using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.3.2")]
[assembly: AssemblyInformationalVersion("1.0.0+163364de77d67d507cb0593fda14849d47270420")]
[assembly: AssemblyVersion("0.3.2.0")]
public class AedenthornUtils
{
public static bool IgnoreKeyPresses(bool extra = false)
{
if (!extra)
{
int result;
if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
{
Chat instance = Chat.instance;
result = ((instance != null && instance.HasFocus()) ? 1 : 0);
}
else
{
result = 1;
}
return (byte)result != 0;
}
int result2;
if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
{
Chat instance2 = Chat.instance;
if ((instance2 == null || !instance2.HasFocus()) && !StoreGui.IsVisible() && !InventoryGui.IsVisible() && !Menu.IsVisible())
{
TextViewer instance3 = TextViewer.instance;
result2 = ((instance3 != null && instance3.IsVisible()) ? 1 : 0);
goto IL_00d2;
}
}
result2 = 1;
goto IL_00d2;
IL_00d2:
return (byte)result2 != 0;
}
public static bool CheckKeyDown(string value)
{
try
{
return Input.GetKeyDown(value.ToLower());
}
catch
{
return false;
}
}
}
namespace Properties
{
[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[DebuggerNonUserCode]
[CompilerGenerated]
internal class Resources
{
private static ResourceManager resourceMan;
private static CultureInfo resourceCulture;
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static ResourceManager ResourceManager
{
get
{
if (resourceMan == null)
{
ResourceManager resourceManager = new ResourceManager("Properties.Resources", typeof(Resources).Assembly);
resourceMan = resourceManager;
}
return resourceMan;
}
}
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
internal Resources()
{
}
}
}
namespace HotbarSwitch
{
[BepInPlugin("cjayride.HotbarSwitch", "Hotbar Switch", "0.3.2")]
public class BepInExPlugin : BaseUnityPlugin
{
private static BepInExPlugin context;
public static ConfigEntry<bool> modEnabled;
public static ConfigEntry<int> rowsToSwitch;
public static ConfigEntry<string> hotKey;
private void Awake()
{
context = this;
modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
rowsToSwitch = ((BaseUnityPlugin)this).Config.Bind<int>("General", "RowsToSwitch", 2, "Rows of inventory to switch via hotkey");
hotKey = ((BaseUnityPlugin)this).Config.Bind<string>("General", "HotKey", "`", "Hotkey to initiate switch. Use https://docs.unity3d.com/Manual/ConventionalGameInput.html");
if (modEnabled.Value)
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
}
}
private void Update()
{
if (!modEnabled.Value || AedenthornUtils.IgnoreKeyPresses(extra: true) || !AedenthornUtils.CheckKeyDown(hotKey.Value))
{
return;
}
int height = ((Humanoid)Player.m_localPlayer).GetInventory().GetHeight();
int num = Math.Max(1, Math.Min(height, rowsToSwitch.Value));
List<ItemData> value = Traverse.Create((object)((Humanoid)Player.m_localPlayer).GetInventory()).Field("m_inventory").GetValue<List<ItemData>>();
for (int i = 0; i < value.Count; i++)
{
if (value[i].m_gridPos.y < num)
{
value[i].m_gridPos.y--;
if (value[i].m_gridPos.y < 0)
{
value[i].m_gridPos.y = num - 1;
}
}
}
Traverse.Create((object)((Humanoid)Player.m_localPlayer).GetInventory()).Method("Changed", Array.Empty<object>()).GetValue();
}
}
}