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SlowHeim Modpack

Vanilla+ modpack aimed at slowing the game down and making it and the environment more challenging.

CHANGELOG

Changelog

1.1.2

  • CLLC boss changes: Mending 1 -> .60, Chance of Mending Affix 15% -> 10%, Chance of Summoner Affix 15% -> 20. May need to completely remove at some point, not sure
  • Hunting yield at level 100 changed from 2 -> 3

1.1.1

  • Added Resurrection mod to make co-op exploration more fun
  • Wood burns slightly faster in Spring and Summer than default
  • TimedItemDestruction - locked config
  • Removed Spawn That
  • Removed Drop That
  • Removed LocalizationCache
  • Updated ZenModLib
  • Updated ZenRedecorate
  • Updated Readme

1.1.0

  • Wood burns slightly faster in Spring and Summer
  • Removed ZenCompass. Really cool mod but without a charging/repair feature, its just too OP and breaks immersion
  • Updated OdinHorse, made horses a tad bit more rare
  • Updated FPSPlus but I don't know why, another author who refuses changelogs lmao
  • Updated Readme

1.0.9

  • Forgot to add RenderLimits config
  • Set default season to Spring, Day 1

1.0.8

  • Added FPSPlus, multiple tests reported very significant FPS gains
  • Added RenderLimits as I was wanted to see a little more grass
  • Added StartupAccelerator, lots of reports this mod sucks but until I see that it actually breaks something I'll keep using it
  • Added Riverheim, finally! the first person to make worldgen mods that actually works. lol
  • Added ResinGuard, an Azumatt mod I know I know but this might be the only mod he has made that has an ounce of creativity
  • Added ZenRaids, a fantastic modder and alters how raids work in a very cool way
  • Removed TrashItems, you can build incinerator during bronze age to remove items
  • Removed GammaOfLights, day length settings covered by Seasons
  • Removed TastyChickenLeg's NoSmokeStayLit - ruins a core game mechanic
  • Removed Seasonality, Rusty and Blaxxun refuse(d) to fix the comaptibility isses with their mods. Not worth the headaches from these two modders. This was the original reason I had to pause this modpack and our playthrough. Plus, Shudnal did a better job
  • Removed StormExposure, great mod but other abandoned
  • Removed OdinArchitect, yuck mod
  • Removed Mistroot and AAA crafting mods, Azumatt is another mod author I'd like to completely get away from. These mods just remove core mechanics
  • GlassPieces removed, yuck mod
  • DeepNorth removed, just adds so much overhead for zero value
  • Removed Therzie Fire and Ice, zero value
  • Added Armory Small, cool, was much needed. Thanks Majestic
  • Added Seasons, much better performance, much more responsive mod author
  • Removed sky tree, it just looks terrible
  • Beehives util removed, not necessary

1.0.7

  • Updated MonstrumDeepNorth, ExtraSlotsCustomSlots, GammaOfNightLights, Loyal Spears, Waystons, and Spawn That
  • Lowered amount of loot starred creatures are dropping
  • Still keeping an eye on save issue... appears it is caused by SmoothSave and Farming and how they are interacting with another mod. They are just removed for now

1.0.6

  • Removing Smoothbrain's Farming... this was doing something to the character, maybe, and preventing saving as well
  • VES scroll chance lowered from 10% *> 7%
  • Removed Shudnal's Slots for arrows and food from displaying in the UI

1.0.5

  • Removing SmoothSave as it is preventing all saving

Version 1.0.4

  • Ugh, used an old url for my picture in the readme

Version 1.0.3

  • Compatible with 0.220.3
  • 25 mod updates, added in updated configs as well

Version 1.0.2

  • Removed unused Exploration config
  • Added a 2% exp loss on death for the Farming skill
  • Altered Seasonality so it starts in Spring, time set to 0

Version 1.0.1

  • Fixed a typo in the Readme

Version 1.0.0

  • Initial Release