Decompiled source of CustomMeshes v0.4.1

CustomMeshes.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Assimp;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.4.1")]
[assembly: AssemblyInformationalVersion("1.0.0+fece214403af15dd9ed037ab5dff9f054396610c")]
[assembly: AssemblyVersion("0.4.1.0")]
public class OBJLoader
{
	private struct OBJFace
	{
		public string materialName;

		public string meshName;

		public int[] indexes;
	}

	public static bool splitByMaterial = false;

	public static string[] searchPaths;

	public static Vector3 ParseVectorFromCMPS(string[] cmps)
	{
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		float num = float.Parse(cmps[1]);
		float num2 = float.Parse(cmps[2]);
		if (cmps.Length == 4)
		{
			float num3 = float.Parse(cmps[3]);
			return new Vector3(num, num2, num3);
		}
		return Vector2.op_Implicit(new Vector2(num, num2));
	}

	public static Color ParseColorFromCMPS(string[] cmps, float scalar = 1f)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		float num = float.Parse(cmps[1]) * scalar;
		float num2 = float.Parse(cmps[2]) * scalar;
		float num3 = float.Parse(cmps[3]) * scalar;
		return new Color(num, num2, num3);
	}

	public static string OBJGetFilePath(string path, string basePath, string fileName)
	{
		string[] array = searchPaths;
		foreach (string text in array)
		{
			string text2 = text.Replace("%FileName%", fileName);
			if (File.Exists(basePath + text2 + path))
			{
				return basePath + text2 + path;
			}
			if (File.Exists(path))
			{
				return path;
			}
		}
		return null;
	}

	public static Material[] LoadMTLFile(string fn)
	{
		//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Expected O, but got Unknown
		//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0252: Unknown result type (might be due to invalid IL or missing references)
		//IL_0257: Unknown result type (might be due to invalid IL or missing references)
		//IL_0268: Unknown result type (might be due to invalid IL or missing references)
		Material val = null;
		List<Material> list = new List<Material>();
		FileInfo fileInfo = new FileInfo(fn);
		string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fn);
		string fullName = fileInfo.Directory.FullName;
		char directorySeparatorChar = Path.DirectorySeparatorChar;
		string basePath = fullName + directorySeparatorChar;
		string[] array = File.ReadAllLines(fn);
		foreach (string text in array)
		{
			string text2 = text.Trim().Replace("  ", " ");
			string[] array2 = text2.Split(new char[1] { ' ' });
			string text3 = text2.Remove(0, text2.IndexOf(' ') + 1);
			if (array2[0] == "newmtl")
			{
				if ((Object)(object)val != (Object)null)
				{
					list.Add(val);
				}
				val = new Material(Shader.Find("Standard (Specular setup)"));
				((Object)val).name = text3;
			}
			else if (array2[0] == "Kd")
			{
				val.SetColor("_Color", ParseColorFromCMPS(array2));
			}
			else if (array2[0] == "map_Kd")
			{
				string text4 = OBJGetFilePath(text3, basePath, fileNameWithoutExtension);
				if (text4 != null)
				{
					val.SetTexture("_MainTex", (Texture)(object)TextureLoader.LoadTexture(text4));
				}
			}
			else if (array2[0] == "map_Bump")
			{
				string text5 = OBJGetFilePath(text3, basePath, fileNameWithoutExtension);
				if (text5 != null)
				{
					val.SetTexture("_BumpMap", (Texture)(object)TextureLoader.LoadTexture(text5, normalMap: true));
					val.EnableKeyword("_NORMALMAP");
				}
			}
			else if (array2[0] == "Ks")
			{
				val.SetColor("_SpecColor", ParseColorFromCMPS(array2));
			}
			else if (array2[0] == "Ka")
			{
				val.SetColor("_EmissionColor", ParseColorFromCMPS(array2, 0.05f));
				val.EnableKeyword("_EMISSION");
			}
			else if (array2[0] == "d")
			{
				float num = float.Parse(array2[1]);
				if (num < 1f)
				{
					Color color = val.color;
					color.a = num;
					val.SetColor("_Color", color);
					val.SetFloat("_Mode", 3f);
					val.SetInt("_SrcBlend", 5);
					val.SetInt("_DstBlend", 10);
					val.SetInt("_ZWrite", 0);
					val.DisableKeyword("_ALPHATEST_ON");
					val.EnableKeyword("_ALPHABLEND_ON");
					val.DisableKeyword("_ALPHAPREMULTIPLY_ON");
					val.renderQueue = 3000;
				}
			}
			else if (array2[0] == "Ns")
			{
				float num2 = float.Parse(array2[1]);
				num2 /= 1000f;
				val.SetFloat("_Glossiness", num2);
			}
		}
		if ((Object)(object)val != (Object)null)
		{
			list.Add(val);
		}
		return list.ToArray();
	}

