Decompiled source of CustomArmorStats v0.6.3

plugins/CustomArmorStats.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CustomArmorStats")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CustomArmorStats")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("765dcf89-5fb5-4508-ab77-112ee42c7038")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CustomArmorStats;

internal class ArmorData
{
	public string name;

	public float armor;

	public float armorPerLevel;

	public float movementModifier;

	public List<string> damageModifiers = new List<string>();
}
[BepInPlugin("cjayride.CustomArmorStats", "Custom Armor Stats", "0.6.3")]
public class BepInExPlugin : BaseUnityPlugin
{
	private enum NewDamageTypes
	{
		Water = 0x400
	}

	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	private static class ZNetScene_Awake_Patch
	{
		private static void Postfix(ZNetScene __instance)
		{
			if (modEnabled.Value)
			{
				LoadAllArmorData(__instance);
			}
		}
	}

	[HarmonyPatch(typeof(ItemDrop), "Awake")]
	private static class ItemDrop_Awake_Patch
	{
		private static void Postfix(ItemDrop __instance)
		{
			if (modEnabled.Value)
			{
				CheckArmorData(ref __instance.m_itemData);
			}
		}
	}

	[HarmonyPatch(typeof(ItemDrop), "SlowUpdate")]
	private static class ItemDrop_SlowUpdate_Patch
	{
		private static void Postfix(ref ItemDrop __instance)
		{
			if (modEnabled.Value)
			{
				CheckArmorData(ref __instance.m_itemData);
			}
		}
	}

	[HarmonyPatch(typeof(Player), "DamageArmorDurability")]
	private static class Player_DamageArmorDurability_Patch
	{
		private static void Prefix(ref HitData hit)
		{
			if (modEnabled.Value)
			{
				hit.ApplyModifier(globalArmorDurabilityLossMult.Value);
			}
		}
	}

	[HarmonyPatch(typeof(Player), "GetEquipmentMovementModifier")]
	private static class GetEquipmentMovementModifier_Patch
	{
		private static void Postfix(ref float __result)
		{
			if (modEnabled.Value)
			{
				__result *= globalArmorMovementModMult.Value;
			}
		}
	}

	[HarmonyPatch(typeof(Player), "GetJogSpeedFactor")]
	private static class GetJogSpeedFactor_Patch
	{
		private static bool Prefix(ref float __result, float ___m_equipmentMovementModifier)
		{
			if (!modEnabled.Value)
			{
				return true;
			}
			__result = 1f + ___m_equipmentMovementModifier * globalArmorMovementModMult.Value;
			return false;
		}
	}

	[HarmonyPatch(typeof(Player), "GetRunSpeedFactor")]
	private static class GetRunSpeedFactor_Patch
	{
		private static bool Prefix(Skills ___m_skills, float ___m_equipmentMovementModifier, ref float __result)
		{
			if (!modEnabled.Value)
			{
				return true;
			}
			float skillFactor = ___m_skills.GetSkillFactor((SkillType)102);
			__result = (1f + skillFactor * 0.25f) * (1f + ___m_equipmentMovementModifier * 1.5f * globalArmorMovementModMult.Value);
			return false;
		}
	}

	[HarmonyPatch(typeof(SEMan), "AddStatusEffect", new Type[]
	{
		typeof(StatusEffect),
		typeof(bool),
		typeof(int),
		typeof(float)
	})]
	private static class SEMan_AddStatusEffect_Patch
	{
		private static bool Prefix(SEMan __instance, StatusEffect statusEffect, Character ___m_character, ref StatusEffect __result)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Invalid comparison between Unknown and I4
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Invalid comparison between Unknown and I4
			if (!modEnabled.Value || !___m_character.IsPlayer())
			{
				return true;
			}
			if (statusEffect.m_name == "$se_wet_name")
			{
				DamageModifier newDamageTypeMod = GetNewDamageTypeMod(NewDamageTypes.Water, ___m_character);
				if ((int)newDamageTypeMod == 4 || (int)newDamageTypeMod == 3)
				{
					__result = null;
					return false;
				}
			}
			return true;
		}
	}

