Decompiled source of TillValhalla v2.4.10

plugins\TillValhalla.dll

Decompiled 2 months ago
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using TMPro;
using TillValhalla.Configurations;
using TillValhalla.Configurations.Sections;
using TillValhalla.GameClasses;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("TillValhalla")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TillValhalla")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
internal static class GameObjectAssistant
{
	private static ConcurrentDictionary<float, Stopwatch> stopwatches = new ConcurrentDictionary<float, Stopwatch>();

	public static Stopwatch GetStopwatch(GameObject o)
	{
		float gameObjectPosHash = GetGameObjectPosHash(o);
		Stopwatch value = null;
		if (!stopwatches.TryGetValue(gameObjectPosHash, out value))
		{
			value = new Stopwatch();
			stopwatches.TryAdd(gameObjectPosHash, value);
		}
		return value;
	}

	private static float GetGameObjectPosHash(GameObject o)
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		return 1000f * o.transform.position.x + o.transform.position.y + 0.001f * o.transform.position.z;
	}

	public static T GetChildComponentByName<T>(string name, GameObject objected) where T : Component
	{
		T[] componentsInChildren = objected.GetComponentsInChildren<T>(true);
		foreach (T val in componentsInChildren)
		{
			if (((Object)((Component)val).gameObject).name == name)
			{
				return val;
			}
		}
		return default(T);
	}
}
public class HotBarUtils
{
	public static bool IgnoreKeyPresses(bool extra = false)
	{
		if (!extra)
		{
			if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
			{
				Chat instance = Chat.instance;
				if (instance == null)
				{
					return false;
				}
				return instance.HasFocus();
			}
			return true;
		}
		if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
		{
			Chat instance2 = Chat.instance;
			if ((instance2 == null || !instance2.HasFocus()) && !StoreGui.IsVisible() && !InventoryGui.IsVisible() && !Menu.IsVisible())
			{
				TextViewer instance3 = TextViewer.instance;
				if (instance3 == null)
				{
					return false;
				}
				return instance3.IsVisible();
			}
		}
		return true;
	}

	public static bool CheckKeyDown(string value)
	{
		try
		{
			return Input.GetKeyDown(value.ToLower());
		}
		catch
		{
			return false;
		}
	}
}
namespace TillValhalla
{
	[BepInPlugin("kwilson.TillValhalla", "TillValhalla", "2.4.9")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	public class TillValhalla : BaseUnityPlugin
	{
		public static class WoodDefinitions
		{
			public static readonly string FineWoodName = "$item_finewood";

			public static readonly string RoundLogName = "$item_roundlog";
		}

		[HarmonyPatch(typeof(Terminal), "InputText")]
		private static class InputText_Patch
		{
			private static bool Prefix(Terminal __instance)
			{
				if (!Configuration.modisenabled.Value)
				{
					return true;
				}
				string text = ((TMP_InputField)__instance.m_input).text;
				if (text.ToLower().Equals("hotbarswitch reset"))
				{
					((BaseUnityPlugin)context).Config.Reload();
					((BaseUnityPlugin)context).Config.Save();
					Traverse.Create((object)__instance).Method("AddString", new object[1] { text }).GetValue();
					Traverse.Create((object)__instance).Method("AddString", new object[1] { "hotbar switch config reloaded" }).GetValue();
					return false;
				}
				return true;
			}
		}

		public const string PluginGUID = "kwilson.TillValhalla";

		public const string PluginName = "TillValhalla";

		public const string PluginVersion = "2.4.9";

		public readonly Harmony _harmony = new Harmony("kwilson.TillValhalla");

		private AssetBundle undestructablewallbundle;

		private AssetBundle testspritebundle;

		private static TillValhalla context;

		private Texture2D Textureprefab;

		private Sprite wings;

		private Sprite varpaint1;

		private CustomLocalization Localization;

		public static List<string> whitelist = new List<string>();

		private void Awake()
		{
			context = this;
			Configuration.Awake((BaseUnityPlugin)(object)this);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Game Configuration");
			if (!Configuration.modisenabled.Value)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Error while loading configuration file.");
				return;
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Configuration file successfully loaded");
			LoadConfigs();
			_harmony.PatchAll();
			AddLocalizations();
			PrefabManager.OnVanillaPrefabsAvailable += ModifyVanillaItems;
			PrefabManager.OnVanillaPrefabsAvailable += DropTableAdd.surtingcoredropadd;
			PrefabManager.OnVanillaPrefabsAvailable += AddItemsandprefabs;
		}

		private void Update()
		{
			if (!Configuration.modisenabled.Value || HotBarUtils.IgnoreKeyPresses(extra: true) || !HotBarUtils.CheckKeyDown(inventoryconfiguration.hotKey.Value))
			{
				return;
			}
			int height = ((Humanoid)Player.m_localPlayer).GetInventory().GetHeight();
			int num = Math.Max(1, Math.Min(height, inventoryconfiguration.rowsToSwitch.Value));
			List<ItemData> value = Traverse.Create((object)((Humanoid)Player.m_localPlayer).GetInventory()).Field("m_inventory").GetValue<List<ItemData>>();
			for (int i = 0; i < value.Count; i++)
			{
				if (value[i].m_gridPos.y < num)
				{
					value[i].m_gridPos.y--;
					if (value[i].m_gridPos.y < 0)
					{
						value[i].m_gridPos.y = num - 1;
					}
				}
			}
			Traverse.Create((object)((Humanoid)Player.m_localPlayer).GetInventory()).Method("Changed", Array.Empty<object>()).GetValue();
		}

		private void AddLocalizations()
		{
			Localization = LocalizationManager.Instance.GetLocalization();
			CustomLocalization localization = Localization;
			string text = "English";
			localization.AddTranslation(ref text, new Dictionary<string, string>
			{
				{ "fire_wood_chest_name", "Firewood Chest" },
				{ "fire_wood_chest_description", "Chest for storing wood for the fires to pull from." }
			});
		}

		private void AddItemsandprefabs()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			PieceConfig val = new PieceConfig();
			val.Name = "$fire_wood_chest_name";
			val.Description = "$fire_wood_chest_description";
			val.PieceTable = "Hammer";
			val.Category = "Crafting";
			PieceManager.Instance.AddPiece(new CustomPiece("firewood_chest", "piece_chest_wood", val));
			PieceManager.Instance.GetPiece("firewood_chest").PiecePrefab.GetComponent<Container>().m_name = "$fire_wood_chest_name";
			PieceManager.Instance.GetPiece("firewood_chest").PiecePrefab.GetComponent<Transform>().localScale = new Vector3(0.5f, 0.5f, 0.5f);
			PrefabManager.OnVanillaPrefabsAvailable -= AddItemsandprefabs;
		}

		private void LoadConfigs()
		{
			try
			{
				GameConfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Game Configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Game Configuration");
			}
			try
			{
				BeehiveConfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load beehive configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Beehive Configuration");
			}
			try
			{
				ItemDropConfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load ItemDrop configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded ItemDrop Configuration");
			}
			try
			{
				inventoryconfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Inventory Configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Inventory Configuration");
			}
			try
			{
				ShipConfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Ship Configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Ship Configuration");
			}
			try
			{
				CraftingStationConfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load CraftingStation configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded CraftingStation Configuration");
			}
			try
			{
				gatherconfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Gather configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Gather Configuration");
			}
			try
			{
				FireplaceConfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Fireplace configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Fireplace Configuration");
			}
			try
			{
				PlayerConfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Player configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Player Configuration");
			}
			try
			{
				PlantConfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Plant configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Plant Configuration");
			}
			try
			{
				containerconfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Container configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Container Configuration");
			}
			try
			{
				SmelterConfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Smelter configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Smelter Configuration");
			}
			try
			{
				SapCollectorConfiguration.Awake((BaseUnityPlugin)(object)this);
			}
			catch
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Sap collection configuration");
			}
			finally
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Sap Collection Configuration");
			}
			SynchronizationManager.OnConfigurationSynchronized += delegate(object obj, ConfigurationSynchronizationEventArgs attr)
			{
				if (attr.InitialSynchronization)
				{
					((BaseUnityPlugin)this).Logger.LogInfo((object)"Initial Config sync event received");
				}
				else
				{
					((BaseUnityPlugin)this).Logger.LogInfo((object)"Config sync event received");
				}
			};
		}

		private void ModifyVanillaItems()
		{
			try
			{
				GameObject prefab = PrefabManager.Instance.GetPrefab("SwordCheat");
				prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_damages.m_slash = 0f;
				prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_damages.m_chop = 0f;
				prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_damages.m_pickaxe = 0f;
			}
			catch (Exception value)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)$"Error while adding variant item: {value}");
			}
			finally
			{
				PrefabManager.OnVanillaPrefabsAvailable -= ModifyVanillaItems;
			}
		}
	}
	internal static class helper
	{
		public static float applyModifierValue(float targetValue, float value)
		{
			if (value <= -100f)
			{
				value = -100f;
			}
			float num = targetValue;
			if (value >= 0f)
			{
				return targetValue + targetValue / 100f * value;
			}
			return targetValue - targetValue / 100f * (value * -1f);
		}