	public static GameObject LoadOBJFile(string fn)
	{
		//IL_05f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_05fa: Expected O, but got Unknown
		//IL_062d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0634: Expected O, but got Unknown
		//IL_065e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0669: Unknown result type (might be due to invalid IL or missing references)
		//IL_0670: Expected O, but got Unknown
		//IL_0219: Unknown result type (might be due to invalid IL or missing references)
		//IL_0242: Unknown result type (might be due to invalid IL or missing references)
		//IL_026c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0271: Unknown result type (might be due to invalid IL or missing references)
		//IL_07f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_080a: Unknown result type (might be due to invalid IL or missing references)
		//IL_081b: Unknown result type (might be due to invalid IL or missing references)
		//IL_096a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0970: Expected O, but got Unknown
		//IL_09ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_09b3: Expected O, but got Unknown
		//IL_044f: Unknown result type (might be due to invalid IL or missing references)
		//IL_048d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0477: Unknown result type (might be due to invalid IL or missing references)
		//IL_04cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_04b7: Unknown result type (might be due to invalid IL or missing references)
		string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fn);
		bool flag = false;
		List<Vector3> list = new List<Vector3>();
		List<Vector3> list2 = new List<Vector3>();
		List<Vector2> list3 = new List<Vector2>();
		List<Vector3> list4 = new List<Vector3>();
		List<Vector3> list5 = new List<Vector3>();
		List<Vector2> list6 = new List<Vector2>();
		List<string> list7 = new List<string>();
		List<string> list8 = new List<string>();
		Dictionary<string, int> dictionary = new Dictionary<string, int>();
		List<OBJFace> list9 = new List<OBJFace>();
		string text = "";
		string text2 = "default";
		Material[] array = null;
		FileInfo fileInfo = new FileInfo(fn);
		string[] array2 = File.ReadAllLines(fn);
		foreach (string text3 in array2)
		{
			if (text3.Length <= 0 || text3[0] == '#')
			{
				continue;
			}
			string text4 = text3.Trim().Replace("  ", " ");
			string[] array3 = text4.Split(new char[1] { ' ' });
			string text5 = text4.Remove(0, text4.IndexOf(' ') + 1);
			if (array3[0] == "mtllib")
			{
				string fullName = fileInfo.Directory.FullName;
				char directorySeparatorChar = Path.DirectorySeparatorChar;
				string text6 = OBJGetFilePath(text5, fullName + directorySeparatorChar, fileNameWithoutExtension);
				if (text6 != null)
				{
					array = LoadMTLFile(text6);
				}
			}
			else if ((array3[0] == "g" || array3[0] == "o") && !splitByMaterial)
			{
				text2 = text5;
				if (!list8.Contains(text2))
				{
					list8.Add(text2);
				}
			}
			else if (array3[0] == "usemtl")
			{
				text = text5;
				if (!list7.Contains(text))
				{
					list7.Add(text);
				}
				if (splitByMaterial && !list8.Contains(text))
				{
					list8.Add(text);
				}
			}
			else if (array3[0] == "v")
			{
				list.Add(ParseVectorFromCMPS(array3));
			}
			else if (array3[0] == "vn")
			{
				list2.Add(ParseVectorFromCMPS(array3));
			}
			else if (array3[0] == "vt")
			{
				list3.Add(Vector2.op_Implicit(ParseVectorFromCMPS(array3)));
			}
			else
			{
				if (!(array3[0] == "f"))
				{
					continue;
				}
				int[] array4 = new int[array3.Length - 1];
				for (int k = 1; k < array3.Length; k++)
				{
					string text7 = array3[k];
					int num = -1;
					int num2 = -1;
					int num3 = -1;
					if (text7.Contains("//"))
					{
						string[] array5 = text7.Split(new char[1] { '/' });
						num = int.Parse(array5[0]) - 1;
						num2 = int.Parse(array5[2]) - 1;
					}
					else if (text7.Count((char x) => x == '/') == 2)
					{
						string[] array6 = text7.Split(new char[1] { '/' });
						num = int.Parse(array6[0]) - 1;
						num3 = int.Parse(array6[1]) - 1;
						num2 = int.Parse(array6[2]) - 1;
					}
					else if (!text7.Contains("/"))
					{
						num = int.Parse(text7) - 1;
					}
					else
					{
						string[] array7 = text7.Split(new char[1] { '/' });
						num = int.Parse(array7[0]) - 1;
						num3 = int.Parse(array7[1]) - 1;
					}
					string key = num + "|" + num2 + "|" + num3;
					if (dictionary.ContainsKey(key))
					{
						array4[k - 1] = dictionary[key];
						continue;
					}
					array4[k - 1] = dictionary.Count;
					dictionary[key] = dictionary.Count;
					list4.Add(list[num]);
					if (num2 < 0 || num2 > list2.Count - 1)
					{
						list5.Add(Vector3.zero);
					}
					else
					{
						flag = true;
						list5.Add(list2[num2]);
					}
					if (num3 < 0 || num3 > list3.Count - 1)
					{
						list6.Add(Vector2.zero);
					}
					else
					{
						list6.Add(list3[num3]);
					}
				}
				if (array4.Length < 5 && array4.Length >= 3)
				{
					OBJFace item = default(OBJFace);
					item.materialName = text;
					item.indexes = new int[3]
					{
						array4[0],
						array4[1],
						array4[2]
					};
					item.meshName = (splitByMaterial ? text : text2);
					list9.Add(item);
					if (array4.Length > 3)
					{
						OBJFace item2 = default(OBJFace);
						item2.materialName = text;
						item2.meshName = (splitByMaterial ? text : text2);
						item2.indexes = new int[3]
						{
							array4[2],
							array4[3],
							array4[0]
						};
						list9.Add(item2);
					}
				}
			}
		}
		if (list8.Count == 0)
		{
			list8.Add("default");
		}
		GameObject val = new GameObject(fileNameWithoutExtension);
		foreach (string obj in list8)
		{
			GameObject val2 = new GameObject(obj);
			val2.transform.SetParent(val.transform);
			val2.transform.localScale = new Vector3(-1f, 1f, 1f);
			Mesh val3 = new Mesh();
			((Object)val3).name = obj;
			List<Vector3> list10 = new List<Vector3>();
			List<Vector3> list11 = new List<Vector3>();
			List<Vector2> list12 = new List<Vector2>();
			List<int[]> list13 = new List<int[]>();
			Dictionary<int, int> dictionary2 = new Dictionary<int, int>();
			List<string> meshMaterialNames = new List<string>();
			OBJFace[] source = list9.Where((OBJFace x) => x.meshName == obj).ToArray();
			foreach (string mn in list7)
			{
				OBJFace[] array8 = source.Where((OBJFace x) => x.materialName == mn).ToArray();
				if (array8.Length == 0)
				{
					continue;
				}
				int[] array9 = new int[0];
				OBJFace[] array10 = array8;
				for (int l = 0; l < array10.Length; l++)
				{
					OBJFace oBJFace = array10[l];
					int num4 = array9.Length;
					Array.Resize(ref array9, num4 + oBJFace.indexes.Length);
					Array.Copy(oBJFace.indexes, 0, array9, num4, oBJFace.indexes.Length);
				}
				meshMaterialNames.Add(mn);
				if (val3.subMeshCount != meshMaterialNames.Count)
				{
					val3.subMeshCount = meshMaterialNames.Count;
				}
				for (int m = 0; m < array9.Length; m++)
				{
					int num5 = array9[m];
					if (dictionary2.ContainsKey(num5))
					{
						array9[m] = dictionary2[num5];
						continue;
					}
					list10.Add(list4[num5]);
					list11.Add(list5[num5]);
					list12.Add(list6[num5]);
					dictionary2[num5] = list10.Count - 1;
					array9[m] = dictionary2[num5];
				}
				list13.Add(array9);
			}
			val3.vertices = list10.ToArray();
			val3.normals = list11.ToArray();
			val3.uv = list12.ToArray();
			for (int n = 0; n < list13.Count; n++)
			{
				val3.SetTriangles(list13[n], n);
			}
			if (!flag)
			{
				val3.RecalculateNormals();
			}
			val3.RecalculateBounds();
			MeshFilter val4 = val2.AddComponent<MeshFilter>();
			MeshRenderer val5 = val2.AddComponent<MeshRenderer>();
			Material[] array11 = (Material[])(object)new Material[meshMaterialNames.Count];
			int i;
			for (i = 0; i < meshMaterialNames.Count; i++)
			{
				if (array == null)
				{
					array11[i] = new Material(Shader.Find("Standard (Specular setup)"));
				}
				else
				{
					Material val6 = Array.Find(array, (Material x) => ((Object)x).name == meshMaterialNames[i]);
					if ((Object)(object)val6 == (Object)null)
					{
						array11[i] = new Material(Shader.Find("Standard (Specular setup)"));
					}
					else
					{
						array11[i] = val6;
					}
				}
				((Object)array11[i]).name = meshMaterialNames[i];
			}
			((Renderer)val5).materials = array11;
			val4.mesh = val3;
		}
		return val;
	}

