Decompiled source of OreMines v1.0.2

OreMines.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using LocalizationManager;
using LocationManager;
using Microsoft.CodeAnalysis;
using OreMines.Functions;
using ServerSync;
using SoftReferenceableAssets;
using TMPro;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("OreMines")]
[assembly: AssemblyDescription("https://thunderstore.io/c/valheim/p/blacks7ar/OreMines/")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("blacks7ar")]
[assembly: AssemblyProduct("OreMines")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("41E3DA5A-E3B3-4DB1-910A-BFA3A359B1CA")]
[assembly: AssemblyFileVersion("1.0.2")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OreMines
{
	[BepInPlugin("blacks7ar.OreMines", "OreMines", "1.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "blacks7ar.OreMines";

		public const string modName = "OreMines";

		public const string modAuthor = "blacks7ar";

		public const string modVersion = "1.0.2";

		public const string modLink = "https://thunderstore.io/c/valheim/p/blacks7ar/OreMines/";

		private static readonly Harmony _harmony = new Harmony("blacks7ar.OreMines");

		private static readonly ConfigSync _configSync = new ConfigSync("blacks7ar.OreMines")
		{
			DisplayName = "OreMines",
			CurrentVersion = "1.0.2",
			MinimumRequiredVersion = "1.0.2",
			ModRequired = true
		};

		public void Awake()
		{
			Localizer.Load();
			MineSetup.Init();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
		}
	}
}
namespace OreMines.Functions
{
	public static class MineSetup
	{
		private static AssetBundle _mineBundle;

		private static GameObject _flintMine01;

		private static GameObject _flintMine02;

		private static GameObject _copperMine01;

		private static GameObject _copperMine02;

		private static GameObject _tinMine01;

		private static GameObject _tinMine02;

		private static GameObject _coalMine01;

		private static GameObject _coalMine02;

		private static GameObject _ironMine01;

		private static GameObject _ironMine02;

		private static GameObject _silverMine01;

		private static GameObject _silverMine02;

