Decompiled source of SeedBed v1.2.3

SeedBed.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using PieceManager;
using SeedBed.Functions;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Callbacks;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("SeedBed")]
[assembly: AssemblyDescription("https://valheim.thunderstore.io/package/blacks7ar/SeedBed/")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("blacks7ar")]
[assembly: AssemblyProduct("SeedBed")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("05457574-B66F-4250-8F0C-1959276A6407")]
[assembly: AssemblyFileVersion("1.2.3")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PieceManager
{
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[PublicAPI]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		public string? custom;
	}
	[PublicAPI]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		public string? custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		All = 100,
		Custom = 99
	}
	[PublicAPI]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[PublicAPI]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[PublicAPI]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[PublicAPI]
	public class BuildPiece
	{
		internal class PieceConfig
		{
			public ConfigEntry<string> craft;

			public ConfigEntry<BuildPieceCategory> category;

			public ConfigEntry<string> customCategory;

			public ConfigEntry<string> tools;

			public ConfigEntry<CraftingTable> extensionTable;

			public ConfigEntry<string> customExtentionTable;

			public ConfigEntry<float> maxStationDistance;

			public ConfigEntry<CraftingTable> table;

			public ConfigEntry<string> customTable;
		}

		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			public string? Category;

			[UsedImplicitly]
			public Action<ConfigEntryBase>? CustomDrawer;
		}

		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select(delegate(string r)
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select((Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			public static ItemDrop? fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return obj;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				return craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)((Requirement r) => r.itemName), (Func<Requirement, Requirement>)delegate(Requirement r)
				{
					//IL_000c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0024: Unknown result type (might be due to invalid IL or missing references)
					//IL_0031: Expected O, but got Unknown
					ItemDrop val = ResItem(r);
					return (val != null) ? new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					} : ((Requirement)null);
				}).Values.Where((Requirement v) => v != null).ToArray();
				static ItemDrop? ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase? RecipeIsActive;

		private LocalizeKey? _name;

		private LocalizeKey? _description;

		internal string[] activeTools;

		private static object? configManager;

		private static Localization? _english;

		internal static BaseUnityPlugin? _plugin = null;

		private static bool hasConfigSync = true;

		private static object? _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a9: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		private static object? configSync
		{
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0294: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Expected O, but got Unknown
			//IL_0337: Unknown result type (might be due to invalid IL or missing references)
			//IL_0341: Expected O, but got Unknown
			//IL_03d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03af: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0428: Unknown result type (might be due to invalid IL or missing references)
			//IL_0432: Expected O, but got Unknown
			//IL_0586: Unknown result type (might be due to invalid IL or missing references)
			//IL_0590: Expected O, but got Unknown
			//IL_0849: Unknown result type (might be due to invalid IL or missing references)
			//IL_0853: Expected O, but got Unknown
			//IL_05f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0600: Expected O, but got Unknown
			//IL_0697: Unknown result type (might be due to invalid IL or missing references)
			//IL_06a1: Expected O, but got Unknown
			//IL_08b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_08c3: Expected O, but got Unknown
			//IL_0ac1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0acb: Expected O, but got Unknown
			//IL_0b5a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b64: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
				if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
				}
				else
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
				}
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab2.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
				}
				cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
					select s.Trim()).ToArray();
				cfg.tools.SettingChanged += delegate
				{
					Inventory[] source = (from c in Player.s_players.Select((Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
							select c.GetInventory())
						where c != null
						select c).ToArray();
					Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
								select p.GetComponent<ItemDrop>() into c
								where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
								select c).Concat(ItemDrop.s_instances)
							select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany((Inventory i) => i.GetAllItems())
							select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
						where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
						group kv by kv.Key).ToDictionary((IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select((KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
					string[] array5 = piece.activeTools;
					foreach (string key in array5)
					{
						if (dictionary.TryGetValue(key, out var value2))
						{
							foreach (PieceTable item3 in value2)
							{
								item3.m_pieces.Remove(piece.Prefab);
							}
						}
					}
					piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
						select s.Trim()).ToArray();
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						array5 = piece.activeTools;
						foreach (string key2 in array5)
						{
							if (dictionary.TryGetValue(key2, out var value3))
							{
								foreach (PieceTable item4 in value3)
								{
									if (!item4.m_pieces.Contains(piece.Prefab))
									{
										item4.m_pieces.Add(piece.Prefab);
									}
								}
							}
						}
						if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
						{
							((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
						}
					}
				};
				StationExtension pieceExtensionComp;
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
				if (piece.Extension.ExtensionStations.Count > 0)
				{
					pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
					PieceConfig pieceConfig3 = cfg;
					string group = englishName;
					CraftingTable table = piece.Extension.ExtensionStations.First().Table;
					string text = "Crafting station that " + localizedName + " extends.";
					object[] array = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes.Order = num;
					array[0] = configurationManagerAttributes;
					pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
					cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					PieceConfig pieceConfig4 = cfg;
					string group2 = englishName;
					float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
					string text2 = "Distance from the station that " + localizedName + " can be placed.";
					object[] array2 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes2.Order = num;
					array2[0] = configurationManagerAttributes2;
					pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
					hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
					cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes3.Order = num;
					configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					ConfigurationManagerAttributes item = configurationManagerAttributes3;
					hideWhenNoneAttributes2.Add(item);
				}
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
				if (piece.Crafting.Stations.Count > 0)
				{
					hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
					PieceConfig pieceConfig5 = cfg;
					string group3 = englishName;
					CraftingTable table2 = piece.Crafting.Stations.First().Table;
					string text3 = "Crafting station where " + localizedName + " is available.";
					object[] array3 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes4.Order = num;
					array3[0] = configurationManagerAttributes4;
					pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
					cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					cfg.table.SettingChanged += TableConfigChanged;
					cfg.customTable.SettingChanged += TableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes5.Order = num;
					configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
					ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
					hideWhenNoneAttributes.Add(item2);
				}
				cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
				cfg.craft.SettingChanged += delegate
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
					{
						Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
						piecePrefab2.m_resources = resources;
						Piece[] array4 = Object.FindObjectsOfType<Piece>();
						foreach (Piece val in array4)
						{
							if (val.m_name == pieceName)
							{
								val.m_resources = resources;
							}
						}
					}
				};
				for (int j = 0; j < piece.Conversions.Count; j++)
				{
					string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
					Conversion conversion = piece.Conversions[j];
					conversion.config = new Conversion.ConversionConfig();
					int index = j;
					conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.input.SettingChanged += delegate
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance2 = ObjectDB.instance;
							if (instance2 != null)
							{
								ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value);
								piece.conversions[index].m_from = from;
							}
						}
					};
					conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.output.SettingChanged += delegate
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance = ObjectDB.instance;
							if (instance != null)
							{
								ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value);
								piece.conversions[index].m_to = to;
							}
						}
					};
				}
				void BuildTableConfigChanged(object o, EventArgs e)
				{
					//IL_0059: Unknown result type (might be due to invalid IL or missing references)
					//IL_0037: Unknown result type (might be due to invalid IL or missing references)
					//IL_003c: Unknown result type (might be due to invalid IL or missing references)
					if (registeredPieces.Count > 0)
					{
						if (cfg.category.Value == BuildPieceCategory.Custom)
						{
							piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
						}
						else
						{
							piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
						}
						if (Object.op_Implicit((Object)(object)Hud.instance))
						{
							PiecePrefabManager.CreateCategoryTabs();
						}
					}
					customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom;
					ReloadConfigDisplay();
				}
				void ExtensionTableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						if (cfg.extensionTable.Value == CraftingTable.Custom)
						{
							StationExtension obj2 = pieceExtensionComp;
							GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value);
							obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null);
						}
						else
						{
							pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value;
					}
					customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2)
					{
						item5.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				void TableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						switch (cfg.table.Value)
						{
						case CraftingTable.None:
							piecePrefab2.m_craftingStation = null;
							break;
						case CraftingTable.Custom:
						{
							Piece obj = piecePrefab2;
							GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value);
							obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
							break;
						}
						default:
							piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
							break;
						}
					}
					customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes)
					{
						item6.Browsable = cfg.table.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				ConfigEntry<string> itemConfig(string name, string value, string desc)
				{
					//IL_0063: Unknown result type (might be due to invalid IL or missing references)
					//IL_006d: Expected O, but got Unknown
					ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes
					{
						CustomDrawer = DrawConfigTable,
						Order = (order -= 1),
						Category = localizedName
					};
					return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 }));
				}
			}
			foreach (BuildPiece registeredPiece3 in registeredPieces)
			{
				ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive;
				Piece piecePrefab;
				if (enabledCfg != null)
				{
					piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>();
					ConfigChanged(null, null);
					((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
				}
				registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3);
				void ConfigChanged(object? o, EventArgs? e)
				{
					piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0;
				}
			}
			if (saveOnConfigSet)
			{
				plugin.Config.SaveOnConfigSet = true;
				plugin.Config.Save();
			}
			void ReloadConfigDisplay()
			{
				object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager);
				if (obj3 is bool && (bool)obj3)
				{
					configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
				}
			}
		}

