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Decompiled source of FollowDistance v1.0.4
FollowDistance.dll
Decompiled 6 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("blacks7ar")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.4")] [assembly: AssemblyInformationalVersion("1.0.4")] [assembly: AssemblyProduct("FollowDistance")] [assembly: AssemblyTitle("FollowDistance")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.4.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FollowDistance { [BepInPlugin("blacks7ar.FollowDistance", "FollowDistance", "1.0.4")] public class Plugin : BaseUnityPlugin { [HarmonyPatch] public static class Patches { [HarmonyTranspiler] [HarmonyPatch(typeof(BaseAI), "Follow")] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { foreach (CodeInstruction instruction in instructions) { if (CodeInstructionExtensions.Is(instruction, OpCodes.Ldc_R4, (object)3f)) { instruction.operand = _distance.Value; } } return instructions; } } private const string modGUID = "blacks7ar.FollowDistance"; public const string modName = "FollowDistance"; public const string modAuthor = "blacks7ar"; public const string modVersion = "1.0.4"; public const string modLink = "https://valheim.thunderstore.io/package/blacks7ar/FollowDistance/"; private static readonly Harmony _harmony = new Harmony("blacks7ar.FollowDistance"); private static ConfigEntry<float> _distance; public void Awake() { ((BaseUnityPlugin)this).Config.SaveOnConfigSet = false; _distance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Distance", 9f, "Players distance before your tames follows you.\nNeeds a Restart to take effect."); ((BaseUnityPlugin)this).Config.SaveOnConfigSet = true; ((BaseUnityPlugin)this).Config.Save(); Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); } } }