	[HarmonyPatch(typeof(SE_Stats), "GetDamageModifiersTooltipString")]
	private static class GetDamageModifiersTooltipString_Patch
	{
		private static void Postfix(ref string __result, List<DamageModPair> mods)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Invalid comparison between Unknown and I4
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Invalid comparison between Unknown and I4
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Expected I4, but got Unknown
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Invalid comparison between Unknown and I4
			if (!modEnabled.Value)
			{
				return;
			}
			__result = Regex.Replace(__result, "\\n.*<color=orange></color>", "");
			foreach (DamageModPair mod in mods)
			{
				if (!Enum.IsDefined(typeof(DamageType), mod.m_type) && (int)mod.m_modifier != 4 && (int)mod.m_modifier > 0)
				{
					DamageModifier modifier = mod.m_modifier;
					DamageModifier val = modifier;
					switch (val - 1)
					{
					case 0:
						__result += "\n$inventory_dmgmod: <color=orange>$inventory_resistant</color> VS ";
						break;
					case 1:
						__result += "\n$inventory_dmgmod: <color=orange>$inventory_weak</color> VS ";
						break;
					case 2:
						__result += "\n$inventory_dmgmod: <color=orange>$inventory_immune</color> VS ";
						break;
					case 4:
						__result += "\n$inventory_dmgmod: <color=orange>$inventory_veryresistant</color> VS ";
						break;
					case 5:
						__result += "\n$inventory_dmgmod: <color=orange>$inventory_veryweak</color> VS ";
						break;
					}
					if ((int)mod.m_type == 1024)
					{
						__result = __result + "<color=orange>" + waterModifierName.Value + "</color>";
					}
				}
			}
		}
	}

	[HarmonyPatch(typeof(Player), "UpdateEnvStatusEffects")]
	private static class UpdateEnvStatusEffects_Patch
	{
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Expected O, but got Unknown
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Expected O, but got Unknown
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Expected O, but got Unknown
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Expected O, but got Unknown
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Expected O, but got Unknown
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Expected O, but got Unknown
			Dbgl("Transpiling UpdateEnvStatusEffects");
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			List<CodeInstruction> list2 = new List<CodeInstruction>();
			bool flag = true;
			for (int i = 0; i < list.Count; i++)
			{
				if (flag && list[i].opcode == OpCodes.Ldloc_S && list[i + 1].opcode == OpCodes.Ldc_I4_1 && list[i + 2].opcode == OpCodes.Beq && list[i + 3].opcode == OpCodes.Ldloc_S && list[i + 3].operand == list[i].operand && list[i + 4].opcode == OpCodes.Ldc_I4_5)
				{
					Dbgl("Adding frost immune and ignore");
					list2.Add(new CodeInstruction(list[i]));
					list2.Add(new CodeInstruction(OpCodes.Ldc_I4_3, (object)null));
					list2.Add(new CodeInstruction(list[i + 2]));
					list2.Add(new CodeInstruction(list[i]));
					list2.Add(new CodeInstruction(OpCodes.Ldc_I4_4, (object)null));
					list2.Add(new CodeInstruction(list[i + 2]));
					flag = false;
				}
				list2.Add(list[i]);
			}
			return list2.AsEnumerable();
		}