		private void InitializeNewRegisteredPiece(BuildPiece piece)
		{
			ConfigEntryBase recipeIsActive = piece.RecipeIsActive;
			PieceConfig cfg;
			Piece piecePrefab;
			string pieceName;
			if (recipeIsActive != null)
			{
				pieceConfigs.TryGetValue(piece, out cfg);
				piecePrefab = piece.Prefab.GetComponent<Piece>();
				pieceName = piecePrefab.m_name;
				((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged));
			}
			void ConfigChanged(object o, EventArgs e)
			{
				if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null)
				{
					Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
					piecePrefab.m_resources = resources;
					Piece[] array = Object.FindObjectsOfType<Piece>();
					foreach (Piece val in array)
					{
						if (val.m_name == pieceName)
						{
							val.m_resources = resources;
						}
					}
				}
			}
		}

		[HarmonyPriority(700)]
		internal static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			//IL_043f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0444: Unknown result type (might be due to invalid IL or missing references)
			//IL_0477: Unknown result type (might be due to invalid IL or missing references)
			//IL_04af: Expected O, but got Unknown
			if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null)
			{
				return;
			}
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				pieceConfigs.TryGetValue(registeredPiece, out var value);
				registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value));
				foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations)
				{
					switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value);
						if (prefab != null)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations)
				{
					switch ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value);
						if (prefab2 != null)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				registeredPiece.conversions = new List<ItemConversion>();
				for (int i = 0; i < registeredPiece.Conversions.Count; i++)
				{
					Conversion conversion = registeredPiece.Conversions[i];
					registeredPiece.conversions.Add(new ItemConversion
					{
						m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input),
						m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output)
					});
					if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null)
					{
						registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]);
					}
				}
			}
		}

		public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			SnapshotPiece(Prefab, lightIntensity, cameraRotation);
		}

		internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_0224: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_0230: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0241: Unknown result type (might be due to invalid IL or missing references)
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Unknown result type (might be due to invalid IL or missing references)
			//IL_029a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Expected O, but got Unknown
			//IL_034f: Unknown result type (might be due to invalid IL or missing references)
			//IL_038b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0390: Unknown result type (might be due to invalid IL or missing references)
			//IL_039a: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any()))
			{
				Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>();
				component.backgroundColor = Color.clear;
				component.clearFlags = (CameraClearFlags)2;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f));
				component.fieldOfView = 0.5f;
				component.farClipPlane = 100000f;
				component.cullingMask = 8;
				Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>();
				((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f);
				component2.type = (LightType)1;
				component2.cullingMask = 8;
				component2.intensity = lightIntensity;
				GameObject val = Object.Instantiate<GameObject>(prefab);
				Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					((Component)componentsInChildren[i]).gameObject.layer = 3;
				}
				val.transform.position = Vector3.zero;
				val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f);
				((Object)val).name = ((Object)prefab).name;
				MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>();
				Vector3 val2 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, delegate(Vector3 cur, MeshRenderer renderer)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds2 = ((Renderer)renderer).bounds;
					return Vector3.Min(cur, ((Bounds)(ref bounds2)).min);
				});
				Vector3 val3 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, delegate(Vector3 cur, MeshRenderer renderer)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds = ((Renderer)renderer).bounds;
					return Vector3.Max(cur, ((Bounds)(ref bounds)).max);
				});
				val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val2 + val3) / 2f;
				Vector3 val4 = val3 - val2;
				val.AddComponent<TimedDestruction>().Trigger(1f);
				Rect val5 = default(Rect);
				((Rect)(ref val5))..ctor(0f, 0f, 128f, 128f);
				component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val5)).width, (int)((Rect)(ref val5)).height);
				component.fieldOfView = 20f;
				float num = (Mathf.Max(val4.x, val4.y) + 0.1f) / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num);
				component.Render();
				RenderTexture active = RenderTexture.active;
				RenderTexture.active = component.targetTexture;
				Texture2D val6 = new Texture2D((int)((Rect)(ref val5)).width, (int)((Rect)(ref val5)).height, (TextureFormat)4, false);
				val6.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val5)).width, (float)(int)((Rect)(ref val5)).height), 0, 0);
				val6.Apply();
				RenderTexture.active = active;
				prefab.GetComponent<Piece>().m_icon = Sprite.Create(val6, new Rect(0f, 0f, (float)(int)((Rect)(ref val5)).width, (float)(int)((Rect)(ref val5)).height), Vector2.one / 2f);
				((Component)component2).gameObject.SetActive(false);
				component.targetTexture.Release();
				((Component)component).gameObject.SetActive(false);
				val.SetActive(false);
				Object.DestroyImmediate((Object)(object)val);
				Object.Destroy((Object)(object)component);
				Object.Destroy((Object)(object)component2);
				Object.Destroy((Object)(object)((Component)component).gameObject);
				Object.Destroy((Object)(object)((Component)component2).gameObject);
			}
		}

		private static void DrawConfigTable(ConfigEntryBase cfg)
		{
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Expected O, but got Unknown
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Expected O, but got Unknown
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Expected O, but got Unknown
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Expected O, but got Unknown
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Expected O, but got Unknown
			bool valueOrDefault = cfg.Description.Tags.Select((object a) => (!(a.GetType().Name == "ConfigurationManagerAttributes")) ? null : ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a))).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault();
			List<Requirement> list = new List<Requirement>();
			bool flag = false;
			int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true)
				.Invoke(configManager, Array.Empty<object>()) ?? ((object)130));
			GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
			foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs)
			{
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				int num2 = req.amount;
				if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = 40f
				}, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault)
				{
					num2 = result;
					flag = true;
				}
				string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = num - 40 - 67 - 21 - 21 - 12
				}, Array.Empty<GUILayoutOption>());
				string text2 = (valueOrDefault ? req.itemName : text);
				flag = flag || text2 != req.itemName;
				bool flag2 = req.recover;
				if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle)
				{
					fixedWidth = 67f
				}, Array.Empty<GUILayoutOption>()) != req.recover)
				{
					flag2 = !flag2;
					flag = true;
				}
				if (GUILayout.Button("x", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
				}
				else
				{
					list.Add(new Requirement
					{
						amount = num2,
						itemName = text2,
						recover = flag2
					});
				}
				if (GUILayout.Button("+", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
					list.Add(new Requirement
					{
						amount = 1,
						itemName = "",
						recover = false
					});
				}
				GUILayout.EndHorizontal();
			}
			GUILayout.EndVertical();
			if (flag)
			{
				cfg.BoxedValue = new SerializedRequirements(list).ToString();
			}
		}

		private static ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	public static class GoExtensions
	{
		public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
		{
			return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>();
		}
	}
	[PublicAPI]
	public class LocalizeKey
	{
		private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

		public readonly string Key;

		public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
			keys.Add(this);
		}

		public void Alias(string alias)
		{
			Localizations.Clear();
			if (!alias.Contains("$"))
			{
				alias = "$" + alias;
			}
			Localizations["alias"] = alias;
			Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			Localizations[lang] = value;
			if (Localization.instance.GetSelectedLanguage() == lang)
			{
				Localization.instance.AddWord(Key, value);
			}
			else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
			{
				Localization.instance.AddWord(Key, value);
			}
			return this;
		}

		[HarmonyPriority(300)]
		internal static void AddLocalizedKeys(Localization __instance, string language)
		{
			foreach (LocalizeKey key in keys)
			{
				string value2;
				if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
				{
					__instance.AddWord(key.Key, value);
				}
				else if (key.Localizations.TryGetValue("alias", out value2))
				{
					__instance.AddWord(key.Key, Localization.instance.Localize(value2));
				}
			}
		}
	}
	public static class LocalizationCache
	{
		private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

		internal static void LocalizationPostfix(Localization __instance, string language)
		{
			string key = localizations.FirstOrDefault((KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
			if (key != null)
			{
				localizations.Remove(key);
			}
			if (!localizations.ContainsKey(language))
			{
				localizations.Add(language, __instance);
			}
		}

		public static Localization ForLanguage(string? language = null)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
			{
				return value;
			}
			value = new Localization();
			if (language != null)
			{
				value.SetupLanguage(language);
			}
			return value;
		}
	}
	public class AdminSyncing
	{
		private static bool isServer;

		internal static bool registeredOnClient;

