbench);
			buildPiece25.Category.Set("FineWoodPieces");
			buildPiece25.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece25.RequiredItems.Add("BFP_Straw", 8, recover: true);
			buildPiece25.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece25.Prefab);
			BuildPiece buildPiece26 = new BuildPiece(_finewoodBundle, "BFP_FineWoodRoofTop26");
			buildPiece26.Crafting.Set(CraftingTable.Workbench);
			buildPiece26.Category.Set("FineWoodPieces");
			buildPiece26.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece26.RequiredItems.Add("BFP_Straw", 8, recover: true);
			buildPiece26.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece26.Prefab);
			BuildPiece buildPiece27 = new BuildPiece(_finewoodBundle, "BFP_FineWoodRoofTop45");
			buildPiece27.Crafting.Set(CraftingTable.Workbench);
			buildPiece27.Category.Set("FineWoodPieces");
			buildPiece27.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece27.RequiredItems.Add("BFP_Straw", 8, recover: true);
			buildPiece27.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece27.Prefab);
			BuildPiece buildPiece28 = new BuildPiece(_finewoodBundle, "BFP_FineWoodStair");
			buildPiece28.Crafting.Set(CraftingTable.Workbench);
			buildPiece28.Category.Set("FineWoodPieces");
			buildPiece28.RequiredItems.Add("FineWood", 3, recover: true);
			buildPiece28.RequiredItems.Add("BronzeNails", 4, recover: true);
			buildPiece28.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece28.Prefab);
			BuildPiece buildPiece29 = new BuildPiece(_finewoodBundle, "BFP_FineWoodStepLadder");
			buildPiece29.Crafting.Set(CraftingTable.Workbench);
			buildPiece29.Category.Set("FineWoodPieces");
			buildPiece29.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece29.RequiredItems.Add("BronzeNails", 4, recover: true);
			buildPiece29.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece29.Prefab);
			BuildPiece buildPiece30 = new BuildPiece(_finewoodBundle, "BFP_FineWoodWall");
			buildPiece30.Crafting.Set(CraftingTable.Workbench);
			buildPiece30.Category.Set("FineWoodPieces");
			buildPiece30.RequiredItems.Add("FineWood", 3, recover: true);
			buildPiece30.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece30.Prefab);
			BuildPiece buildPiece31 = new BuildPiece(_finewoodBundle, "BFP_FineWoodWallRoof26");
			buildPiece31.Crafting.Set(CraftingTable.Workbench);
			buildPiece31.Category.Set("FineWoodPieces");
			buildPiece31.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece31.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece31.Prefab);
			BuildPiece buildPiece32 = new BuildPiece(_finewoodBundle, "BFP_FineWoodWallRoof26_UpsideDown");
			buildPiece32.Crafting.Set(CraftingTable.Workbench);
			buildPiece32.Category.Set("FineWoodPieces");
			buildPiece32.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece32.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece32.Prefab);
			BuildPiece buildPiece33 = new BuildPiece(_finewoodBundle, "BFP_FineWoodWallRoof45");
			buildPiece33.Crafting.Set(CraftingTable.Workbench);
			buildPiece33.Category.Set("FineWoodPieces");
			buildPiece33.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece33.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece33.Prefab);
			BuildPiece buildPiece34 = new BuildPiece(_finewoodBundle, "BFP_FineWoodWallRoof45_UpsideDown");
			buildPiece34.Crafting.Set(CraftingTable.Workbench);
			buildPiece34.Category.Set("FineWoodPieces");
			buildPiece34.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece34.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece34.Prefab);
			BuildPiece buildPiece35 = new BuildPiece(_finewoodBundle, "BFP_FineWoodWindowShutter");
			buildPiece35.Crafting.Set(CraftingTable.Workbench);
			buildPiece35.Category.Set("FineWoodPieces");
			buildPiece35.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece35.RequiredItems.Add("BronzeNails", 1, recover: true);
			buildPiece35.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece35.Prefab);
			BuildPiece buildPiece36 = new BuildPiece(_finewoodBundle, "BFP_FineWoodWolf");
			buildPiece36.Crafting.Set(CraftingTable.Workbench);
			buildPiece36.Category.Set(BuildPieceCategory.Misc);
			buildPiece36.RequiredItems.Add("FineWood", 6, recover: true);
			buildPiece36.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece36.Prefab);
			BuildPiece buildPiece37 = new BuildPiece(_finewoodBundle, "BFP_GlassWindow1");
			buildPiece37.Crafting.Set(CraftingTable.Workbench);
			buildPiece37.Category.Set("FineWoodPieces");
			buildPiece37.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece37.RequiredItems.Add("Crystal", 4, recover: true);
			buildPiece37.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			BuildPiece buildPiece38 = new BuildPiece(_finewoodBundle, "BFP_GlassWindow3");
			buildPiece38.Crafting.Set(CraftingTable.Workbench);
			buildPiece38.Category.Set("FineWoodPieces");
			buildPiece38.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece38.RequiredItems.Add("Crystal", 2, recover: true);
			buildPiece38.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			BuildPiece buildPiece39 = new BuildPiece(_finewoodBundle, "BFP_HeavyGate");
			buildPiece39.Crafting.Set(CraftingTable.Workbench);
			buildPiece39.Category.Set("FineWoodPieces");
			buildPiece39.RequiredItems.Add("FineWood", 12, recover: true);
			buildPiece39.RequiredItems.Add("RoundLog", 4, recover: true);
			buildPiece39.RequiredItems.Add("Bronze", 6, recover: true);
			buildPiece39.RequiredItems.Add("BronzeNails", 10, recover: true);
			buildPiece39.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece39.Prefab);
			BuildPiece buildPiece40 = new BuildPiece(_finewoodBundle, "BFP_HorizontalDecoWall");
			buildPiece40.Crafting.Set(CraftingTable.Workbench);
			buildPiece40.Category.Set("FineWoodPieces");
			buildPiece40.RequiredItems.Add("FineWood", 8, recover: true);
			buildPiece40.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			BuildPiece buildPiece41 = new BuildPiece(_finewoodBundle, "BFP_StepLadder1");
			buildPiece41.Crafting.Set(CraftingTable.Workbench);
			buildPiece41.Category.Set("FineWoodPieces");
			buildPiece41.RequiredItems.Add("FineWood", 8, recover: true);
			buildPiece41.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece41.Prefab);
			BuildPiece buildPiece42 = new BuildPiece(_finewoodBundle, "BFP_StepLadder2");
			buildPiece42.Crafting.Set(CraftingTable.Workbench);
			buildPiece42.Category.Set("FineWoodPieces");
			buildPiece42.RequiredItems.Add("FineWood", 18, recover: true);
			buildPiece42.RequiredItems.Add("BronzeNails", 6, recover: true);
			buildPiece42.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece42.Prefab);
			BuildPiece buildPiece43 = new BuildPiece(_finewoodBundle, "BFP_StoneLightPost");
			buildPiece43.Crafting.Set(CraftingTable.Workbench);
			buildPiece43.Category.Set(BuildPieceCategory.Misc);
			buildPiece43.RequiredItems.Add("Stone", 20, recover: true);
			buildPiece43.RequiredItems.Add("Coal", 6, recover: true);
			buildPiece43.RequiredItems.Add("Resin", 10, recover: true);
			buildPiece43.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece43.Prefab);
			BuildPiece buildPiece44 = new BuildPiece(_finewoodBundle, "BFP_StoneRoof26");
			buildPiece44.Crafting.Set(CraftingTable.Workbench);
			buildPiece44.Category.Set("FineWoodPieces");
			buildPiece44.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece44.RequiredItems.Add("Stone", 6, recover: true);
			buildPiece44.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece44.Prefab);
			BuildPiece buildPiece45 = new BuildPiece(_finewoodBundle, "BFP_StoneRoof45");
			buildPiece45.Crafting.Set(CraftingTable.Workbench);
			buildPiece45.Category.Set("FineWoodPieces");
			buildPiece45.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece45.RequiredItems.Add("Stone", 6, recover: true);
			buildPiece45.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece45.Prefab);
			BuildPiece buildPiece46 = new BuildPiece(_finewoodBundle, "BFP_StoneRoofICorner26");
			buildPiece46.Crafting.Set(CraftingTable.Workbench);
			buildPiece46.Category.Set("FineWoodPieces");
			buildPiece46.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece46.RequiredItems.Add("Stone", 6, recover: true);
			buildPiece46.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece46.Prefab);
			BuildPiece buildPiece47 = new BuildPiece(_finewoodBundle, "BFP_StoneRoofICorner45");
			buildPiece47.Crafting.Set(CraftingTable.Workbench);
			buildPiece47.Category.Set("FineWoodPieces");
			buildPiece47.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece47.RequiredItems.Add("Stone", 6, recover: true);
			buildPiece47.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece47.Prefab);
			BuildPiece buildPiece48 = new BuildPiece(_finewoodBundle, "BFP_StoneRoofOCorner26");
			buildPiece48.Crafting.Set(CraftingTable.Workbench);
			buildPiece48.Category.Set("FineWoodPieces");
			buildPiece48.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece48.RequiredItems.Add("Stone", 6, recover: true);
			buildPiece48.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece48.Prefab);
			BuildPiece buildPiece49 = new BuildPiece(_finewoodBundle, "BFP_StoneRoofOCorner45");
			buildPiece49.Crafting.Set(CraftingTable.Workbench);
			buildPiece49.Category.Set("FineWoodPieces");
			buildPiece49.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece49.RequiredItems.Add("Stone", 6, recover: true);
			buildPiece49.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece49.Prefab);
			BuildPiece buildPiece50 = new BuildPiece(_finewoodBundle, "BFP_StoneRoofTop26");
			buildPiece50.Crafting.Set(CraftingTable.Workbench);
			buildPiece50.Category.Set("FineWoodPieces");
			buildPiece50.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece50.RequiredItems.Add("Stone", 6, recover: true);
			buildPiece50.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece50.Prefab);
			BuildPiece buildPiece51 = new BuildPiece(_finewoodBundle, "BFP_StoneRoofTop45");
			buildPiece51.Crafting.Set(CraftingTable.Workbench);
			buildPiece51.Category.Set("FineWoodPieces");
			buildPiece51.RequiredItems.Add("FineWood", 4, recover: true);
			buildPiece51.RequiredItems.Add("Stone", 6, recover: true);
			buildPiece51.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece51.Prefab);
			BuildPiece buildPiece52 = new BuildPiece(_finewoodBundle, "BFP_ThatchHalfWall");
			buildPiece52.Crafting.Set(CraftingTable.Workbench);
			buildPiece52.Category.Set("FineWoodPieces");
			buildPiece52.RequiredItems.Add("Wood", 2, recover: true);
			buildPiece52.RequiredItems.Add("BFP_Straw", 4, recover: true);
			buildPiece52.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece52.Prefab);
			BuildPiece buildPiece53 = new BuildPiece(_finewoodBundle, "BFP_ThatchQuarterWall");
			buildPiece53.Crafting.Set(CraftingTable.Workbench);
			buildPiece53.Category.Set("FineWoodPieces");
			buildPiece53.RequiredItems.Add("Wood", 1, recover: true);
			buildPiece53.RequiredItems.Add("BFP_Straw", 2, recover: true);
			buildPiece53.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece53.Prefab);
			BuildPiece buildPiece54 = new BuildPiece(_finewoodBundle, "BFP_ThatchWall");
			buildPiece54.Crafting.Set(CraftingTable.Workbench);
			buildPiece54.Category.Set("FineWoodPieces");
			buildPiece54.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece54.RequiredItems.Add("BFP_Straw", 8, recover: true);
			buildPiece54.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece54.Prefab);
			BuildPiece buildPiece55 = new BuildPiece(_finewoodBundle, "BFP_ThatchWindow");
			buildPiece55.Crafting.Set(CraftingTable.Workbench);
			buildPiece55.Category.Set("FineWoodPieces");
			buildPiece55.RequiredItems.Add("Wood", 5, recover: true);
			buildPiece55.RequiredItems.Add("BFP_Straw", 6, recover: true);
			buildPiece55.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece55.Prefab);
			BuildPiece buildPiece56 = new BuildPiece(_finewoodBundle, "BFP_ThatchWindow_Half");
			buildPiece56.Crafting.Set(CraftingTable.Workbench);
			buildPiece56.Category.Set("FineWoodPieces");
			buildPiece56.RequiredItems.Add("Wood", 3, recover: true);
			buildPiece56.RequiredItems.Add("BFP_Straw", 4, recover: true);
			buildPiece56.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece56.Prefab);
			BuildPiece buildPiece57 = new BuildPiece(_finewoodBundle, "BFP_ThatchWindow_Quarter");
			buildPiece57.Crafting.Set(CraftingTable.Workbench);
			buildPiece57.Category.Set("FineWoodPieces");
			buildPiece57.RequiredItems.Add("Wood", 2, recover: true);
			buildPiece57.RequiredItems.Add("BFP_Straw", 2, recover: true);
			buildPiece57.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece57.Prefab);
			BuildPiece buildPiece58 = new BuildPiece(_finewoodBundle, "BFP_TrapDoor");
			buildPiece58.Crafting.Set(CraftingTable.Workbench);
			buildPiece58.Category.Set("FineWoodPieces");
			buildPiece58.RequiredItems.Add("FineWood", 5, recover: true);
			buildPiece58.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece58.Prefab);
			if (!Object.op_Implicit((Object)(object)buildPiece58.Prefab.GetComponent<TrapDoor>()))
			{
				Object.Destroy((Object)(object)buildPiece58.Prefab.GetComponent<Door>());
				buildPiece58.Prefab.AddComponent<TrapDoor>();
			}
			BuildPiece buildPiece59 = new BuildPiece(_finewoodBundle, "BFP_Window");
			buildPiece59.Crafting.Set(CraftingTable.Workbench);
			buildPiece59.Category.Set("FineWoodPieces");
			buildPiece59.RequiredItems.Add("FineWood", 6, recover: true);
			buildPiece59.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece59.Prefab);
			BuildPiece buildPiece60 = new BuildPiece(_finewoodBundle, "BFP_Window_Half");
			buildPiece60.Crafting.Set(CraftingTable.Workbench);
			buildPiece60.Category.Set("FineWoodPieces");
			buildPiece60.RequiredItems.Add("FineWood", 3, recover: true);
			buildPiece60.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece60.Prefab);
			BuildPiece buildPiece61 = new BuildPiece(_finewoodBundle, "BFP_Window_Quarter");
			buildPiece61.Crafting.Set(CraftingTable.Workbench);
			buildPiece61.Category.Set("FineWoodPieces");
			buildPiece61.RequiredItems.Add("FineWood", 2, recover: true);
			buildPiece61.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece61.Prefab);
		}

