Decompiled source of NoTreeStump v1.0.3

NoTreeStump.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("blacks7ar")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.3")]
[assembly: AssemblyInformationalVersion("1.0.3")]
[assembly: AssemblyProduct("NoTreeStump")]
[assembly: AssemblyTitle("NoTreeStump")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoTreeStump
{
	[BepInPlugin("blacks7ar.NoTreeStump", "NoTreeStump", "1.0.3")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		private static class Patches
		{
			private static void Postfix(ZNetScene __instance)
			{
				if ((Object)(object)__instance == (Object)null || __instance.m_prefabs.Count <= 0)
				{
					return;
				}
				foreach (TreeBase item in from prefab in __instance.m_prefabs
					select prefab.GetComponent<TreeBase>() into component
					where Object.op_Implicit((Object)(object)component) && (Object)(object)component.m_stubPrefab != (Object)null
					select component)
				{
					item.m_stubPrefab = null;
				}
			}
		}

		private const string modGUID = "blacks7ar.NoTreeStump";

		public const string modName = "NoTreeStump";

		public const string modAuthor = "blacks7ar";

		public const string modVersion = "1.0.3";

		public const string modLink = "https://valheim.thunderstore.io/package/blacks7ar/NoTreeStump/";

		private static readonly Harmony _harmony = new Harmony("blacks7ar.NoTreeStump");

		public void Awake()
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
		}
	}
}