	static OBJLoader()
	{
		string[] obj = new string[2] { "", null };
		char directorySeparatorChar = Path.DirectorySeparatorChar;
		obj[1] = "%FileName%_Textures" + directorySeparatorChar;
		searchPaths = obj;
	}
}
public class TextureLoader : MonoBehaviour
{
	public static Texture2D LoadTGA(string fileName)
	{
		using FileStream tGAStream = File.OpenRead(fileName);
		return LoadTGA(tGAStream);
	}

	public static Texture2D LoadDDSManual(string ddsPath)
	{
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Expected O, but got Unknown
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Expected O, but got Unknown
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			byte[] array = File.ReadAllBytes(ddsPath);
			byte b = array[4];
			if (b != 124)
			{
				throw new Exception("Invalid DDS DXTn texture. Unable to read");
			}
			int num = array[13] * 256 + array[12];
			int num2 = array[17] * 256 + array[16];
			byte b2 = array[87];
			TextureFormat val = (TextureFormat)12;
			if (b2 == 49)
			{
				val = (TextureFormat)10;
			}
			if (b2 == 53)
			{
				val = (TextureFormat)12;
			}
			int num3 = 128;
			byte[] array2 = new byte[array.Length - num3];
			Buffer.BlockCopy(array, num3, array2, 0, array.Length - num3);
			FileInfo fileInfo = new FileInfo(ddsPath);
			Texture2D val2 = new Texture2D(num2, num, val, false);
			val2.LoadRawTextureData(array2);
			val2.Apply();
			((Object)val2).name = fileInfo.Name;
			return val2;
		}
		catch (Exception)
		{
			Debug.LogError((object)"Error: Could not load DDS");
			return new Texture2D(8, 8);
		}
	}

	public static void SetNormalMap(ref Texture2D tex)
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		Color[] pixels = tex.GetPixels();
		for (int i = 0; i < pixels.Length; i++)
		{
			Color val = pixels[i];
			val.r = pixels[i].g;
			val.a = pixels[i].r;
			pixels[i] = val;
		}
		tex.SetPixels(pixels);
	}

	public static Texture2D LoadTexture(string fn, bool normalMap = false)
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Expected O, but got Unknown
		if (!File.Exists(fn))
		{
			return null;
		}
		string text = Path.GetExtension(fn).ToLower();
		if (text == ".png" || text == ".jpg")
		{
			Texture2D tex = new Texture2D(1, 1);
			ImageConversion.LoadImage(tex, File.ReadAllBytes(fn));
			if (normalMap)
			{
				SetNormalMap(ref tex);
			}
			return tex;
		}
		if (text == ".dds")
		{
			Texture2D tex2 = LoadDDSManual(fn);
			if (normalMap)
			{
				SetNormalMap(ref tex2);
			}
			return tex2;
		}
		if (text == ".tga")
		{
			Texture2D tex3 = LoadTGA(fn);
			if (normalMap)
			{
				SetNormalMap(ref tex3);
			}
			return tex3;
		}
		Debug.Log((object)("texture not supported : " + fn));
		return null;
	}

