Decompiled source of ConfigurableAutosave v26.2.0

plugins/ConfigurableAutosave/ConfigurableAutosave.dll

Decompiled a day ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn;
using Jotunn.Utils;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ConfigurableAutosave")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ConfigurableAutosave")]
[assembly: AssemblyCopyright("Copyright \ufffd  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("26.2.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("26.2.0.0")]
namespace ConfigurableAutosave;

[BepInPlugin("com.github.johndowson.ConfigurableAutosave", "ConfigurableAutosave", "26.2.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
internal class ConfigurableAutosave : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Game))]
	public static class GamePatches
	{
		[HarmonyPatch("UpdateSaving")]
		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> PatchAutosave(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			if (autosavePeriod.Value == 0f)
			{
				list[0] = new CodeInstruction(OpCodes.Ret, (object)null);
			}
			return list.AsEnumerable();
		}

		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		public static void ModifyAutosavePeriod()
		{
			float value = autosavePeriod.Value;
			if (value != 0f)
			{
				Game.m_saveInterval = value;
			}
		}

		[HarmonyPatch("SleepStop")]
		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> SaveOnSleep(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Expected O, but got Unknown
			if (saveOnSleep.Value)
			{
				return instructions;
			}
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Ldarg_0 && list[i + 1].opcode == OpCodes.Ldfld && list[i + 2].opcode == OpCodes.Ldc_R4 && list[i + 2].operand == (object)60f)
				{
					list[i] = new CodeInstruction(OpCodes.Ret, (object)null);
				}
			}
			return list.AsEnumerable();
		}
	}

	public const string PluginGUID = "com.github.johndowson.ConfigurableAutosave";

	public const string PluginName = "ConfigurableAutosave";

	public const string PluginVersion = "26.2.0";

	private static readonly Harmony harmony = new Harmony("com.github.johndowson.ConfigurableAutosave");

	private static ConfigEntry<float> autosavePeriod;

	public static ConfigEntry<bool> saveOnSleep;

	private void Awake()
	{
		autosavePeriod = ((BaseUnityPlugin)this).Config.Bind<float>("Autosave", "Interval", 1200f, "Time between autosaves in seconds. If set ot zero, autosaving is disabled");
		saveOnSleep = ((BaseUnityPlugin)this).Config.Bind<bool>("Autosave", "OnSleep", true, "Save after sleeping");
		harmony.PatchAll();
		Logger.LogInfo((object)"ConfigurableAutosave has landed");
	}
}