		public static int Clamp(int value, int min, int max)
		{
			return Math.Min(max, Math.Max(min, value));
		}

		public static float Clamp(float value, float min, float max)
		{
			return Math.Min(max, Math.Max(min, value));
		}
	}
	internal static class InventoryAssistant
	{
		public static List<Container> GetNearbyFireWoodChests(GameObject target, float range, bool checkWard = true)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			string[] array = new string[1] { "piece" };
			array = new string[3] { "piece", "item", "vehicle" };
			IOrderedEnumerable<Collider> orderedEnumerable = from x in Physics.OverlapSphere(target.transform.position, range, LayerMask.GetMask(array))
				orderby Vector3.Distance(((Component)x).gameObject.transform.position, target.transform.position)
				select x;
			List<Container> list = new List<Container>();
			foreach (Collider item in orderedEnumerable)
			{
				try
				{
					Container componentInParent = ((Component)item).GetComponentInParent<Container>();
					bool flag = componentInParent.CheckAccess(Player.m_localPlayer.GetPlayerID());
					if (checkWard)
					{
						flag = flag && PrivateArea.CheckAccess(((Component)item).gameObject.transform.position, 0f, false, true);
					}
					Piece componentInParent2 = ((Component)componentInParent).GetComponentInParent<Piece>();
					_ = (Object)(object)((Component)componentInParent).GetComponentInParent<Vagon>() != (Object)null;
					_ = (Object)(object)((Component)componentInParent).GetComponentInParent<Ship>() != (Object)null;
					if ((Object)(object)componentInParent2 != (Object)null && flag && componentInParent.GetInventory() != null && componentInParent2.IsPlacedByPlayer() && componentInParent.m_name == "$fire_wood_chest_name")
					{
						list.Add(componentInParent);
					}
				}
				catch
				{
				}
			}
			return list;
		}

		public static List<Container> GetNearbyChests(GameObject target, float range, bool checkWard = true)
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			string[] array = new string[1] { "piece" };
			if (CraftingStationConfiguration.craftFromCarts.Value || CraftingStationConfiguration.craftFromShips.Value)
			{
				array = new string[3] { "piece", "item", "vehicle" };
			}
			IOrderedEnumerable<Collider> orderedEnumerable = from x in Physics.OverlapSphere(target.transform.position, range, LayerMask.GetMask(array))
				orderby Vector3.Distance(((Component)x).gameObject.transform.position, target.transform.position)
				select x;
			List<Container> list = new List<Container>();
			foreach (Collider item in orderedEnumerable)
			{
				try
				{
					Container componentInParent = ((Component)item).GetComponentInParent<Container>();
					bool flag = componentInParent.CheckAccess(Player.m_localPlayer.GetPlayerID());
					if (checkWard)
					{
						flag = flag && PrivateArea.CheckAccess(((Component)item).gameObject.transform.position, 0f, false, true);
					}
					Piece componentInParent2 = ((Component)componentInParent).GetComponentInParent<Piece>();
					bool flag2 = (Object)(object)((Component)componentInParent).GetComponentInParent<Vagon>() != (Object)null;
					bool flag3 = (Object)(object)((Component)componentInParent).GetComponentInParent<Ship>() != (Object)null;
					if ((Object)(object)componentInParent2 != (Object)null && flag && componentInParent.GetInventory() != null && (!flag2 || CraftingStationConfiguration.craftFromCarts.Value) && (!flag3 || CraftingStationConfiguration.craftFromShips.Value) && (componentInParent2.IsPlacedByPlayer() || (flag3 && CraftingStationConfiguration.craftFromShips.Value)) && componentInParent.m_name != "$fire_wood_chest_name")
					{
						list.Add(componentInParent);
					}
				}
				catch
				{
				}
			}
			return list;
		}

		public static List<Container> GetNearbyChestsWithItem(GameObject target, float range, ItemData itemInfo, bool checkWard = true)
		{
			List<Container> nearbyChests = GetNearbyChests(target, range, checkWard);
			List<Container> list = new List<Container>();
			foreach (Container item in nearbyChests)
			{
				if (ChestContainsItem(item, itemInfo))
				{
					list.Add(item);
				}
			}
			return list;
		}

		public static bool ChestContainsItem(Container chest, ItemData needle)
		{
			foreach (ItemData allItem in chest.GetInventory().GetAllItems())
			{
				if (allItem.m_shared.m_name == needle.m_shared.m_name)
				{
					return true;
				}
			}
			return false;
		}

		public static bool ChestContainsItem(Container chest, string needle)
		{
			foreach (ItemData allItem in chest.GetInventory().GetAllItems())
			{
				if (allItem.m_shared.m_name == needle)
				{
					return true;
				}
			}
			return false;
		}

		public static List<ItemData> GetNearbyChestItems(GameObject target, float range = 10f, bool checkWard = true)
		{
			List<ItemData> list = new List<ItemData>();
			foreach (Container nearbyChest in GetNearbyChests(target, range, checkWard))
			{
				foreach (ItemData allItem in nearbyChest.GetInventory().GetAllItems())
				{
					list.Add(allItem);
				}
			}
			return list;
		}

		public static List<ItemData> GetNearbyChestItemsByContainerList(List<Container> nearbyChests)
		{
			List<ItemData> list = new List<ItemData>();
			foreach (Container nearbyChest in nearbyChests)
			{
				foreach (ItemData allItem in nearbyChest.GetInventory().GetAllItems())
				{
					list.Add(allItem);
				}
			}
			return list;
		}

		public static int GetItemAmountInItemList(List<ItemData> itemList, ItemData needle)
		{
			int num = 0;
			foreach (ItemData item in itemList)
			{
				if (item.m_shared.m_name == needle.m_shared.m_name)
				{
					num += item.m_stack;
				}
			}
			return num;
		}

		public static int GetItemAmountInItemList(List<ItemData> itemList, string needle)
		{
			int num = 0;
			foreach (ItemData item in itemList)
			{
				if (item.m_shared.m_name == needle)
				{
					num += item.m_stack;
				}
			}
			return num;
		}

		public static int RemoveItemInAmountFromAllNearbyChests(GameObject target, float range, ItemData needle, int amount, bool checkWard = true)
		{
			List<Container> nearbyChests = GetNearbyChests(target, range, checkWard);
			GetItemAmountInItemList(GetNearbyChestItemsByContainerList(nearbyChests), needle);
			if (amount == 0)
			{
				return 0;
			}
			int num = 0;
			foreach (Container item in nearbyChests)
			{
				if (num != amount)
				{
					int num2 = RemoveItemFromChest(item, needle, amount);
					num += num2;
					amount -= num2;
				}
			}
			return num;
		}

		public static int RemoveFireWoodItemInAmountFromAllNearbyChests(GameObject target, float range, ItemData needle, int amount, bool checkWard = true)
		{
			List<Container> nearbyFireWoodChests = GetNearbyFireWoodChests(target, range, checkWard);
			GetItemAmountInItemList(GetNearbyChestItemsByContainerList(nearbyFireWoodChests), needle);
			if (amount == 0)
			{
				return 0;
			}
			int num = 0;
			foreach (Container item in nearbyFireWoodChests)
			{
				if (num != amount)
				{
					int num2 = RemoveItemFromChest(item, needle, amount);
					num += num2;
					amount -= num2;
				}
			}
			return num;
		}

		public static int RemoveItemInAmountFromAllNearbyChests(GameObject target, float range, string needle, int amount, bool checkWard = true)
		{
			List<Container> nearbyChests = GetNearbyChests(target, range, checkWard);
			GetItemAmountInItemList(GetNearbyChestItemsByContainerList(nearbyChests), needle);
			if (amount == 0)
			{
				return 0;
			}
			int num = 0;
			foreach (Container item in nearbyChests)
			{
				if (num != amount)
				{
					int num2 = RemoveItemFromChest(item, needle, amount);
					num += num2;
					amount -= num2;
				}
			}
			return num;
		}

		public static int RemoveItemFromChest(Container chest, ItemData needle, int amount = 1)
		{
			if (!ChestContainsItem(chest, needle))
			{
				return 0;
			}
			int num = 0;
			List<ItemData> allItems = chest.GetInventory().GetAllItems();
			foreach (ItemData item in allItems)
			{
				if (item.m_shared.m_name == needle.m_shared.m_name)
				{
					int num2 = Mathf.Min(item.m_stack, amount);
					item.m_stack -= num2;
					amount -= num2;
					num += num2;
					if (amount <= 0)
					{
						break;
					}
				}
			}
			if (num == 0)
			{
				return 0;
			}
			allItems.RemoveAll((ItemData x) => x.m_stack <= 0);
			chest.m_inventory.m_inventory = allItems;
			ConveyContainerToNetwork(chest);
			return num;
		}

