Decompiled source of No Roof Workbench v1.0.1

NoRoofWorkbench.dll

Decompiled a week ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NoRoofWorkbench")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoRoofWorkbench")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b1493cf9-884e-4c0e-a7ff-e1f3445a6f21")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoRoofWorkbench;

[BepInProcess("valheim.exe")]
[BepInPlugin("juliandeclercq.NoRoofWorkbench", "No Roof Workbench", "1.0.1")]
public class NoRoofWorkbench : BaseUnityPlugin
{
	[HarmonyPatch(typeof(CraftingStation), "CheckUsable")]
	private static class CheckUsablePatch
	{
		private static bool Prefix(ref bool __result)
		{
			__result = true;
			return false;
		}
	}

	private void Awake()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
	}
}