
SlowHeim Modpack
Vanilla+ modpack aimed at slowing the game down and making it and the environment more challenging.
By config_this
CHANGELOG
Changelog
1.1.2
- CLLC boss changes: Mending 1 -> .60, Chance of Mending Affix 15% -> 10%, Chance of Summoner Affix 15% -> 20. May need to completely remove at some point, not sure
- Hunting yield at level 100 changed from 2 -> 3
1.1.1
- Added Resurrection mod to make co-op exploration more fun
- Wood burns slightly faster in Spring and Summer than default
- TimedItemDestruction - locked config
- Removed Spawn That
- Removed Drop That
- Removed LocalizationCache
- Updated ZenModLib
- Updated ZenRedecorate
- Updated Readme
1.1.0
- Wood burns slightly faster in Spring and Summer
- Removed ZenCompass. Really cool mod but without a charging/repair feature, its just too OP and breaks immersion
- Updated OdinHorse, made horses a tad bit more rare
- Updated FPSPlus but I don't know why, another author who refuses changelogs lmao
- Updated Readme
1.0.9
- Forgot to add RenderLimits config
- Set default season to Spring, Day 1
1.0.8
- Added FPSPlus, multiple tests reported very significant FPS gains
- Added RenderLimits as I was wanted to see a little more grass
- Added StartupAccelerator, lots of reports this mod sucks but until I see that it actually breaks something I'll keep using it
- Added Riverheim, finally! the first person to make worldgen mods that actually works. lol
- Added ResinGuard, an Azumatt mod I know I know but this might be the only mod he has made that has an ounce of creativity
- Added ZenRaids, a fantastic modder and alters how raids work in a very cool way
- Removed TrashItems, you can build incinerator during bronze age to remove items
- Removed GammaOfLights, day length settings covered by Seasons
- Removed TastyChickenLeg's NoSmokeStayLit - ruins a core game mechanic
- Removed Seasonality, Rusty and Blaxxun refuse(d) to fix the comaptibility isses with their mods. Not worth the headaches from these two modders. This was the original reason I had to pause this modpack and our playthrough. Plus, Shudnal did a better job
- Removed StormExposure, great mod but other abandoned
- Removed OdinArchitect, yuck mod
- Removed Mistroot and AAA crafting mods, Azumatt is another mod author I'd like to completely get away from. These mods just remove core mechanics
- GlassPieces removed, yuck mod
- DeepNorth removed, just adds so much overhead for zero value
- Removed Therzie Fire and Ice, zero value
- Added Armory Small, cool, was much needed. Thanks Majestic
- Added Seasons, much better performance, much more responsive mod author
- Removed sky tree, it just looks terrible
- Beehives util removed, not necessary
1.0.7
- Updated MonstrumDeepNorth, ExtraSlotsCustomSlots, GammaOfNightLights, Loyal Spears, Waystons, and Spawn That
- Lowered amount of loot starred creatures are dropping
- Still keeping an eye on save issue... appears it is caused by SmoothSave and Farming and how they are interacting with another mod. They are just removed for now
1.0.6
- Removing Smoothbrain's Farming... this was doing something to the character, maybe, and preventing saving as well
- VES scroll chance lowered from 10% *> 7%
- Removed Shudnal's Slots for arrows and food from displaying in the UI
1.0.5
- Removing SmoothSave as it is preventing all saving
Version 1.0.4
- Ugh, used an old url for my picture in the readme
Version 1.0.3
- Compatible with 0.220.3
- 25 mod updates, added in updated configs as well
Version 1.0.2
- Removed unused Exploration config
- Added a 2% exp loss on death for the Farming skill
- Altered Seasonality so it starts in Spring, time set to 0
Version 1.0.1
- Fixed a typo in the Readme
Version 1.0.0
- Initial Release