		[HarmonyPriority(700)]
		internal static void AdminStatusSync(ZNet __instance)
		{
			isServer = __instance.IsServer();
			if (BuildPiece._plugin != null)
			{
				if (isServer)
				{
					ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
				}
				else if (!registeredOnClient)
				{
					ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
					registeredOnClient = true;
				}
			}
			if (isServer)
			{
				((MonoBehaviour)ZNet.instance).StartCoroutine(WatchAdminListChanges());
			}
			static void SendAdmin(List<ZNetPeer> peers, bool isAdmin)
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0006: Expected O, but got Unknown
				ZPackage val = new ZPackage();
				val.Write(isAdmin);
				((MonoBehaviour)ZNet.instance).StartCoroutine(sendZPackage(peers, val));
			}
			static IEnumerator WatchAdminListChanges()
			{
				List<string> currentList = new List<string>(ZNet.instance.m_adminList.GetList());
				while (true)
				{
					yield return (object)new WaitForSeconds(30f);
					if (!ZNet.instance.m_adminList.GetList().SequenceEqual(currentList))
					{
						currentList = new List<string>(ZNet.instance.m_adminList.GetList());
						List<ZNetPeer> list = (from p in ZNet.instance.GetPeers()
							where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName())
							select p).ToList();
						SendAdmin(ZNet.instance.GetPeers().Except(list).ToList(), isAdmin: false);
						SendAdmin(list, isAdmin: true);
					}
				}
			}
		}

		private static IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package)
		{
			if (!Object.op_Implicit((Object)(object)ZNet.instance))
			{
				yield break;
			}
			byte[] array = package.GetArray();
			if (array != null && array.LongLength > 10000)
			{
				ZPackage val = new ZPackage();
				val.Write(4);
				MemoryStream memoryStream = new MemoryStream();
				using (DeflateStream deflateStream = new DeflateStream(memoryStream, CompressionLevel.Optimal))
				{
					deflateStream.Write(array, 0, array.Length);
				}
				val.Write(memoryStream.ToArray());
				package = val;
			}
			List<IEnumerator<bool>> writers = (from peer in peers
				where peer.IsReady()
				select peer into p
				select TellPeerAdminStatus(p, package)).ToList();
			writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			while (writers.Count > 0)
			{
				yield return null;
				writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			}
		}

		private static IEnumerator<bool> TellPeerAdminStatus(ZNetPeer peer, ZPackage package)
		{
			ZRoutedRpc rpc = ZRoutedRpc.instance;
			if (rpc != null)
			{
				SendPackage(package);
			}
			void SendPackage(ZPackage pkg)
			{
				BaseUnityPlugin? plugin = BuildPiece._plugin;
				string text = ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync";
				if (isServer)
				{
					peer.m_rpc.Invoke(text, new object[1] { pkg });
				}
				else
				{
					rpc.InvokeRoutedRPC(peer.m_server ? 0 : peer.m_uid, text, new object[1] { pkg });
				}
			}
			yield break;
		}

		internal static void RPC_AdminPieceAddRemove(long sender, ZPackage package)
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Expected O, but got Unknown
			ZNetPeer peer = ZNet.instance.GetPeer(sender);
			bool flag = false;
			try
			{
				flag = package.ReadBool();
			}
			catch
			{
			}
			if (isServer)
			{
				ZRoutedRpc instance = ZRoutedRpc.instance;
				long everybody = ZRoutedRpc.Everybody;
				BaseUnityPlugin? plugin = BuildPiece._plugin;
				instance.InvokeRoutedRPC(everybody, ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { (object)new ZPackage() });
				if (ZNet.instance.ListContainsId(ZNet.instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()))
				{
					ZPackage val = new ZPackage();
					val.Write(true);
					ZRpc rpc = peer.m_rpc;
					BaseUnityPlugin? plugin2 = BuildPiece._plugin;
					rpc.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
				}
				return;
			}
			foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces)
			{
				if (!registeredPiece.SpecialProperties.AdminOnly)
				{
					continue;
				}
				Piece component = registeredPiece.Prefab.GetComponent<Piece>();
				string name = component.m_name;
				Localization.instance.Localize(name).Trim();
				if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") == (Object)null)
				{
					continue;
				}
				Piece[] array = Object.FindObjectsOfType<Piece>();
				foreach (Piece val2 in array)
				{
					if (flag)
					{
						if (val2.m_name == name)
						{
							val2.m_enabled = true;
						}
					}
					else if (val2.m_name == name)
					{
						val2.m_enabled = false;
					}
				}
				List<GameObject> pieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
				if (flag)
				{
					if (!pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
					{
						pieces.Add(ZNetScene.instance.GetPrefab(((Object)component).name));
					}
				}
				else if (pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
				{
					pieces.Remove(ZNetScene.instance.GetPrefab(((Object)component).name));
				}
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	internal class RegisterClientRPCPatch
	{
		private static void Postfix(ZNet __instance, ZNetPeer peer)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			if (!__instance.IsServer())
			{
				ZRpc rpc = peer.m_rpc;
				BaseUnityPlugin? plugin = BuildPiece._plugin;
				rpc.Register<ZPackage>(((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", (Action<ZRpc, ZPackage>)RPC_InitialAdminSync);
				return;
			}
			ZPackage val = new ZPackage();
			val.Write(__instance.ListContainsId(__instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()));
			ZRpc rpc2 = peer.m_rpc;
			BaseUnityPlugin? plugin2 = BuildPiece._plugin;
			rpc2.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
		}

		private static void RPC_InitialAdminSync(ZRpc rpc, ZPackage package)
		{
			AdminSyncing.RPC_AdminPieceAddRemove(0L, package);
		}
	}
	public static class PiecePrefabManager
	{
		private struct BundleId
		{
			[UsedImplicitly]
			public string assetBundleFileName;