		public static void Init()
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0364: Unknown result type (might be due to invalid IL or missing references)
			//IL_036b: Unknown result type (might be due to invalid IL or missing references)
			//IL_059a: Unknown result type (might be due to invalid IL or missing references)
			//IL_05a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_07a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a06: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a0d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c3c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c43: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e48: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e4f: Unknown result type (might be due to invalid IL or missing references)
			//IL_10fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_1104: Unknown result type (might be due to invalid IL or missing references)
			//IL_135e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1365: Unknown result type (might be due to invalid IL or missing references)
			//IL_1612: Unknown result type (might be due to invalid IL or missing references)
			//IL_1619: Unknown result type (might be due to invalid IL or missing references)
			//IL_1872: Unknown result type (might be due to invalid IL or missing references)
			//IL_1879: Unknown result type (might be due to invalid IL or missing references)
			_mineBundle = Location.PrefabManager.RegisterAssetBundle("minebundle");
			Location.ConfigurationEnabled = false;
			_flintMine01 = _mineBundle.LoadAsset<GameObject>("BOM_FlintMine01");
			Location obj = new Location(_flintMine01)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)1,
				SpawnArea = (BiomeArea)2,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 400f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 1f),
				SpawnAltitude = new LocationManager.Range(0.5f, 150f),
				SpawnDistance = new LocationManager.Range(400f, 10000f)
			};
			ShaderReplacer.Replace(_flintMine01);
			obj.CreatureSpawner.Add("Spawner_Neck", "Neck");
			obj.CreatureSpawner.Add("Spawner_Neck2", "Neck");
			obj.CreatureSpawner.Add("Spawner_Neck3", "Neck");
			obj.CreatureSpawner.Add("Spawner_Neck4", "Neck");
			obj.CreatureSpawner.Add("Spawner_Neck5", "Neck");
			obj.CreatureSpawner.Add("Spawner_Neck6", "Neck");
			obj.CreatureSpawner.Add("Spawner_Neck7", "Neck");
			obj.CreatureSpawner.Add("Spawner_Neck8", "Neck");
			obj.CreatureSpawner.Add("Spawner_Neck9", "Neck");
			obj.CreatureSpawner.Add("Spawner_Neck10", "Neck");
			_flintMine02 = _mineBundle.LoadAsset<GameObject>("BOM_FlintMine02");
			Location obj2 = new Location(_flintMine02)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)1,
				SpawnArea = (BiomeArea)1,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 400f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 1f),
				SpawnAltitude = new LocationManager.Range(0.5f, 150f),
				SpawnDistance = new LocationManager.Range(400f, 10000f)
			};
			ShaderReplacer.Replace(_flintMine02);
			obj2.CreatureSpawner.Add("Spawner_Neck", "Neck");
			obj2.CreatureSpawner.Add("Spawner_Neck2", "Neck");
			obj2.CreatureSpawner.Add("Spawner_Neck3", "Neck");
			obj2.CreatureSpawner.Add("Spawner_Neck4", "Neck");
			obj2.CreatureSpawner.Add("Spawner_Neck5", "Neck");
			obj2.CreatureSpawner.Add("Spawner_Neck6", "Neck");
			obj2.CreatureSpawner.Add("Spawner_Neck7", "Neck");
			obj2.CreatureSpawner.Add("Spawner_Neck8", "Neck");
			obj2.CreatureSpawner.Add("Spawner_Neck9", "Neck");
			obj2.CreatureSpawner.Add("Spawner_Neck10", "Neck");
			_copperMine01 = _mineBundle.LoadAsset<GameObject>("BOM_CopperMine01");
			Location obj3 = new Location(_copperMine01)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)8,
				SpawnArea = (BiomeArea)2,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 400f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 3f),
				SpawnAltitude = new LocationManager.Range(0.5f, 150f),
				SpawnDistance = new LocationManager.Range(400f, 10000f)
			};
			ShaderReplacer.Replace(_copperMine01);
			obj3.CreatureSpawner.Add("Spawner_Skeleton", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton2", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton3", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton4", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton5", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton6", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton7", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton8", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton9", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton10", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton11", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton12", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton13", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton14", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton15", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton16", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton17", "Skeleton");
			obj3.CreatureSpawner.Add("Spawner_Skeleton18", "Skeleton");
			_copperMine02 = _mineBundle.LoadAsset<GameObject>("BOM_CopperMine02");
			Location obj4 = new Location(_copperMine02)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)8,
				SpawnArea = (BiomeArea)1,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 400f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 3f),
				SpawnAltitude = new LocationManager.Range(0.5f, 150f),
				SpawnDistance = new LocationManager.Range(400f, 10000f)
			};
			ShaderReplacer.Replace(_copperMine02);
			obj4.CreatureSpawner.Add("Spawner_Skeleton", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton2", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton3", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton4", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton5", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton6", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton7", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton8", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton9", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton10", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton11", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton12", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton13", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton14", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton15", "Skeleton");
			obj4.CreatureSpawner.Add("Spawner_Skeleton16", "Skeleton");
			_tinMine01 = _mineBundle.LoadAsset<GameObject>("BOM_TinMine01");
			Location obj5 = new Location(_tinMine01)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)8,
				SpawnArea = (BiomeArea)2,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 400f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 3f),
				SpawnAltitude = new LocationManager.Range(0.5f, 150f),
				SpawnDistance = new LocationManager.Range(400f, 10000f)
			};
			ShaderReplacer.Replace(_tinMine01);
			obj5.CreatureSpawner.Add("Spawner_Skeleton", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton2", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton3", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton4", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton5", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton6", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton7", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton8", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton9", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton10", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton11", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton12", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton13", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton14", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton15", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton16", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton17", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton18", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton19", "Skeleton");
			obj5.CreatureSpawner.Add("Spawner_Skeleton20", "Skeleton");
			_tinMine02 = _mineBundle.LoadAsset<GameObject>("BOM_TinMine02");
			Location obj6 = new Location(_tinMine02)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)8,
				SpawnArea = (BiomeArea)1,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 400f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 3f),
				SpawnAltitude = new LocationManager.Range(0.5f, 150f),
				SpawnDistance = new LocationManager.Range(400f, 10000f)
			};
			ShaderReplacer.Replace(_tinMine02);
			obj6.CreatureSpawner.Add("Spawner_Skeleton", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton2", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton3", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton4", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton5", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton6", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton7", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton8", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton9", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton10", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton11", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton12", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton13", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton14", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton15", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton16", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton17", "Skeleton");
			obj6.CreatureSpawner.Add("Spawner_Skeleton18", "Skeleton");
			_coalMine01 = _mineBundle.LoadAsset<GameObject>("BOM_CoalMine01");
			Location obj7 = new Location(_coalMine01)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)6,
				SpawnArea = (BiomeArea)2,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 400f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 3f),
				SpawnAltitude = new LocationManager.Range(0.5f, 1000f),
				SpawnDistance = new LocationManager.Range(400f, 10000f)
			};
			ShaderReplacer.Replace(_coalMine01);
			obj7.CreatureSpawner.Add("Spawner_Skeleton", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton2", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton3", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton4", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton5", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton6", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton7", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton8", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton9", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton10", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton11", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton12", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton13", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton14", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton15", "Skeleton");
			obj7.CreatureSpawner.Add("Spawner_Skeleton16", "Skeleton");
			_coalMine02 = _mineBundle.LoadAsset<GameObject>("BOM_CoalMine02");
			Location obj8 = new Location(_coalMine02)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)6,
				SpawnArea = (BiomeArea)1,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 400f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 3f),
				SpawnAltitude = new LocationManager.Range(0.5f, 1000f),
				SpawnDistance = new LocationManager.Range(400f, 10000f)
			};
			ShaderReplacer.Replace(_coalMine02);
			obj8.CreatureSpawner.Add("Spawner_Skeleton", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton2", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton3", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton4", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton5", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton6", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton7", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton8", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton9", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton10", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton11", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton12", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton13", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton14", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton15", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton16", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton17", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton18", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton19", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton20", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton21", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton22", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton23", "Skeleton");
			obj8.CreatureSpawner.Add("Spawner_Skeleton24", "Skeleton");
			_ironMine01 = _mineBundle.LoadAsset<GameObject>("BOM_IronMine01");
			Location obj9 = new Location(_ironMine01)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)18,
				SpawnArea = (BiomeArea)2,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 400f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 3f),
				SpawnAltitude = new LocationManager.Range(0.5f, 1000f),
				SpawnDistance = new LocationManager.Range(400f, 10000f)
			};
			ShaderReplacer.Replace(_ironMine01);
			obj9.CreatureSpawner.Add("Spawner_Draugr", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr2", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr3", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr4", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr5", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr6", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr7", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr8", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr9", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr10", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr11", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr12", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr13", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr14", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr15", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr16", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr17", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr18", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr19", "Draugr");
			obj9.CreatureSpawner.Add("Spawner_Draugr20", "Draugr");
			_ironMine02 = _mineBundle.LoadAsset<GameObject>("BOM_IronMine02");
			Location obj10 = new Location(_ironMine02)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)18,
				SpawnArea = (BiomeArea)1,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 400f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 3f),
				SpawnAltitude = new LocationManager.Range(0.5f, 1000f),
				SpawnDistance = new LocationManager.Range(400f, 10000f)
			};
			ShaderReplacer.Replace(_ironMine02);
			obj10.CreatureSpawner.Add("Spawner_Draugr", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr2", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr3", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr4", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr5", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr6", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr7", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr8", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr9", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr10", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr11", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr12", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr13", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr14", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr15", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr16", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr17", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr18", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr19", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr20", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr21", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr22", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr23", "Draugr");
			obj10.CreatureSpawner.Add("Spawner_Draugr24", "Draugr");
			_silverMine01 = _mineBundle.LoadAsset<GameObject>("BOM_SilverMine01");
			Location obj11 = new Location(_silverMine01)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)4,
				SpawnArea = (BiomeArea)3,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 350f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 1f),
				SpawnAltitude = new LocationManager.Range(0.5f, 1000f),
				SpawnDistance = new LocationManager.Range(350f, 10000f)
			};
			ShaderReplacer.Replace(_silverMine01);
			obj11.CreatureSpawner.Add("Spawner_Fenring", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring2", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring3", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring4", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring5", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring6", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring7", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring8", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring9", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring10", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring11", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring12", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring13", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring14", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring15", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring16", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring17", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring18", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring19", "Fenring");
			obj11.CreatureSpawner.Add("Spawner_Fenring20", "Fenring");
			_silverMine02 = _mineBundle.LoadAsset<GameObject>("BOM_SilverMine02");
			Location obj12 = new Location(_silverMine02)
			{
				CanSpawn = true,
				ClearArea = true,
				Biome = (Biome)4,
				SpawnArea = (BiomeArea)3,
				Count = 70,
				GroupName = "OreMines",
				MinimumDistanceFromGroup = 350f,
				Rotation = Rotation.Slope,
				HeightDelta = new LocationManager.Range(0f, 40f),
				ForestThreshold = new LocationManager.Range(0f, 1f),
				SpawnAltitude = new LocationManager.Range(0.5f, 1000f),
				SpawnDistance = new LocationManager.Range(350f, 10000f)
			};
			ShaderReplacer.Replace(_silverMine02);
			obj12.CreatureSpawner.Add("Spawner_Fenring", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring2", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring3", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring4", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring5", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring6", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring7", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring8", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring9", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring10", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring11", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring12", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring13", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring14", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring15", "Fenring");
			obj12.CreatureSpawner.Add("Spawner_Fenring16", "Fenring");
			ShaderReplacer.Replace(_mineBundle.LoadAsset<GameObject>("bom_InteriorEnvironmentZoneForce"));
			Item item = new Item(_mineBundle, "BOM_BonemassKey");
			item.DropsFrom.Add("Bonemass", 1f, 1, 1, levelMultiplier: false);
			item.Configurable = Configurability.Disabled;
			Item item2 = new Item(_mineBundle, "BOM_EikthyrKey");
			item2.DropsFrom.Add("Eikthyr", 1f, 1, 1, levelMultiplier: false);
			item2.Configurable = Configurability.Disabled;
			PrefabManager.RegisterPrefab(_mineBundle, "bom_sfx_rock_destroyed");
			PrefabManager.RegisterPrefab(_mineBundle, "bom_sfx_rock_hit");
			PrefabManager.RegisterPrefab(_mineBundle, "bom_vfx_RockDestroyed_Obsidian");
			PrefabManager.RegisterPrefab(_mineBundle, "bom_vfx_RockHit_Obsidian");
			PrefabManager.RegisterPrefab(_mineBundle, "bom_sfx_metalgate_close");
			PrefabManager.RegisterPrefab(_mineBundle, "bom_sfx_metalgate_open");
		}

		public static void InitMine(ZNetScene zNetScene)
		{
			FlintMine01(zNetScene);
			FlintMine02(zNetScene);
			CopperMine01(zNetScene);
			CopperMine02(zNetScene);
			TinMine01(zNetScene);
			TinMine02(zNetScene);
			CoalMine01(zNetScene);
			CoalMine02(zNetScene);
			IronMine01(zNetScene);
			IronMine02(zNetScene);
			SilverMine01(zNetScene);
			SilverMine02(zNetScene);
		}

		private static void FlintMine01(ZNetScene zNetScene)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			DropOnDestroyed[] componentsInChildren = _flintMine01.GetComponentsInChildren<DropOnDestroyed>(true);
			if (componentsInChildren != null)
			{
				DropOnDestroyed[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropWhenDestroyed.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Flint")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
		}

		private static void FlintMine02(ZNetScene zNetScene)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			DropOnDestroyed[] componentsInChildren = _flintMine02.GetComponentsInChildren<DropOnDestroyed>(true);
			if (componentsInChildren != null)
			{
				DropOnDestroyed[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropWhenDestroyed.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Flint")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
		}