		public static int RemoveItemFromChest(Container chest, string needle, int amount = 1)
		{
			if (!ChestContainsItem(chest, needle))
			{
				return 0;
			}
			int num = 0;
			List<ItemData> allItems = chest.GetInventory().GetAllItems();
			foreach (ItemData item in allItems)
			{
				if (item.m_shared.m_name == needle)
				{
					int num2 = Mathf.Min(item.m_stack, amount);
					item.m_stack -= num2;
					amount -= num2;
					num += num2;
					if (amount <= 0)
					{
						break;
					}
				}
			}
			if (num == 0)
			{
				return 0;
			}
			allItems.RemoveAll((ItemData x) => x.m_stack <= 0);
			chest.m_inventory.m_inventory = allItems;
			ConveyContainerToNetwork(chest);
			return num;
		}

		public static void ConveyContainerToNetwork(Container c)
		{
			c.Save();
			c.GetInventory().Changed();
		}
	}
}
namespace TillValhalla.GameClasses
{
	[HarmonyPatch(typeof(CookingStation), "FindCookableItem")]
	public static class CookingStation_FindCookableItem_Transpiler
	{
		private static List<Container> nearbyChests = null;

		private static MethodInfo method_PullCookableItemFromNearbyChests = AccessTools.Method(typeof(CookingStation_FindCookableItem_Transpiler), "PullCookableItemFromNearbyChests", (Type[])null, (Type[])null);

		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Expected O, but got Unknown
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Expected O, but got Unknown
			if (!CraftingStationConfiguration.craftFromChests.Value || CraftingStationConfiguration.disableCookingStation.Value)
			{
				return instructions;
			}
			List<CodeInstruction> list = instructions.ToList();
			int num = -1;
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Ldnull)
				{
					list[i] = new CodeInstruction(OpCodes.Ldarg_0, (object)null)
					{
						labels = list[i].labels
					};
					list.Insert(++i, new CodeInstruction(OpCodes.Call, (object)method_PullCookableItemFromNearbyChests));
					list.Insert(++i, new CodeInstruction(OpCodes.Stloc_3, (object)null));
					list.Insert(++i, new CodeInstruction(OpCodes.Ldloc_3, (object)null));
					num = i;
					break;
				}
			}
			if (num == -1)
			{
				ZLog.LogError((object)"Failed to apply CookingStation_FindCookableItem_Transpiler");
				return instructions;
			}
			return list.AsEnumerable();
		}

		private static ItemData PullCookableItemFromNearbyChests(CookingStation station)
		{
			if (station.GetFreeSlot() == -1)
			{
				return null;
			}
			Stopwatch stopwatch = GameObjectAssistant.GetStopwatch(((Component)station).gameObject);
			int num = helper.Clamp(3, 1, 10) * 1000;
			if (!stopwatch.IsRunning || stopwatch.ElapsedMilliseconds > num)
			{
				nearbyChests = InventoryAssistant.GetNearbyChests(((Component)station).gameObject, helper.Clamp(CraftingStationConfiguration.craftFromChestRange.Value, 1, 50), !CraftingStationConfiguration.ignorePrivateAreaCheck.Value);
				stopwatch.Restart();
			}
			foreach (ItemConversion item in station.m_conversion)
			{
				ItemData itemData = item.m_from.m_itemData;
				foreach (Container nearbyChest in nearbyChests)
				{
					if (nearbyChest.GetInventory().HaveItem(itemData.m_shared.m_name, true))
					{
						InventoryAssistant.RemoveItemFromChest(nearbyChest, itemData);
						GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(((Object)((Component)item.m_from).gameObject).name);
						ZNetView.m_forceDisableInit = true;
						GameObject obj = Object.Instantiate<GameObject>(itemPrefab);
						ZNetView.m_forceDisableInit = false;
						return obj.GetComponent<ItemDrop>().m_itemData;
					}
				}
			}
			return null;
		}
	}
	[HarmonyPatch(typeof(Container), "Awake")]
	public static class Container_Awake_Patch
	{
		private static void Postfix(Container __instance, ref Inventory ___m_inventory)
		{
			if (!containerconfiguration.enabled.Value && !Configuration.modisenabled.Value)
			{
				return;
			}
			if ((Object)(object)__instance == (Object)null || ___m_inventory == null || !Object.op_Implicit((Object)(object)((Component)__instance).transform.parent))
			{
				if (___m_inventory != null)
				{
					string name = ___m_inventory.m_name;
					ref int width = ref ___m_inventory.m_width;
					ref int height = ref ___m_inventory.m_height;
					switch (name)
					{
					case "$piece_chestprivate":
						height = helper.Clamp(containerconfiguration.privateChestCol.Value, 2, 20);
						width = helper.Clamp(containerconfiguration.privateChestRows.Value, 3, 8);
						break;
					case "$piece_chestwood":
						height = helper.Clamp(containerconfiguration.woodChestInventoryCol.Value, 2, 10);
						width = helper.Clamp(containerconfiguration.woodChestInventoryRows.Value, 3, 8);
						break;
					case "$piece_chest":
						height = helper.Clamp(containerconfiguration.ironChestCol.Value, 3, 20);
						width = helper.Clamp(containerconfiguration.ironChestRows.Value, 3, 8);
						break;
					case "$piece_chestblackmetal":
						height = helper.Clamp(containerconfiguration.blackMetalChestCol.Value, 3, 20);
						width = helper.Clamp(containerconfiguration.blackMetalChestRows.Value, 3, 8);
						break;
					}
				}
			}
			else
			{
				string name2 = ((Object)((Component)__instance).transform.parent).name;
				_ = ___m_inventory.m_name;
				ref int width2 = ref ___m_inventory.m_width;
				ref int height2 = ref ___m_inventory.m_height;
				if (name2.Contains("Karve"))
				{
					height2 = helper.Clamp(containerconfiguration.karveChestCol.Value, 2, 30);
					width2 = helper.Clamp(containerconfiguration.karveChestRows.Value, 2, 8);
				}
				else if (name2.Contains("VikingShip"))
				{
					height2 = helper.Clamp(containerconfiguration.vikingshipChestCol.Value, 3, 30);
					width2 = helper.Clamp(containerconfiguration.vikingshipChestRows.Value, 6, 8);
				}
				else if (name2.Contains("Cart"))
				{
					height2 = helper.Clamp(containerconfiguration.cartChestCol.Value, 3, 30);
					width2 = helper.Clamp(containerconfiguration.cartChestRows.Value, 6, 8);
				}
			}
		}
	}
	[HarmonyPatch(typeof(CraftingStation), "Start")]
	public static class CraftingStation_Awake_Patch
	{
		public static void Postfix(CraftingStation __instance)
		{
			__instance.m_craftRequireRoof = CraftingStationConfiguration.craftingroofrequired.Value;
			__instance.m_rangeBuild = CraftingStationConfiguration.workbenchcraftingRange.Value;
		}
	}
	[HarmonyPatch(typeof(Piece), "Awake")]
	public static class Piece_Awake_Patch
	{
		public static void Postfix(Piece __instance)
		{
			if (__instance.m_name.Contains("_ext") && !CraftingStationConfiguration.UpgradeSpaceRequirementEnabled.Value)
			{
				__instance.m_spaceRequirement = 0f;
			}
		}
	}
	[HarmonyPatch(typeof(DropTable), "GetDropList", new Type[] { typeof(int) })]
	public static class DropTable_GetDropList_Patch
	{
		private static float originalDropChance;

		private static void Prefix(ref DropTable __instance, ref List<GameObject> __result, int amount)
		{
			originalDropChance = __instance.m_dropChance;
			if (gatherconfiguration.enabled.Value && gatherconfiguration.Dropchance.Value != 0f)
			{
				float num = helper.applyModifierValue(__instance.m_dropChance, gatherconfiguration.Dropchance.Value);
				if (num >= 1f)
				{
					num = 1f;
				}
				if (num <= 0f)
				{
					num = 0f;
				}
				if (__instance.m_dropChance != 1f)
				{
					__instance.m_dropChance = num;
				}
			}
		}