	public static Texture2D LoadTGA(Stream TGAStream)
	{
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Expected O, but got Unknown
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		using BinaryReader binaryReader = new BinaryReader(TGAStream);
		binaryReader.BaseStream.Seek(12L, SeekOrigin.Begin);
		short num = binaryReader.ReadInt16();
		short num2 = binaryReader.ReadInt16();
		int num3 = binaryReader.ReadByte();
		binaryReader.BaseStream.Seek(1L, SeekOrigin.Current);
		Texture2D val = new Texture2D((int)num, (int)num2);
		Color32[] array = (Color32[])(object)new Color32[num * num2];
		switch (num3)
		{
		case 32:
		{
			for (int j = 0; j < num * num2; j++)
			{
				byte b4 = binaryReader.ReadByte();
				byte b5 = binaryReader.ReadByte();
				byte b6 = binaryReader.ReadByte();
				byte b7 = binaryReader.ReadByte();
				array[j] = new Color32(b6, b5, b4, b7);
			}
			break;
		}
		case 24:
		{
			for (int i = 0; i < num * num2; i++)
			{
				byte b = binaryReader.ReadByte();
				byte b2 = binaryReader.ReadByte();
				byte b3 = binaryReader.ReadByte();
				array[i] = new Color32(b3, b2, b, (byte)1);
			}
			break;
		}
		default:
			throw new Exception("TGA texture had non 32/24 bit depth.");
		}
		val.SetPixels32(array);
		val.Apply();
		return val;
	}
}
namespace CustomMeshes;

[BepInPlugin("cjayride.CustomMeshes", "Custom Meshes", "0.4.1")]
public class BepInExPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	private static class ZNetScene_Awake_Patch
	{
		private static void Postfix()
		{
		}
	}

	[HarmonyPatch(typeof(ItemDrop), "Awake")]
	private static class ItemDrop_Patch
	{
		private static void Postfix(ItemDrop __instance)
		{
			ItemData itemData = __instance.m_itemData;
			object obj;
			if (itemData == null)
			{
				obj = null;
			}
			else
			{
				GameObject dropPrefab = itemData.m_dropPrefab;
				obj = ((dropPrefab != null) ? ((Object)dropPrefab).name : null);
			}
			string text = (string)obj;
			if (text == null || !customMeshes.ContainsKey(text))
			{
				return;
			}
			MeshFilter[] componentsInChildren = __instance.m_itemData.m_dropPrefab.GetComponentsInChildren<MeshFilter>(true);
			MeshFilter[] array = componentsInChildren;
			foreach (MeshFilter val in array)
			{
				string name = ((Object)((Component)((Component)val).transform.parent).gameObject).name;
				Dbgl("got mesh filter, item name: " + text + ", obj: " + name + ", mf: " + ((Object)val).name);
				if (text == GetPrefabName(name) && customMeshes[text].ContainsKey(((Object)val).name) && customMeshes[text][((Object)val).name].ContainsKey(((Object)val).name))
				{
					Dbgl("replacing item mesh " + ((Object)val).name);
					val.mesh = customMeshes[text][((Object)val).name][((Object)val).name].mesh;
				}
				else if (customMeshes[text].ContainsKey(name) && customMeshes[text][name].ContainsKey(((Object)val).name))
				{
					Dbgl("replacing attached mesh " + ((Object)val).name);
					val.mesh = customMeshes[text][name][((Object)val).name].mesh;
				}
			}
			SkinnedMeshRenderer[] componentsInChildren2 = __instance.m_itemData.m_dropPrefab.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			SkinnedMeshRenderer[] array2 = componentsInChildren2;
			foreach (SkinnedMeshRenderer val2 in array2)
			{
				string name2 = ((Object)((Component)((Component)val2).transform.parent).gameObject).name;
				Dbgl("got skinned mesh renderer, item name: " + text + ", obj: " + name2 + ", smr: " + ((Object)val2).name);
				if (text == GetPrefabName(name2) && customMeshes[text].ContainsKey(((Object)val2).name) && customMeshes[text][((Object)val2).name].ContainsKey(((Object)val2).name))
				{
					Dbgl("replacing item mesh " + ((Object)val2).name);
					val2.sharedMesh = customMeshes[text][((Object)val2).name][((Object)val2).name].mesh;
				}
				else if (customMeshes[text].ContainsKey(name2) && customMeshes[text][name2].ContainsKey(((Object)val2).name))
				{
					Dbgl("replacing attached mesh " + ((Object)val2).name);
					val2.sharedMesh = customMeshes[text][name2][((Object)val2).name].mesh;
				}
			}
		}
	}

	[HarmonyPatch(typeof(Piece), "Awake")]
	private static class Piece_Patch
	{
		private static void Postfix(Piece __instance)
		{
			string prefabName = GetPrefabName(((Object)((Component)__instance).gameObject).name);
			MeshFilter[] componentsInChildren = ((Component)__instance).gameObject.GetComponentsInChildren<MeshFilter>(true);
			if (!customMeshes.ContainsKey(prefabName))
			{
				return;
			}
			MeshFilter[] array = componentsInChildren;
			foreach (MeshFilter val in array)
			{
				string name = ((Object)((Component)((Component)val).transform.parent).gameObject).name;
				if (customMeshes[prefabName].ContainsKey(name) && customMeshes[prefabName][name].ContainsKey(((Object)val).name))
				{
					val.mesh = customMeshes[prefabName][name][((Object)val).name].mesh;
				}
			}
		}
	}

