YouGotMail: Cool mod, but just not enough configuration options. Easily abusable on a nomap/large world playthrough.
ValheimEnchantmentSystem: Great mod, but KG deprecated and said he is no longer supporting it.
Config Changes:
Bosses can now spawn 2 stars as well as 3, 4, and 5. Weighted towards 4 and 5 stars.
Bosses now only gain 10% extra damage per star, instead of 20%.
Mending has been nerfed to spawn less often on bosses and also with a lower "healing factor." This may need to be entirely removed, as it appears it may often be bugged.
Prices for trader modified, VES scrolls removed.
Haldor now has a 33% chance to spawn every 4 days instead of every 3 days.
2.4.2
Mods added: FixRezPopup, an in-house mod to fix compatibility between Discord Screenshots and Resurrection.
You must click your screen or use a button after death to bring the Resurrection GUI back on-screen. Pressing escape will immediately respawn you.
Two quickslots were enabled, two extra utilities removed.
2.4.1
Mod added:
ZenUseItem
2.4.0
Mods removed:
UpgradeWorld and ServerDevcommands.
Just seems like more of an admin function and also it added coordinates to the map if you are a server admin.
Mod added:
Discord Screenshots: this mod won't do anything unless you add your webhook URL.
Mod updates: ZenUI, ZenMap, ZenConstruction, ZenCompass.
Multiple mod configuration changes:
Moved repair function back to workbenches. RepairStation is still valuable as you can repair in the field without upgraded Forges.
CLLC: "Shielded" boss affix chance lowered from 15% to 10%, damage reduction lowered from 50% to 25%.
2.3.0
Multiple mod configuration changes:
OreMines: Reduced the amount of ore that spawns in each mine. Increased number of mines during worldgen. The mod either isn't created well or has issues with RiverHeim + EWZ as only flint and copper mines spawn with any consistency.
Hunting: Attempting to remove all creatures from displaying on portable map.
Mod additions:
ZenCompass: With Surtling Cores, you can now craft a compass. Malfunctions during SnowStorms, ThunderStorms. Craft with feathers, flint, bones, and a surtling core at a level 2 Forge.
PlantEasily: Client-side only mod to help with your love of beautiful farms.
PassWard: A simple and resource effective way to share your ward in a way that WardIsLove refuses to do! P+LeftShift to add password and R+LeftShift to remove password. Simple solution that doesn't completely ruin the entire game, like WardIsLove does.
MultiUserChest: Well, because!
AzuAntiCheat: Well again, because!
Mod updates: BepInExPack Valheim, Jotunn, Zen ModLib, ZenWorldSettings, ZenUI, ZenDistributor, ZenMap, OdinHorse, and OdinsFoodBarrels.
Mod removal: WardIsLove. Great idea but just an incredibly overpowered mod with terribly limited configuration settings. Bad for players and bad for players who enjoy Valheim.
2.2.2
Backpacks mod removed. It has coding issues and causes numerous bugs.
Forgot to add dependency for ZenContruction 0.6.5
2.2.1
ZenSign: Changed configuration to allow color/size to be added to the signs like in vanilla.
ZenBossStone change: A boss trophy drops for each person that is logged onto the server when the boss dies. This is because it takes one boss kill to get the passive and three boss kills to get the active and in a group, this would require a lot of boss farming. Too much!
ZenMap change: Cartography Table exploration radius lowered from 7.5k to 5k. We felt 7.5k was just too revealing.
RepairStation change: No longer need a crafting table to build it. This is so you can bring it with you and repair in the field.
OdinHorse: Horses now spawn in day and night in the Black Forest as opposed to only night. Night only sounded good in theory but made it just too difficult to get a horse.
PlantEverything: Removed Biome restriction. The map is just too big to be managing farms in each biome without portals. Plant everything at your base now.