			[UsedImplicitly]
			public string folderName;
		}

		private static readonly Dictionary<BundleId, AssetBundle> bundleCache;

		private static readonly List<GameObject> piecePrefabs;

		private static readonly Dictionary<string, PieceCategory> PieceCategories;

		private static readonly Dictionary<string, PieceCategory> OtherPieceCategories;

		static PiecePrefabManager()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Expected O, but got Unknown
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Expected O, but got Unknown
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Expected O, but got Unknown
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Expected O, but got Unknown
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Expected O, but got Unknown
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Expected O, but got Unknown
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Expected O, but got Unknown
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0211: Expected O, but got Unknown
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024d: Expected O, but got Unknown
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Expected O, but got Unknown
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02df: Expected O, but got Unknown
			//IL_02df: Expected O, but got Unknown
			//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_030e: Unknown result type (might be due to invalid IL or missing references)
			//IL_031b: Expected O, but got Unknown
			//IL_031c: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0357: Expected O, but got Unknown
			//IL_0358: Unknown result type (might be due to invalid IL or missing references)
			//IL_0385: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Expected O, but got Unknown
			//IL_0394: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03cf: Expected O, but got Unknown
			//IL_03fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_040a: Expected O, but got Unknown
			bundleCache = new Dictionary<BundleId, AssetBundle>();
			piecePrefabs = new List<GameObject>();
			PieceCategories = new Dictionary<string, PieceCategory>();
			OtherPieceCategories = new Dictionary<string, PieceCategory>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "CopyOtherDB", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNet), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(AdminSyncing), "AdminStatusSync", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RefFixPatch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Transpiler", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Postfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Player), "SetPlaceMode", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_SetPlaceMode", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Hud_AwakeCreateTabs", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "UpdateBuild", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCats", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetValues", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetValuesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetNames", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetNamesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
		{
			BundleId bundleId = default(BundleId);
			bundleId.assetBundleFileName = assetBundleFileName;
			bundleId.folderName = folderName;
			BundleId key = bundleId;
			if (!bundleCache.TryGetValue(key, out var value))
			{
				Dictionary<BundleId, AssetBundle> dictionary = bundleCache;
				AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)((AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + folderName + "." + assetBundleFileName));
				AssetBundle result = obj;
				dictionary[key] = obj;
				return result;
			}
			return value;
		}

		public static IEnumerable<GameObject> FixRefs(AssetBundle assetBundle)
		{
			return assetBundle.LoadAllAssets<GameObject>();
		}

		public static GameObject RegisterPrefab(string assetBundleFileName, string prefabName, string folderName = "assets")
		{
			return RegisterPrefab(RegisterAssetBundle(assetBundleFileName, folderName), prefabName);
		}

		public static GameObject RegisterPrefab(AssetBundle assets, string prefabName)
		{
			if ((Object)(object)assets == (Object)null)
			{
				Debug.LogError((object)"Failed to load asset bundle. Please make sure to mark all asset bundles as embedded resources.");
				return null;
			}
			GameObject val = assets.LoadAsset<GameObject>(prefabName);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogError((object)("Failed to load prefab " + prefabName + " from asset bundle " + ((Object)assets).name));
				return null;
			}
			piecePrefabs.Add(val);
			return val;
		}

		public static Sprite RegisterSprite(string assetBundleFileName, string prefabName, string folderName = "assets")
		{
			return RegisterSprite(RegisterAssetBundle(assetBundleFileName, folderName), prefabName);
		}

		public static Sprite RegisterSprite(AssetBundle assets, string prefabName)
		{
			return assets.LoadAsset<Sprite>(prefabName);
		}

		private static void EnumGetValuesPatch(Type enumType, ref Array __result)
		{
			if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0)
			{
				PieceCategory[] array = (PieceCategory[])(object)new PieceCategory[__result.Length + PieceCategories.Count];
				__result.CopyTo(array, 0);
				PieceCategories.Values.CopyTo(array, __result.Length);
				__result = array;
			}
		}

		private static void EnumGetNamesPatch(Type enumType, ref string[] __result)
		{
			if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0)
			{
				__result = CollectionExtensions.AddRangeToArray<string>(__result, PieceCategories.Keys.ToArray());
			}
		}

		public static Dictionary<PieceCategory, string> GetPieceCategoriesMap()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			Array values = Enum.GetValues(typeof(PieceCategory));
			string[] names = Enum.GetNames(typeof(PieceCategory));
			Dictionary<PieceCategory, string> dictionary = new Dictionary<PieceCategory, string>();
			for (int i = 0; i < values.Length; i++)
			{
				dictionary[(PieceCategory)values.GetValue(i)] = names[i];
			}
			return dictionary;
		}

		public static PieceCategory GetCategory(string name)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			if (Enum.TryParse<PieceCategory>(name, ignoreCase: true, out PieceCategory result))
			{
				return result;
			}
			if (PieceCategories.TryGetValue(name, out result))
			{
				return result;
			}
			if (OtherPieceCategories.TryGetValue(name, out result))
			{
				return result;
			}
			Dictionary<PieceCategory, string> pieceCategoriesMap = GetPieceCategoriesMap();
			foreach (KeyValuePair<PieceCategory, string> item in pieceCategoriesMap)
			{
				if (item.Value == name)
				{
					result = item.Key;
					OtherPieceCategories[name] = result;
					return result;
				}
			}
			result = (PieceCategory)(pieceCategoriesMap.Count - 1);
			PieceCategories[name] = result;
			string categoryToken = GetCategoryToken(name);
			Localization.instance.AddWord(categoryToken, name);
			return result;
		}

		internal static void CreateCategoryTabs()
		{
			int num = ModifiedMaxCategory();
			for (int i = Hud.instance.m_pieceCategoryTabs.Length; i < num; i++)
			{
				GameObject val = CreateCategoryTab();
				Hud.instance.m_pieceCategoryTabs = CollectionExtensions.AddItem<GameObject>((IEnumerable<GameObject>)Hud.instance.m_pieceCategoryTabs, val).ToArray();
			}
			if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
			{
				RepositionCategories(Player.m_localPlayer.m_buildPieces);
				Player.m_localPlayer.UpdateAvailablePiecesList();
			}
		}

