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ExpandTextures

Expands Terrain Textures

Last updated 2 years ago
Total downloads 961
Total rating 0 
Categories Mods Client-side
Dependency string cferrill1-ExpandTextures-0.0.1
Dependants 1 other package depends on this package

README

Expand Textures

Allows Expansion of Terrain Textures for more Terrain Variants. This Mod does not require but is Intended to be used with Expand World and will function best with it installed. If biomes are large and expand past set parameters it may cause issues with texture blending and LODs that is why it is intended to be used with Expand World to prevent this.

By Default Additional Texture Sets are disabled and Default Textures are set to be used between Distances 0-10000 from 0,0,0 So without modification of config file this mod will have no effect on the game whatsoever. I have included a very basic texture set to use as example and have provided a template for usage. Due to copywrite I have not included any base textures, so if you wish to change individual textures you will need to use Asset Ripper/Asset Studio to obtain the default texture sheet and normal maps, you can then edit them as shown in the template.

This mod allows up to 4 texture sets, files are numbered accordingly diffuse0,diffuse1... dirt_n0, dirt_n1... If texture set is enabled all normal maps of that numbered set will be required for proper function, IE Diffuse(0-3), grass_n(0-3),dirt_n(0-4).... etc.

#Config

Texture set (0-3)

Enabled True/False

Enables Sets based on users need, leave false if not needed.

Texture set 0-3 Far Distance

Set Between 1-10000: determines what distance from 0,0,0 that texture set will stop displaying, set higher than cooresponding Near Distance

Texture set 0-3 Near Distance

Set Between 0-9999: determines what distance from 0,0,0 that texture set will start displaying, set lower than cooresponding Far Distance

Example: This example would have default texture from 0 out to 5000 distance/half the map then have a custom texture set from 5000/half the map out to the edge.

[Texture Default - Far Distance]

Texture End Distance from Spawn Setting type: Int32 Default value: 10000 Amount = 5000

[Texture Default - Near Distance]

Texture Start Distance from Spawn Setting type: Int32 Default value: 0 Amount = 0

[Texture Set 0]

Enables Texture Set Setting type: Boolean Default value: false Enable = true

[Texture Set 0 - Far Distance]

Texture End Distance from Spawn Setting type: Int32 Default value: 4000 Amount = 10000

[Texture Set 0 - Near Distance]

Texture Start Distance from Spawn Setting type: Int32 Default value: 2000 Amount = 5000

#INSTALLATION

COPY EXPANDTEXTURES folder and ExpandTextures.DLL to BepInEx/Plugins Copy Your custom Textures into subfolders as needed.

ChangeLog

  • v0.1
    • Initial Release