CustomTextures
Fork of aedenthorn's CustomTextures for Valheim 1.0. Allows you to replace instances of game textures with custom png files.v3.5.2
- Re-upload to tag for Deep North Update on Thunderstore
v3.5.1
- Thunderstore republish of the Valheim 1.0 update (3.5.0 was already reserved)
v3.5.0
- Updated for Valheim 1.0 (Unity 6): ObjectDB.UpdateItemHashes was renamed to UpdateRegisters
- Restored clutter texture replacement with null checks so missing prefabs no longer throw on ZNetScene.Awake
- Build now references Unity assemblies from valheim_Data/Managed (unstripped_corlib / TextCoreModule are gone)
- BepInEx dependency updated to denikson-BepInExPack_Valheim-5.4.2350
- Debug logging is now a config option (IsDebug) instead of always-on
- Added null checks for VisEquipment.m_models and armor materials
- Apply custom textures to trinket equipment (new VisEquipment slot)
v3.4.1
- Re-added debug mode, so you can troubleshoot in the console
v3.4.0
- Fixed error on game launch:
[Error : Unity Log] NullReferenceException Stack trace: UnityEngine.Object.get_name () (at <ab14d35a27c043688812ae199c64b5aa>:0) CustomTextures.BepInExPlugin.ReplaceZNetSceneTextures () (at <4f58ae4f8c024c99aa4fe665f2805126>:0) CustomTextures.BepInExPlugin+ZNetScene_Awake_Patch.Postfix (ZNetScene __instance, System.Collections.Generic.Dictionary`2[TKey,TValue] ___m_namedPrefabs) (at <4f58ae4f8c024c99aa4fe665f2805126>:0) (wrapper dynamic-method) ZNetScene.DMDZNetScene::Awake(ZNetScene)
v3.3.4
- Fixed the MonoMod assemblies error
v3.3.3
- Attempt to fix MonoMod bug
v3.3.2
- Missed an update from "aedenthorn" in file TextureReplacement.cs
v3.3.1
- 2 changes (commits) by "aedenthorn" on Aug 22, 2023 and Aug 23, 2023