		private static GameObject CreateCategoryTab()
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Hud.instance.m_pieceCategoryTabs[0];
			GameObject val2 = Object.Instantiate<GameObject>(Hud.instance.m_pieceCategoryTabs[0], val.transform.parent);
			val2.SetActive(false);
			UIInputHandler orAddComponent = val2.GetOrAddComponent<UIInputHandler>();
			orAddComponent.m_onLeftDown = (Action<UIInputHandler>)Delegate.Combine(orAddComponent.m_onLeftDown, new Action<UIInputHandler>(Hud.instance.OnLeftClickCategory));
			TMP_Text[] componentsInChildren = val2.GetComponentsInChildren<TMP_Text>();
			foreach (TMP_Text obj in componentsInChildren)
			{
				obj.rectTransform.offsetMin = new Vector2(3f, 1f);
				obj.rectTransform.offsetMax = new Vector2(-3f, -1f);
				obj.enableAutoSizing = true;
				obj.fontSizeMin = 12f;
				obj.fontSizeMax = 20f;
				obj.lineSpacing = 0.8f;
				obj.textWrappingMode = (TextWrappingModes)1;
				obj.overflowMode = (TextOverflowModes)3;
			}
			return val2;
		}

		private static int ModifiedMaxCategory()
		{
			return Enum.GetValues(typeof(PieceCategory)).Length - 1;
		}

		private static int GetMaxCategoryOrDefault()
		{
			try
			{
				return (int)Enum.Parse(typeof(PieceCategory), "Max");
			}
			catch (ArgumentException)
			{
				Debug.LogWarning((object)"Could not find Piece.PieceCategory.Max, using fallback value 4");
				return 4;
			}
		}

		private static List<CodeInstruction> TranspileMaxCategory(IEnumerable<CodeInstruction> instructions, int maxOffset)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Expected O, but got Unknown
			int num = GetMaxCategoryOrDefault() + maxOffset;
			List<CodeInstruction> list = new List<CodeInstruction>();
			foreach (CodeInstruction instruction in instructions)
			{
				if (CodeInstructionExtensions.LoadsConstant(instruction, (long)num))
				{
					list.Add(new CodeInstruction(OpCodes.Call, (object)AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "ModifiedMaxCategory", (Type[])null, (Type[])null)));
					if (maxOffset != 0)
					{
						list.Add(new CodeInstruction(OpCodes.Ldc_I4, (object)maxOffset));
						list.Add(new CodeInstruction(OpCodes.Add, (object)null));
					}
				}
				else
				{
					list.Add(instruction);
				}
			}
			return list;
		}

		private static IEnumerable<CodeInstruction> NextCategory_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			return TranspileMaxCategory(instructions, 0);
		}

		private static IEnumerable<CodeInstruction> PrevCategory_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			return TranspileMaxCategory(instructions, -1);
		}

		private static IEnumerable<CodeInstruction> SetCategory_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			return TranspileMaxCategory(instructions, -1);
		}

		private static IEnumerable<CodeInstruction> UpdateAvailable_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			return TranspileMaxCategory(instructions, 0);
		}

		private static HashSet<PieceCategory> CategoriesInPieceTable(PieceTable pieceTable)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			HashSet<PieceCategory> hashSet = new HashSet<PieceCategory>();
			foreach (GameObject piece in pieceTable.m_pieces)
			{
				hashSet.Add(piece.GetComponent<Piece>().m_category);
			}
			return hashSet;
		}

		private static void RepositionCats()
		{
			if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
			{
				RepositionCategories(Player.m_localPlayer.m_buildPieces);
			}
		}

		private static void RepositionCategories(PieceTable pieceTable)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0206: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0259: Unknown result type (might be due to invalid IL or missing references)
			//IL_0260: Expected O, but got Unknown
			//IL_0269: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_029d: Unknown result type (might be due to invalid IL or missing references)
			RectTransform val = (RectTransform)Hud.instance.m_pieceCategoryTabs[0].transform;
			RectTransform val2 = (RectTransform)Hud.instance.m_pieceCategoryRoot.transform;
			RectTransform val3 = (RectTransform)Hud.instance.m_pieceSelectionWindow.transform;
			HorizontalLayoutGroup val4 = default(HorizontalLayoutGroup);
			if (((Component)((Transform)val).parent).TryGetComponent<HorizontalLayoutGroup>(ref val4))
			{
				Object.DestroyImmediate((Object)(object)val4);
			}
			Rect rect = val.rect;
			Vector2 size = ((Rect)(ref rect)).size;
			GridLayoutGroup val5 = default(GridLayoutGroup);
			GridLayoutGroup obj = (((Component)((Transform)val).parent).TryGetComponent<GridLayoutGroup>(ref val5) ? val5 : ((Component)((Transform)val).parent).gameObject.AddComponent<GridLayoutGroup>());
			obj.cellSize = size;
			obj.spacing = new Vector2(0f, 1f);
			obj.constraint = (Constraint)1;
			obj.constraintCount = 5;
			((LayoutGroup)obj).childAlignment = (TextAnchor)4;
			obj.startCorner = (Corner)0;
			obj.startAxis = (Axis)0;
			HashSet<PieceCategory> visibleCategories = CategoriesInPieceTable(pieceTable);
			UpdatePieceTableCategories(pieceTable, visibleCategories);
			rect = val2.rect;
			int num = Mathf.Max((int)(((Rect)(ref rect)).width / size.x), 1);
			int count = pieceTable.m_categories.Count;
			float num2 = (0f - size.x) * (float)num / 2f + size.x / 2f;
			float num3 = (size.y + 1f) * Mathf.Floor((float)(count - 1) / (float)num) + 5f;
			Vector2 val6 = default(Vector2);
			((Vector2)(ref val6))..ctor(num2, num3);
			int num4 = Mathf.CeilToInt((float)count / (float)num);
			float num5 = (size.y + 1f) * (float)num4;
			RectTransform component = ((Component)((Transform)val).parent).GetComponent<RectTransform>();
			component.anchoredPosition = new Vector2(component.anchoredPosition.x, num5 / 2f);
			int num6 = 0;
			for (int i = 0; i < pieceTable.m_categories.Count; i++)
			{
				RectTransform component2 = Hud.instance.m_pieceCategoryTabs[i].GetComponent<RectTransform>();
				float num7 = size.x * (float)(num6 % num);
				float num8 = (0f - (size.y + 1f)) * (Mathf.Floor((float)num6 / (float)num) + 0.5f);
				component2.anchoredPosition = val6 + new Vector2(num7, num8);
				component2.anchorMin = new Vector2(0.5f, 1f);
				component2.anchorMax = new Vector2(0.5f, 1f);
				num6++;
			}
			Transform obj2 = ((Transform)val3).Find("Bkg2");
			RectTransform val7 = (RectTransform)((obj2 != null) ? ((Component)obj2).transform : null);
			if (Object.op_Implicit((Object)(object)val7))
			{
				float num9 = (size.y + 1f) * (float)Mathf.Max(0, Mathf.FloorToInt((float)(num6 - 1) / (float)num));
				val7.offsetMax = new Vector2(val7.offsetMax.x, num9);
			}
			else
			{
				Debug.LogWarning((object)"RefreshCategories: Could not find background image");
			}
			((Component)Hud.instance).GetComponentInParent<Localize>().RefreshLocalization();
		}