		private static void CopperMine01(ZNetScene zNetScene)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			MineRock[] componentsInChildren = _copperMine01.GetComponentsInChildren<MineRock>(true);
			if (componentsInChildren != null)
			{
				MineRock[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropItems.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("CopperOre")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
			Door componentInChildren = _copperMine01.GetComponentInChildren<Door>(true);
			if (!((Object)(object)componentInChildren == (Object)null))
			{
				componentInChildren.m_keyItem = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("BOM_EikthyrKey")).GetComponent<ItemDrop>();
			}
		}

		private static void CopperMine02(ZNetScene zNetScene)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			MineRock[] componentsInChildren = _copperMine02.GetComponentsInChildren<MineRock>(true);
			if (componentsInChildren != null)
			{
				MineRock[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropItems.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("CopperOre")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
			Door componentInChildren = _copperMine02.GetComponentInChildren<Door>(true);
			if (!((Object)(object)componentInChildren == (Object)null))
			{
				componentInChildren.m_keyItem = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("BOM_EikthyrKey")).GetComponent<ItemDrop>();
			}
		}

		private static void TinMine01(ZNetScene zNetScene)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			DropOnDestroyed[] componentsInChildren = _tinMine01.GetComponentsInChildren<DropOnDestroyed>(true);
			if (componentsInChildren != null)
			{
				DropOnDestroyed[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropWhenDestroyed.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("TinOre")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
			Door componentInChildren = _tinMine01.GetComponentInChildren<Door>(true);
			if (!((Object)(object)componentInChildren == (Object)null))
			{
				componentInChildren.m_keyItem = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("BOM_EikthyrKey")).GetComponent<ItemDrop>();
			}
		}

		private static void TinMine02(ZNetScene zNetScene)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			DropOnDestroyed[] componentsInChildren = _tinMine02.GetComponentsInChildren<DropOnDestroyed>(true);
			if (componentsInChildren != null)
			{
				DropOnDestroyed[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropWhenDestroyed.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("TinOre")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
			Door componentInChildren = _tinMine02.GetComponentInChildren<Door>(true);
			if (!((Object)(object)componentInChildren == (Object)null))
			{
				componentInChildren.m_keyItem = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("BOM_EikthyrKey")).GetComponent<ItemDrop>();
			}
		}

		private static void CoalMine01(ZNetScene zNetScene)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			DropOnDestroyed[] componentsInChildren = _coalMine01.GetComponentsInChildren<DropOnDestroyed>(true);
			if (componentsInChildren != null)
			{
				DropOnDestroyed[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropWhenDestroyed.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Coal")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
			Door componentInChildren = _coalMine01.GetComponentInChildren<Door>(true);
			if (!((Object)(object)componentInChildren == (Object)null))
			{
				componentInChildren.m_keyItem = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("CryptKey")).GetComponent<ItemDrop>();
			}
		}

		private static void CoalMine02(ZNetScene zNetScene)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			DropOnDestroyed[] componentsInChildren = _coalMine02.GetComponentsInChildren<DropOnDestroyed>(true);
			if (componentsInChildren != null)
			{
				DropOnDestroyed[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropWhenDestroyed.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Coal")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
			Door componentInChildren = _coalMine02.GetComponentInChildren<Door>(true);
			if (!((Object)(object)componentInChildren == (Object)null))
			{
				componentInChildren.m_keyItem = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("CryptKey")).GetComponent<ItemDrop>();
			}
		}

		private static void IronMine01(ZNetScene zNetScene)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			MineRock[] componentsInChildren = _ironMine01.GetComponentsInChildren<MineRock>(true);
			if (componentsInChildren != null)
			{
				MineRock[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropItems.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("IronOre")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
			Door componentInChildren = _ironMine01.GetComponentInChildren<Door>(true);
			if (!((Object)(object)componentInChildren == (Object)null))
			{
				componentInChildren.m_keyItem = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("CryptKey")).GetComponent<ItemDrop>();
			}
		}

		private static void IronMine02(ZNetScene zNetScene)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			MineRock[] componentsInChildren = _ironMine02.GetComponentsInChildren<MineRock>(true);
			if (componentsInChildren != null)
			{
				MineRock[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropItems.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("IronOre")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
			Door componentInChildren = _ironMine02.GetComponentInChildren<Door>(true);
			if (!((Object)(object)componentInChildren == (Object)null))
			{
				componentInChildren.m_keyItem = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("CryptKey")).GetComponent<ItemDrop>();
			}
		}

		private static void SilverMine01(ZNetScene zNetScene)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			MineRock[] componentsInChildren = _silverMine01.GetComponentsInChildren<MineRock>(true);
			if (componentsInChildren != null)
			{
				MineRock[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropItems.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("SilverOre")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
			Door componentInChildren = _silverMine01.GetComponentInChildren<Door>(true);
			if (!((Object)(object)componentInChildren == (Object)null))
			{
				componentInChildren.m_keyItem = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("BOM_BonemassKey")).GetComponent<ItemDrop>();
			}
		}

		private static void SilverMine02(ZNetScene zNetScene)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			MineRock[] componentsInChildren = _silverMine02.GetComponentsInChildren<MineRock>(true);
			if (componentsInChildren != null)
			{
				MineRock[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].m_dropItems.m_drops = new List<DropData>(2)
					{
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("SilverOre")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 0.5f
						},
						new DropData
						{
							m_item = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("Stone")),
							m_stackMin = 1,
							m_stackMax = 1,
							m_weight = 1f
						}
					};
				}
			}
			Door componentInChildren = _silverMine02.GetComponentInChildren<Door>(true);
			if (!((Object)(object)componentInChildren == (Object)null))
			{
				componentInChildren.m_keyItem = zNetScene.GetPrefab(StringExtensionMethods.GetStableHashCode("BOM_BonemassKey")).GetComponent<ItemDrop>();
			}
		}
	}
	[HarmonyPatch]
	public class Patches
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		private static void Awake_Postfix(ZNetScene __instance)
		{
			MineSetup.InitMine(__instance);
		}
	}
	public static class ShaderReplacer
	{
		private static readonly List<GameObject> GOToSwap;

		static ShaderReplacer()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			GOToSwap = new List<GameObject>();
			new Harmony("blacks7ar.utilities.ShaderReplacer").Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(ShaderReplacer), "ReplaceShaderPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void Replace(GameObject gameObject)
		{
			GOToSwap.Add(gameObject);
		}

		[HarmonyPriority(700)]
		private static void ReplaceShaderPatch()
		{
			foreach (Material item in from gameObject in GOToSwap
				select gameObject.GetComponentsInChildren<Renderer>(true) into renderers
				from renderer in renderers
				where (Object)(object)renderer != (Object)null
				from material in renderer.sharedMaterials
				where (Object)(object)material != (Object)null
				select material)
			{
				Shader[] array = Resources.FindObjectsOfTypeAll<Shader>();
				foreach (Shader val in array)
				{
					if (((Object)item.shader).name == ((Object)val).name)
					{
						item.shader = val;
					}
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ItemManager
{
	[PublicAPI]
	internal enum CraftingTable
	{
		Disabled,
		Inventory,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	[PublicAPI]
	internal enum ConversionPiece
	{
		Disabled,
		[InternalName("smelter")]
		Smelter,
		[InternalName("charcoal_kiln")]
		CharcoalKiln,
		[InternalName("blastfurnace")]
		BlastFurnace,
		[InternalName("windmill")]
		Windmill,
		[InternalName("piece_spinningwheel")]
		SpinningWheel,
		[InternalName("eitrrefinery")]
		EitrRefinery,
		Custom
	}
	internal class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[PublicAPI]
	internal class RequiredResourceList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public bool Free;

		public void Add(string itemName, int amount, int quality = 0)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amount = amount,
				quality = quality
			});
		}

		public void Add(string itemName, ConfigEntry<int> amountConfig, int quality = 0)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amountConfig = amountConfig,
				quality = quality
			});
		}
	}
	[PublicAPI]
	internal class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Add(CraftingTable table, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table,
				level = level
			});
		}

		public void Add(string customTable, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				level = level,
				custom = customTable
			});
		}
	}
	[PublicAPI]
	internal class ItemRecipe
	{
		public readonly RequiredResourceList RequiredItems = new RequiredResourceList();

		public readonly RequiredResourceList RequiredUpgradeItems = new RequiredResourceList();

		public readonly CraftingStationList Crafting = new CraftingStationList();

		public int CraftAmount = 1;

		public bool RequireOnlyOneIngredient;

		public float QualityResultAmountMultiplier = 1f;

		public ConfigEntryBase? RecipeIsActive;
	}
	[PublicAPI]
	internal class Trade
	{
		public Trader Trader;

		public uint Price;

		public uint Stack = 1u;

		public string? RequiredGlobalKey;
	}
	[PublicAPI]
	[Flags]
	internal enum Trader
	{
		None = 0,
		Haldor = 1,
		Hildir = 2
	}
	internal struct Requirement
	{
		public string itemName;

		public int amount;

		public ConfigEntry<int>? amountConfig;