		private static void Postfix(ref DropTable __instance, ref List<GameObject> __result, int amount)
		{
			__instance.m_dropChance = originalDropChance;
			if (!gatherconfiguration.enabled.Value)
			{
				return;
			}
			int num = 0;
			GameObject item = null;
			int num2 = 0;
			GameObject item2 = null;
			int num3 = 0;
			GameObject item3 = null;
			int num4 = 0;
			GameObject item4 = null;
			int num5 = 0;
			GameObject item5 = null;
			int num6 = 0;
			GameObject item6 = null;
			int num7 = 0;
			GameObject item7 = null;
			int num8 = 0;
			GameObject item8 = null;
			int num9 = 0;
			GameObject item9 = null;
			int num10 = 0;
			GameObject item10 = null;
			int num11 = 0;
			GameObject item11 = null;
			int num12 = 0;
			GameObject item12 = null;
			int num13 = 0;
			GameObject item13 = null;
			List<GameObject> list = new List<GameObject>();
			foreach (GameObject item14 in __result)
			{
				switch (((Object)item14).name)
				{
				case "Wood":
					num++;
					item = item14;
					break;
				case "RoundLog":
					num2++;
					item2 = item14;
					break;
				case "Stone":
					num3++;
					item3 = item14;
					break;
				case "IronScrap":
					num4++;
					item4 = item14;
					break;
				case "TinOre":
					num5++;
					item5 = item14;
					break;
				case "CopperOre":
					num6++;
					item6 = item14;
					break;
				case "SilverOre":
					num7++;
					item7 = item14;
					break;
				case "ElderBark":
					num8++;
					item8 = item14;
					break;
				case "FineWood":
					num9++;
					item9 = item14;
					break;
				case "YggdrasilWood":
					num10++;
					item10 = item14;
					break;
				case "SoftTissue":
					num12++;
					item12 = item14;
					break;
				case "BlackMarble":
					num13++;
					item13 = item14;
					break;
				default:
					list.Add(item14);
					break;
				}
			}
			for (int i = 0; (float)i < helper.applyModifierValue(num, gatherconfiguration.wood.Value); i++)
			{
				list.Add(item);
			}
			for (int j = 0; (float)j < helper.applyModifierValue(num2, gatherconfiguration.coreWood.Value); j++)
			{
				list.Add(item2);
			}
			for (int k = 0; (float)k < helper.applyModifierValue(num3, gatherconfiguration.stone.Value); k++)
			{
				list.Add(item3);
			}
			for (int l = 0; (float)l < helper.applyModifierValue(num4, gatherconfiguration.ironScrap.Value); l++)
			{
				list.Add(item4);
			}
			for (int m = 0; (float)m < helper.applyModifierValue(num5, gatherconfiguration.tinOre.Value); m++)
			{
				list.Add(item5);
			}
			for (int n = 0; (float)n < helper.applyModifierValue(num6, gatherconfiguration.copperOre.Value); n++)
			{
				list.Add(item6);
			}
			for (int num14 = 0; (float)num14 < helper.applyModifierValue(num7, gatherconfiguration.silverOre.Value); num14++)
			{
				list.Add(item7);
			}
			for (int num15 = 0; (float)num15 < helper.applyModifierValue(num8, gatherconfiguration.elderBark.Value); num15++)
			{
				list.Add(item8);
			}
			for (int num16 = 0; (float)num16 < helper.applyModifierValue(num9, gatherconfiguration.fineWood.Value); num16++)
			{
				list.Add(item9);
			}
			for (int num17 = 0; (float)num17 < helper.applyModifierValue(num11, gatherconfiguration.chitin.Value); num17++)
			{
				list.Add(item11);
			}
			for (int num18 = 0; (float)num18 < helper.applyModifierValue(num10, gatherconfiguration.YggdrasilWood.Value); num18++)
			{
				list.Add(item10);
			}
			for (int num19 = 0; (float)num19 < helper.applyModifierValue(num12, gatherconfiguration.SoftTissue.Value); num19++)
			{
				list.Add(item12);
			}
			for (int num20 = 0; (float)num20 < helper.applyModifierValue(num13, gatherconfiguration.BlackMarble.Value); num20++)
			{
				list.Add(item13);
			}
			__result = list;
		}
	}
	public class DropTableAdd
	{
		public static void surtingcoredropadd()
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Expected O, but got Unknown
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Expected O, but got Unknown
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Expected O, but got Unknown
			try
			{
				GameObject prefab = PrefabManager.Instance.GetPrefab("SurtlingCore");
				GameObject prefab2 = PrefabManager.Instance.GetPrefab("GreydwarfEye");
				CharacterDrop component = PrefabManager.Instance.GetPrefab("Greydwarf").GetComponent<CharacterDrop>();
				CharacterDrop component2 = PrefabManager.Instance.GetPrefab("Greydwarf_Elite").GetComponent<CharacterDrop>();
				CharacterDrop component3 = PrefabManager.Instance.GetPrefab("Greydwarf_Shaman").GetComponent<CharacterDrop>();
				PrefabManager.Instance.GetPrefab("Greyling").GetComponent<CharacterDrop>().m_drops.Add(new Drop
				{
					m_amountMax = 3,
					m_amountMin = 1,
					m_chance = 40f,
					m_levelMultiplier = true,
					m_onePerPlayer = false,
					m_prefab = prefab2
				});
				component.m_drops.Add(new Drop
				{
					m_amountMax = 2,
					m_amountMin = 0,
					m_chance = 20f,
					m_levelMultiplier = true,
					m_onePerPlayer = false,
					m_prefab = prefab
				});
				component2.m_drops.Add(new Drop
				{
					m_amountMax = 2,
					m_amountMin = 1,
					m_chance = 25f,
					m_levelMultiplier = true,
					m_onePerPlayer = false,
					m_prefab = prefab
				});
				component3.m_drops.Add(new Drop
				{
					m_amountMax = 2,
					m_amountMin = 1,
					m_chance = 20f,
					m_levelMultiplier = true,
					m_onePerPlayer = false,
					m_prefab = prefab
				});
			}
			catch
			{
				Logger.LogError((object)"Failed to load surtling drop tables");
			}
			finally
			{
				PrefabManager.OnVanillaPrefabsAvailable -= surtingcoredropadd;
			}
		}
	}
	[HarmonyPatch(typeof(CharacterDrop), "GenerateDropList")]
	public static class Character_Drop_Add
	{
		[HarmonyPrefix]
		private static bool MultiplyLoot(CharacterDrop __instance, ref List<KeyValuePair<GameObject, int>> __result)
		{
			List<KeyValuePair<GameObject, int>> list = new List<KeyValuePair<GameObject, int>>();
			int num = ((!Object.op_Implicit((Object)(object)__instance.m_character)) ? 1 : Mathf.Max(1, (int)Mathf.Pow(2f, (float)(__instance.m_character.GetLevel() - 1))));
			foreach (Drop drop in __instance.m_drops)
			{
				if ((Object)(object)drop.m_prefab == (Object)null)
				{
					continue;
				}
				float num2 = drop.m_chance;
				if (drop.m_levelMultiplier)
				{
					num2 *= (float)num;
				}
				if (!(Random.value <= num2))
				{
					continue;
				}
				int num3 = Random.Range(drop.m_amountMin, drop.m_amountMax);
				if (drop.m_levelMultiplier)
				{
					num3 *= num;
				}
				if (drop.m_onePerPlayer)
				{
					num3 = ZNet.instance.GetNrOfPlayers();
				}
				if (num3 <= 0 || !((Object)(object)drop.m_prefab != (Object)null))
				{
					continue;
				}
				switch (((Object)drop.m_prefab).name)
				{
				case "BlackMetalScrap":
				{
					float num9 = helper.applyModifierValue(num3, gatherconfiguration.BlackMetalScrap.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num9)));
					break;
				}
				case "GreydwarfEye":
				{
					if (num3 == 0)
					{
						num3 = 1;
					}
					float num19 = helper.applyModifierValue(num3, gatherconfiguration.GreydwarfEye.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num19)));
					break;
				}
				case "RawMeat":
				{
					if (num3 == 0 && gatherconfiguration.FoodDropMinimumEnabled.Value)
					{
						num3 = 1;
					}
					float num10 = helper.applyModifierValue(num3, gatherconfiguration.RawMeat.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num10)));
					break;
				}
				case "DeerMeat":
				{
					if (num3 == 0 && gatherconfiguration.FoodDropMinimumEnabled.Value)
					{
						num3 = 1;
					}
					float num5 = helper.applyModifierValue(num3, gatherconfiguration.DeerMeat.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num5)));
					break;
				}
				case "HareMeat":
				{
					if (num3 == 0 && gatherconfiguration.FoodDropMinimumEnabled.Value)
					{
						num3 = 1;
					}
					float num17 = helper.applyModifierValue(num3, gatherconfiguration.HareMeat.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num17)));
					break;
				}
				case "LoxMeat":
				{
					if (num3 == 0 && gatherconfiguration.FoodDropMinimumEnabled.Value)
					{
						num3 = 1;
					}
					float num6 = helper.applyModifierValue(num3, gatherconfiguration.LoxMeat.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num6)));
					break;
				}
				case "NeckTail":
				{
					if (num3 == 0 && gatherconfiguration.FoodDropMinimumEnabled.Value)
					{
						num3 = 1;
					}
					float num7 = helper.applyModifierValue(num3, gatherconfiguration.NeckTail.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num7)));
					break;
				}
				case "BugMeat":
				{
					if (num3 == 0 && gatherconfiguration.FoodDropMinimumEnabled.Value)
					{
						num3 = 1;
					}
					float num14 = helper.applyModifierValue(num3, gatherconfiguration.BugMeat.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num14)));
					break;
				}
				case "SerpentMeat":
				{
					if (num3 == 0 && gatherconfiguration.FoodDropMinimumEnabled.Value)
					{
						num3 = 1;
					}
					float num15 = helper.applyModifierValue(num3, gatherconfiguration.SerpentMeat.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num15)));
					break;
				}
				case "WolfMeat":
				{
					if (num3 == 0 && gatherconfiguration.FoodDropMinimumEnabled.Value)
					{
						num3 = 1;
					}
					float num18 = helper.applyModifierValue(num3, gatherconfiguration.WolfMeat.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num18)));
					break;
				}
				case "ChickenMeat":
				{
					if (num3 == 0 && gatherconfiguration.FoodDropMinimumEnabled.Value)
					{
						num3 = 1;
					}
					float num13 = helper.applyModifierValue(num3, gatherconfiguration.ChickenMeat.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num13)));
					break;
				}
				case "DeerHide":
				{
					if (num3 == 0 && ItemDropConfiguration.HideAlwaysDropOneEnabled.Value)
					{
						num3 = 1;
					}
					float num11 = helper.applyModifierValue(num3, ItemDropConfiguration.DeerHide.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num11)));
					break;
				}
				case "ScaleHide":
				{
					if (num3 == 0 && ItemDropConfiguration.HideAlwaysDropOneEnabled.Value)
					{
						num3 = 1;
					}
					float num20 = helper.applyModifierValue(num3, ItemDropConfiguration.ScaleHide.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num20)));
					break;
				}
				case "LoxPelt":
				{
					if (num3 == 0 && ItemDropConfiguration.HideAlwaysDropOneEnabled.Value)
					{
						num3 = 1;
					}
					float num16 = helper.applyModifierValue(num3, ItemDropConfiguration.LoxPelt.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num16)));
					break;
				}
				case "WolfPelt":
				{
					if (num3 == 0 && ItemDropConfiguration.HideAlwaysDropOneEnabled.Value)
					{
						num3 = 1;
					}
					float num12 = helper.applyModifierValue(num3, ItemDropConfiguration.WolfPelt.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num12)));
					break;
				}
				case "LeatherScraps":
				{
					if (num3 == 0 && ItemDropConfiguration.HideAlwaysDropOneEnabled.Value)
					{
						num3 = 1;
					}
					float num8 = helper.applyModifierValue(num3, ItemDropConfiguration.LeatherScraps.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num8)));
					break;
				}
				case "Bloodbag":
				{
					if (num3 == 0 && ItemDropConfiguration.HideAlwaysDropOneEnabled.Value)
					{
						num3 = 1;
					}
					float num4 = helper.applyModifierValue(num3, ItemDropConfiguration.Bloodbag.Value);
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, (int)Math.Round(num4)));
					break;
				}
				default:
					list.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, num3));
					break;
				}
			}
			__result = list;
			return false;
		}
	}
	public static class FirePlaceDefinitions
	{
		public static readonly string FirePitName = "$piece_fire";