		private static void Others()
		{
			_pickableReed = PiecePrefabManager.RegisterPrefab(_finewoodBundle, "BFP_Pickable_Reed");
			ShaderReplacer.Replace(_pickableReed);
			_straw = PiecePrefabManager.RegisterPrefab(_finewoodBundle, "BFP_Straw");
			ShaderReplacer.Replace(_straw);
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_barley_hit");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_build_hammer_default");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_build_hammer_stone");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_build_hammer_wood");
			_sfxClose = PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_door_close");
			_sfxOpen = PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_door_open");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_FireAddFuel");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_rock_destroyed");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_rock_hit");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_window_open");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_windows_close");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_sfx_wood_destroyed");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_vfx_barley_destroyed");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_vfx_dvergpost_destroyed");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_vfx_FireAddFuel");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_vfx_MarbleHit");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_vfx_Place_stone_wall_2x1");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_vfx_Place_wood_wall_half");
			PiecePrefabManager.RegisterPrefab(_finewoodBundle, "bfp_vfx_SawDust");
		}

		public static void SetupLightPost(ZNetScene zNetScene)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected O, but got Unknown
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Expected O, but got Unknown
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			if (Helper.ZNetSceneAwake())
			{
				Fireplace component = _finewoodBundle.LoadAsset<GameObject>("BFP_StoneLightPost").GetComponent<Fireplace>();
				component.m_fuelItem = zNetScene.GetPrefab("Coal").GetComponent<ItemDrop>();
				FireworkItem[] array = new FireworkItem[1];
				FireworkItem val = new FireworkItem
				{
					m_fireworkItemCount = 1,
					m_fireworkItem = zNetScene.GetPrefab("Resin").GetComponent<ItemDrop>()
				};
				EffectList val2 = new EffectList();
				val2.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_prefab = zNetScene.GetPrefab("vfx_Firework_Rocket")
					}
				};
				val.m_fireworksEffects = val2;
				array[0] = val;
				component.m_fireworkItemList = (FireworkItem[])(object)array;
			}
		}

		public static void TrapDoor()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Expected O, but got Unknown
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Expected O, but got Unknown
			if (Helper.ZNetSceneAwake())
			{
				TrapDoor component = _finewoodBundle.LoadAsset<GameObject>("BFP_TrapDoor").GetComponent<TrapDoor>();
				component.m_name = "$bfp_trapdoor";
				component.m_checkGuardStone = true;
				component.m_openEffects.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_prefab = _sfxOpen,
						m_enabled = true,
						m_variant = -1
					}
				};
				component.m_closeEffects.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_prefab = _sfxClose,
						m_enabled = true,
						m_variant = -1
					}
				};
			}
		}
	}
	public static class ShaderReplacer
	{
		private static readonly List<GameObject> GOToSwap;

		static ShaderReplacer()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			GOToSwap = new List<GameObject>();
			new Harmony("blacks7ar.utilities.ShaderReplacer").Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(ShaderReplacer), "ReplaceShaderPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void Replace(GameObject gameObject)
		{
			GOToSwap.Add(gameObject);
		}