Mod updates: Zen ModLib, ZenCombat, ZenConstruction, ZenWorldSettings, ZenBossStone, ZenRecyle, and OdinCampsite
2.2.0
Removed Majestic's Custom Raids. For currently unknown reasons, the Custom Raids do not respect keys. Will test offline and see if there is a solution
VES Boss chance for Blessed Scrolls lowered from 100% to 50%
Updates to ZenWorldSettings and ZenHoverItem
Enabled colored/sized fonts for Signs
2.1.0
New mods in support of the SlowHeim Server
Bosses now spawn with 3-5 stars with 20% damage per star, up from 2-4 stars and 10% damage per star
Wooden Bolts recipe removed
ChiliPepper health and stamina reduced to 12/12 instead of 22/22 for balance - more foods likely to be balanced as I play
Added the following mods: YouGotMail, FastLink, ServerCharacters, CombatOwner, NetworkTweaks, and OreMines
2.0.0
Completely rebuilt modpack
Added EWZ for a 4.5x worldsize
1.1.2
CLLC boss changes: Mending 1 -> .60, Chance of Mending Affix 15% -> 10%, Chance of Summoner Affix 15% -> 20. May need to completely remove at some point, not sure
Hunting yield at level 100 changed from 2 -> 3
1.1.1
Added Resurrection mod to make co-op exploration more fun
Wood burns slightly faster in Spring and Summer than default
TimedItemDestruction - locked config
Removed Spawn That
Removed Drop That
Removed LocalizationCache
Updated ZenModLib
Updated ZenRedecorate
Updated Readme
1.1.0
Wood burns slightly faster in Spring and Summer
Removed ZenCompass. Really cool mod but without a charging/repair feature, its just too OP and breaks immersion
Updated OdinHorse, made horses a tad bit more rare
Updated FPSPlus but I don't know why, another author who refuses changelogs lmao
Updated Readme
1.0.9
Forgot to add RenderLimits config
Set default season to Spring, Day 1
1.0.8
Added FPSPlus, multiple tests reported very significant FPS gains
Added RenderLimits as I was wanted to see a little more grass
Added StartupAccelerator, lots of reports this mod sucks but until I see that it actually breaks something I'll keep using it
Added Riverheim, finally! the first person to make worldgen mods that actually works. lol
Added ResinGuard, an Azumatt mod I know I know but this might be the only mod he has made that has an ounce of creativity
Added ZenRaids, a fantastic modder and alters how raids work in a very cool way
Removed TrashItems, you can build incinerator during bronze age to remove items
Removed GammaOfLights, day length settings covered by Seasons
Removed TastyChickenLeg's NoSmokeStayLit - ruins a core game mechanic
Removed Seasonality, Rusty and Blaxxun refuse(d) to fix the comaptibility isses with their mods. Not worth the headaches from these two modders. This was the original reason I had to pause this modpack and our playthrough. Plus, Shudnal did a better job
Removed StormExposure, great mod but other abandoned
Removed OdinArchitect, yuck mod
Removed Mistroot and AAA crafting mods, Azumatt is another mod author I'd like to completely get away from. These mods just remove core mechanics
GlassPieces removed, yuck mod
DeepNorth removed, just adds so much overhead for zero value
Removed Therzie Fire and Ice, zero value
Added Armory Small, cool, was much needed. Thanks Majestic
Added Seasons, much better performance, much more responsive mod author
Removed sky tree, it just looks terrible
Beehives util removed, not necessary
1.0.7
Updated MonstrumDeepNorth, ExtraSlotsCustomSlots, GammaOfNightLights, Loyal Spears, Waystons, and Spawn That
Lowered amount of loot starred creatures are dropping
Still keeping an eye on save issue... appears it is caused by SmoothSave and Farming and how they are interacting with another mod. They are just removed for now
1.0.6
Removing Smoothbrain's Farming... this was doing something to the character, maybe, and preventing saving as well
VES scroll chance lowered from 10% *> 7%
Removed Shudnal's Slots for arrows and food from displaying in the UI
1.0.5
Removing SmoothSave as it is preventing all saving
Version 1.0.4
Ugh, used an old url for my picture in the readme
Version 1.0.3
Compatible with 0.220.3
25 mod updates, added in updated configs as well
Version 1.0.2
Removed unused Exploration config
Added a 2% exp loss on death for the Farming skill
Altered Seasonality so it starts in Spring, time set to 0
Version 1.0.1
Fixed a typo in the Readme
Version 1.0.0
Initial Release
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