PositionalAudio
Positional Audio support via Mumble
Date uploaded | 3 years ago |
Version | 2.2.5 |
Download link | jrobsonchase-PositionalAudio-2.2.5.zip |
Downloads | 1244 |
Dependency string | jrobsonchase-PositionalAudio-2.2.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.1700README
Mumble Positional Audio for Valheim
Not official or endorsed in any way by IronGate
This is a BepInEx plugin that feeds Mumble character and camera data from the game to use in its positional audio system.
Installation
Video walkthrough courtesy of Freedom.4x4
r2modman / Thunderstore
Find the mod in "Online," click "Download." BepInEx should be installed as a dependency. You're done!
It can also be found on Thunderstore.
Manual
First, you're going to need BepInEx for Valheim. If you've already installed another mod that uses it, you can skip this step. You can get it here. Follow the instructions. Note: if you're using Linux, you'll need to follow the extra Steam setup described here.
Once BepInEx is installed, head over to [Packages][packages] (or
Thunderstore) and grab the latest zip. Put the dll in
Valheim/BepInEx/plugins
.
Usage
First start Mumble. If you haven't already, enable positional audio in Configure -> Settings -> Audio Output -> Interface. You also need to check "Link to Game and Transmit position" in Configure -> Settings -> Plugins -> Options.
When Valheim starts with BepInEx, you should see a terminal with
Unity/BepInEx logs. You should see a line that says Mumble Link Loaded
when
the plugin gets initialized. It won't do anything else until you join a game.
Once your character loads, you should see Mumble Shared Memory Initialized
in the logs. In the Mumble messages panel on the left side, you should now
see "Valheim Linked."
Now, two people on the same server should hear each others' voices coming from their characters' location. You can also tweak the Positional Audio settings in Audio Output to make it more realistic with regard to volume dropoff over distance. Setting Minimum Distance to 1m, Maximum Distance to 50m, and Minimum Volume to 0% works well in my experience.
Global Voice Key
This is disabled by default. It's a bit of a hack. A Mumble Shout/Whisper shortcut is much better.
By default, T is bound to "Global Voice." This changes your mumble context
such that your voice (and everyone else's from your perspective) are no
longer directional. Use it if you want a "viking walkie-talkie" of sorts. It
can be configured via the the file generated in BepInEx/config/
file, or
with BepInEx.ConfigurationManager.
Server-side
Note: This section is entirely optional and applies to the Mumble server, not Valheim
If you want to be able to enforce that mumble channel membership is contingent on having the game linked, give mumla a shot. It's a fairly simple Mumble bot that moves people around based on whether or not they have a game linked for positional audio. People who have a game linked will be automatically put in the corresponding channel for their game/server, and people who don't have one linked will automatically be removed from those channels. Admins are immune.
This will not work with the global voice key. Because it changes your *context, you'll just find yourself placed in a channel all by yourself, which *is the exact opposite of what you want. Set up a real mumble keybind instead.
Troubleshooting
First, make sure BepInEx works. On Windows, you should get a terminal with
logs when you start Valheim. On Linux, you should see logs in
BepInEx/LogOutput.log
. Next, make sure you see the startup message for
PositionalAudio.
If you have access to the mumble server and can enable grpc (might need a development snapshot if you're running on Windows), try this debugging utility to verify the id/context/location for each player.
If things still aren't working, toss me an issue and I'll see if I can help fix it.