		[HarmonyPriority(700)]
		private static void ReplaceShaderPatch()
		{
			foreach (Material item in Enumerable.Select(Enumerable.Where(Enumerable.SelectMany(Enumerable.Where(Enumerable.SelectMany(Enumerable.Select(GOToSwap, (GameObject gameObject) => gameObject.GetComponentsInChildren<Renderer>(true)), (Renderer[] renderers) => renderers, (Renderer[] renderers, Renderer renderer) => new { renderers, renderer }), <>h__TransparentIdentifier0 => (Object)(object)<>h__TransparentIdentifier0.renderer != (Object)null), <>h__TransparentIdentifier0 => <>h__TransparentIdentifier0.renderer.sharedMaterials, (<>h__TransparentIdentifier0, Material material) => new { <>h__TransparentIdentifier0, material }), <>h__TransparentIdentifier1 => (Object)(object)<>h__TransparentIdentifier1.material != (Object)null), <>h__TransparentIdentifier1 => <>h__TransparentIdentifier1.material))
			{
				Shader[] array = Resources.FindObjectsOfTypeAll<Shader>();
				foreach (Shader val in array)
				{
					if (((Object)item.shader).name == ((Object)val).name)
					{
						item.shader = val;
					}
				}
			}
		}
	}
	public enum Toggle
	{
		On = 1,
		Off = 0
	}
	public class TrapDoor : MonoBehaviour, Hoverable, Interactable
	{
		public string m_name = "door";

		public bool m_checkGuardStone = true;

		public EffectList m_openEffects = new EffectList();

		public EffectList m_closeEffects = new EffectList();

		public ZNetView m_nview;

		public Animator m_animator;

		public void Awake()
		{
			m_nview = ((Component)this).GetComponent<ZNetView>();
			if (m_nview.GetZDO() != null)
			{
				m_animator = ((Component)this).GetComponentInChildren<Animator>();
				if (Object.op_Implicit((Object)(object)m_nview))
				{
					m_nview.Register<bool>("UseTrapDoor", (Action<long, bool>)RPC_UseTrapDoor);
				}
				((MonoBehaviour)this).InvokeRepeating("UpdateState", 0f, 0.2f);
			}
		}

		public void UpdateState()
		{
			if (m_nview.IsValid())
			{
				int @int = m_nview.GetZDO().GetInt(ZDOVars.s_state, 0);
				SetState(@int);
			}
		}

		public void SetState(int state)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			if (m_animator.GetInteger("state") != state)
			{
				if (state != 0)
				{
					m_openEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
				}
				else
				{
					m_closeEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
				}
				m_animator.SetInteger("state", state);
			}
		}

		public string GetHoverText()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			if (!m_nview.IsValid())
			{
				return "";
			}
			if (Plugin._hideTrapDoorHoverText.Value == Toggle.On)
			{
				return "";
			}
			if (m_checkGuardStone && !PrivateArea.CheckAccess(((Component)this).transform.position, 0f, false, false))
			{
				return Localization.instance.Localize(m_name + "\n$piece_noaccess");
			}
			if (m_nview.GetZDO().GetInt(ZDOVars.s_state, 0) != 0)
			{
				return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] $piece_door_close");
			}
			return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] $piece_door_open");
		}

		public string GetHoverName()
		{
			return m_name;
		}

		public bool Interact(Humanoid character, bool hold, bool alt)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			if (hold)
			{
				return false;
			}
			if (m_checkGuardStone && !PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false))
			{
				return true;
			}
			Vector3 val = ((Component)character).transform.position - ((Component)this).transform.position;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			Game.instance.IncrementPlayerStat((PlayerStatType)((m_nview.GetZDO().GetInt(ZDOVars.s_state, 0) == 0) ? 74 : 75), 1f);
			Open(normalized);
			return true;
		}

		public void Open(Vector3 userDir)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			bool flag = Vector3.Dot(((Component)this).transform.up, userDir) < 0f;
			m_nview.InvokeRPC("UseTrapDoor", new object[1] { flag });
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			return false;
		}

		public void RPC_UseTrapDoor(long uid, bool forward)
		{
			if (m_nview.GetZDO().GetInt(ZDOVars.s_state, 0) == 0)
			{
				if (forward)
				{
					m_nview.GetZDO().Set(ZDOVars.s_state, 1, false);
				}
				else
				{
					m_nview.GetZDO().Set(ZDOVars.s_state, -1, false);
				}
			}
			else
			{
				m_nview.GetZDO().Set(ZDOVars.s_state, 0, false);
			}
			UpdateState();
		}
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<3e7cb476-3e99-4a0d-bd0e-ef440cfd11ed>Embedded]
	internal sealed class <3e7cb476-3e99-4a0d-bd0e-ef440cfd11ed>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	[<3e7cb476-3e99-4a0d-bd0e-ef440cfd11ed>Embedded]
	internal sealed class <ebf027a2-2528-414f-83fa-a726e5347298>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <ebf027a2-2528-414f-83fa-a726e5347298>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <ebf027a2-2528-414f-83fa-a726e5347298>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<3e7cb476-3e99-4a0d-bd0e-ef440cfd11ed>Embedded]
	[CompilerGenerated]
	internal sealed class <741d9a84-1b1d-43b5-b3b8-95103fa6550f>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <741d9a84-1b1d-43b5-b3b8-95103fa6550f>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LocalizationManager
{
	[PublicAPI]
	[<741d9a84-1b1d-43b5-b3b8-95103fa6550f>NullableContext(1)]
	[<ebf027a2-2528-414f-83fa-a726e5347298>Nullable(0)]
	internal class Localizer
	{
		private static readonly Dictionary<string, Dictionary<string, Func<string>>> PlaceholderProcessors;

		private static readonly Dictionary<string, Dictionary<string, string>> loadedTexts;

		private static readonly ConditionalWeakTable<Localization, string> localizationLanguage;

		private static readonly List<WeakReference<Localization>> localizationObjects;

		[<ebf027a2-2528-414f-83fa-a726e5347298>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static readonly List<string> fileExtensions;

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Enumerable.ToList(Assembly.GetExecutingAssembly().DefinedTypes);
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = Enumerable.Select(Enumerable.Where(ex.Types, [<741d9a84-1b1d-43b5-b3b8-95103fa6550f>NullableContext(0)] (Type t) => t != null), [<741d9a84-1b1d-43b5-b3b8-95103fa6550f>NullableContext(0)] (Type t) => t.GetTypeInfo());
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Enumerable.First(source, [<741d9a84-1b1d-43b5-b3b8-95103fa6550f>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		private static void UpdatePlaceholderText(Localization localization, string key)
		{
			localizationLanguage.TryGetValue(localization, out var value);
			string text = loadedTexts[value][key];
			if (PlaceholderProcessors.TryGetValue(key, out var value2))
			{
				text = Enumerable.Aggregate(value2, text, [<741d9a84-1b1d-43b5-b3b8-95103fa6550f>NullableContext(0)] (string current, KeyValuePair<string, Func<string>> kv) => current.Replace("{" + kv.Key + "}", kv.Value()));
			}
			localization.AddWord(key, text);
		}

		public static void AddPlaceholder<T>(string key, string placeholder, ConfigEntry<T> config, [<ebf027a2-2528-414f-83fa-a726e5347298>Nullable(new byte[] { 2, 1, 1 })] Func<T, string> convertConfigValue = null)
		{
			if (convertConfigValue == null)
			{
				convertConfigValue = (T val) => val.ToString();
			}
			if (!PlaceholderProcessors.ContainsKey(key))
			{
				PlaceholderProcessors[key] = new Dictionary<string, Func<string>>();
			}
			config.SettingChanged += [<741d9a84-1b1d-43b5-b3b8-95103fa6550f>NullableContext(0)] (object _, EventArgs _) =>
			{
				UpdatePlaceholder();
			};
			if (loadedTexts.ContainsKey(Localization.instance.GetSelectedLanguage()))
			{
				UpdatePlaceholder();
			}
			void UpdatePlaceholder()
			{
				PlaceholderProcessors[key][placeholder] = () => convertConfigValue(config.Value);
				UpdatePlaceholderText(Localization.instance, key);
			}
		}

		public static void AddText(string key, string text)
		{
			List<WeakReference<Localization>> list = new List<WeakReference<Localization>>();
			foreach (WeakReference<Localization> localizationObject in localizationObjects)
			{
				if (localizationObject.TryGetTarget(out var target))
				{
					Dictionary<string, string> dictionary = loadedTexts[localizationLanguage.GetOrCreateValue(target)];
					if (!target.m_translations.ContainsKey(key))
					{
						dictionary[key] = text;
						target.AddWord(key, text);
					}
				}
				else
				{
					list.Add(localizationObject);
				}
			}
			foreach (WeakReference<Localization> item in list)
			{
				localizationObjects.Remove(item);
			}
		}

