Valweed
Grow your own weed farm! Roll up joints for smoke-able buffs!
Date uploaded | 2 years ago |
Version | 0.3.4 |
Download link | dannypacquiao-Valweed-0.3.4.zip |
Downloads | 44597 |
Dependency string | dannypacquiao-Valweed-0.3.4 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.10.0README
Grow your own weed farm! Roll up joints for smoke-able buffs! Now with Mistlands support!
0.3.4
Mistlands compatibility update.
0.3.3
Updated BepinEx dependencies.
0.3.2
Fixed folder hierarchy. Configurations can now be updated without restarting the game. Formatted tooltips.
0.3.0
Plants can now grow indoors. Configurable yields added. Buffs are now refreshable. Cosmetic-only toggle added. Server-side configuration sync enabled. Renamed prefabs to be in line with official conventions. Added tooltips to localization configs.
Since buffs are now refreshable, the indica strain was reworked: If you are not Rested or high (indica), smoking the indica joint makes you Rested. If you are Rested but not high (indica), smoking the indica joint adds 10m to your Rested timer. If you are Rested and high (indica), smoking the indica joint adds 5m to your Rested timer.
0.2.8
Hearth & Home compatibility update.
0.2.7
Removed unnecessary code that caused errors in the coming Jotunn update.
0.2.6
Fixed crashing on quit due to unloaded assetbundles.
0.2.5
Fixed an issue that spammed the console when moving away from the smoke FX. Standardized prefab names. Tweaked smoke FX some more.
0.2.4
Smoke now emits from the mouth after the Bong is smoked. Smoke position has been fixed based on pose.
0.2.3
Smoke now emits from mouth when joints or the bong are smoked. Smoke now emits from the bong when used. Weed nugs now show in the bowl when it is filled. More sound effects added.
0.2.2
Bong collider issue fixed. The Bong now sits flush with the surface it's built on. Bong / Joints / Bud textures updated.
0.2.1
Bong Effects Rework I've redesigned the Bong's effect on the Rested buff. If you aren't Rested, hitting (figuratively) the Bong makes you Rested according to your current comfort level. It also has its own buff. If you are already Rested, each hit of the Bong will add 5 minutes to the effect, while refreshing its own buff.
Fixed an issue where Bongs were only placeable in the meadows. This seemed to be an internal bug, as I've used a hacky workaround. But it works.
Fixed an issue where Bongs wouldn't let you hit them if you didn't have bud, even if the bowl was full.
0.2.0
Placeable Bong added! Fill the bowl with your weed buds and get ZOOTED.
Ingredients:
Bronze Nails 5x
Resin 10x
Skeleton Trophy 1x
Greydwarf Eye 5x
The bong effect is a combination of all 3 joint effects.
It also lasts 3x the joint effect time. You can refresh it by smoking more, but the rested time wont be added to
until the original time that the bong added has elapsed.
Thank you Gravebear for the 3D model! Check out his mods at https://valheim.thunderstore.io/package/OdinPlus/ (He has a BongLantern :) Thank you Zarboz for helping a lot with various issues throughout the life of this mod. Check out his mods at https://valheim.thunderstore.io/package/sbtoonz/
Bong sounds from Zapsplat.com
0.1.1
Reorganized folder structure to meet Thunderstore standards... ffs
0.1.0
Fixed the lack of sounds when planting / harvesting. Customizable localizations added. This makes it easier, and quicker, for you to add your own translations. To add a custom translation, modify the Translations/{Your language}/{language}.json or create your own.
0.0.6
Fixed an issue where fully grown plants would despawn when either logging out, or traveling far away. More translations added.
0.0.5.1
Fixed an issue where plant placement only worked in the Meadows. Fixed a typo in the Indica Joint description.
More translations coming soon!
0.0.5
ModConfig support added. Health / stamina regeneration rates are now adjustable, along with buff effect length. You can access this from the settings menu. Restart the game for changes to take effect. Indica Joints reworked to be more useful. Gives the Rested buff again. This time, if you are already Rested, adds 10m to the buff's timer. Joints are now placeable using horizontal item stands. Fixed an issue where ItemDrops weren't persistent on logout.
Requires:
BepInEx 5.4.10+
Jotunn 2.0.9+
HookGenPatcher
Known Incompatibilities / Issues:
There is currently no planting/growing/harvesting sound
Loot sparkles have an orange tinge
0.0.4
GROWABLE PLANTS UPDATE
Now you can start your own weed farm! This update also overhauls the materials again, in addition to adding some new ones.
New Materials:
Weed Seeds
Weed Buds
Joint Paper
New Crafting Requirements: Grind down 3 Ancient Seeds to create Weed Seeds, then plant them with the Cultivator. Growing time is similar to Carrots.
Joint Paper 2x Dandelion
Hybrid Joint 1x Joint Paper 1x Weed Buds 1x Raspberries
Indica Joint 1x Joint Paper 1x Weed Buds 1x Blueberries
Sativa Joint 1x Joint Paper 1x Weed Buds 1x Honey
Requires:
BepInEx 5.4.10+
Jotunn 2.0.7+
HookGenPatcher
Known Incompatibilities / Issues:
There is currently no planting/growing/harvesting sound
Loot sparkles have an orange tinge
Thank you to RocketKitten5 & GraveBear for helping me fix the Joint Paper mesh's back-face culling issue!
0.0.3
First translation update. Fixes localization issues in languages other than English.
Translated Languages
German
Italian
Spanish
French
Languages Still in Need of Translation
Polish
Russian
Turkish
Dutch
Simplified Chinese
Japanese
Brazilian Portugese
If there are any native language speakers who could translate these terms for me in the needed languages, I'd be super appreciative:
Joint (Hybrid) Joint (Indica) Joint (Sativa) Smoke a fat doobie. You feel high. You're coming down.
I'm not sure as to what the regional slang tends to be for each term, but I know it can vary a lot. I'd like to avoid translating "Joint" to "Hinge" or something lol
0.0.2
New strains added! Joints can now be hybrid, indica, or sativa. Effects are now all unique, so they can be stacked with each other and the Rested bonus. Recipes have been modified to require berries or honey in addition to their originals.
I'll be getting around to modding in pieces with this next update, so hopefully growable plants will come alongside the bong!
Hybrid You feel balanced. Health regen +50% Stamina regen +100%
Indica You feel relaxed. Health regen +50% Stamina Regen +100% Hunger rate +50%
Sativa You feel motivated. Health regen +50% Stamina Regen +100% Hunger rate -50%
Requires:
BepInEx 5.4+
Jotunn 2.0.7+
HookGenPatcher
Known Incompatibilities / Issues: None that I know of.
TODO:
Smoking animation?
Placeable bong for a longer duration buff on use
Config file for adjustable rates
0.0.1
Ingredients: 1x Dandelion 1x Thistle
Requires:
BepInEx
JotunnLib
Known Incompatibilities: None that I know of.
TODO:
Multiple growable strains which produce varying effects
Smoking animation?
Placeable bong for a longer duration buff on use