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Decompiled source of Valheim Stats Project v1.0.1
ValheimStatsProject.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Net.Http; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Threading.Tasks; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ValheimStatsProject")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ValheimStatsProject")] [assembly: AssemblyTitle("ValheimStatsProject")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ValheimStatsProject { [BepInPlugin("com.dryzler.valheim.statsproject", "Dryzler's Valheim Stats Project", "1.0.1")] public class ValheimMod : BaseUnityPlugin { [HarmonyPatch(typeof(Smelter), "QueueProcessed")] private class Smelter_Patch { private static void Postfix(string ore) { if (ZNet.instance.GetNrOfPlayers() == 1) { Ws.doIt("smelter.spawn.ore", ore); } } } private readonly Harmony harmony = new Harmony("com.dryzler.valheim.statsproject"); private void Awake() { harmony.PatchAll(); } } internal class Ws { private static readonly HttpClient client = new HttpClient(); public static async Task<bool> doIt(string command, params string[] list) { Dictionary<string, string> dictionary = new Dictionary<string, string>(); dictionary.Add("c", command); dictionary.Add("v", "2"); int num = 0; foreach (string value in list) { num++; dictionary.Add("p" + num, value); } string text = "valheim-stats-project.com"; try { FormUrlEncodedContent content = new FormUrlEncodedContent(dictionary); await (await client.PostAsync("https://" + text + "/api.php", content)).Content.ReadAsStringAsync(); } catch (Exception ex) { ex.ToString(); } return true; } } }