		public static void Load()
		{
			_ = plugin;
		}

		public static void LoadLocalizationLater(Localization __instance)
		{
			LoadLocalization(Localization.instance, __instance.GetSelectedLanguage());
		}

		private static void LoadLocalization(Localization __instance, string language)
		{
			if (!localizationLanguage.Remove(__instance))
			{
				localizationObjects.Add(new WeakReference<Localization>(__instance));
			}
			localizationLanguage.Add(__instance, language);
			Dictionary<string, string> dictionary = new Dictionary<string, string>();
			foreach (string item in Enumerable.Where(Directory.GetFiles(Path.GetDirectoryName(Paths.PluginPath), plugin.Info.Metadata.Name + ".*", SearchOption.AllDirectories), [<741d9a84-1b1d-43b5-b3b8-95103fa6550f>NullableContext(0)] (string f) => fileExtensions.IndexOf(Path.GetExtension(f)) >= 0))
			{
				string text = Path.GetFileNameWithoutExtension(item).Split(new char[1] { '.' })[1];
				if (dictionary.ContainsKey(text))
				{
					Debug.LogWarning((object)("Duplicate key " + text + " found for " + plugin.Info.Metadata.Name + ". The duplicate file found at " + item + " will be skipped."));
				}
				else
				{
					dictionary[text] = item;
				}
			}
			byte[] array = LoadTranslationFromAssembly("English");
			if (array == null)
			{
				throw new Exception("Found no English localizations in mod " + plugin.Info.Metadata.Name + ". Expected an embedded resource translations/English.json or translations/English.yml.");
			}
			Dictionary<string, string> dictionary2 = new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(Encoding.UTF8.GetString(array));
			if (dictionary2 == null)
			{
				throw new Exception("Localization for mod " + plugin.Info.Metadata.Name + " failed: Localization file was empty.");
			}
			string text2 = null;
			if (language != "English")
			{
				if (dictionary.TryGetValue(language, out var value))
				{
					text2 = File.ReadAllText(value);
				}
				else
				{
					byte[] array2 = LoadTranslationFromAssembly(language);
					if (array2 != null)
					{
						text2 = Encoding.UTF8.GetString(array2);
					}
				}
			}
			if (text2 == null && dictionary.TryGetValue("English", out var value2))
			{
				text2 = File.ReadAllText(value2);
			}
			if (text2 != null)
			{
				foreach (KeyValuePair<string, string> item2 in new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(text2) ?? new Dictionary<string, string>())
				{
					dictionary2[item2.Key] = item2.Value;
				}
			}
			loadedTexts[language] = dictionary2;
			foreach (KeyValuePair<string, string> item3 in dictionary2)
			{
				UpdatePlaceholderText(__instance, item3.Key);
			}
		}

		static Localizer()
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Expected O, but got Unknown
			PlaceholderProcessors = new Dictionary<string, Dictionary<string, Func<string>>>();
			loadedTexts = new Dictionary<string, Dictionary<string, string>>();
			localizationLanguage = new ConditionalWeakTable<Localization, string>();
			localizationObjects = new List<WeakReference<Localization>>();
			fileExtensions = new List<string> { ".json", ".yml" };
			Harmony val = new Harmony("org.bepinex.helpers.LocalizationManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalization", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "SetupGui", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalizationLater", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		[return: <ebf027a2-2528-414f-83fa-a726e5347298>Nullable(2)]
		private static byte[] LoadTranslationFromAssembly(string language)
		{
			foreach (string fileExtension in fileExtensions)
			{
				byte[] array = ReadEmbeddedFileBytes("translations." + language + fileExtension);
				if (array != null)
				{
					return array;
				}
			}
			return null;
		}

		[<741d9a84-1b1d-43b5-b3b8-95103fa6550f>NullableContext(2)]
		public static byte[] ReadEmbeddedFileBytes([<ebf027a2-2528-414f-83fa-a726e5347298>Nullable(1)] string resourceFileName, Assembly containingAssembly = null)
		{
			using MemoryStream memoryStream = new MemoryStream();
			if ((object)containingAssembly == null)
			{
				containingAssembly = Assembly.GetCallingAssembly();
			}
			string text = Enumerable.FirstOrDefault(containingAssembly.GetManifestResourceNames(), [<741d9a84-1b1d-43b5-b3b8-95103fa6550f>NullableContext(0)] (string str) => str.EndsWith(resourceFileName, StringComparison.Ordinal));
			if (text != null)
			{
				containingAssembly.GetManifestResourceStream(text)?.CopyTo(memoryStream);
			}
			return (memoryStream.Length == 0L) ? null : memoryStream.ToArray();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace System.Diagnostics.CodeAnalysis
{
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, Inherited = false)]
	internal sealed class AllowNullAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, Inherited = false)]
	internal sealed class DisallowNullAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Method, Inherited = false)]
	internal sealed class DoesNotReturnAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	internal sealed class DoesNotReturnIfAttribute : Attribute
	{
		public bool ParameterValue { get; }

		public DoesNotReturnIfAttribute(bool parameterValue)
		{
			ParameterValue = parameterValue;
		}
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue, Inherited = false)]
	internal sealed class MaybeNullAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	internal sealed class MaybeNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public MaybeNullWhenAttribute(bool returnValue)
		{
			ReturnValue = returnValue;
		}
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue, Inherited = false)]
	internal sealed class NotNullAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Parameter | AttributeTargets.ReturnValue, AllowMultiple = true, Inherited = false)]
	internal sealed class NotNullIfNotNullAttribute : Attribute
	{
		public string ParameterName { get; }

		public NotNullIfNotNullAttribute(string parameterName)
		{
			ParameterName = parameterName;
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	internal sealed class NotNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public NotNullWhenAttribute(bool returnValue)
		{
			ReturnValue = returnValue;
		}
	}
}
namespace System.Collections.Generic
{
	internal static class DeconstructionExtensions
	{
		public static void Deconstruct<TKey, TValue>(this KeyValuePair<TKey, TValue> pair, out TKey key, out TValue value)
		{
			key = pair.Key;
			value = pair.Value;
		}
	}
}
namespace YamlDotNet
{
	internal sealed class CultureInfoAdapter : CultureInfo
	{
		private readonly IFormatProvider provider;

		public CultureInfoAdapter(CultureInfo baseCulture, IFormatProvider provider)
			: base(baseCulture.LCID)
		{
			this.provider = provider;
		}

		public override object? GetFormat(Type? formatType)
		{
			return provider.GetFormat(formatType);
		}
	}
	internal static class ReflectionExtensions
	{
		private static readonly FieldInfo? RemoteStackTraceField = typeof(Exception).GetField("_remoteStackTraceString", BindingFlags.Instance | BindingFlags.NonPublic);

		public static Type? BaseType(this Type type)
		{
			return type.BaseType;
		}

		public static bool IsValueType(this Type type)
		{
			return type.IsValueType;
		}

		public static bool IsGenericType(this Type type)
		{
			return type.IsGenericType;
		}

		public static bool IsGenericTypeDefinition(this Type type)
		{
			return type.IsGenericTypeDefinition;
		}

		public static bool IsInterface(this Type type)
		{
			return type.IsInterface;
		}

		public static bool IsEnum(this Type type)
		{
			return type.IsEnum;
		}

		public static bool IsDbNull(this object value)
		{
			return value is DBNull;
		}

		public static bool HasDefaultConstructor(this Type type)
		{
			if (!type.IsValueType)
			{
				return type.GetConstructor(BindingFlags.Instance | BindingFlags.Public, null, Type.EmptyTypes, null) != null;
			}
			return true;
		}

		public static TypeCode GetTypeCode(this Type type)
		{
			return Type.GetTypeCode(type);
		}

		public static PropertyInfo? GetPublicProperty(this Type type, string name)
		{
			return type.GetProperty(name);
		}

		public static FieldInfo? GetPublicStaticField(this Type type, string name)
		{
			return type.GetField(name, BindingFlags.Static | BindingFlags.Public);
		}

		public static IEnumerable<PropertyInfo> GetProperties(this Type type, bool includeNonPublic)
		{
			BindingFlags bindingFlags = BindingFlags.Instance | BindingFlags.Public;
			if (includeNonPublic)
			{
				bindingFlags |= BindingFlags.NonPublic;
			}
			if (!type.IsInterface)
			{
				return type.GetProperties(bindingFlags);
			}
			return Enumerable.SelectMany(Enumerable.Concat(new Type[1] { type }, type.GetInterfaces()), (Type i) => i.GetProperties(bindingFlags));
		}

		public static IEnumerable<PropertyInfo> GetPublicProperties(this Type type)
		{
			return type.GetProperties(includeNonPublic: false);
		}