		public static readonly string BonfireName = "$piece_bonfire";

		public static readonly string HearthName = "$piece_hearth";
	}
	[HarmonyPatch(typeof(Fireplace), "Awake")]
	public static class Fireplace_Awake_Patch
	{
		private static void Postfix(Fireplace __instance)
		{
			if (__instance.m_name.Contains("torch"))
			{
				__instance.m_infiniteFuel = FireplaceConfiguration.TorchInfiniteFuel.Value;
			}
			else if (__instance.m_name.Contains("sconce"))
			{
				__instance.m_infiniteFuel = FireplaceConfiguration.TorchInfiniteFuel.Value;
			}
			else if (__instance.m_name.Contains("Brazier"))
			{
				__instance.m_infiniteFuel = FireplaceConfiguration.BrazierInfiniteFuel.Value;
			}
			else if (__instance.m_name.Equals(FirePlaceDefinitions.FirePitName))
			{
				__instance.m_infiniteFuel = FireplaceConfiguration.FireplaceInfiniteFuel.Value;
			}
			else if (__instance.m_name.Equals(FirePlaceDefinitions.HearthName))
			{
				__instance.m_infiniteFuel = FireplaceConfiguration.FireplaceInfiniteFuel.Value;
			}
			else if (__instance.m_name.Equals(FirePlaceDefinitions.BonfireName))
			{
				__instance.m_infiniteFuel = FireplaceConfiguration.FireplaceInfiniteFuel.Value;
			}
		}
	}
	[HarmonyPatch(typeof(Fireplace), "UpdateFireplace")]
	public static class Fireplace_UpdateSmelter_Patch
	{
		private static void Prefix(Fireplace __instance)
		{
			if ((Object)(object)__instance == (Object)null || !Object.op_Implicit((Object)(object)Player.m_localPlayer) || (Object)(object)__instance.m_nview == (Object)null || !__instance.m_nview.IsOwner())
			{
				return;
			}
			Stopwatch stopwatch = GameObjectAssistant.GetStopwatch(((Component)__instance).gameObject);
			if (stopwatch.IsRunning && stopwatch.ElapsedMilliseconds < 1000)
			{
				return;
			}
			stopwatch.Restart();
			float value = 0f;
			bool flag = false;
			if (__instance.m_name.Equals(FirePlaceDefinitions.FirePitName))
			{
				if (!FireplaceConfiguration.FireplaceIsEnabled.Value || !FireplaceConfiguration.FireplaceAutoFuel.Value)
				{
					return;
				}
				value = FireplaceConfiguration.FireplaceAutoRange.Value;
				flag = false;
			}
			else if (__instance.m_name.Equals(FirePlaceDefinitions.HearthName))
			{
				if (!FireplaceConfiguration.FireplaceIsEnabled.Value || !FireplaceConfiguration.FireplaceAutoFuel.Value)
				{
					return;
				}
				value = FireplaceConfiguration.FireplaceAutoRange.Value;
				flag = false;
			}
			else if (__instance.m_name.Equals(FirePlaceDefinitions.BonfireName))
			{
				if (!FireplaceConfiguration.FireplaceIsEnabled.Value || !FireplaceConfiguration.FireplaceAutoFuel.Value)
				{
					return;
				}
				value = FireplaceConfiguration.FireplaceAutoRange.Value;
				flag = false;
			}
			else if (__instance.m_name.Contains("torch"))
			{
				if (!FireplaceConfiguration.FireplaceIsEnabled.Value || !FireplaceConfiguration.TorchAutoFuel.Value)
				{
					return;
				}
				value = FireplaceConfiguration.TorchAutoRange.Value;
				flag = false;
			}
			else if (__instance.m_name.Contains("brazier"))
			{
				if (!FireplaceConfiguration.FireplaceIsEnabled.Value || !FireplaceConfiguration.BrazierAutoFuel.Value)
				{
					return;
				}
				value = FireplaceConfiguration.BrazierAutoRange.Value;
				flag = false;
			}
			value = helper.Clamp(value, 1f, 50f);
			int num = (int)__instance.m_maxFuel - (int)Math.Ceiling(__instance.m_nview.GetZDO().GetFloat(ZDOVars.s_fuel, 0f));
			if (Object.op_Implicit((Object)(object)__instance.m_fuelItem) && num > 0)
			{
				ItemData itemData = __instance.m_fuelItem.m_itemData;
				int num2 = InventoryAssistant.RemoveFireWoodItemInAmountFromAllNearbyChests(((Component)__instance).gameObject, value, itemData, num, !flag);
				for (int i = 0; i < num2; i++)
				{
					__instance.m_nview.InvokeRPC("AddFuel", Array.Empty<object>());
				}
				if (num2 > 0)
				{
					ZLog.Log((object)("Added " + num2 + " fuel(" + itemData.m_shared.m_name + ") in " + __instance.m_name));
				}
			}
		}
	}
	[HarmonyPatch(typeof(Game), "UpdateRespawn")]
	public static class Player_UpdateRespawn_Transpiler
	{
		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			string operand = GameConfiguration.firstspawnmessage.Value.ToString();
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Ldstr)
				{
					list[i].operand = operand;
					return list.AsEnumerable();
				}
			}
			return instructions;
		}
	}
	[HarmonyPatch(typeof(Location), "IsInsideNoBuildLocation")]
	public static class Location_IsInsideNoBuildLocation_Patch
	{
		public static bool Prefix(ref bool __result)
		{
			if (GameConfiguration.DisableBuildRestrictions.Value && GameConfiguration.enabled.Value)
			{
				__result = false;
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(Inventory), "TopFirst")]
	public static class Inventory_TopFirst_Patch
	{
		public static bool Prefix(ref bool __result)
		{
			if (inventoryconfiguration.enabled.Value && inventoryconfiguration.toptobottomfill.Value)
			{
				__result = true;
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public static class Inventory_Constructor_Patch
	{
		private const int playerInventoryMaxRows = 20;

		private const int playerInventoryMinRows = 4;