	[HarmonyPatch(typeof(VisEquipment), "Awake")]
	private static class Awake_Patch
	{
		private static void Postfix(VisEquipment __instance)
		{
			Dbgl("Vis Awake .");
			if (!__instance.m_isPlayer || __instance.m_models.Length == 0)
			{
				return;
			}
			Dbgl("Checking for custom player models.");
			if (!customMeshes.ContainsKey("player"))
			{
				return;
			}
			Dbgl("Has player.");
			if (!customMeshes["player"].ContainsKey("model"))
			{
				return;
			}
			Dbgl("Has player model.");
			SkinnedMeshRenderer val = null;
			if (customMeshes["player"]["model"].ContainsKey("0"))
			{
				Dbgl("Replacing player model 0 with imported mesh.");
				CustomMeshData customMeshData = customMeshes["player"]["model"]["0"];
				__instance.m_models[0].m_mesh = customMeshData.mesh;
				val = customMeshData.renderer;
			}
			if (customMeshes["player"]["model"].ContainsKey("1"))
			{
				Dbgl("Replacing player model 1 with imported mesh.");
				CustomMeshData customMeshData2 = customMeshes["player"]["model"]["1"];
				__instance.m_models[1].m_mesh = customMeshData2.mesh;
				val = customMeshData2.renderer;
			}
			if (!((Object)(object)val != (Object)null))
			{
				return;
			}
			Transform parent = __instance.m_bodyModel.rootBone.parent;
			Dbgl("Setting up new bones array");
			Transform[] array = (Transform[])(object)new Transform[val.bones.Length];
			for (int i = 0; i < array.Length; i++)
			{
				array[i] = RecursiveFind(parent, ((Object)val.bones[i]).name);
				if ((Object)(object)array[i] == (Object)null)
				{
					Dbgl("Could not find existing bone " + ((Object)val.bones[i]).name);
				}
			}
			__instance.m_bodyModel.bones = array;
		}
	}

	[HarmonyPatch(typeof(InventoryGui), "SetupDragItem")]
	private static class SetupDragItem_Patch
	{
		private static void Postfix(ItemData item)
		{
			if (item != null)
			{
				string name = ((Object)item.m_dropPrefab).name;
				MeshFilter[] componentsInChildren = item.m_dropPrefab.GetComponentsInChildren<MeshFilter>();
				MeshFilter[] array = componentsInChildren;
				foreach (MeshFilter val in array)
				{
					Dbgl("dragging item name: " + name + ", mf: " + ((Object)val).name);
				}
			}
		}
	}

	[HarmonyPatch(typeof(Player), "Awake")]
	private static class Player_Awake_Patch
	{
		private static void Postfix(Player __instance)
		{
		}
	}

	[HarmonyPatch(typeof(Terminal), "InputText")]
	private static class InputText_Patch
	{
		private static bool Prefix(Terminal __instance)
		{
			if (!modEnabled.Value)
			{
				return true;
			}
			return true;
		}
	}

	private static Dictionary<string, Dictionary<string, Dictionary<string, CustomMeshData>>> customMeshes = new Dictionary<string, Dictionary<string, Dictionary<string, CustomMeshData>>>();

	private static Dictionary<string, AssetBundle> customAssetBundles = new Dictionary<string, AssetBundle>();

	private static Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> customGameObjects = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();

	private static BepInExPlugin context;

	public static ConfigEntry<bool> modEnabled;

	public static ConfigEntry<bool> isDebug;

	public static Mesh customMesh { get; set; }

	public static void Dbgl(string str = "", bool pref = true)
	{
		if (isDebug.Value)
		{
			Debug.Log((object)((pref ? (typeof(BepInExPlugin).Namespace + " ") : "") + str));
		}
	}

	private void Awake()
	{
		context = this;
		modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
		isDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "IsDebug", false, "Enable debug");
		if (modEnabled.Value)
		{
			SceneManager.sceneLoaded += SceneManager_sceneLoaded;
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
		}
	}

	private void Update()
	{
		if (!Input.GetKeyDown((KeyCode)117))
		{
		}
	}

	private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
	{
		PreloadMeshes();
	}