		public static IEnumerable<FieldInfo> GetPublicFields(this Type type)
		{
			return type.GetFields(BindingFlags.Instance | BindingFlags.Public);
		}

		public static IEnumerable<MethodInfo> GetPublicStaticMethods(this Type type)
		{
			return type.GetMethods(BindingFlags.Static | BindingFlags.Public);
		}

		public static MethodInfo GetPrivateStaticMethod(this Type type, string name)
		{
			return type.GetMethod(name, BindingFlags.Static | BindingFlags.NonPublic) ?? throw new MissingMethodException("Expected to find a method named '" + name + "' in '" + type.FullName + "'.");
		}

		public static MethodInfo? GetPublicStaticMethod(this Type type, string name, params Type[] parameterTypes)
		{
			return type.GetMethod(name, BindingFlags.Static | BindingFlags.Public, null, parameterTypes, null);
		}

		public static MethodInfo? GetPublicInstanceMethod(this Type type, string name)
		{
			return type.GetMethod(name, BindingFlags.Instance | BindingFlags.Public);
		}

		public static Exception Unwrap(this TargetInvocationException ex)
		{
			Exception innerException = ex.InnerException;
			if (innerException == null)
			{
				return ex;
			}
			if (RemoteStackTraceField != null)
			{
				RemoteStackTraceField.SetValue(innerException, innerException.StackTrace + "\r\n");
			}
			return innerException;
		}

		public static bool IsInstanceOf(this Type type, object o)
		{
			return type.IsInstanceOfType(o);
		}

		public static Attribute[] GetAllCustomAttributes<TAttribute>(this PropertyInfo property)
		{
			return Attribute.GetCustomAttributes(property, typeof(TAttribute));
		}
	}
	internal static class PropertyInfoExtensions
	{
		public static object? ReadValue(this PropertyInfo property, object target)
		{
			return property.GetValue(target, null);
		}
	}
	internal static class StandardRegexOptions
	{
		public const RegexOptions Compiled = RegexOptions.Compiled;
	}
}
namespace YamlDotNet.Serialization
{
	internal abstract class BuilderSkeleton<TBuilder> where TBuilder : BuilderSkeleton<TBuilder>
	{
		internal INamingConvention namingConvention = NullNamingConvention.Instance;

		internal ITypeResolver typeResolver;

		internal readonly YamlAttributeOverrides overrides;

		internal readonly LazyComponentRegistrationList<Nothing, IYamlTypeConverter> typeConverterFactories;

		internal readonly LazyComponentRegistrationList<ITypeInspector, ITypeInspector> typeInspectorFactories;

		private bool ignoreFields;

		private bool includeNonPublicProperties;

		protected abstract TBuilder Self { get; }

		internal BuilderSkeleton(ITypeResolver typeResolver)
		{
			overrides = new YamlAttributeOverrides();
			typeConverterFactories = new LazyComponentRegistrationList<Nothing, IYamlTypeConverter>
			{
				{
					typeof(YamlDotNet.Serialization.Converters.GuidConverter),
					(Nothing _) => new YamlDotNet.Serialization.Converters.GuidConverter(jsonCompatible: false)
				},
				{
					typeof(SystemTypeConverter),
					(Nothing _) => new SystemTypeConverter()
				}
			};
			typeInspectorFactories = new LazyComponentRegistrationList<ITypeInspector, ITypeInspector>();
			this.typeResolver = typeResolver ?? throw new ArgumentNullException("typeResolver");
		}

		internal ITypeInspector BuildTypeInspector()
		{
			ITypeInspector typeInspector = new ReadablePropertiesTypeInspector(typeResolver, includeNonPublicProperties);
			if (!ignoreFields)
			{
				typeInspector = new CompositeTypeInspector(new ReadableFieldsTypeInspector(typeResolver), typeInspector);
			}
			return typeInspectorFactories.BuildComponentChain(typeInspector);
		}

		public TBuilder IgnoreFields()
		{
			ignoreFields = true;
			return Self;
		}

		public TBuilder IncludeNonPublicProperties()
		{
			includeNonPublicProperties = true;
			return Self;
		}

		public TBuilder WithNamingConvention(INamingConvention namingConvention)
		{
			this.namingConvention = namingConvention ?? throw new ArgumentNullException("namingConvention");
			return Self;
		}

		public TBuilder WithTypeResolver(ITypeResolver typeResolver)
		{
			this.typeResolver = typeResolver ?? throw new ArgumentNullException("typeResolver");
			return Self;
		}

		public abstract TBuilder WithTagMapping(TagName tag, Type type);

		public TBuilder WithAttributeOverride<TClass>(Expression<Func<TClass, object>> propertyAccessor, Attribute attribute)
		{
			overrides.Add(propertyAccessor, attribute);
			return Self;
		}

		public TBuilder WithAttributeOverride(Type type, string member, Attribute attribute)
		{
			overrides.Add(type, member, attribute);
			return Self;
		}

		public TBuilder WithTypeConverter(IYamlTypeConverter typeConverter)
		{
			return WithTypeConverter(typeConverter, delegate(IRegistrationLocationSelectionSyntax<IYamlTypeConverter> w)
			{
				w.OnTop();
			});
		}

		public TBuilder WithTypeConverter(IYamlTypeConverter typeConverter, Action<IRegistrationLocationSelectionSyntax<IYamlTypeConverter>> where)
		{
			IYamlTypeConverter typeConverter2 = typeConverter;
			if (typeConverter2 == null)
			{
				throw new ArgumentNullException("typeConverter");
			}
			if (where == null)
			{
				throw new ArgumentNullException("where");
			}
			where(typeConverterFactories.CreateRegistrationLocationSelector(typeConverter2.GetType(), (Nothing _) => typeConverter2));
			return Self;
		}

		public TBuilder WithTypeConverter<TYamlTypeConverter>(WrapperFactory<IYamlTypeConverter, IYamlTypeConverter> typeConverterFactory, Action<ITrackingRegistrationLocationSelectionSyntax<IYamlTypeConverter>> where) where TYamlTypeConverter : IYamlTypeConverter
		{
			WrapperFactory<IYamlTypeConverter, IYamlTypeConverter> typeConverterFactory2 = typeConverterFactory;
			if (typeConverterFactory2 == null)
			{
				throw new ArgumentNullException("typeConverterFactory");
			}
			if (where == null)
			{
				throw new ArgumentNullException("where");
			}
			where(typeConverterFactories.CreateTrackingRegistrationLocationSelector(typeof(TYamlTypeConverter), (IYamlTypeConverter wrapped, Nothing _) => typeConverterFactory2(wrapped)));
			return Self;
		}

		public TBuilder WithoutTypeConverter<TYamlTypeConverter>() where TYamlTypeConverter : IYamlTypeConverter
		{
			return WithoutTypeConverter(typeof(TYamlTypeConverter));
		}

		public TBuilder WithoutTypeConverter(Type converterType)
		{
			if (converterType == null)
			{
				throw new ArgumentNullException("converterType");
			}
			typeConverterFactories.Remove(converterType);
			return Self;
		}

		public TBuilder WithTypeInspector<TTypeInspector>(Func<ITypeInspector, TTypeInspector> typeInspectorFactory) where TTypeInspector : ITypeInspector
		{
			return WithTypeInspector(typeInspectorFactory, delegate(IRegistrationLocationSelectionSyntax<ITypeInspector> w)
			{
				w.OnTop();
			});
		}

		public TBuilder WithTypeInspector<TTypeInspector>(Func<ITypeInspector, TTypeInspector> typeInspectorFactory, Action<IRegistrationLocationSelectionSyntax<ITypeInspector>> where) where TTypeInspector : ITypeInspector
		{
			Func<ITypeInspector, TTypeInspector> typeInspectorFactory2 = typeInspectorFactory;
			if (typeInspectorFactory2 == null)
			{
				throw new ArgumentNullException("typeInspectorFactory");
			}
			if (where == null)
			{
				throw new ArgumentNullException("where");
			}
			where(typeInspectorFactories.CreateRegistrationLocationSelector(typeof(TTypeInspector), (ITypeInspector inner) => typeInspectorFactory2(inner)));
			return Self;
		}

		public TBuilder WithTypeInspector<TTypeInspector>(WrapperFactory<ITypeInspector, ITypeInspector, TTypeInspector> typeInspectorFactory, Action<ITrackingRegistrationLocationSelectionSyntax<ITypeInspector>> where) where TTypeInspector : ITypeInspector
		{
			WrapperFactory<ITypeInspector, ITypeInspector, TTypeInspector> typeInspectorFactory2 = typeInspectorFactory;
			if (typeInspectorFactory2 == null)
			{
				throw new ArgumentNullException("typeInspectorFactory");
			}
			if (where == null)
			{
				throw new ArgumentNullException("where");
			}
			where(typeInspectorFactories.CreateTrackingRegistrationLocationSelector(typeof(TTypeInspector), (ITypeInspector wrapped, ITypeInspector inner) => typeInspectorFactory2(wrapped, inner)));
			return Self;
		}

