ReturnResourcesMagic scales EpicLoot enchant mats after the rarity drop (5 dust at 0.40 returns 2)
Optional MagicDustSoftener gives 1-2 Magic Dust on green/Magic items; Rare+ stay one tier down
v1.8.5
Recycle confirm list shows each returned item's icon next to its name
Removed the hover-delete hint popup (it fired on every hover). Recycle is drag the item, then Delete
EpicLoot enchanted gear still returns downgraded enchant materials when enabled
v1.8.4
Hover + Delete checks every inventory grid slot under the mouse in screen space (including extra inventory mods)
v1.8.3
Hover + Delete follows the item tooltip under the mouse
If no item is held or hovered, Delete explains to drag the item first
v1.8.2
Hover + Delete uses the inventory slot under the mouse cursor (UI raycast)
v1.8.1
Yes / No are real colored buttons on the recycle window (not cloned hidden inventory buttons)
Hover + Delete uses the slot the pointer entered, not only a dragged item
v1.8.0
Recycle Yes/No is a small inventory window (not the full-screen Valheim pause popup)
Yes and No buttons work; Escape or right-click cancels
v1.7.9
Recycle confirmation is a Yes/No popup on top of the inventory, listing the item and parts you will get
Hover now uses the inventory cell under the mouse (no longer recycles slot 1 by mistake)
v1.7.8
Recycle preview and results show in the center HUD as one line (item + returned parts)
Optional top-left notifications: UseTopLeftNotifications = false by default
Hover + Delete uses the hovered inventory slot (not only a dragged item)
RecycleHotkey is read as Unity KeyCode Delete (stops BepInEx 'delete' keybind errors)
v1.7.7
Recycle works on a hovered item or a dragged item (Delete no longer requires a drag)
First Delete shows a confirmation with the item name and returned parts; press Delete again within 4 seconds to confirm
HUD messages list what is being recycled and what you get back
RecycleHotkey uses KeyCode.Delete so it registers in Valheim 1.0 / Unity 6
v1.7.6
Added togglable server-enforced config (ServerEnforced = true by default). Host/server recycle settings apply to clients; set false for per-player configs. Recycle hotkey stays local.
v1.7.5
Enchant materials are no longer doubled on upgraded items (quality loop)
Enchant returns drop one EpicLoot rarity (Legendary -> Epic). Magic rarity returns none
Default craft return is 25%. Amounts under 0.5 round to nothing, so 1 bronze returns 0 bronze
v1.7.4
Thunderstore version bump (1.7.3 was already published)
v1.7.3
Fixed enchanted gear recycling dropping the first craft material (for example a boar skirt returning essences but no hides) when coins were also in the EpicLoot enchant cost
v1.7.2
Recycling no longer returns Valheim 1.0 upgrade idols (for example Wooden Protection Idol)
v1.7.1
Fixed NullReferenceException when recycling (ObjectDB.m_items can contain objects without ItemDrop in Valheim 1.0)
v1.7.0
Updated for Valheim 1.0
Fixed Inventory.AddItem for the 1.0 signature (avoids MissingMethodException when returning recycled parts)
Trophy recycle option now matches ItemType.Trophy
Shard recycle option now uses RecycleShards instead of RecycleTrophy when deciding whether to delete shards
Updated BepInExPack dependency to 5.4.2350
v1.6.0
Removed terminal reload
Added compatibility for v0.217.46
v1.5.1 - 2024/4/7
Fixed reference to assembly files
v1.5.0 - 2024/4/7
Change for EpicLoot, committed by blradlof (verfied by "aedenthorn") on Dec 16, 2023. Line 86 changed EpicLoot.Crafting.EnchantTabController to EpicLoot.Crafting.EnchantHelper
v1.4.0 - 2023/7/9
Update for Mistlands. I've tested it with a combination of mods like EpicLoot, EquipmentandQuickSlots, ExtendedPlayerInventory, BetterArchery.
Note: The BetterArchery QUIVER (if enabled) breaks the game if ExtendedPlayerInventor is also installed.
I'll continue to test as I complete the rebuild of CJAYCRAFT modpack. As far as I can tell, this mod is working, but shoot me a message if you discover an issue before I get to play more :)
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