		[Description("Set to a non-zero value to apply the requirement only for a specific quality")]
		public int quality;
	}
	internal struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		public string? custom;
	}
	[Flags]
	internal enum Configurability
	{
		Disabled = 0,
		Recipe = 1,
		Stats = 2,
		Drop = 4,
		Trader = 8,
		Full = 0xF
	}
	[PublicAPI]
	internal class DropTargets
	{
		public readonly List<DropTarget> Drops = new List<DropTarget>();

		public void Add(string creatureName, float chance, int min = 1, int? max = null, bool levelMultiplier = true)
		{
			Drops.Add(new DropTarget
			{
				creature = creatureName,
				chance = chance,
				min = min,
				max = max.GetValueOrDefault(min),
				levelMultiplier = levelMultiplier
			});
		}
	}
	internal struct DropTarget
	{
		public string creature;

		public int min;

		public int max;

		public float chance;

		public bool levelMultiplier;
	}
	internal enum Toggle
	{
		On = 1,
		Off = 0
	}
	[PublicAPI]
	internal class Item
	{
		private class ItemConfig
		{
			public ConfigEntry<string>? craft;

			public ConfigEntry<string>? upgrade;

			public ConfigEntry<CraftingTable> table;

			public ConfigEntry<int> tableLevel;

			public ConfigEntry<string> customTable;

			public ConfigEntry<int>? maximumTableLevel;

			public ConfigEntry<Toggle> requireOneIngredient;

			public ConfigEntry<float> qualityResultAmountMultiplier;
		}

		private class TraderConfig
		{
			public ConfigEntry<Trader> trader;

			public ConfigEntry<uint> price;

			public ConfigEntry<uint> stack;

			public ConfigEntry<string> requiredGlobalKey;
		}

		private class RequirementQuality
		{
			public int quality;
		}

		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			public string? Category;

			[UsedImplicitly]
			public Action<ConfigEntryBase>? CustomDrawer;

			public Func<bool>? browsability;
		}

		[PublicAPI]
		public enum DamageModifier
		{
			Normal,
			Resistant,
			Weak,
			Immune,
			Ignore,
			VeryResistant,
			VeryWeak,
			None
		}

		private delegate void setDmgFunc(ref DamageTypes dmg, float value);

		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
				: this(reqs.Split(new char[1] { ',' }).Select(delegate(string r)
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					result.quality = ((array.Length > 2 && int.TryParse(array[2], out var result3)) ? result3 : 0);
					return result;
				}).ToList())
			{
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select((Requirement r) => $"{r.itemName}:{r.amount}" + ((r.quality > 0) ? $":{r.quality}" : "")));
			}

			public static ItemDrop? fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					Debug.LogWarning((object)("The required item '" + name + "' does not exist."));
				}
				return obj;
			}

			public static Requirement[] toPieceReqs(ObjectDB objectDB, SerializedRequirements craft, SerializedRequirements upgrade)
			{
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0178: Unknown result type (might be due to invalid IL or missing references)
				//IL_017d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0185: Unknown result type (might be due to invalid IL or missing references)
				//IL_018c: Unknown result type (might be due to invalid IL or missing references)
				//IL_018f: Expected O, but got Unknown
				//IL_0194: Expected O, but got Unknown
				//IL_011c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0125: Expected O, but got Unknown
				ObjectDB objectDB2 = objectDB;
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)((Requirement r) => r.itemName), (Func<Requirement, Requirement>)delegate(Requirement r)
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_002f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0036: Unknown result type (might be due to invalid IL or missing references)
					//IL_003e: Expected O, but got Unknown
					ItemDrop val6 = ResItem(r);
					return (val6 != null) ? new Requirement
					{
						m_amount = (r.amountConfig?.Value ?? r.amount),
						m_resItem = val6,
						m_amountPerLevel = 0
					} : ((Requirement)null);
				});
				List<Requirement> list = dictionary.Values.Where((Requirement v) => v != null).ToList();
				foreach (Requirement item in upgrade.Reqs.Where((Requirement r) => r.itemName != ""))
				{
					if (item.quality > 0)
					{
						ItemDrop val = ResItem(item);
						if (val != null)
						{
							Requirement val2 = new Requirement
							{
								m_resItem = val,
								m_amountPerLevel = (item.amountConfig?.Value ?? item.amount),
								m_amount = 0
							};
							list.Add(val2);
							requirementQuality.Add(val2, new RequirementQuality
							{
								quality = item.quality
							});
						}
						continue;
					}
					if (!dictionary.TryGetValue(item.itemName, out var value) || value == null)
					{
						ItemDrop val3 = ResItem(item);
						if (val3 != null)
						{
							string itemName = item.itemName;
							Requirement val4 = new Requirement
							{
								m_resItem = val3,
								m_amount = 0
							};
							Requirement val5 = val4;
							dictionary[itemName] = val4;
							value = val5;
							list.Add(value);
						}
					}
					if (value != null)
					{
						value.m_amountPerLevel = item.amountConfig?.Value ?? item.amount;
					}
				}
				return list.ToArray();
				ItemDrop? ResItem(Requirement r)
				{
					return fetchByName(objectDB2, r.itemName);
				}
			}
		}

		private class SerializedDrop
		{
			public readonly List<DropTarget> Drops;

			public SerializedDrop(List<DropTarget> drops)
			{
				Drops = drops;
			}

			public SerializedDrop(string drops)
			{
				Drops = ((drops == "") ? ((IEnumerable<string>)Array.Empty<string>()) : ((IEnumerable<string>)drops.Split(new char[1] { ',' }))).Select(delegate(string r)
				{
					string[] array = r.Split(new char[1] { ':' });
					if (array.Length <= 2 || !int.TryParse(array[2], out var result))
					{
						result = 1;
					}
					if (array.Length <= 3 || !int.TryParse(array[3], out var result2))
					{
						result2 = result;
					}
					bool levelMultiplier = array.Length <= 4 || array[4] != "0";
					DropTarget result3 = default(DropTarget);
					result3.creature = array[0];
					result3.chance = ((array.Length > 1 && float.TryParse(array[1], out var result4)) ? result4 : 1f);
					result3.min = result;
					result3.max = result2;
					result3.levelMultiplier = levelMultiplier;
					return result3;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Drops.Select((DropTarget r) => $"{r.creature}:{r.chance.ToString(CultureInfo.InvariantCulture)}:{r.min}:" + ((r.min == r.max) ? "" : $"{r.max}") + (r.levelMultiplier ? "" : ":0")));
			}

			private static Character? fetchByName(ZNetScene netScene, string name)
			{
				GameObject prefab = netScene.GetPrefab(name);
				Character obj = ((prefab != null) ? prefab.GetComponent<Character>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					Debug.LogWarning((object)("The drop target character '" + name + "' does not exist."));
				}
				return obj;
			}

			public Dictionary<Character, Drop> toCharacterDrops(ZNetScene netScene, GameObject item)
			{
				//IL_002e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_006f: Expected O, but got Unknown
				Dictionary<Character, Drop> dictionary = new Dictionary<Character, Drop>();
				foreach (DropTarget drop in Drops)
				{
					Character val = fetchByName(netScene, drop.creature);
					if (val != null)
					{
						dictionary[val] = new Drop
						{
							m_prefab = item,
							m_amountMin = drop.min,
							m_amountMax = drop.max,
							m_chance = drop.chance,
							m_levelMultiplier = drop.levelMultiplier
						};
					}
				}
				return dictionary;
			}
		}