		public static void Prefix(string name, ref int w, ref int h)
		{
			if (inventoryconfiguration.enabled.Value && (name == "Grave" || name == "Inventory"))
			{
				h = helper.Clamp(inventoryconfiguration.playerinventoryrows.Value, 4, 20);
			}
		}
	}
	[HarmonyPatch(typeof(Inventory), "MoveAll")]
	public static class Inventory_MoveAll_Patch
	{
		private static void Prefix(ref Inventory __instance, ref Inventory fromInventory)
		{
			foreach (ItemData item in new List<ItemData>(fromInventory.GetAllItems()))
			{
				if (item.m_shared.m_maxStackSize <= 1)
				{
					continue;
				}
				foreach (ItemData item2 in __instance.m_inventory)
				{
					if (item2.m_shared.m_name == item.m_shared.m_name && item2.m_quality == item.m_quality)
					{
						int num = Math.Min(item2.m_shared.m_maxStackSize - item2.m_stack, item.m_stack);
						item2.m_stack += num;
						if (item.m_stack == num)
						{
							fromInventory.RemoveItem(item);
							break;
						}
						item.m_stack -= num;
					}
				}
			}
		}
	}
	public static class Inventory_NearbyChests_Cache
	{
		public static List<Container> chests = new List<Container>();

		public static readonly Stopwatch delta = new Stopwatch();
	}
	[HarmonyPatch(typeof(InventoryGui), "Show")]
	public class InventoryGui_Show_Patch
	{
		private const float oneRowSize = 70.5f;

		private const float containerOriginalY = -90f;

		private const float containerHeight = -340f;

		private static float lastValue;

		public static void Postfix(ref InventoryGui __instance)
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			if (inventoryconfiguration.enabled.Value)
			{
				RectTransform container = __instance.m_container;
				RectTransform player = __instance.m_player;
				GameObject gameObject = ((Component)InventoryGui.instance.m_playerGrid).gameObject;
				int num = Math.Min(6, Math.Max(4, inventoryconfiguration.playerinventoryrows.Value));
				float num2 = -90f - 70.5f * (float)num;
				player.SetSizeWithCurrentAnchors((Axis)1, (float)num * 70.5f);
				container.offsetMax = new Vector2(610f, num2);
				container.offsetMin = new Vector2(40f, num2 + -340f);
				if (!Object.op_Implicit((Object)(object)gameObject.GetComponent<InventoryGrid>().m_scrollbar))
				{
					GameObject val = Object.Instantiate<GameObject>(((Component)InventoryGui.instance.m_containerGrid.m_scrollbar).gameObject, gameObject.transform.parent);
					((Object)val).name = "PlayerScroll";
					((Behaviour)gameObject.GetComponent<RectMask2D>()).enabled = true;
					ScrollRect obj = gameObject.AddComponent<ScrollRect>();
					gameObject.GetComponent<RectTransform>().offsetMax = new Vector2(800f, gameObject.GetComponent<RectTransform>().offsetMax.y);
					gameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, 1f);
					obj.content = gameObject.GetComponent<InventoryGrid>().m_gridRoot;
					obj.viewport = ((Component)__instance.m_player).GetComponentInChildren<RectTransform>();
					obj.verticalScrollbar = val.GetComponent<Scrollbar>();
					gameObject.GetComponent<InventoryGrid>().m_scrollbar = val.GetComponent<Scrollbar>();
					obj.horizontal = false;
					obj.movementType = (MovementType)2;
					obj.scrollSensitivity = 70.5f;
					obj.inertia = false;
					obj.verticalScrollbarVisibility = (ScrollbarVisibility)1;
					lastValue = val.GetComponent<Scrollbar>().value;
				}
			}
		}
	}
	[HarmonyPatch(typeof(InventoryGui), "RepairOneItem")]
	public static class InventoryGui_RepairOneItem_Transpiler
	{
		private static MethodInfo method_EffectList_Create = AccessTools.Method(typeof(EffectList), "Create", (Type[])null, (Type[])null);

		private static MethodInfo method_CreateNoop = AccessTools.Method(typeof(InventoryGui_RepairOneItem_Transpiler), "CreateNoop", (Type[])null, (Type[])null);

		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> Transpile(IEnumerable<CodeInstruction> instructions)
		{
			if (!PlayerConfiguration.enabled.Value)
			{
				return instructions;
			}
			List<CodeInstruction> list = instructions.ToList();
			if (PlayerConfiguration.autorepair.Value)
			{
				for (int i = 0; i < list.Count; i++)
				{
					if (CodeInstructionExtensions.Calls(list[i], method_EffectList_Create))
					{
						list[i].opcode = OpCodes.Call;
						list[i].operand = method_CreateNoop;
					}
				}
			}
			return list.AsEnumerable();
		}

		private static GameObject[] CreateNoop(Vector3 _0, Quaternion _1, Transform _2, float _3, int _4)
		{
			return null;
		}
	}
	[HarmonyPatch(typeof(InventoryGui), "DoCrafting")]
	public static class InventoryGui_DoCrafting_Transpiler
	{
		private static MethodInfo method_Player_Inventory_RemoveItem = AccessTools.Method(typeof(Inventory), "RemoveItem", new Type[4]
		{
			typeof(string),
			typeof(int),
			typeof(int),
			typeof(bool)
		}, (Type[])null);

		private static MethodInfo method_UseItemFromInventoryOrChest = AccessTools.Method(typeof(InventoryGui_DoCrafting_Transpiler), "UseItemFromInventoryOrChest", (Type[])null, (Type[])null);

		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> Transpile(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			if (!CraftingStationConfiguration.craftFromChests.Value)
			{
				return instructions;
			}
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 0; i < list.Count; i++)
			{
				if (CodeInstructionExtensions.Calls(list[i], method_Player_Inventory_RemoveItem))
				{
					list[i] = new CodeInstruction(OpCodes.Call, (object)method_UseItemFromInventoryOrChest);
					list.RemoveAt(i - 8);
					return list.AsEnumerable();
				}
			}
			return instructions;
		}