		public TBuilder WithoutTypeInspector<TTypeInspector>() where TTypeInspector : ITypeInspector
		{
			return WithoutTypeInspector(typeof(TTypeInspector));
		}

		public TBuilder WithoutTypeInspector(Type inspectorType)
		{
			if (inspectorType == null)
			{
				throw new ArgumentNullException("inspectorType");
			}
			typeInspectorFactories.Remove(inspectorType);
			return Self;
		}

		protected IEnumerable<IYamlTypeConverter> BuildTypeConverters()
		{
			return typeConverterFactories.BuildComponentList();
		}
	}
	internal delegate TComponent WrapperFactory<TComponentBase, TComponent>(TComponentBase wrapped) where TComponent : TComponentBase;
	internal delegate TComponent WrapperFactory<TArgument, TComponentBase, TComponent>(TComponentBase wrapped, TArgument argument) where TComponent : TComponentBase;
	[Flags]
	internal enum DefaultValuesHandling
	{
		Preserve = 0,
		OmitNull = 1,
		OmitDefaults = 2,
		OmitEmptyCollections = 4
	}
	internal sealed class Deserializer : IDeserializer
	{
		private readonly IValueDeserializer valueDeserializer;

		public Deserializer()
			: this(new DeserializerBuilder().BuildValueDeserializer())
		{
		}

		private Deserializer(IValueDeserializer valueDeserializer)
		{
			this.valueDeserializer = valueDeserializer ?? throw new ArgumentNullException("valueDeserializer");
		}

		public static Deserializer FromValueDeserializer(IValueDeserializer valueDeserializer)
		{
			return new Deserializer(valueDeserializer);
		}

		public T Deserialize<T>(string input)
		{
			using StringReader input2 = new StringReader(input);
			return Deserialize<T>(input2);
		}

		public T Deserialize<T>(TextReader input)
		{
			return Deserialize<T>(new Parser(input));
		}

		public object? Deserialize(TextReader input)
		{
			return Deserialize(input, typeof(object));
		}

		public object? Deserialize(string input, Type type)
		{
			using StringReader input2 = new StringReader(input);
			return Deserialize(input2, type);
		}

		public object? Deserialize(TextReader input, Type type)
		{
			return Deserialize(new Parser(input), type);
		}

		public T Deserialize<T>(IParser parser)
		{
			return (T)Deserialize(parser, typeof(T));
		}

		public object? Deserialize(IParser parser)
		{
			return Deserialize(parser, typeof(object));
		}

		public object? Deserialize(IParser parser, Type type)
		{
			if (parser == null)
			{
				throw new ArgumentNullException("parser");
			}
			if (type == null)
			{
				throw new ArgumentNullException("type");
			}
			YamlDotNet.Core.Events.StreamStart @event;
			bool flag = parser.TryConsume<YamlDotNet.Core.Events.StreamStart>(out @event);
			YamlDotNet.Core.Events.DocumentStart event2;
			bool flag2 = parser.TryConsume<YamlDotNet.Core.Events.DocumentStart>(out event2);
			object result = null;
			if (!parser.Accept<YamlDotNet.Core.Events.DocumentEnd>(out var _) && !parser.Accept<YamlDotNet.Core.Events.StreamEnd>(out var _))
			{
				using SerializerState serializerState = new SerializerState();
				result = valueDeserializer.DeserializeValue(parser, type, serializerState, valueDeserializer);
				serializerState.OnDeserialization();
			}
			if (flag2)
			{
				parser.Consume<YamlDotNet.Core.Events.DocumentEnd>();
			}
			if (flag)
			{
				parser.Consume<YamlDotNet.Core.Events.StreamEnd>();
			}
			return result;
		}
	}
	internal sealed class DeserializerBuilder : BuilderSkeleton<DeserializerBuilder>
	{
		private Lazy<IObjectFactory> objectFactory;

		private readonly LazyComponentRegistrationList<Nothing, INodeDeserializer> nodeDeserializerFactories;

		private readonly LazyComponentRegistrationList<Nothing, INodeTypeResolver> nodeTypeResolverFactories;

		private readonly Dictionary<TagName, Type> tagMappings;

		private readonly Dictionary<Type, Type> typeMappings;

		private bool ignoreUnmatched;

		protected override DeserializerBuilder Self => this;

		public DeserializerBuilder()
			: base((ITypeResolver)new StaticTypeResolver())
		{
			typeMappings = new Dictionary<Type, Type>();
			objectFactory = new Lazy<IObjectFactory>(() => new DefaultObjectFactory(typeMappings), isThreadSafe: true);
			tagMappings = new Dictionary<TagName, Type>
			{
				{
					FailsafeSchema.Tags.Map,
					typeof(Dictionary<object, object>)
				},
				{
					FailsafeSchema.Tags.Str,
					typeof(string)
				},
				{
					JsonSchema.Tags.Bool,
					typeof(bool)
				},
				{
					JsonSchema.Tags.Float,
					typeof(double)
				},
				{
					JsonSchema.Tags.Int,
					typeof(int)
				},
				{
					DefaultSchema.Tags.Timestamp,
					typeof(DateTime)
				}
			};
			typeInspectorFactories.Add(typeof(CachedTypeInspector), (ITypeInspector inner) => new CachedTypeInspector(inner));
			typeInspectorFactories.Add(typeof(NamingConventionTypeInspector), (ITypeInspector inner) => (!(namingConvention is NullNamingConvention)) ? new NamingConventionTypeInspector(inner, namingConvention) : inner);
			typeInspectorFactories.Add(typeof(YamlAttributesTypeInspector), (ITypeInspector inner) => new YamlAttributesTypeInspector(inner));
			typeInspectorFactories.Add(typeof(YamlAttributeOverridesInspector), (ITypeInspector inner) => (overrides == null) ? inner : new YamlAttributeOverridesInspector(inner, overrides.Clone()));
			typeInspectorFactories.Add(typeof(ReadableAndWritablePropertiesTypeInspector), (ITypeInspector inner) => new ReadableAndWritablePropertiesTypeInspector(inner));
			nodeDeserializerFactories = new LazyComponentRegistrationList<Nothing, INodeDeserializer>
			{
				{
					typeof(YamlConvertibleNodeDeserializer),
					(Nothing _) => new YamlConvertibleNodeDeserializer(objectFactory.Value)
				},
				{
					typeof(YamlSerializableNodeDeserializer),
					(Nothing _) => new YamlSerializableNodeDeserializer(objectFactory.Value)
				},
				{
					typeof(TypeConverterNodeDeserializer),
					(Nothing _) => new TypeConverterNodeDeserializer(BuildTypeConverters())
				},
				{
					typeof(NullNodeDeserializer),
					(Nothing _) => new NullNodeDeserializer()
				},
				{
					typeof(ScalarNodeDeserializer),
					(Nothing _) => new ScalarNodeDeserializer()
				},
				{
					typeof(ArrayNodeDeserializer),
					(Nothing _) => new ArrayNodeDeserializer()
				},
				{
					typeof(DictionaryNodeDeserializer),
					(Nothing _) => new DictionaryNodeDeserializer(objectFactory.Value)
				},
				{
					typeof(CollectionNodeDeserializer),
					(Nothing _) => new CollectionNodeDeserializer(objectFactory.Value)
				},
				{
					typeof(EnumerableNodeDeserializer),
					(Nothing _) => new EnumerableNodeDeserializer()
				},
				{
					typeof(ObjectNodeDeserializer),
					(Nothing _) => new ObjectNodeDeserializer(objectFactory.Value, BuildTypeInspector(), ignoreUnmatched)
				}
			};
			nodeTypeResolverFactories = new LazyComponentRegistrationList<Nothing, INodeTypeResolver>
			{
				{
					typeof(MappingNodeTypeResolver),
					(Nothing _) => new MappingNodeTypeResolver(typeMappings)
				},
				{
					typeof(YamlConvertibleTypeResolver),
					(Nothing _) => new YamlConvertibleTypeResolver()
				},
				{
					typeof(YamlSerializableTypeResolver),
					(Nothing _) => new YamlSerializableTypeResolver()
				},
				{
					typeof(TagNodeTypeResolver),
					(Nothing _) => new TagNodeTypeResolver(tagMappings)
				},
				{
					typeof(PreventUnknownTagsNodeTypeResolver),
					(Nothing _) => new PreventUnknownTagsNodeTypeResolver()
				},
				{
					typeof(DefaultContainersNodeTypeResolver),
					(Nothing _) => new DefaultContainersNodeTypeResolver()
				}
			};
		}

		public DeserializerBuilder WithObjectFactory(IObjectFactory objectFactory)
		{
			IObjectFactory objectFactory2 = objectFactory;
			if (objectFactory2 == null)
			{
				throw new ArgumentNullException("objectFactory");
			}
			this.objectFactory = new Lazy<IObjectFactory>(() => objectFactory2, isThreadSafe: true);
			return this;
		}