		private static void UpdatePieceTableCategories(PieceTable pieceTable, HashSet<PieceCategory> visibleCategories)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			foreach (KeyValuePair<string, PieceCategory> pieceCategory in PieceCategories)
			{
				string key = pieceCategory.Key;
				PieceCategory value = pieceCategory.Value;
				if (visibleCategories.Contains(value) && !pieceTable.m_categories.Contains(value))
				{
					pieceTable.m_categories.Add(value);
					pieceTable.m_categoryLabels.Add("$" + GetCategoryToken(key));
				}
				if (!visibleCategories.Contains(value) && pieceTable.m_categories.Contains(value))
				{
					int index = pieceTable.m_categories.IndexOf(value);
					pieceTable.m_categories.RemoveAt(index);
					pieceTable.m_categoryLabels.RemoveAt(index);
				}
			}
		}

		private static string GetCategoryToken(string name)
		{
			char[] endChars = Localization.instance.m_endChars;
			string text = string.Concat(name.ToLower().Split(endChars));
			return "piecemanager_cat_" + text;
		}

		private static void Patch_SetPlaceMode(Player __instance)
		{
			if (Object.op_Implicit((Object)(object)__instance.m_buildPieces))
			{
				RepositionCategories(__instance.m_buildPieces);
			}
		}

		private static void UpdateAvailable_Prefix(PieceTable __instance)
		{
			if (__instance.m_availablePieces.Count > 0)
			{
				int num = ModifiedMaxCategory() - __instance.m_availablePieces.Count;
				for (int i = 0; i < num; i++)
				{
					__instance.m_availablePieces.Add(new List<Piece>());
				}
			}
		}

		private static void UpdateAvailable_Postfix(PieceTable __instance)
		{
			Array.Resize(ref __instance.m_selectedPiece, __instance.m_availablePieces.Count);
			Array.Resize(ref __instance.m_lastSelectedPiece, __instance.m_availablePieces.Count);
		}

		[HarmonyPriority(200)]
		private static void Hud_AwakeCreateTabs()
		{
			CreateCategoryTabs();
		}

		[HarmonyPriority(700)]
		private static void Patch_ZNetSceneAwake(ZNetScene __instance)
		{
			foreach (GameObject piecePrefab in piecePrefabs)
			{
				if (!__instance.m_prefabs.Contains(piecePrefab))
				{
					__instance.m_prefabs.Add(piecePrefab);
				}
			}
		}

		[HarmonyPriority(700)]
		private static void RefFixPatch_ZNetSceneAwake(ZNetScene __instance)
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			foreach (GameObject piecePrefab in piecePrefabs)
			{
				if (__instance.m_prefabs.Contains(piecePrefab) && Object.op_Implicit((Object)(object)piecePrefab.GetComponent<StationExtension>()))
				{
					piecePrefab.GetComponent<Piece>().m_isUpgrade = true;
					piecePrefab.GetComponent<StationExtension>().m_connectionPrefab = __instance.GetPrefab("piece_workbench_ext3").GetComponent<StationExtension>().m_connectionPrefab;
					piecePrefab.GetComponent<StationExtension>().m_connectionOffset = __instance.GetPrefab("piece_workbench_ext3").GetComponent<StationExtension>().m_connectionOffset;
				}
			}
		}

		[HarmonyPriority(300)]
		private static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces)
			{
				string[] activeTools = registeredPiece.activeTools;
				foreach (string text in activeTools)
				{
					GameObject itemPrefab = __instance.GetItemPrefab(text);
					PieceTable val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces : null);
					if (val != null && !val.m_pieces.Contains(registeredPiece.Prefab))
					{
						val.m_pieces.Add(registeredPiece.Prefab);
					}
				}
			}
		}
	}
	[PublicAPI]
	public class Conversion
	{
		internal class ConversionConfig
		{
			public ConfigEntry<string> input;

			public ConfigEntry<string> output;
		}

		public string Input;

		public string Output;

		internal ConversionConfig? config;

		public Conversion(BuildPiece conversionPiece)
		{
			conversionPiece.Conversions.Add(this);
		}
	}
}
namespace SeedBed
{
	[BepInPlugin("blacks7ar.SeedBed", "SeedBed", "1.2.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public struct ItemConversions
		{
			[YamlMember(Alias = "From", ApplyNamingConventions = false)]
			public string m_from { get; set; }

			[YamlMember(Alias = "To", ApplyNamingConventions = false)]
			public string m_to { get; set; }

			[YamlMember(Alias = "SeedAmount", ApplyNamingConventions = false)]
			public int m_seedAmount { get; set; }