	private static void PreloadMeshes()
	{
		foreach (AssetBundle value in customAssetBundles.Values)
		{
			value.Unload(true);
		}
		customMeshes.Clear();
		customGameObjects.Clear();
		customAssetBundles.Clear();
		Dbgl("Importing meshes");
		string path = Path.Combine(Path.GetDirectoryName(new Uri(Assembly.GetExecutingAssembly().CodeBase).LocalPath), "CustomMeshes");
		if (!Directory.Exists(path))
		{
			Directory.CreateDirectory(path);
			return;
		}
		string[] directories = Directory.GetDirectories(path);
		foreach (string path2 in directories)
		{
			string fileName = Path.GetFileName(path2);
			Dbgl("Importing meshes: " + fileName);
			customMeshes[fileName] = new Dictionary<string, Dictionary<string, CustomMeshData>>();
			customGameObjects[fileName] = new Dictionary<string, Dictionary<string, GameObject>>();
			string[] directories2 = Directory.GetDirectories(path2);
			foreach (string path3 in directories2)
			{
				string fileName2 = Path.GetFileName(path3);
				Dbgl("Importing meshes: " + fileName + "\\" + fileName2);
				customMeshes[fileName][fileName2] = new Dictionary<string, CustomMeshData>();
				customGameObjects[fileName][fileName2] = new Dictionary<string, GameObject>();
				string[] files = Directory.GetFiles(path3);
				foreach (string text in files)
				{
					try
					{
						SkinnedMeshRenderer val = null;
						Mesh val2 = null;
						Dbgl("Importing " + text + " " + Path.GetFileNameWithoutExtension(text) + " " + Path.GetFileName(text) + " " + Path.GetExtension(text).ToLower());
						string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text);
						if (fileNameWithoutExtension == Path.GetFileName(text))
						{
							AssetBundle val3 = AssetBundle.LoadFromFile(text);
							customAssetBundles.Add(fileNameWithoutExtension, val3);
							GameObject val4 = val3.LoadAsset<GameObject>("Player");
							if ((Object)(object)val4 != (Object)null)
							{
								val = val4.GetComponentInChildren<SkinnedMeshRenderer>();
								if ((Object)(object)val != (Object)null)
								{
									val2 = val.sharedMesh;
									Dbgl("Importing " + text + " asset bundle as player");
								}
								else
								{
									Dbgl($"No SkinnedMeshRenderer on {val4}");
								}
								if ((Object)(object)val2 == (Object)null)
								{
									val2 = val3.LoadAsset<Mesh>("body");
								}
							}
							else
							{
								val2 = val3.LoadAsset<Mesh>("body");
								if ((Object)(object)val2 != (Object)null)
								{
									Dbgl("Importing " + text + " asset bundle as mesh");
								}
								else
								{
									Dbgl("Failed to find body");
								}
							}
						}
						else if (Path.GetExtension(text).ToLower() == ".fbx")
						{
							GameObject val5 = MeshImporter.Load(text);
							object obj;
							if (val5 == null)
							{
								obj = null;
							}
							else
							{
								Transform obj2 = val5.transform.Find("Player");
								if (obj2 == null)
								{
									obj = null;
								}
								else
								{
									Transform obj3 = obj2.Find("Visual");
									obj = ((obj3 != null) ? ((Component)obj3).gameObject : null);
								}
							}
							GameObject val6 = (GameObject)obj;
							val2 = val5.GetComponentInChildren<MeshFilter>().mesh;
							if ((Object)(object)val6 != (Object)null)
							{
								val = val6.GetComponentInChildren<SkinnedMeshRenderer>();
							}
							if ((Object)(object)val2 != (Object)null)
							{
								if ((Object)(object)val != (Object)null)
								{
									Dbgl("Importing " + text + " fbx as player");
								}
								else
								{
									Dbgl("Importing " + text + " fbx as mesh");
								}
							}
						}
						else if (Path.GetExtension(text).ToLower() == ".obj")
						{
							val2 = new ObjImporter().ImportFile(text);
							if ((Object)(object)val2 != (Object)null)
							{
								Dbgl("Imported " + text + " obj as mesh");
							}
						}
						if ((Object)(object)val2 != (Object)null)
						{
							customMeshes[fileName][fileName2].Add(fileNameWithoutExtension, new CustomMeshData(fileName, fileNameWithoutExtension, val2, val));
							Dbgl("Added mesh data to customMeshes[" + fileName + "][" + fileName2 + "][" + fileNameWithoutExtension + "]");
						}
					}
					catch
					{
					}
				}
			}
		}
	}

	private static string GetPrefabName(string name)
	{
		char[] anyOf = new char[2] { '(', ' ' };
		int num = name.IndexOfAny(anyOf);
		if (num >= 0)
		{
			return name.Substring(0, num);
		}
		return name;
	}

	private static Transform RecursiveFind(Transform parent, string childName)
	{
		Transform val = null;
		for (int i = 0; i < parent.childCount; i++)
		{
			val = parent.GetChild(i);
			if (((Object)val).name == childName)
			{
				break;
			}
			val = RecursiveFind(val, childName);
			if ((Object)(object)val != (Object)null)
			{
				break;
			}
		}
		return val;
	}
}
internal class CustomMeshData
{
	public string objName;

	public string meshName;

	public Mesh mesh;

	public SkinnedMeshRenderer renderer;

	public CustomMeshData(string dirName, string name, Mesh mesh, SkinnedMeshRenderer renderer = null)
	{
		objName = dirName;
		meshName = name;
		this.mesh = mesh;
		this.renderer = renderer;
	}
}
internal class MeshMaterialBinding
{
	private string meshName;

	private Mesh mesh;

	private Material material;

	public Mesh Mesh => mesh;

	public Material Material => material;

	public string MeshName => meshName;