		private static void Postfix(float dt, Player __instance, ItemData ___m_chestItem, ItemData ___m_legItem, ItemData ___m_helmetItem, ItemData ___m_shoulderItem, SEMan ___m_seman)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Invalid comparison between Unknown and I4
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Invalid comparison between Unknown and I4
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Invalid comparison between Unknown and I4
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Invalid comparison between Unknown and I4
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Invalid comparison between Unknown and I4
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Invalid comparison between Unknown and I4
			if (modEnabled.Value && ___m_seman.HaveStatusEffect("Wet"))
			{
				int stableHashCode = StringExtensionMethods.GetStableHashCode("Wet");
				DamageModifier newDamageTypeMod = GetNewDamageTypeMod(NewDamageTypes.Water, ___m_chestItem, ___m_legItem, ___m_helmetItem, ___m_shoulderItem);
				StatusEffect statusEffect = ___m_seman.GetStatusEffect(stableHashCode);
				Traverse val = Traverse.Create((object)statusEffect);
				if ((int)newDamageTypeMod == 4 || (int)newDamageTypeMod == 3)
				{
					___m_seman.RemoveStatusEffect(stableHashCode, true);
				}
				else if ((int)newDamageTypeMod == 5 && !(bool)AccessTools.Method(typeof(Character), "InLiquidSwimDepth", (Type[])null, (Type[])null).Invoke(__instance, new object[0]))
				{
					___m_seman.RemoveStatusEffect(stableHashCode, true);
				}
				else if ((int)newDamageTypeMod == 1)
				{
					val.Field("m_time").SetValue((object)(val.Field("m_time").GetValue<float>() + dt));
					___m_seman.RemoveStatusEffect(stableHashCode, true);
					___m_seman.AddStatusEffect(statusEffect, false, 0, 0f);
				}
				else if ((int)newDamageTypeMod == 2)
				{
					val.Field("m_time").SetValue((object)(val.Field("m_time").GetValue<float>() - dt / 3f));
					___m_seman.RemoveStatusEffect(stableHashCode, true);
					___m_seman.AddStatusEffect(statusEffect, false, 0, 0f);
				}
				else if ((int)newDamageTypeMod == 6)
				{
					val.Field("m_time").SetValue((object)(val.Field("m_time").GetValue<float>() - dt * 2f / 3f));
					___m_seman.RemoveStatusEffect(stableHashCode, true);
					___m_seman.AddStatusEffect(statusEffect, false, 0, 0f);
				}
			}
		}
	}

	[HarmonyPatch(typeof(Terminal), "InputText")]
	private static class InputText_Patch
	{
		private static bool Prefix(Terminal __instance)
		{
			if (!modEnabled.Value)
			{
				return true;
			}
			string text = ((TMP_InputField)__instance.m_input).text;
			if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " reset"))
			{
				((BaseUnityPlugin)context).Config.Reload();
				((BaseUnityPlugin)context).Config.Save();
				__instance.AddString(text);
				__instance.AddString(((BaseUnityPlugin)context).Info.Metadata.Name + " config reloaded");
				return false;
			}
			if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " reload"))
			{
				armorDatas = GetArmorDataFromFiles();
				if (Object.op_Implicit((Object)(object)ZNetScene.instance))
				{
					LoadAllArmorData(ZNetScene.instance);
				}
				__instance.AddString(text);
				__instance.AddString(((BaseUnityPlugin)context).Info.Metadata.Name + " reloaded armor stats from files");
				return false;
			}
			if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " damagetypes"))
			{
				__instance.AddString(text);
				Dbgl("\r\n" + string.Join("\r\n", Enum.GetNames(typeof(DamageType))));
				__instance.AddString(((BaseUnityPlugin)context).Info.Metadata.Name + " dumped damage types");
				return false;
			}
			if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " damagemods"))
			{
				__instance.AddString(text);
				Dbgl("\r\n" + string.Join("\r\n", Enum.GetNames(typeof(DamageModifier))));
				__instance.AddString(((BaseUnityPlugin)context).Info.Metadata.Name + " dumped damage modifiers");
				return false;
			}
			if (text.ToLower().StartsWith(typeof(BepInExPlugin).Namespace.ToLower() + " save "))
			{
				string text2 = text.Split(new char[1] { ' ' })[^1];
				ArmorData armorDataByName = GetArmorDataByName(text2);
				if (armorDataByName == null)
				{
					return false;
				}
				CheckModFolder();
				File.WriteAllText(Path.Combine(assetPath, armorDataByName.name + ".json"), JsonUtility.ToJson((object)armorDataByName, true));
				__instance.AddString(text);
				__instance.AddString(((BaseUnityPlugin)context).Info.Metadata.Name + " saved armor data to " + text2 + ".json");
				return false;
			}
			if (text.ToLower().StartsWith(typeof(BepInExPlugin).Namespace.ToLower() + " dump "))
			{
				string text3 = text.Split(new char[1] { ' ' })[^1];
				ArmorData armorDataByName2 = GetArmorDataByName(text3);
				if (armorDataByName2 == null)
				{
					return false;
				}
				Dbgl(JsonUtility.ToJson((object)armorDataByName2));
				__instance.AddString(text);
				__instance.AddString(((BaseUnityPlugin)context).Info.Metadata.Name + " dumped " + text3);
				return false;
			}
			if (text.ToLower().StartsWith(typeof(BepInExPlugin).Namespace.ToLower() ?? ""))
			{
				string text4 = ((BaseUnityPlugin)context).Info.Metadata.Name + " reset\r\n" + ((BaseUnityPlugin)context).Info.Metadata.Name + " reload\r\n" + ((BaseUnityPlugin)context).Info.Metadata.Name + " dump <ArmorName>\r\n" + ((BaseUnityPlugin)context).Info.Metadata.Name + " save <ArmorName>\r\n" + ((BaseUnityPlugin)context).Info.Metadata.Name + " damagetypes\r\n" + ((BaseUnityPlugin)context).Info.Metadata.Name + " damagemods";
				__instance.AddString(text);
				__instance.AddString(text4);
				return false;
			}
			return true;
		}
	}