		private static readonly List<Item> registeredItems = new List<Item>();

		private static readonly Dictionary<ItemDrop, Item> itemDropMap = new Dictionary<ItemDrop, Item>();

		private static Dictionary<Item, Dictionary<string, List<Recipe>>> activeRecipes = new Dictionary<Item, Dictionary<string, List<Recipe>>>();

		private static Dictionary<Recipe, ConfigEntryBase?> hiddenCraftRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		private static Dictionary<Recipe, ConfigEntryBase?> hiddenUpgradeRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		private static Dictionary<Item, Dictionary<string, ItemConfig>> itemCraftConfigs = new Dictionary<Item, Dictionary<string, ItemConfig>>();

		private static Dictionary<Item, ConfigEntry<string>> itemDropConfigs = new Dictionary<Item, ConfigEntry<string>>();

		private Dictionary<CharacterDrop, Drop> characterDrops = new Dictionary<CharacterDrop, Drop>();

		private readonly Dictionary<ConfigEntryBase, Action> statsConfigs = new Dictionary<ConfigEntryBase, Action>();

		private static readonly ConditionalWeakTable<Requirement, RequirementQuality> requirementQuality = new ConditionalWeakTable<Requirement, RequirementQuality>();

		public static Configurability DefaultConfigurability = Configurability.Full;

		public Configurability? Configurable;

		private Configurability configurationVisible = Configurability.Full;

		private TraderConfig? traderConfig;

		public readonly GameObject Prefab;

		[Description("Specifies the maximum required crafting station level to upgrade and repair the item.\nDefault is calculated from crafting station level and maximum quality.")]
		public int MaximumRequiredStationLevel = int.MaxValue;

		[Description("Assigns the item as a drop item to a creature.\nUses a creature name, a drop chance and a minimum and maximum amount.")]
		public readonly DropTargets DropsFrom = new DropTargets();

		[Description("Configures whether the item can be bought at the trader.\nDon't forget to set cost to something above 0 or the item will be sold for free.")]
		public readonly Trade Trade = new Trade();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		public Dictionary<string, ItemRecipe> Recipes = new Dictionary<string, ItemRecipe>();

		private LocalizeKey? _name;

		private LocalizeKey? _description;

		private static object? configManager;

		private static Localization? _english;

		private static BaseUnityPlugin? _plugin;

		private static bool hasConfigSync = true;

		private static object? _configSync;

		private Configurability configurability => Configurable ?? DefaultConfigurability;

		[Description("Specifies the resources needed to craft the item.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the item should need.")]
		public RequiredResourceList RequiredItems => this[""].RequiredItems;

		[Description("Specifies the resources needed to upgrade the item.\nUse .Add to add resources with their internal ID and an amount. This amount will be multipled by the item quality level.\nUse one .Add for each resource type the upgrade should need.")]
		public RequiredResourceList RequiredUpgradeItems => this[""].RequiredUpgradeItems;

		[Description("Specifies the crafting station needed to craft the item.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.\nUse one .Add for each crafting station.")]
		public CraftingStationList Crafting => this[""].Crafting;

		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase? RecipeIsActive
		{
			get
			{
				return this[""].RecipeIsActive;
			}
			set
			{
				this[""].RecipeIsActive = value;
			}
		}

		[Description("Specifies the number of items that should be given to the player with a single craft of the item.\nDefaults to 1.")]
		public int CraftAmount
		{
			get
			{
				return this[""].CraftAmount;
			}
			set
			{
				this[""].CraftAmount = value;
			}
		}

		public bool RequireOnlyOneIngredient
		{
			get
			{
				return this[""].RequireOnlyOneIngredient;
			}
			set
			{
				this[""].RequireOnlyOneIngredient = value;
			}
		}

		public float QualityResultAmountMultiplier
		{
			get
			{
				return this[""].QualityResultAmountMultiplier;
			}
			set
			{
				this[""].QualityResultAmountMultiplier = value;
			}
		}

		public ItemRecipe this[string name]
		{
			get
			{
				if (Recipes.TryGetValue(name, out ItemRecipe value))
				{
					return value;
				}
				return Recipes[name] = new ItemRecipe();
			}
		}

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
				if (shared.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(shared.m_name);
				}
				else
				{
					string text = "$item_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(shared.m_name);
					shared.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
				if (shared.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(shared.m_description);
				}
				else
				{
					string text = "$itemdesc_" + ((Object)Prefab).name.Replace(" ", "_");
					_description = new LocalizeKey(text).English(shared.m_description);
					shared.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		private static object? configSync
		{
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public Item(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public Item(AssetBundle bundle, string prefabName)
			: this(PrefabManager.RegisterPrefab(bundle, prefabName, addToObjectDb: true), skipRegistering: true)
		{
		}

		public Item(GameObject prefab, bool skipRegistering = false)
		{
			if (!skipRegistering)
			{
				PrefabManager.RegisterPrefab(prefab, addToObjectDb: true);
			}
			Prefab = prefab;
			registeredItems.Add(this);
			itemDropMap[Prefab.GetComponent<ItemDrop>()] = this;
			Prefab.GetComponent<ItemDrop>().m_itemData.m_dropPrefab = Prefab;
		}

		public void ToggleConfigurationVisibility(Configurability visible)
		{
			configurationVisible = visible;
			if (itemDropConfigs.TryGetValue(this, out ConfigEntry<string> value))
			{
				Toggle((ConfigEntryBase)(object)value, Configurability.Drop);
			}
			if (itemCraftConfigs.TryGetValue(this, out Dictionary<string, ItemConfig> value2))
			{
				foreach (ItemConfig value4 in value2.Values)
				{
					ToggleObj(value4, Configurability.Recipe);
				}
			}
			foreach (Conversion conversion in Conversions)
			{
				if (conversion.config != null)
				{
					ToggleObj(conversion.config, Configurability.Recipe);
				}
			}
			foreach (KeyValuePair<ConfigEntryBase, Action> statsConfig in statsConfigs)
			{
				Toggle(statsConfig.Key, Configurability.Stats);
				if ((visible & Configurability.Stats) != 0)
				{
					statsConfig.Value();
				}
			}
			reloadConfigDisplay();
			void Toggle(ConfigEntryBase cfg, Configurability check)
			{
				object[] tags = cfg.Description.Tags;
				for (int j = 0; j < tags.Length; j++)
				{
					if (tags[j] is ConfigurationManagerAttributes configurationManagerAttributes)
					{
						configurationManagerAttributes.Browsable = (visible & check) != 0 && (configurationManagerAttributes.browsability == null || configurationManagerAttributes.browsability());
					}
				}
			}
			void ToggleObj(object obj, Configurability check)
			{
				FieldInfo[] fields = obj.GetType().GetFields();
				for (int i = 0; i < fields.Length; i++)
				{
					object? value3 = fields[i].GetValue(obj);
					ConfigEntryBase val = (ConfigEntryBase)((value3 is ConfigEntryBase) ? value3 : null);
					if (val != null)
					{
						Toggle(val, check);
					}
				}
			}
		}

		internal static void reloadConfigDisplay()
		{
			object obj = configManager?.GetType().GetProperty("DisplayingWindow").GetValue(configManager);
			if (obj is bool && (bool)obj)
			{
				configManager.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
			}
		}

		private void UpdateItemTableConfig(string recipeKey, CraftingTable table, string customTableValue)
		{
			if (activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(recipeKey, out List<Recipe> value))
			{
				value.First().m_enabled = table != CraftingTable.Disabled;
				if ((uint)table <= 1u)
				{
					value.First().m_craftingStation = null;
				}
				else if (table == CraftingTable.Custom)
				{
					Recipe obj = value.First();
					GameObject prefab = ZNetScene.instance.GetPrefab(customTableValue);
					obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
				}
				else
				{
					value.First().m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName(table)).GetComponent<CraftingStation>();
				}
			}
		}

