using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.PostProcessing;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]
[assembly: AssemblyCompany("BloomSettings")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Player nametag tweaks")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BloomSettings")]
[assembly: AssemblyTitle("BloomSettings")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BloomSettings
{
[BepInPlugin("BloomSettings", "BloomSettings", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony harmony;
private ConfigEntry<float> bloomIntensity;
private ConfigEntry<float> bloomThreshold;
private ConfigEntry<float> softKnee;
private static PostProcessingBehaviour postProcessingBehaviour;
public static Plugin Instance { get; private set; }
private void Awake()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
Instance = this;
harmony = new Harmony("main");
harmony.PatchAll(typeof(Plugin));
bloomIntensity = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Bloom intensity (-1 to skip this setting)", -1f, (ConfigDescription)null);
bloomThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Bloom threshold (-1 to skip this setting)", 1.4f, (ConfigDescription)null);
softKnee = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Soft Knee (-1 to skip this setting)", 0.3f, (ConfigDescription)null);
}
[HarmonyPatch(typeof(CameraEffects), "SetBloom")]
[HarmonyPostfix]
private static void SetBloomPostfix(ref CameraEffects __instance, bool enabled)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)postProcessingBehaviour == (Object)null)
{
postProcessingBehaviour = ((Component)__instance).GetComponent<PostProcessingBehaviour>();
}
if (!((Object)(object)postProcessingBehaviour == (Object)null) && enabled)
{
Settings settings = postProcessingBehaviour.profile.bloom.settings;
if (Instance.bloomIntensity.Value >= 0f)
{
settings.bloom.intensity = Instance.bloomIntensity.Value;
}
if (Instance.bloomThreshold.Value >= 0f)
{
settings.bloom.threshold = Instance.bloomThreshold.Value;
}
if (Instance.softKnee.Value >= 0f)
{
settings.bloom.softKnee = Instance.softKnee.Value;
}
postProcessingBehaviour.profile.bloom.settings = settings;
}
}
}
internal class PluginInfo
{
public const string PLUGIN_GUID = "BloomSettings";
public const string PLUGIN_NAME = "BloomSettings";
public const string PLUGIN_VERSION = "1.0.0";
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "BloomSettings";
public const string PLUGIN_NAME = "BloomSettings";
public const string PLUGIN_VERSION = "1.0.0";
}
}