	private static BepInExPlugin context;

	public static ConfigEntry<bool> modEnabled;

	public static ConfigEntry<bool> isDebug;

	public static ConfigEntry<int> nexusID;

	public static ConfigEntry<float> globalArmorDurabilityLossMult;

	public static ConfigEntry<float> globalArmorMovementModMult;

	public static ConfigEntry<string> waterModifierName;

	private static List<ArmorData> armorDatas;

	private static string assetPath;

	public static void Dbgl(string str = "", bool pref = true)
	{
		if (isDebug.Value)
		{
			Debug.Log((object)((pref ? (typeof(BepInExPlugin).Namespace + " ") : "") + str));
		}
	}

	private void Awake()
	{
		context = this;
		modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
		isDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "IsDebug", true, "Enable debug logs");
		nexusID = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NexusID", 1162, "Nexus mod ID for updates");
		nexusID.Value = 1162;
		globalArmorDurabilityLossMult = ((BaseUnityPlugin)this).Config.Bind<float>("Stats", "GlobalArmorDurabilityLossMult", 1f, "Global armor durability loss multiplier");
		globalArmorMovementModMult = ((BaseUnityPlugin)this).Config.Bind<float>("Stats", "GlobalArmorMovementModMult", 1f, "Global armor movement modifier multiplier");
		waterModifierName = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "WaterModifierName", "Water", "Name of water damage modifier to show in tooltip");
		assetPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "CustomArmorStats");
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
	}

	private static DamageModifier GetNewDamageTypeMod(NewDamageTypes type, Character character)
	{
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		Traverse val = Traverse.Create((object)character);
		return GetNewDamageTypeMod(type, val.Field("m_chestItem").GetValue<ItemData>(), val.Field("m_legItem").GetValue<ItemData>(), val.Field("m_helmetItem").GetValue<ItemData>(), val.Field("m_shoulderItem").GetValue<ItemData>());
	}

	private static DamageModifier GetNewDamageTypeMod(NewDamageTypes type, ItemData chestItem, ItemData legItem, ItemData helmetItem, ItemData shoulderItem)
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		DamageModPair val = default(DamageModPair);
		if (chestItem != null)
		{
			val = ((IEnumerable<DamageModPair>)chestItem.m_shared.m_damageModifiers).FirstOrDefault((Func<DamageModPair, bool>)((DamageModPair s) => (int)s.m_type == (int)type));
		}
		if (legItem != null)
		{
			DamageModPair val2 = ((IEnumerable<DamageModPair>)legItem.m_shared.m_damageModifiers).FirstOrDefault((Func<DamageModPair, bool>)((DamageModPair s) => (int)s.m_type == (int)type));
			if (ShouldOverride(val.m_modifier, val2.m_modifier))
			{
				val = val2;
			}
		}
		if (helmetItem != null)
		{
			DamageModPair val3 = ((IEnumerable<DamageModPair>)helmetItem.m_shared.m_damageModifiers).FirstOrDefault((Func<DamageModPair, bool>)((DamageModPair s) => (int)s.m_type == (int)type));
			if (ShouldOverride(val.m_modifier, val3.m_modifier))
			{
				val = val3;
			}
		}
		if (shoulderItem != null)
		{
			DamageModPair val4 = ((IEnumerable<DamageModPair>)shoulderItem.m_shared.m_damageModifiers).FirstOrDefault((Func<DamageModPair, bool>)((DamageModPair s) => (int)s.m_type == (int)type));
			if (ShouldOverride(val.m_modifier, val4.m_modifier))
			{
				val = val4;
			}
		}
		return val.m_modifier;
	}