		private void UpdateCraftConfig(string recipeKey, SerializedRequirements craftRequirements, SerializedRequirements upgradeRequirements)
		{
			if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || !activeRecipes.ContainsKey(this) || !activeRecipes[this].TryGetValue(recipeKey, out List<Recipe> value))
			{
				return;
			}
			foreach (Recipe item in value)
			{
				item.m_resources = SerializedRequirements.toPieceReqs(ObjectDB.instance, craftRequirements, upgradeRequirements);
			}
		}

		internal static void Patch_FejdStartup()
		{
			//IL_0e99: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e9e: Unknown result type (might be due to invalid IL or missing references)
			//IL_2164: Unknown result type (might be due to invalid IL or missing references)
			//IL_216e: Expected O, but got Unknown
			//IL_0f62: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f65: Unknown result type (might be due to invalid IL or missing references)
			//IL_0fbb: Expected I4, but got Unknown
			//IL_0b88: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b92: Expected O, but got Unknown
			//IL_030b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0315: Expected O, but got Unknown
			//IL_10ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_10f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_10f4: Invalid comparison between Unknown and I4
			//IL_10f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_10fa: Invalid comparison between Unknown and I4
			//IL_0cab: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cb5: Expected O, but got Unknown
			//IL_0d56: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d60: Expected O, but got Unknown
			//IL_10fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_1100: Invalid comparison between Unknown and I4
			//IL_03fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0408: Expected O, but got Unknown
			//IL_0e0a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e14: Expected O, but got Unknown
			//IL_12fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_12fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_1300: Invalid comparison between Unknown and I4
			//IL_1302: Unknown result type (might be due to invalid IL or missing references)
			//IL_1306: Unknown result type (might be due to invalid IL or missing references)
			//IL_1308: Invalid comparison between Unknown and I4
			//IL_0539: Unknown result type (might be due to invalid IL or missing references)
			//IL_0543: Expected O, but got Unknown
			//IL_130a: Unknown result type (might be due to invalid IL or missing references)
			//IL_130e: Invalid comparison between Unknown and I4
			//IL_13e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_13e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_13ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_13ed: Invalid comparison between Unknown and I4
			//IL_13ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_13f3: Invalid comparison between Unknown and I4
			//IL_06f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_06fa: Expected O, but got Unknown
			//IL_0651: Unknown result type (might be due to invalid IL or missing references)
			//IL_065b: Expected O, but got Unknown
			//IL_1462: Unknown result type (might be due to invalid IL or missing references)
			//IL_1465: Unknown result type (might be due to invalid IL or missing references)
			//IL_1467: Invalid comparison between Unknown and I4
			//IL_07fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0804: Expected O, but got Unknown
			//IL_1469: Unknown result type (might be due to invalid IL or missing references)
			//IL_146d: Unknown result type (might be due to invalid IL or missing references)
			//IL_146f: Invalid comparison between Unknown and I4
			//IL_1471: Unknown result type (might be due to invalid IL or missing references)
			//IL_1475: Invalid comparison between Unknown and I4
			//IL_15b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_15b5: Invalid comparison between Unknown and I4
			//IL_17b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_17b9: Invalid comparison between Unknown and I4
			//IL_1882: Unknown result type (might be due to invalid IL or missing references)
			//IL_1887: Unknown result type (might be due to invalid IL or missing references)
			//IL_1889: Unknown result type (might be due to invalid IL or missing references)
			//IL_188d: Unknown result type (might be due to invalid IL or missing references)
			//IL_188f: Invalid comparison between Unknown and I4
			//IL_18fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_1901: Unknown result type (might be due to invalid IL or missing references)
			//IL_1903: Invalid comparison between Unknown and I4
			//IL_1528: Unknown result type (might be due to invalid IL or missing references)
			//IL_152d: Unknown result type (might be due to invalid IL or missing references)
			//IL_1905: Unknown result type (might be due to invalid IL or missing references)
			//IL_1909: Invalid comparison between Unknown and I4
			//IL_190b: Unknown result type (might be due to invalid IL or missing references)
			//IL_190f: Invalid comparison between Unknown and I4
			//IL_1d7c: Unknown result type (might be due to invalid IL or missing references)
			//IL_1d7f: Invalid comparison between Unknown and I4
			Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			if (DefaultConfigurability != 0)
			{
				bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
				plugin.Config.SaveOnConfigSet = false;
				foreach (Item item4 in registeredItems.Where((Item i) => i.configurability != Configurability.Disabled))
				{
					Item item3 = item4;
					string name2 = item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_name;
					string englishName = new Regex("['\\[\"\\]]").Replace(english.Localize(name2), "").Trim();
					string localizedName = Localization.instance.Localize(name2).Trim();
					int order = 0;
					if ((item3.configurability & Configurability.Recipe) != 0)
					{
						itemCraftConfigs[item3] = new Dictionary<string, ItemConfig>();
						foreach (string item5 in item3.Recipes.Keys.DefaultIfEmpty(""))
						{
							string configKey = item5;
							string text = ((configKey == "") ? "" : (" (" + configKey + ")"));
							if (!item3.Recipes.ContainsKey(configKey) || item3.Recipes[configKey].Crafting.Stations.Count <= 0)
							{
								continue;
							}
							ItemConfig itemConfig2 = (itemCraftConfigs[item3][configKey] = new ItemConfig());
							ItemConfig cfg = itemConfig2;
							List<ConfigurationManagerAttributes> hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
							cfg.table = config(englishName, "Crafting Station" + text, item3.Recipes[configKey].Crafting.Stations.First().Table, new ConfigDescription("Crafting station where " + englishName + " is available.", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Order = (order -= 1),
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0),
									Category = localizedName
								}
							}));
							ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = CustomTableBrowsability,
								Browsable = (CustomTableBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							cfg.customTable = config(englishName, "Custom Crafting Station" + text, item3.Recipes[configKey].Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
							cfg.table.SettingChanged += TableConfigChanged;
							cfg.customTable.SettingChanged += TableConfigChanged;
							ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = TableLevelBrowsability,
								Browsable = (TableLevelBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							hideWhenNoneAttributes.Add(configurationManagerAttributes);
							cfg.tableLevel = config(englishName, "Crafting Station Level" + text, item3.Recipes[configKey].Crafting.Stations.First().level, new ConfigDescription("Required crafting station level to craft " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes }));
							cfg.tableLevel.SettingChanged += delegate
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List<Recipe> value6))
								{
									value6.First().m_minStationLevel = cfg.tableLevel.Value;
								}
							};
							if (item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1)
							{
								cfg.maximumTableLevel = config(englishName, "Maximum Crafting Station Level" + text, (item3.MaximumRequiredStationLevel == int.MaxValue) ? (item3.Recipes[configKey].Crafting.Stations.First().level + item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality - 1) : item3.MaximumRequiredStationLevel, new ConfigDescription("Maximum crafting station level to upgrade and repair " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes }));
							}
							cfg.requireOneIngredient = config(englishName, "Require only one resource" + text, item3.Recipes[configKey].RequireOnlyOneIngredient ? Toggle.On : Toggle.Off, new ConfigDescription("Whether only one of the ingredients is needed to craft " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Order = (order -= 1),
									Category = localizedName
								}
							}));
							ConfigurationManagerAttributes qualityResultAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = QualityResultBrowsability,
								Browsable = (QualityResultBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							cfg.requireOneIngredient.SettingChanged += delegate
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List<Recipe> value5))
								{
									foreach (Recipe item6 in value5)
									{
										item6.m_requireOnlyOneIngredient = cfg.requireOneIngredient.Value == Toggle.On;
									}
								}