			[YamlMember(Alias = "ProducedItems", ApplyNamingConventions = false)]
			public int m_producedItems { get; set; }

			public ItemConversions()
			{
				m_from = "";
				m_to = "";
				m_seedAmount = 0;
				m_producedItems = 0;
			}
		}

		[HarmonyPatch]
		private static class Patches
		{
			[HarmonyPriority(600)]
			[HarmonyPostfix]
			[HarmonyPatch(typeof(ZNetScene), "Awake")]
			private static void Awake_Postfix(ZNetScene __instance)
			{
				GetResourcesFromZNetScene(__instance);
				SetupPrefabs.SetCollector(__instance);
			}
		}

		private const string modGUID = "blacks7ar.SeedBed";

		public const string modName = "SeedBed";

		public const string modAuthor = "blacks7ar";

		public const string modVersion = "1.2.3";

		public const string modLink = "https://valheim.thunderstore.io/package/blacks7ar/SeedBed/";

		public static string ymlFileName = "blacks7ar.SeedBed.yml";

		private static string ymlFullPath;

		private static readonly Harmony _harmony;

		private static readonly ConfigSync _configSync;

		private static ConfigEntry<Toggle> _serverConfigLocked;

		public static ConfigEntry<float> _germinationDuration;

		public static ConfigEntry<float> _harvestDelay;

		public static ConfigEntry<float> _expAmountFarming;

		public static ConfigEntry<float> _expAmountHerbalist;

		public static List<ItemConversions> _itemConversions;

		private static readonly CustomSyncedValue<string> _ItemConversionsSyncedValue;

		public static bool _hasFarmingMod;

		public static bool _hasHerbalistMod;

		public static readonly IDictionary<string, GameObject> _ResourceDB;

		public static readonly HashSet<string> _herbalPlants;

		public static readonly HashSet<string> _notAllowedItems;

		private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedConfig = true)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedConfig ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			_configSync.AddConfigEntry<T>(val2).SynchronizedConfig = synchronizedConfig;
			return val2;
		}

		private static void YmlDataWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ymlFileName);
			fileSystemWatcher.Changed += YmlDataChanged;
			fileSystemWatcher.Created += YmlDataChanged;
			fileSystemWatcher.Renamed += YmlDataChanged;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private static void YmlDataChanged(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ymlFullPath))
			{
				return;
			}
			try
			{
				Logging.LogDebug("YmlDataWatcher called..");
				_ItemConversionsSyncedValue.AssignLocalValue(File.ReadAllText(ymlFullPath));
			}
			catch
			{
				Logging.LogError("There was an issue loading your " + ymlFileName);
				Logging.LogError("Please check your entries for spelling and format!");
			}
		}

		public void Awake()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Expected O, but got Unknown
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Expected O, but got Unknown
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Expected O, but got Unknown
			Localizer.Load();
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
			_serverConfigLocked = config("1- ServerSync", "Lock Configuration", Toggle.On, new ConfigDescription("If On, the configuration is locked and can be changed by server admins only.", (AcceptableValueBase)null, Array.Empty<object>()));
			_configSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
			_germinationDuration = config("2- General", "Germination Duration", 4000f, new ConfigDescription("How many seconds would it take to finished germination.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(60f, 5000f), Array.Empty<object>()));
			_harvestDelay = config("2- General", "Harvest Delay", 1.5f, new ConfigDescription("Delay in seconds before the produced items spawns.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 3f), Array.Empty<object>()));
			_hasFarmingMod = Helper.CheckFarmingMod();
			if (_hasFarmingMod)
			{
				_expAmountFarming = config("3- Farming", "Exp Amount", 1f, new ConfigDescription("Exp amount given to Farming skill when harvesting from seedbed.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 1f), Array.Empty<object>()));
			}
			_hasHerbalistMod = Helper.CheckHerbalistMod();
			if (_hasHerbalistMod)
			{
				_expAmountHerbalist = config("4- Herbalist", "Exp Amount", 1f, new ConfigDescription("Exp amount given to Herbalist skill when harvesting herbal plants from the seedbed.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), Array.Empty<object>()));
			}
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
			((BaseUnityPlugin)this).Config.Save();
			if (!File.Exists(ymlFullPath))
			{
				CreateItemConversionYml();
				Logging.LogWarning("File not found - " + ymlFileName + "!");
				Logging.LogWarning("Creating a new one..");
			}
			_ItemConversionsSyncedValue.ValueChanged += ItemConversionsSyncedValueOnValueChanged;
			_ItemConversionsSyncedValue.AssignLocalValue(File.ReadAllText(ymlFullPath));
			SetupPrefabs.Init();
			YmlDataWatcher();
		}

		public static void ItemConversionsSyncedValueOnValueChanged()
		{
			Logging.LogDebug("ItemConversionsSyncedValueOnChanged called..");
			try
			{
				_itemConversions.Clear();
				_itemConversions = new DeserializerBuilder().Build().Deserialize<List<ItemConversions>>(_ItemConversionsSyncedValue.Value);
			}
			catch (Exception arg)
			{
				Logging.LogError($"Failed to deserializer {ymlFileName}: {arg}");
			}
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private static void GetResourcesFromZNetScene(ZNetScene zNetScene)
		{
			if (!Helper.ZNetSceneAwake())
			{
				return;
			}
			_ResourceDB.Clear();
			foreach (GameObject prefab in zNetScene.m_prefabs)
			{
				if (!Object.op_Implicit((Object)(object)prefab.GetComponent<Pickable>()) || ((Object)prefab).name.ToLower().EndsWith("_wild") || ((Object)prefab).name.ToLower().Contains("dvergerthing") || ((Object)prefab).name.ToLower().Contains("_wild_"))
				{
					continue;
				}
				Pickable component = prefab.GetComponent<Pickable>();
				if ((Object)(object)component.m_itemPrefab == (Object)null)
				{
					continue;
				}
				string name = component.m_itemPrefab.GetComponent