		public DeserializerBuilder WithObjectFactory(Func<Type, object> objectFactory)
		{
			if (objectFactory == null)
			{
				throw new ArgumentNullException("objectFactory");
			}
			return WithObjectFactory(new LambdaObjectFactory(objectFactory));
		}

		public DeserializerBuilder WithNodeDeserializer(INodeDeserializer nodeDeserializer)
		{
			return WithNodeDeserializer(nodeDeserializer, delegate(IRegistrationLocationSelectionSyntax<INodeDeserializer> w)
			{
				w.OnTop();
			});
		}

		public DeserializerBuilder WithNodeDeserializer(INodeDeserializer nodeDeserializer, Action<IRegistrationLocationSelectionSyntax<INodeDeserializer>> where)
		{
			INodeDeserializer nodeDeserializer2 = nodeDeserializer;
			if (nodeDeserializer2 == null)
			{
				throw new ArgumentNullException("nodeDeserializer");
			}
			if (where == null)
			{
				throw new ArgumentNullException("where");
			}
			where(nodeDeserializerFactories.CreateRegistrationLocationSelector(nodeDeserializer2.GetType(), (Nothing _) => nodeDeserializer2));
			return this;
		}

		public DeserializerBuilder WithNodeDeserializer<TNodeDeserializer>(WrapperFactory<INodeDeserializer, TNodeDeserializer> nodeDeserializerFactory, Action<ITrackingRegistrationLocationSelectionSyntax<INodeDeserializer>> where) where TNodeDeserializer : INodeDeserializer
		{
			WrapperFactory<INodeDeserializer, TNodeDeserializer> nodeDeserializerFactory2 = nodeDeserializerFactory;
			if (nodeDeserializerFactory2 == null)
			{
				throw new ArgumentNullException("nodeDeserializerFactory");
			}
			if (where == null)
			{
				throw new ArgumentNullException("where");
			}
			where(nodeDeserializerFactories.CreateTrackingRegistrationLocationSelector(typeof(TNodeDeserializer), (INodeDeserializer wrapped, Nothing _) => nodeDeserializerFactory2(wrapped)));
			return this;
		}

		public DeserializerBuilder WithoutNodeDeserializer<TNodeDeserializer>() where TNodeDeserializer : INodeDeserializer
		{
			return WithoutNodeDeserializer(typeof(TNodeDeserializer));
		}

		public DeserializerBuilder WithoutNodeDeserializer(Type nodeDeserializerType)
		{
			if (nodeDeserializerType == null)
			{
				throw new ArgumentNullException("nodeDeserializerType");
			}
			nodeDeserializerFactories.Remove(nodeDeserializerType);
			return this;
		}

		public DeserializerBuilder WithNodeTypeResolver(INodeTypeResolver nodeTypeResolver)
		{
			return WithNodeTypeResolver(nodeTypeResolver, delegate(IRegistrationLocationSelectionSyntax<INodeTypeResolver> w)
			{
				w.OnTop();
			});
		}

		public DeserializerBuilder WithNodeTypeResolver(INodeTypeResolver nodeTypeResolver, Action<IRegistrationLocationSelectionSyntax<INodeTypeResolver>> where)
		{
			INodeTypeResolver nodeTypeResolver2 = nodeTypeResolver;
			if (nodeTypeResolver2 == null)
			{
				throw new ArgumentNullException("nodeTypeResolver");
			}
			if (where == null)
			{
				throw new ArgumentNullException("where");
			}
			where(nodeTypeResolverFactories.CreateRegistrationLocationSelector(nodeTypeResolver2.GetType(), (Nothing _) => nodeTypeResolver2));
			return this;
		}

		public DeserializerBuilder WithNodeTypeResolver<TNodeTypeResolver>(WrapperFactory<INodeTypeResolver, TNodeTypeResolver> nodeTypeResolverFactory, Action<ITrackingRegistrationLocationSelectionSyntax<INodeTypeResolver>> where) where TNodeTypeResolver : INodeTypeResolver
		{
			WrapperFactory<INodeTypeResolver, TNodeTypeResolver> nodeTypeResolverFactory2 = nodeTypeResolverFactory;
			if (nodeTypeResolverFactory2 == null)
			{
				throw new ArgumentNullException("nodeTypeResolverFactory");
			}
			if (where == null)
			{
				throw new ArgumentNullException("where");
			}
			where(nodeTypeResolverFactories.CreateTrackingRegistrationLocationSelector(typeof(TNodeTypeResolver), (INodeTypeResolver wrapped, Nothing _) => nodeTypeResolverFactory2(wrapped)));
			return this;
		}

		public DeserializerBuilder WithoutNodeTypeResolver<TNodeTypeResolver>() where TNodeTypeResolver : INodeTypeResolver
		{
			return WithoutNodeTypeResolver(typeof(TNodeTypeResolver));
		}

		public DeserializerBuilder WithoutNodeTypeResolver(Type nodeTypeResolverType)
		{
			if (nodeTypeResolverType == null)
			{
				throw new ArgumentNullException("nodeTypeResolverType");
			}
			nodeTypeResolverFactories.Remove(nodeTypeResolverType);
			return this;
		}

		public override DeserializerBuilder WithTagMapping(TagName tag, Type type)
		{
			if (tag.IsEmpty)
			{
				throw new ArgumentException("Non-specific tags cannot be maped");
			}
			if (type == null)
			{
				throw new ArgumentNullException("type");
			}
			if (tagMappings.TryGetValue(tag, out Type value))
			{
				throw new ArgumentException($"Type already has a registered type '{value.FullName}' for tag '{tag}'", "tag");
			}
			tagMappings.Add(tag, type);
			return this;
		}

		public DeserializerBuilder WithTypeMapping<TInterface, TConcrete>() where TConcrete : TInterface
		{
			Type typeFromHandle = typeof(TInterface);
			Type typeFromHandle2 = typeof(TConcrete);
			if (!typeFromHandle.IsAssignableFrom(typeFromHandle2))
			{
				throw new InvalidOperationException("The type '" + typeFromHandle2.Name + "' does not implement interface '" + typeFromHandle.Name + "'.");
			}
			if (typeMappings.ContainsKey(typeFromHandle))
			{
				typeMappings[typeFromHandle] = typeFromHandle2;
			}
			else
			{
				typeMappings.Add(typeFromHandle, typeFromHandle2);
			}
			return this;
		}

		public DeserializerBuilder WithoutTagMapping(TagName tag)
		{
			if (tag.IsEmpty)
			{
				throw new ArgumentException("Non-specific tags cannot be maped");
			}
			if (!tagMappings.Remove(tag))
			{
				throw new KeyNotFoundException($"Tag '{tag}' is not registered");
			}
			return this;
		}

		public DeserializerBuilder IgnoreUnmatchedProperties()
		{
			ignoreUnmatched = true;
			return this;
		}

		public IDeserializer Build()
		{
			return Deserializer.FromValueDeserializer(BuildValueDeserializer());
		}

		public IValueDeserializer BuildValueDeserializer()
		{
			return new AliasValueDeserializer(new NodeValueDeserializer(nodeDeserializerFactories.BuildComponentList(), nodeTypeResolverFactories.BuildComponentList()));
		}
	}
	internal sealed class EmissionPhaseObjectGraphVisitorArgs
	{
		private readonly IEnumerable<IObjectGraphVisitor<Nothing>> preProcessingPhaseVisitors;

		public IObjectGraphVisitor<IEmitter> InnerVisitor { get; private set; }

		public IEventEmitter EventEmitter { get; private set; }

		public ObjectSerializer NestedObjectSerializer { get; private set; }

		public IEnumerable<IYamlTypeConverter> TypeConverters { get; private set; }

		public EmissionPhaseObjectGraphVisitorArgs(IObjectGraphVisitor<IEmitter> innerVisitor, IEventEmitter eventEmitter, IEnumerable<IObjectGraphVisitor<Nothing>> preProcessingPhaseVisitors, IEnumerable<IYamlTypeConverter> typeConverters, ObjectSerializer nestedObjectSerializer)
		{
			InnerVisitor = innerVisitor ?? throw new ArgumentNullException("innerVisitor");
			EventEmitter = eventEmitter ?? throw new ArgumentNullException("eventEmitter");
			this.preProcessingPhaseVisitors = preProcessingPhaseVisitors ?? throw new ArgumentNullException("preProcessingPhaseVisitors");
			TypeConverters = typeConverters ?? throw new ArgumentNullException("typeConverters");
			NestedObjectSerializer = nestedObjectSerializer ?? throw new ArgumentNullException("nestedObjectSerializer");
		}

		public T GetPreProcessingPhaseObjectGraphVisitor<T>() where T : IObjectGraphVisitor<Nothing>
		{
			return Enumerable.Single(Enumerable.OfType<T>(preProcessingPhaseVisitors));
		}
	}
	internal abstract class EventInfo
	{
		public IObjectDescriptor Source { get; }