								qualityResultAttributes.Browsable = QualityResultBrowsability();
								reloadConfigDisplay();
							};
							cfg.qualityResultAmountMultiplier = config(englishName, "Quality Multiplier" + text, item3.Recipes[configKey].QualityResultAmountMultiplier, new ConfigDescription("Multiplies the crafted amount based on the quality of the resources when crafting " + englishName + ". Only works, if Require Only One Resource is true.", (AcceptableValueBase)null, new object[1] { qualityResultAttributes }));
							cfg.qualityResultAmountMultiplier.SettingChanged += delegate
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List<Recipe> value4))
								{
									foreach (Recipe item7 in value4)
									{
										item7.m_qualityResultAmountMultiplier = cfg.qualityResultAmountMultiplier.Value;
									}
								}
							};
							if ((!item3.Recipes[configKey].RequiredItems.Free || item3.Recipes[configKey].RequiredItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredItems.Requirements.All((Requirement r) => r.amountConfig == null))
							{
								cfg.craft = itemConfig("Crafting Costs" + text, new SerializedRequirements(item3.Recipes[configKey].RequiredItems.Requirements).ToString(), "Item costs to craft " + englishName, isUpgrade: false);
							}
							if (item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1 && (!item3.Recipes[configKey].RequiredUpgradeItems.Free || item3.Recipes[configKey].RequiredUpgradeItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredUpgradeItems.Requirements.All((Requirement r) => r.amountConfig == null))
							{
								cfg.upgrade = itemConfig("Upgrading Costs" + text, new SerializedRequirements(item3.Recipes[configKey].RequiredUpgradeItems.Requirements).ToString(), "Item costs per level to upgrade " + englishName, isUpgrade: true);
							}
							if (cfg.craft != null)
							{
								cfg.craft.SettingChanged += ConfigChanged;
							}
							if (cfg.upgrade != null)
							{
								cfg.upgrade.SettingChanged += ConfigChanged;
							}
							void ConfigChanged(object o, EventArgs e)
							{
								item3.UpdateCraftConfig(configKey, new SerializedRequirements(cfg.craft?.Value ?? ""), new SerializedRequirements(cfg.upgrade?.Value ?? ""));
							}
							bool CustomTableBrowsability()
							{
								return cfg.table.Value == CraftingTable.Custom;
							}
							bool ItemBrowsability()
							{
								return cfg.table.Value != CraftingTable.Disabled;
							}
							bool QualityResultBrowsability()
							{
								return cfg.requireOneIngredient.Value == Toggle.On;
							}
							void TableConfigChanged(object o, EventArgs e)
							{
								item3.UpdateItemTableConfig(configKey, cfg.table.Value, cfg.customTable.Value);
								customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
								foreach (ConfigurationManagerAttributes item8 in hideWhenNoneAttributes)
								{
									item8.Browsable = cfg.table.Value != CraftingTable.Disabled;
								}
								reloadConfigDisplay();
							}
							bool TableLevelBrowsability()
							{
								return cfg.table.Value != CraftingTable.Disabled;
							}
							ConfigEntry<string> itemConfig(string name, string value, string desc, bool isUpgrade)
							{
								//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
								//IL_00b1: Expected O, but got Unknown
								ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes
								{
									CustomDrawer = drawRequirementsConfigTable(item3, isUpgrade),
									Order = (order -= 1),
									browsability = ItemBrowsability,
									Browsable = (ItemBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
									Category = localizedName
								};
								hideWhenNoneAttributes.Add(configurationManagerAttributes3);
								return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes3 }));
							}
						}
						if ((item3.configurability & Configurability.Drop) != 0)
						{
							ConfigEntry<string> val3 = (itemDropConfigs[item3] = config(englishName, "Drops from", new SerializedDrop(item3.DropsFrom.Drops).ToString(), new ConfigDescription(englishName + " drops from this creature.", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									CustomDrawer = drawDropsConfigTable,
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Drop) != 0)
								}
							})));
							val3.SettingChanged += delegate
							{
								item3.UpdateCharacterDrop();
							};
						}
						for (int j = 0; j < item3.Conversions.Count; j++)
						{
							string text2 = ((item3.Conversions.Count > 1) ? $"{j + 1}. " : "");
							Conversion conversion = item3.Conversions[j];
							conversion.config = new Conversion.ConversionConfig();
							int index = j;
							conversion.config.input = config(englishName, text2 + "Conversion Input Item", conversion.Input, new ConfigDescription("Input item to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion.config.input.SettingChanged += delegate
							{
								if (index < item3.conversions.Count)
								{
									ObjectDB instance = ObjectDB.instance;
									if (instance != null)
									{
										ItemDrop from = SerializedRequirements.fetchByName(instance, conversion.config.input.Value);
										item3.conversions[index].m_from = from;
										UpdatePiece();
									}
								}
							};
							conversion.config.piece = config(englishName, text2 + "Conversion Piece", conversion.Piece, new ConfigDescription("Conversion piece used to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion.config.piece.SettingChanged += delegate
							{
								UpdatePiece();
							};
							conversion.config.customPiece = config(englishName, text2 + "Conversion Custom Piece", conversion.customPiece ?? "", new ConfigDescription("Custom conversion piece to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion.config.customPiece.SettingChanged += delegate
							{
								UpdatePiece();
							};
							void UpdatePiece()
							{
								if (index < item3.conversions.Count && Object.op_Implicit((Object)(object)ZNetScene.instance))
								{
									string text3 = ((conversion.config.piece.Value == ConversionPiece.Disabled) ? null : ((conversion.config.piece.Value == ConversionPiece.Custom) ? conversion.config.customPiece.Value : getInternalName(conversion.config.piece.Value)));
									string activePiece = conversion.config.activePiece;
									if (conversion.config.activePiece != null)
									{
										int num = ZNetScene.instance.GetPrefab(conversion.config.activePiece).GetComponent<Smelter>().m_conversion.IndexOf(item3.conversions[index]);
										if (num >= 0)
										{
											Smelter[] array3 = Resources.FindObjectsOfTypeAll<Smelter>();
											foreach (Smelter val4 in array3)
											{
												if (Utils.GetPrefabName(((Component)val4).gameObject) == activePiece)
												{
													val4.m_conversion.RemoveAt(num);
												}
											}
										}
										conversion.config.activePiece = null;
									}
									if (item3.conversions[index].m_from != null && conversion.config.piece.Value != 0)
									{
										GameObject prefab = ZNetScene.instance.GetPrefab(text3);
										if (((prefab != null) ? prefab.GetComponent<Smelter>() : null) != null)
										{
											conversion.config.activePiece = text3;
											Smelter[] array3 = Resources.FindObjectsOfTypeAll<Smelter>();
											foreach (Smelter val5 in array3)
											{
												if (Utils.GetPrefabName(((Component)val5).gameObject) == text3)
												{
													val5.m_conversion.Add(item3.conversions[index]);
												}
											}
										}
									}
								}
							}
						}
					}
					if ((item3.configurability & Configurability.Stats) != 0)
					{
						item3.statsConfigs.Clear();
						SharedData shared2 = item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
						ItemType itemType = shared2.m_itemType;
						statcfg<float>("Weight", "Weight of " + englishName + ".", (SharedData shared) => shared.m_weight, delegate(SharedData shared, float value)
						{
							shared.m_weight = value;
						});
						statcfg<int>("Trader Value", "Trader value of " + englishName + ".", (SharedData shared) => shared.m_value, delegate(SharedData shared, int value)
						{
							shared.m_value = value;
						});
						bool flag;
						switch (itemType - 3)
						{
						case 0:
						case 1:
						case 2:
						case 3:
						case 4:
						case 8:
						case 9:
						case 11:
						case 14:
						case 16:
						case 19:
							flag = true;
							break;
						default:
							flag = false;
							break;
						}
						if (flag)
						{
							statcfg<float>("Durability", "Durability of " + englishName + ".", (SharedData shared) => shared.m_maxDurability, delegate(SharedData shared, float value)
							{
								shared.m_maxDurability = value;
							});
							statcfg<float>("Durability per Level", "Durability gain per level of " + englishName + ".", (SharedData shared) => shared.m_durabilityPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_durabilityPerLevel = value;
							});
							statcfg<float>("Movement Speed Modifier", "Movement speed modifier of " + englishName + ".", (SharedData shared) => shared.m_movementModifier, delegate(SharedData shared, float value)
							{
								shared.m_movementModifier = value;
							});
						}
						if ((itemType - 3 <= 2 || (int)itemType == 14 || (int)itemType == 22) ? true : false)
						{
							statcfg<float>("Block Armor", "Block armor of " + englishName + ".", (SharedData shared) => shared.m_blockPower, delegate(SharedData shared, float value)
							{
								shared.m_blockPower = value;
