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CustomTextures

Fork of aedenthorn's CustomTextures for v0.217.46+ Allows you to replace instances of game textures with custom png files.

CHANGELOG

v3.4.1

  • Re-added debug mode, so you can troubleshoot in the console

v3.4.0

  • Fixed error on game launch:

[Error : Unity Log] NullReferenceException Stack trace: UnityEngine.Object.get_name () (at <ab14d35a27c043688812ae199c64b5aa>:0) CustomTextures.BepInExPlugin.ReplaceZNetSceneTextures () (at <4f58ae4f8c024c99aa4fe665f2805126>:0) CustomTextures.BepInExPlugin+ZNetScene_Awake_Patch.Postfix (ZNetScene __instance, System.Collections.Generic.Dictionary`2[TKey,TValue] ___m_namedPrefabs) (at <4f58ae4f8c024c99aa4fe665f2805126>:0) (wrapper dynamic-method) ZNetScene.DMDZNetScene::Awake(ZNetScene)

v3.3.4

  • Fixed the MonoMod assemblies error

v3.3.3

  • Attempt to fix MonoMod bug

v3.3.2

  • Missed an update from "aedenthorn" in file TextureReplacement.cs

v3.3.1

  • 2 changes (commits) by "aedenthorn" on Aug 22, 2023 and Aug 23, 2023