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RenegadeVikings

Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.

CHANGELOG

v1.3.1
- updated for the latest valheim build (219.13) bog witch
Changelog History (click to expand)

v1.3.0
- updated for the latest valheim build (218.21)
v1.2.9
- fixed renegade viking tier7 magic spawn biome
v1.2.8
- added tier 7 ashlands melee and magic viking npc.
- all renegade vikings has now a chance (configurable) to spawn a neutral version of themselves when they die which you can tame using tame/food items of the neutral viking.
- some minor bug fixes on equipment visuals.
v1.2.6
- fixed taming bug on neutral vikings
v1.2.5
- as requested added config option for neutral vikings food / taming item
- as requested added config option for renegade / overlord vikings drop list.
- minor code fixes
v1.2.4
- as requested added config option for warhorns recipe, it can now be disabled
v1.2.3
- updated to the latest valheim build (217.28)
- updated serversync and dependencies
- updated manifests bepinex dependency string
- put localization example to a zip package to avoid unnecessary duplicates
V1.2.2
- fixed minor translation issue.
- added health, damage level, and armor level for all vikings.
- added a magic type summoner boss to mistlands and ashlands
v1.2.0
- removed server enforcement
- changed viking tankard to a war horn
- added a healing pill that you can use to heal your companions.
- you can now feed/heal your companion/tame using items from your hotbar slot just hover at them and press the correspoding slot with their food or healing pill.
v1.1.9
- fixed multiplayer version check issues
v1.1.8
- updated to the latest valheim build (217.22)
- added german and spanish translation
v1.1.7
- fixed serversync errors in multiplayer mode (huge shoutout to @blaxxun for helping me fixed it)
v1.1.6
- tamed viking can now eat without feeding them manually, they will now search for food if they're hungry so make sure to put some chest/container with their foods inside and within their reach.
- added viking tankard, can be use to summon your tamed vikings besides you within 200 radius, only works for those who are following you, useful if your tamed viking got stuck or you want them to ride on your boat.
v1.1.4
- tamed viking can now go through portal with player (except in dungeons).
- reduced vikings ragdoll duration.
- increased spawn distance of renegade, trader and neutral vikings.
- reduced spawn change of renegade, trader and neutral vikings.
- minor bug fixes.
v1.1.3
- adjusted wandering traders ai so it wont move much and it wont get spooked or alerted easily.
- remove yamldotnet.dll from the package, its now integrated into the mod.
v1.1.2
- fixed random event raid
- added additional conditions to trigger event raids.
v1.1.1
- added the missing yamldotnet.dll to the zip package.
v1.1.0
- removes attack player object on nuetral vikings.
- added a wandering trader with configurable sellable list.
- added random event raids.
- decrease the spawn rate of all vikings.
- increase the spawn distance of all vikings.
v1.0.7
- fixed bow weapon bug.
- added translations.
- added spawn config options.
v1.0.5
- added 6 different randomly generated biome bosses triggered by global keys.
- tweaked ai and spawn data of all viking npcs.
- fixed weapon visual bug.
v1.0.0
- first release.