							});
							statcfg<float>("Block Armor per Level", "Block armor per level for " + englishName + ".", (SharedData shared) => shared.m_blockPowerPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_blockPowerPerLevel = value;
							});
							statcfg<float>("Block Force", "Block force of " + englishName + ".", (SharedData shared) => shared.m_deflectionForce, delegate(SharedData shared, float value)
							{
								shared.m_deflectionForce = value;
							});
							statcfg<float>("Block Force per Level", "Block force per level for " + englishName + ".", (SharedData shared) => shared.m_deflectionForcePerLevel, delegate(SharedData shared, float value)
							{
								shared.m_deflectionForcePerLevel = value;
							});
							statcfg<float>("Parry Bonus", "Parry bonus of " + englishName + ".", (SharedData shared) => shared.m_timedBlockBonus, delegate(SharedData shared, float value)
							{
								shared.m_timedBlockBonus = value;
							});
						}
						else if ((itemType - 6 <= 1 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false)
						{
							statcfg<float>("Armor", "Armor of " + englishName + ".", (SharedData shared) => shared.m_armor, delegate(SharedData shared, float value)
							{
								shared.m_armor = value;
							});
							statcfg<float>("Armor per Level", "Armor per level for " + englishName + ".", (SharedData shared) => shared.m_armorPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_armorPerLevel = value;
							});
						}
						SkillType skillType = shared2.m_skillType;
						if (((int)skillType == 7 || (int)skillType == 12) ? true : false)
						{
							statcfg<int>("Tool tier", "Tool tier of " + englishName + ".", (SharedData shared) => shared.m_toolTier, delegate(SharedData shared, int value)
							{
								shared.m_toolTier = value;
							});
						}
						if ((itemType - 5 <= 2 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false)
						{
							Dictionary<DamageType, DamageModifier> modifiers = shared2.m_damageModifiers.ToDictionary((DamageModPair d) => d.m_type, (DamageModPair d) => (DamageModifier)d.m_modifier);
							DamageType[] first = (DamageType[])Enum.GetValues(typeof(DamageType));
							DamageType[] array = new DamageType[5];
							RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
							foreach (DamageType item9 in first.Except((IEnumerable<DamageType>)(object)array))
							{
								DamageType damageType = item9;
								statcfg<DamageModifier>(((object)(DamageType)(ref damageType)).ToString() + " Resistance", ((object)(DamageType)(ref damageType)).ToString() + " resistance of " + englishName + ".", (SharedData _) => (!modifiers.TryGetValue(damageType, out var value3)) ? DamageModifier.None : value3, delegate(SharedData shared, DamageModifier value)
								{
									//IL_0002: Unknown result type (might be due to invalid IL or missing references)
									//IL_000b: Unknown result type (might be due to invalid IL or missing references)
									//IL_0010: Unknown result type (might be due to invalid IL or missing references)
									//IL_0018: Unknown result type (might be due to invalid IL or missing references)
									//IL_001d: Unknown result type (might be due to invalid IL or missing references)
									//IL_001e: Unknown result type (might be due to invalid IL or missing references)
									//IL_002a: Unknown result type (might be due to invalid IL or missing references)
									//IL_002f: Unknown result type (might be due to invalid IL or missing references)
									//IL_0035: Unknown result type (might be due to invalid IL or missing references)
									//IL_0077: Unknown result type (might be due to invalid IL or missing references)
									//IL_0054: Unknown result type (might be due to invalid IL or missing references)
									DamageModPair val6 = default(DamageModPair);
									val6.m_type = damageType;
									val6.m_modifier = (DamageModifier)value;
									DamageModPair val7 = val6;
									for (int n = 0; n < shared.m_damageModifiers.Count; n++)
									{
										if (shared.m_damageModifiers[n].m_type == damageType)
										{
											if (value == DamageModifier.None)
											{
												shared.m_damageModifiers.RemoveAt(n);
											}
											else
											{
												shared.m_damageModifiers[n] = val7;
											}
											return;
										}
									}
									if (value != DamageModifier.None)
									{
										shared.m_damageModifiers.Add(val7);
									}
								});
							}
						}
						if ((int)itemType == 2 && shared2.m_food > 0f)
						{
							statcfg<float>("Health", "Health value of " + englishName + ".", (SharedData shared) => shared.m_food, delegate(SharedData shared, float value)
							{
								shared.m_food = value;
							});
							statcfg<float>("Stamina", "Stamina value of " + englishName + ".", (SharedData shared) => shared.m_foodStamina, delegate(SharedData shared, float value)
							{
								shared.m_foodStamina = value;
							});
							statcfg<float>("Eitr", "Eitr value of " + englishName + ".", (SharedData shared) => shared.m_foodEitr, delegate(SharedData shared, float value)
							{
								shared.m_foodEitr = value;
							});
							statcfg<float>("Duration", "Duration of " + englishName + ".", (SharedData shared) => shared.m_foodBurnTime, delegate(SharedData shared, float value)
							{
								shared.m_foodBurnTime = value;
							});
							statcfg<float>("Health Regen", "Health regen value of " + englishName + ".", (SharedData shared) => shared.m_foodRegen, delegate(SharedData shared, float value)
							{
								shared.m_foodRegen = value;
							});
						}
						if ((int)shared2.m_skillType == 10)
						{
							statcfg<float>("Health Cost", "Health cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealth, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackHealth = value;
							});
							statcfg<float>("Health Cost Percentage", "Health cost percentage of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealthPercentage, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackHealthPercentage = value;
							});
						}
						skillType = shared2.m_skillType;
						if (skillType - 9 <= 1)
						{
							statcfg<float>("Eitr Cost", "Eitr cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackEitr, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackEitr = value;
							});
						}
						if ((itemType - 3 <= 1 || (int)itemType == 14 || (int)itemType == 22) ? true : false)
						{
							statcfg<float>("Knockback", "Knockback of " + englishName + ".", (SharedData shared) => shared.m_attackForce, delegate(SharedData shared, float value)
							{
								shared.m_attackForce = value;
							});
							statcfg<float>("Backstab Bonus", "Backstab bonus of " + englishName + ".", (SharedData shared) => shared.m_backstabBonus, delegate(SharedData shared, float value)
							{
								shared.m_backstabBonus = value;
							});
							statcfg<float>("Attack Stamina", "Attack stamina of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackStamina, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackStamina = value;
							});
							SetDmg("True", (DamageTypes dmg) => dmg.m_damage, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_damage = val;
							});
							SetDmg("Slash", (DamageTypes dmg) => dmg.m_slash, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_slash = val;
							});
							SetDmg("Pierce", (DamageTypes dmg) => dmg.m_pierce, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_pierce = val;
							});
							SetDmg("Blunt", (DamageTypes dmg) => dmg.m_blunt, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_blunt = val;
							});
							SetDmg("Chop", (DamageTypes dmg) => dmg.m_chop, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_chop = val;
							});
							SetDmg("Pickaxe", (DamageTypes dmg) => dmg.m_pickaxe, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_pickaxe = val;
							});
							SetDmg("Fire", (DamageTypes dmg) => dmg.m_fire, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_fire = val;
							});
							SetDmg("Poison", (DamageTypes dmg) => dmg.m_poison, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_poison = val;
							});
							SetDmg("Frost", (DamageTypes dmg) => dmg.m_frost, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_frost = val;
							});
							SetDmg("Lightning", (DamageTypes dmg) => dmg.m_lightning, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_lightning = val;
							});
							SetDmg("Spirit", (DamageTypes dmg) => dmg.m_spirit, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_spirit = val;
							});
							if ((int)itemType == 4)
							{
								statcfg<int>("Projectiles", "Number of projectiles that " + englishName + " shoots at once.", (SharedData shared) => shared.m_attack.m_projectileBursts, delegate(SharedData shared, int value)
								{
									shared.m_attack.m_projectileBursts = value;
								});
								statcfg<float>("Burst Interval", "Time between the projectiles " + englishName + " shoots at once.", (SharedData shared) => shared.m_attack.m_burstInterval, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_burstInterval = value;
								});
								statcfg<float>("Minimum Accuracy", "Minimum accuracy for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileAccuracyMin, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_projectileAccuracyMin = value;
								});
								statcfg<float>("Accuracy", "Accuracy for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileAccuracy, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_project