		protected EventInfo(IObjectDescriptor source)
		{
			Source = source ?? throw new ArgumentNullException("source");
		}
	}
	internal class AliasEventInfo : EventInfo
	{
		public AnchorName Alias { get; }

		public bool NeedsExpansion { get; set; }

		public AliasEventInfo(IObjectDescriptor source, AnchorName alias)
			: base(source)
		{
			if (alias.IsEmpty)
			{
				throw new ArgumentNullException("alias");
			}
			Alias = alias;
		}
	}
	internal class ObjectEventInfo : EventInfo
	{
		public AnchorName Anchor { get; set; }

		public TagName Tag { get; set; }

		protected ObjectEventInfo(IObjectDescriptor source)
			: base(source)
		{
		}
	}
	internal sealed class ScalarEventInfo : ObjectEventInfo
	{
		public string RenderedValue { get; set; }

		public ScalarStyle Style { get; set; }

		public bool IsPlainImplicit { get; set; }

		public bool IsQuotedImplicit { get; set; }

		public ScalarEventInfo(IObjectDescriptor source)
			: base(source)
		{
			Style = source.ScalarStyle;
			RenderedValue = string.Empty;
		}
	}
	internal sealed class MappingStartEventInfo : ObjectEventInfo
	{
		public bool IsImplicit { get; set; }

		public MappingStyle Style { get; set; }

		public MappingStartEventInfo(IObjectDescriptor source)
			: base(source)
		{
		}
	}
	internal sealed class MappingEndEventInfo : EventInfo
	{
		public MappingEndEventInfo(IObjectDescriptor source)
			: base(source)
		{
		}
	}
	internal sealed class SequenceStartEventInfo : ObjectEventInfo
	{
		public bool IsImplicit { get; set; }

		public SequenceStyle Style { get; set; }

		public SequenceStartEventInfo(IObjectDescriptor source)
			: base(source)
		{
		}
	}
	internal sealed class SequenceEndEventInfo : EventInfo
	{
		public SequenceEndEventInfo(IObjectDescriptor source)
			: base(source)
		{
		}
	}
	internal interface IAliasProvider
	{
		AnchorName GetAlias(object target);
	}
	internal interface IDeserializer
	{
		T Deserialize<T>(string input);

		T Deserialize<T>(TextReader input);

		object? Deserialize(TextReader input);

		object? Deserialize(string input, Type type);

		object? Deserialize(TextReader input, Type type);

		T Deserialize<T>(IParser parser);

		object? Deserialize(IParser parser);

		object? Deserialize(IParser parser, Type type);
	}
	internal interface IEventEmitter
	{
		void Emit(AliasEventInfo eventInfo, IEmitter emitter);

		void Emit(ScalarEventInfo eventInfo, IEmitter emitter);

		void Emit(MappingStartEventInfo eventInfo, IEmitter emitter);

		void Emit(MappingEndEventInfo eventInfo, IEmitter emitter);

		void Emit(SequenceStartEventInfo eventInfo, IEmitter emitter);

		void Emit(SequenceEndEventInfo eventInfo, IEmitter emitter);
	}
	internal interface INamingConvention
	{
		string Apply(string value);
	}
	internal interface INodeDeserializer
	{
		bool Deserialize(IParser reader, Type expectedType, Func<IParser, Type, object?> nestedObjectDeserializer, out object? value);
	}
	internal interface INodeTypeResolver
	{
		bool Resolve(NodeEvent? nodeEvent, ref Type currentType);
	}
	internal interface IObjectDescriptor
	{
		object? Value { get; }

		Type Type { get; }

		Type StaticType { get; }

		ScalarStyle ScalarStyle { get; }
	}
	internal static class ObjectDescriptorExtensions
	{
		public static object NonNullValue(this IObjectDescriptor objectDescriptor)
		{
			return objectDescriptor.Value ?? throw new InvalidOperationException("Attempted to use a IObjectDescriptor of type '" + objectDescriptor.Type.FullName + "' whose Value is null at a point whete it is invalid to do so. This may indicate a bug in YamlDotNet.");
		}
	}
	internal interface IObjectFactory
	{
		object Create(Type type);
	}
	internal interface IObjectGraphTraversalStrategy
	{
		void Traverse<TContext>(IObjectDescriptor graph, IObjectGraphVisitor<TContext> visitor, TContext context);
	}
	internal interface IObjectGraphVisitor<TContext>
	{
		bool Enter(IObjectDescriptor value, TContext context);

		bool EnterMapping(IObjectDescriptor key, IObjectDescriptor value, TContext context);

		bool EnterMapping(IPropertyDescriptor key, IObjectDescriptor value, TContext context);

		void VisitScalar(IObjectDescriptor scalar, TContext context);

		void VisitMappingStart(IObjectDescriptor mapping, Type keyType, Type valueType, TContext context);

		void VisitMappingEnd(IObjectDescriptor mapping, TContext context);

		void VisitSequenceStart(IObjectDescriptor sequence, Type elementType, TContext context);

		void VisitSequenceEnd(IObjectDescriptor sequence, TContext context);
	}
	internal interface IPropertyDescriptor
	{
		string Name { get; }

		bool CanWrite { get; }

		Type Type { get; }

		Type? TypeOverride { get; set; }

		int Order { get; set; }

		ScalarStyle ScalarStyle { get; set; }

		T GetCustomAttribute<T>() where T : Attribute;

		IObjectDescriptor Read(object target);

		void Write(object target, object? value);
	}
	internal interface IRegistrationLocationSelectionSyntax<TBaseRegistrationType>
	{
		void InsteadOf<TRegistrationType>() where TRegistrationType : TBaseRegistrationType;

		void Before<TRegistrationType>() where TRegistrationType : TBaseRegistrationType;

		void After<TRegistrationType>() where TRegistrationType : TBaseRegistrationType;

		void OnTop();

		void OnBottom();
	}
	internal interface ITrackingRegistrationLocationSelectionSyntax<TBaseRegistrationType>
	{
		void InsteadOf<TRegistrationType>() where TRegistrationType : TBaseRegistrationType;
	}
	internal interface ISerializer
	{
		void Serialize(TextWriter writer, object graph);

		string Serialize(object graph);

		void Serialize(TextWriter writer, object graph, Type type);

		void Serialize(IEmitter emitter, object graph);

		void Serialize(IEmitter emitter, object graph, Type type);
	}
	internal interface ITypeInspector
	{
		IEnumerable<IPropertyDescriptor> GetProperties(Type type, object? container);

		IPropertyDescriptor GetProperty(Type type, object? container, string name, [MaybeNullWhen(true)] bool ignoreUnmatched);
	}
	internal interface ITypeResolver
	{
		Type Resolve(Type staticType, object? actualValue);
	}
	internal interface IValueDeserializer
	{
		object? DeserializeValue(IParser parser, Type expectedType, SerializerState state, IValueDeserializer nestedObjectDeserializer);
	}
	internal interface IValuePromise
	{
		event Action<object?> ValueAvailable;
	}
	internal interface IValueSerializer
	{
		void SerializeValue(IEmitter emitter, object? value, Type? type);
	}
	internal interface IYamlConvertible
	{
		void Read(IParser parser, Type expectedType, ObjectDeserializer nestedObjectDeserializer);

		void Write(IEmitter emitter, ObjectSerializer nestedObjectSerializer);
	}
	internal delegate object? ObjectDeserializer(Type type);
	internal delegate void ObjectSerializer(object? value, Type? type = null);
	[Obsolete("Please use IYamlConvertible instead")]
	internal interface IYamlSerializable
	{
		void ReadYaml(IParser parser);

		void WriteYaml(IEmitter emitter);
	}
	internal interface IYamlTypeConverter
	{
		bool Accepts(Type type);

		object? ReadYaml(IParser parser, Type type);

		void WriteYaml(IEmitter emitter, object? value, Type type);
	}
	internal sealed class LazyComponentRegistrationList<TArgument, TComponent> : IEnumerable<Func<TArgument, TComponent>>, IEnumerable
	{
		public sealed class LazyComponentRegistration
		{
			public readonly Type ComponentType;

			public readonly Func<TArgument, TComponent> Factory;

			public LazyComponentRegistration(Type componentType, Func<TArgument, TComponent> factory)
			{
				ComponentType = componentType;
				Factory = factory;
			}
		}

		public sealed class TrackingLazyComponentRegistration
		{
			public readonly Type ComponentType;

			public readonly Func<TComponent, TArgument, TComponent> Factory;

			public TrackingLazyComponentRegistration(Type componentType, Func<TComponent, TArgument, TComponent> factory)
			{
				ComponentType = componentType;
				Factory = factory;
			}
		}

		private class RegistrationLocationSelector : IRegistrationLocationSelectionSyntax<TComponent>
		{
			privat