	private static bool ShouldOverride(DamageModifier a, DamageModifier b)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Invalid comparison between Unknown and I4
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Invalid comparison between Unknown and I4
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Invalid comparison between Unknown and I4
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Invalid comparison between Unknown and I4
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Invalid comparison between Unknown and I4
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Invalid comparison between Unknown and I4
		return (int)a != 4 && ((int)b == 3 || (((int)a != 5 || (int)b != 1) && ((int)a != 6 || (int)b != 2)));
	}

	private static void LoadAllArmorData(ZNetScene scene)
	{
		armorDatas = GetArmorDataFromFiles();
		foreach (ArmorData armorData in armorDatas)
		{
			GameObject prefab = scene.GetPrefab(armorData.name);
			if (!((Object)(object)prefab == (Object)null))
			{
				ItemData item = prefab.GetComponent<ItemDrop>().m_itemData;
				SetArmorData(ref item, armorData);
				prefab.GetComponent<ItemDrop>().m_itemData = item;
			}
		}
	}

	private static void CheckArmorData(ref ItemData instance)
	{
		try
		{
			string name = ((Object)instance.m_dropPrefab).name;
			ArmorData armor = armorDatas.First((ArmorData d) => d.name == name);
			SetArmorData(ref instance, armor);
		}
		catch
		{
		}
	}

	private static List<ArmorData> GetArmorDataFromFiles()
	{
		CheckModFolder();
		List<ArmorData> list = new List<ArmorData>();
		string[] files = Directory.GetFiles(assetPath, "*.json");
		foreach (string path in files)
		{
			ArmorData item = JsonUtility.FromJson<ArmorData>(File.ReadAllText(path));
			list.Add(item);
		}
		return list;
	}

	private static void CheckModFolder()
	{
		if (!Directory.Exists(assetPath))
		{
			Dbgl("Creating mod folder");
			Directory.CreateDirectory(assetPath);
		}
	}

	private static void SetArmorData(ref ItemData item, ArmorData armor)
	{
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		item.m_shared.m_armor = armor.armor;
		item.m_shared.m_armorPerLevel = armor.armorPerLevel;
		item.m_shared.m_movementModifier = armor.movementModifier;
		item.m_shared.m_damageModifiers.Clear();
		foreach (string damageModifier in armor.damageModifiers)
		{
			string[] array = damageModifier.Split(new char[1] { ':' });
			NewDamageTypes result;
			int num = (Enum.TryParse<NewDamageTypes>(array[0], out result) ? ((int)result) : ((int)Enum.Parse(typeof(DamageType), array[0])));
			item.m_shared.m_damageModifiers.Add(new DamageModPair
			{
				m_type = (DamageType)num,
				m_modifier = (DamageModifier)Enum.Parse(typeof(DamageModifier), array[1])
			});
		}
	}

	private static ArmorData GetArmorDataByName(string armor)
	{
		GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(armor);
		if (!Object.op_Implicit((Object)(object)itemPrefab))
		{
			Dbgl("Armor not found!");
			return null;
		}
		ItemData itemData = itemPrefab.GetComponent<ItemDrop>().m_itemData;
		return GetArmorDataFromItem(itemData, armor);
	}

	private static ArmorData GetArmorDataFromItem(ItemData item, string itemName)
	{
		return new ArmorData
		{
			name = itemName,
			armor = item.m_shared.m_armor,
			armorPerLevel = item.m_shared.m_armorPerLevel,
			movementModifier = item.m_shared.m_movementModifier,
			damageModifiers = item.m_shared.m_damageModifiers.Select((DamageModPair m) => ((object)(DamageType)(ref m.m_type)).ToString() + ":" + ((object)(DamageModifier)(ref m.m_modifier)).ToString()).ToList()
		};
	}
}