	private MeshMaterialBinding()
	{
	}

	public MeshMaterialBinding(string meshName, Mesh mesh, Material material)
	{
		this.meshName = meshName;
		this.mesh = mesh;
		this.material = material;
	}
}
public class MeshImporter
{
	public static GameObject Load(string meshPath, float scaleX = 1f, float scaleY = 1f, float scaleZ = 1f)
	{
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Expected O, but got Unknown
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_010f: Unknown result type (might be due to invalid IL or missing references)
		//IL_011b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_03fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0405: Expected O, but got Unknown
		//IL_021a: Unknown result type (might be due to invalid IL or missing references)
		//IL_021f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_022c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0233: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0282: Unknown result type (might be due to invalid IL or missing references)
		//IL_0287: Unknown result type (might be due to invalid IL or missing references)
		//IL_028c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0294: Unknown result type (might be due to invalid IL or missing references)
		//IL_029b: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_03bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_03d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_03d7: Unknown result type (might be due to invalid IL or missing references)
		if (!File.Exists(meshPath))
		{
			return null;
		}
		AssimpContext val = new AssimpContext();
		Scene val2 = val.ImportFile(meshPath);
		if (val2 == null)
		{
			return null;
		}
		string fullName = Directory.GetParent(meshPath).FullName;
		List<Material> list = new List<Material>();
		if (val2.HasMaterials)
		{
			Color color = default(Color);
			Color val4 = default(Color);
			foreach (Material material in val2.Materials)
			{
				Material val3 = new Material(Shader.Find("Standard"));
				if (material.HasColorDiffuse)
				{
					((Color)(ref color))..ctor(material.ColorDiffuse.R, material.ColorDiffuse.G, material.ColorDiffuse.B, material.ColorDiffuse.A);
					val3.color = color;
				}
				if (material.HasColorEmissive)
				{
					((Color)(ref val4))..ctor(material.ColorEmissive.R, material.ColorEmissive.G, material.ColorEmissive.B, material.ColorEmissive.A);
					val3.SetColor("_EmissionColor", val4);
					val3.EnableKeyword("_EMISSION");
				}
				if (material.HasReflectivity)
				{
					val3.SetFloat("_Glossiness", material.Reflectivity);
				}
				bool flag = false;
				list.Add(val3);
			}
		}
		List<MeshMaterialBinding> uMeshAndMats = new List<MeshMaterialBinding>();
		if (val2.HasMeshes)
		{
			foreach (Mesh mesh in val2.Meshes)
			{
				List<Vector3> list2 = new List<Vector3>();
				List<Vector3> list3 = new List<Vector3>();
				List<Vector2> list4 = new List<Vector2>();
				List<int> list5 = new List<int>();
				if (mesh.HasVertices)
				{
					foreach (Vector3D vertex in mesh.Vertices)
					{
						list2.Add(new Vector3(0f - vertex.X, vertex.Y, vertex.Z));
					}
				}
				if (mesh.HasNormals)
				{
					foreach (Vector3D normal in mesh.Normals)
					{
						list3.Add(new Vector3(0f - normal.X, normal.Y, normal.Z));
					}
				}
				if (mesh.HasFaces)
				{
					foreach (Face face in mesh.Faces)
					{
						if (face.IndexCount != 1 && face.IndexCount != 2)
						{
							for (int i = 0; i < face.IndexCount - 2; i++)
							{
								list5.Add(face.Indices[i + 2]);
								list5.Add(face.Indices[i + 1]);
								list5.Add(face.Indices[0]);
							}
						}
					}
				}
				if (mesh.HasTextureCoords(0))
				{
					foreach (Vector3D item in mesh.TextureCoordinateChannels[0])
					{
						list4.Add(new Vector2(item.X, item.Y));
					}
				}
				Mesh val5 = new Mesh();
				val5.vertices = list2.ToArray();
				val5.normals = list3.ToArray();
				val5.triangles = list5.ToArray();
				val5.uv = list4.ToArray();
				uMeshAndMats.Add(new MeshMaterialBinding(mesh.Name, val5, list[mesh.MaterialIndex]));
			}
		}
		return NodeToGameObject(val2.RootNode);
		GameObject NodeToGameObject(Node node)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0179: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Expected O, but got Unknown
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			GameObject val6 = new GameObject(node.Name);
			if (node.HasMeshes)
			{
				foreach (int meshIndex in node.MeshIndices)
				{
					MeshMaterialBinding meshMaterialBinding = uMeshAndMats[meshIndex];
					GameObject val7 = new GameObject(meshMaterialBinding.MeshName);
					val7.AddComponent<MeshFilter>();
					val7.AddComponent<MeshRenderer>();
					val7.AddComponent<MeshCollider>();
					val7.GetComponent<MeshFilter>().mesh = meshMaterialBinding.Mesh;
					((Renderer)val7.GetComponent<MeshRenderer>()).material = meshMaterialBinding.Material;
					val7.transform.SetParent(val6.transform, true);
					val7.transform.localScale = new Vector3(scaleX, scaleY, scaleZ);
				}
			}
			Vector3D val8 = default(Vector3D);
			Quaternion val9 = default(Quaternion);
			Vector3D val10 = default(Vector3D);
			Matrix4x4 transform = node.Transform;
			((Matrix4x4)(ref transform)).Decompose(ref val8, ref val9, ref val10);
			Quaternion val11 = default(Quaternion);
			((Quaternion)(ref val11))..ctor(val9.X, val9.Y, val9.Z, val9.W);
			Vector3 eulerAngles = ((Quaternion)(ref val11)).eulerAngles;
			val6.transform.localScale = new Vector3(val8.X, val8.Y, val8.Z);
			val6.transform.localPosition = new Vector3(val10.X, val10.Y, val10.Z);
			val6.transform.localRotation = Quaternion.Euler(eulerAngles.x, 0f - eulerAngles.y, eulerAngles.z);
			if (node.HasChildren)
			{
				foreach (Node child in node.Children)
				{
					GameObject val12 = NodeToGameObject(child);
					val12.transform.SetParent(val6.transform, false);
				}
			}
			return val6;
		}
	}
}
public class ObjImporter
{
	private struct meshStruct
	{
		public Vector3[] vertices;

		public Vector3[] normals;

		public Vector2[] uv;

		public Vector2[] uv1;

		public Vector2[] uv2;

		public int[] triangles;

		public int[] faceVerts;

		public int[] faceUVs;

		public Vector3[] faceData;

		public string name;

		public string fileName;
	}

	public Mesh ImportFile(string filePath)
	{
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Expected O, but got Unknown
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		meshStruct mesh = createMeshStruct(filePath);
		populateMeshStruct(ref mesh);
		Vector3[] array = (Vector3[])(object)new Vector3[mesh.faceData.Length];
		Vector2[] array2 = (Vector2[])(object)new Vector2[mesh.faceData.Length];
		Vector3[] array3 = (Vector3[])(object)new Vector3[mesh.faceData.Length];
		int num = 0;
		Vector3[] faceData = mesh.faceData;
		foreach (Vector3 val in faceData)
		{
			array[num] = mesh.vertices[(int)val.x - 1];
			if (val.y >= 1f)
			{
				array2[num] = mesh.uv[(int)val.y - 1];
			}
			if (val.z >= 1f)
			{
				array3[num] = mesh.normals[(int)val.z - 1];
			}
			num++;
		}
		Mesh val2 = new Mesh();
		val2.vertices = array;
		val2.uv = array2;
		val2.normals = array3;
		val2.triangles = mesh.triangles;
		val2.RecalculateBounds();
		val2.Optimize();
		return val2;
	}

