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MagicRevamp
An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions and 96 spells.
Date uploaded | 4 months ago |
Version | 1.3.5 |
Download link | blacks7ar-MagicRevamp-1.3.5.zip |
Downloads | 855 |
Dependency string | blacks7ar-MagicRevamp-1.3.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
# MagicRevamp
An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions and 94 spells.
## Installation (manual)
- extract
MagicRevamp.dll
file to yourBepInEx\plugins\
folder. - (NOTE: DELETE
\config\blacks7ar.MagicRevamp.cfg
and let the mod regenerate a new one in order for the new changes to take effect.)
## Features
- Adds 7 new staves one for each biome.
- Adds 7 new wands one for each biome.
- Adds 6 armor sets, (meadows and blackforest will share one set while the remaing biomes will get their own set.)
- Adds a total of 94 magic spells (more to come..) which you can equip as an ammo for your staff/wand which means you can use multiple spells without crafting alot of staves/wands.
- Adds a new crafting station called Spell Table which you can use to craft magic spells (In order to craft magic spells you need to craft a paper from wood which you can also craft here.)
- Adds a new spell hud that displays the current equip spell (configurable: you can enable/disable it, change its colors or make it semi transparent).. only appears when you equip a staff from this mod.
- You can cycle through spells with a press of a button/hotkey (configurable)
- Configurable weapon stats, spell stats, and recipes.
- Uses ServerSync and built in config watcher.
- Configurable through config file or Configuration Manager
CHANGELOG
v1.3.8
- updated piece manager
Changelog History (click to expand)
v1.3.7
- updated for the latest valheim build (219.13) bog witch
- added unsummon key (configurable) to unsummon summons.
v1.3.6
- added toggle option for weight check and restricted items check for portal spell, if those are on it will check if you are encumbered or have a non-teleportable item, if yes you will be restricted from teleporting.
v1.3.5
- removed uninteneded logging
v1.3.4
- fixed ashland armor set recipe
- minor code fixes
v1.3.3
- updated piece manager.
- disabled file watcher.
- fixed ashland armor set required materials. (DELETE configs\blacks7ar.MagicRevamp.cfg to take effect)
- added client-side toggle option to disable auto picking of essences and spells.
v1.3.2
- removed all wands fire damage per level, it should be blunt damage per level. (NOTE: DELETE \configs\blacks7ar.MagicRevamp.cfg and let the mod regenerate a new one in order for the changes to take effect.)
- disabled file watcher.
v1.3.1
- fixed healing spells and other support spells, they will now properly affect other players (shoutout to @Ingraved and her friends for testing it on multiplayer)
- fixed support to vulkan api
v1.3.0
- improved spells exclussions, excluded spells (utility spells) from hotbar will no longer auto equip when cycle spell hotkey is pressed.
- added 2 new utility spells called RepairSpell (repairs equipped items) and Wind Spell (always tailwind when sailing).
- added an effect to some utility spells.
v1.2.7
- fixed build menu tab scaling (updated piece manager).
v1.2.6
- excluded utility spells (ie. portal spell, firewisp spell, etc..) from auto equipping when cycle spell hotkey is press.
v1.2.5
- updated for the latest valheim build (218.15 ashlands)
- added 3 new armor sets (meadows and blackforest will share one armor set while the other 5 biomes will get their own armor set)
(NOTE: magicplugin and magicrevamp uses the same armors so if magicplugin is detected/installed magicrevamps armor sets will be disabled.)
- added 1 new staff for the ashland biome.
- added 2 new elemental spells, 8 new summoning spells and 26 new utility spells.
- tweaked some recipes (reduced material cost, changed material requirement, etc..)
- as requested added toggle option to restrict equipping of staves/wands to require magic armors.
- as requested added 7 new wands one for each biome.
- fixed multisummons (you can now only summon 1 type of creature at a time)
- tweaked summoned creatures scale and color, they're now randomized, you'll get a diffrent scale and color for your summoned creature every game session.
- fixed eitr consumption, it will now properly use the spells eitr requirement.
- added eitr to scrolls tooltip.
- changed SilverStaffs model and name into CrystalStaff.
- updated all items flavor texts.
v1.1.6
- as requested added config options for scrolls, essences, and papers max stack sizes.
- as requested added statuseffects tooltips to be translated.
- improveds spells switching, spells will now auto equip when the previous one is consumed and spells ui text will update immediately.
- changed spell ui crosshair.
v1.1.5
- added config options for spells damages.
- added 2 new utility spells
v1.1.3
- improves drops floating effect.
v1.1.2
- added 4 new powerful end-game spells
- added a new tier of paper use to craft powerful spells
- added a 2nd crafting extension for the spell table which makes its max level to 3.
- adjusted some high level recipes to match the new spell tables max level.
- added new custom items for the staves and crafting extension.
v1.0.8
- added a new crafting extension for the spell table and made its max level to 2.
- added 4 new materials called essences drop by monsters on every biomes (configurable drop table)
- change elemental spells recipes in order to accomadate the new crafting materials.
v1.0.5
- added 22 new summoning spells.
v1.0.1
- updated for the latest valheim build (217.46).
v1.0.0
- first released.