		private static void UseItemFromInventoryOrChest(Player player, string itemName, int quantity, int quality, bool worldLevelBased)
		{
			Inventory inventory = ((Humanoid)player).GetInventory();
			if (inventory.CountItems(itemName, quality, true) >= quantity)
			{
				inventory.RemoveItem(itemName, quantity, quality, worldLevelBased);
				return;
			}
			CraftingStation currentCraftingStation = player.GetCurrentCraftingStation();
			GameObject val = ((currentCraftingStation != null) ? ((Component)currentCraftingStation).gameObject : null);
			if (!Object.op_Implicit((Object)(object)val) || !CraftingStationConfiguration.craftFromWorkbench.Value)
			{
				val = ((Component)player).gameObject;
			}
			List<Container> nearbyChests = InventoryAssistant.GetNearbyChests(val, helper.Clamp(CraftingStationConfiguration.craftFromChestRange.Value, 1, 50), !CraftingStationConfiguration.ignorePrivateAreaCheck.Value);
			int num = quantity;
			foreach (Container item in nearbyChests)
			{
				if (item.GetInventory().CountItems(itemName, quality, true) > 0)
				{
					num -= InventoryAssistant.RemoveItemFromChest(item, itemName, num);
					if (num == 0)
					{
						break;
					}
				}
			}
		}
	}
	[HarmonyPatch(typeof(InventoryGui), "SetupRequirement")]
	public static class InventoryGui_SetupRequirement_Patch
	{
		private static bool Prefix(Transform elementRoot, Requirement req, Player player, bool craft, int quality, ref bool __result)
		{
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0237: Unknown result type (might be due to invalid IL or missing references)
			if (!CraftingStationConfiguration.craftFromChests.Value)
			{
				return true;
			}
			Image component = ((Component)((Component)elementRoot).transform.Find("res_icon")).GetComponent<Image>();
			TMP_Text component2 = ((Component)((Component)elementRoot).transform.Find("res_name")).GetComponent<TMP_Text>();
			TMP_Text component3 = ((Component)((Component)elementRoot).transform.Find("res_amount")).GetComponent<TMP_Text>();
			UITooltip component4 = ((Component)elementRoot).GetComponent<UITooltip>();
			if ((Object)(object)req.m_resItem != (Object)null)
			{
				((Component)component).gameObject.SetActive(true);
				((Component)component2).gameObject.SetActive(true);
				((Component)component3).gameObject.SetActive(true);
				component.sprite = req.m_resItem.m_itemData.GetIcon();
				((Graphic)component).color = Color.white;
				component4.m_text = Localization.instance.Localize(req.m_resItem.m_itemData.m_shared.m_name);
				component2.text = Localization.instance.Localize(req.m_resItem.m_itemData.m_shared.m_name);
				int num = ((Humanoid)player).GetInventory().CountItems(req.m_resItem.m_itemData.m_shared.m_name, -1, true);
				int amount = req.GetAmount(quality);
				if (amount <= 0)
				{
					InventoryGui.HideRequirement(elementRoot);
					__result = false;
					return false;
				}
				if (CraftingStationConfiguration.craftFromChests.Value)
				{
					CraftingStation currentCraftingStation = player.GetCurrentCraftingStation();
					GameObject val = ((currentCraftingStation != null) ? ((Component)currentCraftingStation).gameObject : null);
					Stopwatch stopwatch;
					if (!Object.op_Implicit((Object)(object)val) || !CraftingStationConfiguration.craftFromWorkbench.Value)
					{
						val = ((Component)player).gameObject;
						stopwatch = Inventory_NearbyChests_Cache.delta;
					}
					else
					{
						stopwatch = GameObjectAssistant.GetStopwatch(val);
					}
					int num2 = helper.Clamp(3, 1, 10) * 1000;
					if (!stopwatch.IsRunning || stopwatch.ElapsedMilliseconds > num2)
					{
						Inventory_NearbyChests_Cache.chests = InventoryAssistant.GetNearbyChests(val, helper.Clamp(CraftingStationConfiguration.craftFromChestRange.Value, 1f, 50f));
						stopwatch.Restart();
					}
					num += InventoryAssistant.GetItemAmountInItemList(InventoryAssistant.GetNearbyChestItemsByContainerList(Inventory_NearbyChests_Cache.chests), req.m_resItem.m_itemData);
				}
				component3.text = num + "/" + amount;
				if (num < amount)
				{
					((Graphic)component3).color = ((Mathf.Sin(Time.time * 10f) > 0f) ? Color.red : Color.white);
				}
				else
				{
					((Graphic)component3).color = Color.white;
				}
				component3.fontSize = 14f;
				if (component3.text.Length > 5)
				{
					component3.fontSize -= (float)(component3.text.Length - 5);
				}
			}
			__result = true;
			return false;
		}
	}
	[HarmonyPatch(typeof(InventoryGui), "UpdateRepair")]
	public static class InventoryGui_UpdateRepair_Patch
	{
		[HarmonyPrefix]
		public static void Prefix(InventoryGui __instance)
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			if (!PlayerConfiguration.enabled.Value || !PlayerConfiguration.autorepair.Value)
			{
				return;
			}
			CraftingStation currentCraftingStation = Player.m_localPlayer.GetCurrentCraftingStation();
			if ((Object)(object)currentCraftingStation != (Object)null)
			{
				int num = 0;
				while (__instance.HaveRepairableItems())
				{
					__instance.RepairOneItem();
					num++;
				}
				if (num > 0)
				{
					currentCraftingStation.m_repairItemDoneEffects.Create(((Component)currentCraftingStation).transform.position, Quaternion.identity, (Transform)null, 1f, -1);
				}
			}
		}
	}
	[HarmonyPatch(typeof(Plant), "HaveGrowSpace")]
	public class Plant_HaveGrowSpace_Patch
	{
		public static bool Postfix(bool __result)
		{
			__result = !PlantConfiguration.needgrowspace.Value;
			return __result;
		}
	}
	[HarmonyPatch(typeof(Plant), "Awake")]
	public static class Plant_Awake_Patch
	{
		public static void Postfix(Plant __instance)
		{
			__instance.m_needCultivatedGround = PlantConfiguration.needcultivatedground.Value;
			Component componentInParent = ((Component)__instance).GetComponentInParent(typeof(Piece));
			((Piece)((componentInParent is Piece) ? componentInParent : null)).m_cultivatedGroundOnly = PlantConfiguration.needcultivatedground.Value;
		}
	}
	[HarmonyPatch(typeof(ItemDrop), "Awake")]
	public static class ItemDrop_Awake_Patch
	{
		public static void Postfix(ItemDrop __instance)
		{
			if (ItemDropConfiguration.noteleportprevention.Value && Configuration.modisenabled.Value)
			{
				__instance.m_itemData.m_shared.m_teleportable = true;
			}
			if (Configuration.modisenabled.Value)
			{
				string text = ((object)(ItemType)(ref __instance.m_itemData.m_shared.m_itemType)).ToString();
				float num = helper.applyModifierValue(__instance.m_itemData.m_shared.m_maxStackSize, inventoryconfiguration.maxstacksizemultiplier.Value);
				switch (((object)(ItemType)(ref __instance.m_itemData.m_shared.m_itemType)).ToString())
				{
				case "Consumable":
				case "Material":
				case "Ammo":
					__instance.m_itemData.m_shared.m_maxStackSize = (int)Math.Round(num);
					break;
				}
				__instance.m_itemData.m_shared.m_movementModifier = ItemDropConfiguration.movementmodifier.Value;
			}
		}
	}
	[HarmonyPatch(typeof(Beehive), "Awake")]
	public static class Beehive_Awake_Patch
	{
		private static void Postfix(Beehive __instance)
		{
			if (BeehiveConfiguration.enabled.Value && Configuration.modisenabled.Value)
			{
				__instance.m_maxHoney = BeehiveConfiguration.beehivemaxhoney.Value;
				__instance.m_secPerUnit = BeehiveConfiguration.beehiveHoneyProductionSpeed.Value;
			}
		}
	}
	[HarmonyPatch(typeof(ResourceRoot), "Awake")]
	public class ResourceRoot_Awake_Patch
	{
		public static void Postfix(ResourceRoot __instance)
		{
			if (SapCollectorConfiguration.enabled.Value || Configuration.modisenabled.Value)
			{
				__instance.m_maxLevel = SapCollectorConfiguration.rootmaxcapacity.Value;
				__instance.m_regenPerSec = SapCollectorConfiguration.rootregenpersec.Value;
			}
		}
	}
	[HarmonyPatch(typeof(SapCollector), "Awake")]
	public class SapCollector_Awake_Patch
	{
		public static void Postfix(SapCollector __instance)
		{
			if (SapCollectorConfiguration.enabled.Value || Configuration.modisenabled.Value)
			{
				__instance.m_secPerUnit = SapCollectorConfiguration.collectorsecperunit.Value;
				__instance.m_maxLevel = SapCollectorConfiguration.collectormaxcapacity.Value;
			}
		}
	}
	public static class SmelterDefinitions
	{
		public static readonly string KilnName = "$piece_charcoalkiln";

		public static readonly string SmelterName = "$piece_smelter";

		public static readonly string FurnaceName = "$piece_blastfurnace";

		public static readonly string WindmillName = "$piece_windmill";

		public static readonly string SpinningWheelName = "$piece_spinningwheel";

		public static readonly string EitrRefineryName = "$piece_eitrrefinery";
	}
	[HarmonyPatch(typeof(Smelter), "Awake")]
	public static class Smelter_Awake_Patch
	{
		private static void Prefix(ref Smelter __instance)
		{
			if (__instance.m_name.Equals(SmelterDefinitions.KilnName) && SmelterConfiguration.kilnIsEnabled.Value)
			{
				__instance.m_maxOre = SmelterConfiguration.kilnMaxWood.Value;
				__instance.m_secPerProduct = SmelterConfiguration.kilnSpeed.Value;
			}
			else if (__instance.m_name.Equals(SmelterDefinitions.SmelterName) && SmelterConfiguration.smelterIsEnabled.Value)
			{
				__instance.m_maxOre = SmelterConfiguration.smelterMaxOre.Value;
				__instance.m_maxFuel = SmelterConfiguration.smelterMaxCoal.Value;
				__instance.m_secPerProduct = SmelterConfiguration.smelterSpeed.Value;
				__instance.m_fuelPerProduct = SmelterConfiguration.smelterCoalUsedPerProduct.Value;
			}
			else if (__instance.m_name.Equals(SmelterDefinitions.FurnaceName) && SmelterConfiguration.furnaceIsEnabled.Value)
			{
				__instance.m_maxOre = SmelterConfiguration.furnaceMaxOre.Value;
				__instance.m_maxFuel = SmelterConfiguration.furnaceMaxCoal.Value;
				__instance.m_secPerProduct = SmelterConfiguration.furnaceSpeed.Value;
				__instance.m_fuelPerProduct = SmelterConfiguration.furnaceCoalUsedPerProduct.Value;
			}
			else if (__instance.m_name.Equals(SmelterDefinitions.WindmillName) && SmelterConfiguration.windmillIsEnabled.Value)
			{
				__instance.m_maxOre = SmelterConfiguration.windmillMaxBarley.Value;
				__instance.m_secPerProduct = SmelterConfiguration.windmillProductionSpeed.Value;
			}
			else if (__instance.m_name.Equals(SmelterDefinitions.SpinningWheelName) && SmelterConfiguration.spinningWheelIsEnabled.Value)
			{
				__instance.m_maxOre = SmelterConfiguration.spinningWheelMaxFlax.Value;
				__instance.m_secPerProduct = SmelterConfiguration.spinningWheelProductionSpeed.Value;
			}
			else if (__instance.m_name.Equals(SmelterDefinitions.EitrRefineryName) && SmelterConfiguration.eitrRefineryIsEnabled.Value)
			{
				__instance.m_maxOre = SmelterConfiguration.eitrRefineryMaxOre.Value;
				__instance.m_maxFuel = SmelterConfiguration.eitrRefineryMaxCoal.Value;
				__instance.m_secPerProduct = SmelterConfiguration.eitrRefinerySpeed.Value;
				__instance.m_fuelPerProduct = SmelterConfiguration.eitrRefineryCoalUsedPerProduct.Value;
			}
		}
	}
	[HarmonyPatch(typeof(Smelter), "FindCookableItem")]
	public static class Smelter_FindCookableItem_Transpiler
	{
		private static MethodInfo method_PreventUsingSpecificWood = AccessTools.Method(typeof(Smelter_FindCookableItem_Transpiler), "PreventUsingSpecificWood", (Type[])null, (Type[])null);

