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Decompiled source of NoTreeStump v1.0.3
NoTreeStump.dll
Decompiled 6 months agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("blacks7ar")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.3")] [assembly: AssemblyInformationalVersion("1.0.3")] [assembly: AssemblyProduct("NoTreeStump")] [assembly: AssemblyTitle("NoTreeStump")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoTreeStump { [BepInPlugin("blacks7ar.NoTreeStump", "NoTreeStump", "1.0.3")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(ZNetScene), "Awake")] private static class Patches { private static void Postfix(ZNetScene __instance) { if ((Object)(object)__instance == (Object)null || __instance.m_prefabs.Count <= 0) { return; } foreach (TreeBase item in from prefab in __instance.m_prefabs select prefab.GetComponent<TreeBase>() into component where Object.op_Implicit((Object)(object)component) && (Object)(object)component.m_stubPrefab != (Object)null select component) { item.m_stubPrefab = null; } } } private const string modGUID = "blacks7ar.NoTreeStump"; public const string modName = "NoTreeStump"; public const string modAuthor = "blacks7ar"; public const string modVersion = "1.0.3"; public const string modLink = "https://valheim.thunderstore.io/package/blacks7ar/NoTreeStump/"; private static readonly Harmony _harmony = new Harmony("blacks7ar.NoTreeStump"); public void Awake() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); } } }