	private static meshStruct createMeshStruct(string filename)
	{
		int num = 0;
		int num2 = 0;
		int num3 = 0;
		int num4 = 0;
		int num5 = 0;
		meshStruct result = default(meshStruct);
		result.fileName = filename;
		StreamReader streamReader = File.OpenText(filename);
		string s = streamReader.ReadToEnd();
		streamReader.Close();
		using (StringReader stringReader = new StringReader(s))
		{
			string text = stringReader.ReadLine();
			char[] separator = new char[1] { ' ' };
			while (text != null)
			{
				if (!text.StartsWith("f ") && !text.StartsWith("v ") && !text.StartsWith("vt ") && !text.StartsWith("vn "))
				{
					text = stringReader.ReadLine();
					if (text != null)
					{
						text = text.Replace("  ", " ");
					}
					continue;
				}
				text = text.Trim();
				string[] array = text.Split(separator, 50);
				switch (array[0])
				{
				case "v":
					num2++;
					break;
				case "vt":
					num3++;
					break;
				case "vn":
					num4++;
					break;
				case "f":
					num5 = num5 + array.Length - 1;
					num += 3 * (array.Length - 2);
					break;
				}
				text = stringReader.ReadLine();
				if (text != null)
				{
					text = text.Replace("  ", " ");
				}
			}
		}
		result.triangles = new int[num];
		result.vertices = (Vector3[])(object)new Vector3[num2];
		result.uv = (Vector2[])(object)new Vector2[num3];
		result.normals = (Vector3[])(object)new Vector3[num4];
		result.faceData = (Vector3[])(object)new Vector3[num5];
		return result;
	}

	private static void populateMeshStruct(ref meshStruct mesh)
	{
		//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0389: Unknown result type (might be due to invalid IL or missing references)
		//IL_038e: Unknown result type (might be due to invalid IL or missing references)
		//IL_03f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_03f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_032b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0330: Unknown result type (might be due to invalid IL or missing references)
		//IL_035a: Unknown result type (might be due to invalid IL or missing references)
		//IL_035f: Unknown result type (might be due to invalid IL or missing references)
		//IL_041c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0497: Unknown result type (might be due to invalid IL or missing references)
		//IL_0499: Unknown result type (might be due to invalid IL or missing references)
		StreamReader streamReader = File.OpenText(mesh.fileName);
		string s = streamReader.ReadToEnd();
		streamReader.Close();
		using StringReader stringReader = new StringReader(s);
		string text = stringReader.ReadLine();
		char[] separator = new char[1] { ' ' };
		char[] separator2 = new char[1] { '/' };
		int num = 0;
		int num2 = 0;
		int num3 = 0;
		int num4 = 0;
		int num5 = 0;
		int num6 = 0;
		int num7 = 0;
		while (text != null)
		{
			if (!text.StartsWith("f ") && !text.StartsWith("v ") && !text.StartsWith("vt ") && !text.StartsWith("vn ") && !text.StartsWith("g ") && !text.StartsWith("usemtl ") && !text.StartsWith("mtllib ") && !text.StartsWith("vt1 ") && !text.StartsWith("vt2 ") && !text.StartsWith("vc ") && !text.StartsWith("usemap "))
			{
				text = stringReader.ReadLine();
				if (text != null)
				{
					text = text.Replace("  ", " ");
				}
				continue;
			}
			text = text.Trim();
			string[] array = text.Split(separator, 50);
			switch (array[0])
			{
			case "v":
				mesh.vertices[num3] = new Vector3(Convert.ToSingle(array[1]), Convert.ToSingle(array[2]), Convert.ToSingle(array[3]));
				num3++;
				break;
			case "vt":
				mesh.uv[num5] = new Vector2(Convert.ToSingle(array[1]), Convert.ToSingle(array[2]));
				num5++;
				break;
			case "vt1":
				mesh.uv[num6] = new Vector2(Convert.ToSingle(array[1]), Convert.ToSingle(array[2]));
				num6++;
				break;
			case "vt2":
				mesh.uv[num7] = new Vector2(Convert.ToSingle(array[1]), Convert.ToSingle(array[2]));
				num7++;
				break;
			case "vn":
				mesh.normals[num4] = new Vector3(Convert.ToSingle(array[1]), Convert.ToSingle(array[2]), Convert.ToSingle(array[3]));
				num4++;
				break;
			case "f":
			{
				int num8 = 1;
				List<int> list = new List<int>();
				while (num8 < array.Length && (array[num8] ?? "").Length > 0)
				{
					Vector3 val = default(Vector3);
					string[] array2 = array[num8].Split(separator2, 3);
					val.x = Convert.ToInt32(array2[0]);
					if (array2.Length > 1)
					{
						if (array2[1] != "")
						{
							val.y = Convert.ToInt32(array2[1]);
						}
						val.z = Convert.ToInt32(array2[2]);
					}
					num8++;
					mesh.faceData[num2] = val;
					list.Add(num2);
					num2++;
				}
				for (num8 = 1; num8 + 2 < array.Length; num8++)
				{
					mesh.triangles[num] = list[0];
					num++;
					mesh.triangles[num] = list[num8];
					num++;
					mesh.triangles[num] = list[num8 + 1];
					num++;
				}
				break;
			}
			}
			text = stringReader.ReadLine();
			if (text != null)
			{
				text = text.Replace("  ", " ");
			}
		}
	}
}