		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Expected O, but got Unknown
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Expected O, but got Unknown
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			if (!SmelterConfiguration.kilnIsEnabled.Value)
			{
				return instructions;
			}
			int num = -1;
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Stloc_1)
				{
					list.Insert(++i, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
					list.Insert(++i, new CodeInstruction(OpCodes.Ldloc_1, (object)null));
					list.Insert(++i, new CodeInstruction(OpCodes.Call, (object)method_PreventUsingSpecificWood));
					num = i;
				}
				else if (num != -1 && list[i].opcode == OpCodes.Brfalse)
				{
					list.Insert(++num, new CodeInstruction(OpCodes.Brtrue, list[i].operand));
					return list.AsEnumerable();
				}
			}
			ZLog.LogError((object)"Failed to apply Smelter_FindCookableItem_Transpiler");
			return instructions;
		}

		private static bool PreventUsingSpecificWood(Smelter smelter, ItemConversion itemConversion)
		{
			if (smelter.m_name.Equals(SmelterDefinitions.KilnName) && ((SmelterConfiguration.dontProcessFineWood.Value && itemConversion.m_from.m_itemData.m_shared.m_name.Equals(TillValhalla.WoodDefinitions.FineWoodName)) || (SmelterConfiguration.dontProcessRoundLog.Value && itemConversion.m_from.m_itemData.m_shared.m_name.Equals(TillValhalla.WoodDefinitions.RoundLogName))))
			{
				return true;
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(Smelter), "Spawn")]
	public static class Smelter_Spawn_Patch
	{
		private static bool Prefix(string ore, int stack, ref Smelter __instance)
		{
			Smelter smelter = __instance;
			if (!smelter.m_nview.IsOwner())
			{
				return true;
			}
			if (__instance.m_name.Equals(SmelterDefinitions.KilnName) && SmelterConfiguration.kilnIsEnabled.Value && SmelterConfiguration.kilnAutoDeposit.Value)
			{
				return spawn(helper.Clamp(SmelterConfiguration.kilnAutoRange.Value, 1f, 50f), ignorePrivateAreaCheck: false);
			}
			if (__instance.m_name.Equals(SmelterDefinitions.SmelterName) && SmelterConfiguration.smelterIsEnabled.Value && SmelterConfiguration.smelterAutoDeposit.Value)
			{
				return spawn(helper.Clamp(SmelterConfiguration.smelterAutoRange.Value, 1f, 50f), ignorePrivateAreaCheck: false);
			}
			if (__instance.m_name.Equals(SmelterDefinitions.FurnaceName) && SmelterConfiguration.furnaceIsEnabled.Value && SmelterConfiguration.furnaceAutoDeposit.Value)
			{
				return spawn(helper.Clamp(SmelterConfiguration.furnaceAutoRange.Value, 1f, 50f), ignorePrivateAreaCheck: false);
			}
			if (__instance.m_name.Equals(SmelterDefinitions.WindmillName) && SmelterConfiguration.windmillIsEnabled.Value && SmelterConfiguration.windmillAutoDeposit.Value)
			{
				return spawn(helper.Clamp(SmelterConfiguration.windmillAutoRange.Value, 1f, 50f), ignorePrivateAreaCheck: false);
			}
			if (__instance.m_name.Equals(SmelterDefinitions.SpinningWheelName) && SmelterConfiguration.spinningWheelIsEnabled.Value && SmelterConfiguration.spinningWheelAutoDeposit.Value)
			{
				return spawn(helper.Clamp(SmelterConfiguration.spinningWheelAutoRange.Value, 1f, 50f), ignorePrivateAreaCheck: false);
			}
			if (__instance.m_name.Equals(SmelterDefinitions.EitrRefineryName) && SmelterConfiguration.eitrRefineryIsEnabled.Value && SmelterConfiguration.eitrRefineryAutoDeposit.Value)
			{
				return spawn(helper.Clamp(SmelterConfiguration.eitrRefineryAutoRange.Value, 1f, 50f), ignorePrivateAreaCheck: false);
			}
			return true;
			bool spawn(float autoDepositRange, bool ignorePrivateAreaCheck)
			{
				List<Container> nearbyChests = InventoryAssistant.GetNearbyChests(((Component)smelter).gameObject, autoDepositRange, !ignorePrivateAreaCheck);
				ItemDrop comp;
				if (nearbyChests.Count != 0)
				{
					if (autoDepositRange > 50f)
					{
						autoDepositRange = 50f;
					}
					else if (autoDepositRange < 1f)
					{
						autoDepositRange = 1f;
					}
					GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(((Object)((Component)smelter.GetItemConversion(ore).m_to).gameObject).name);
					ZNetView.m_forceDisableInit = true;
					GameObject val = Object.Instantiate<GameObject>(itemPrefab);
					ZNetView.m_forceDisableInit = false;
					comp = val.GetComponent<ItemDrop>();
					comp.m_itemData.m_stack = stack;
					bool result = spawnNearbyChest(mustHaveItem: true);
					Object.Destroy((Object)(object)val);
					return result;
				}
				return true;
				bool spawnNearbyChest(bool mustHaveItem)
				{
					//IL_006a: Unknown result type (might be due to invalid IL or missing references)
					//IL_007a: Unknown result type (might be due to invalid IL or missing references)
					foreach (Container item in nearbyChests)
					{
						Inventory inventory = item.GetInventory();
						if ((!mustHaveItem || inventory.HaveItem(comp.m_itemData.m_shared.m_name, true)) && inventory.AddItem(comp.m_itemData))
						{
							smelter.m_produceEffects.Create(((Component)smelter).transform.position, ((Component)smelter).transform.rotation, (Transform)null, 1f, -1);
							InventoryAssistant.ConveyContainerToNetwork(item);
							return false;
						}
					}
					if (mustHaveItem)
					{
						return spawnNearbyChest(mustHaveItem: false);
					}
					return true;
				}
			}
		}
	}
	[HarmonyPatch(typeof(Smelter), "UpdateSmelter")]
	public static class Smelter_UpdateSmelter_Patch
	{
		private static void Prefix(Smelter __instance)
		{
			if ((Object)(object)__instance == (Object)null || !Object.op_Implicit((Object)(object)Player.m_localPlayer) || (Object)(object)__instance.m_nview == (Object)null || !__instance.m_nview.IsOwner())
			{
				return;
			}
			Stopwatch stopwatch = GameObjectAssistant.GetStopwatch(((Component)__instance).gameObject);
			if (stopwatch.IsRunning && stopwatch.ElapsedMilliseconds < 1000)
			{
				return;
			}
			stopwatch.Restart();
			float value = 0f;
			bool flag = false;
			bool flag2 = false;
			if (__instance.m_name.Equals(SmelterDefinitions.KilnName))
			{
				if (!SmelterConfiguration.kilnIsEnabled.Value || !SmelterConfiguration.kilnAutoFuel.Value)
				{
					return;
				}
				flag2 = true;
				value = SmelterConfiguration.kilnAutoRange.Value;
				flag = false;
			}
			else if (__instance.m_name.Equals(SmelterDefinitions.SmelterName))
			{
				if (!SmelterConfiguration.smelterIsEnabled.Value || !SmelterConfiguration.smelterAutoFuel.Value)
				{
					return;
				}
				value = SmelterConfiguration.smelterAutoRange.Value;
				flag = false;
			}
			else if (__instance.m_name.Equals(SmelterDefinitions.FurnaceName))
			{
				if (!SmelterConfiguration.furnaceIsEnabled.Value || !SmelterConfiguration.furnaceAutoFuel.Value)
				{
					return;
				}
				value = SmelterConfiguration.furnaceAutoRange.Value;
				flag = false;
			}
			else if (__instance.m_name.Equals(SmelterDefinitions.WindmillName))
			{
				if (!SmelterConfiguration.windmillIsEnabled.Value || !SmelterConfiguration.windmillAutoFuel.Value)
				{
					return;
				}
				value = SmelterConfiguration.windmillAutoRange.Value;
				flag = false;
			}
			else if (__instance.m_name.Equals(SmelterDefinitions.SpinningWheelName))
			{
				if (!SmelterConfiguration.spinningWheelIsEnabled.Value || !SmelterConfiguration.spinningWheelAutoFuel.Value)
				{
					return;
				}
				value = SmelterConfiguration.eitrRefineryAutoRange.Value;
				flag = false;
			}
			else if (__instance.m_name.Equals(SmelterDefinitions.EitrRefineryName))
			{
				if (!SmelterConfiguration.eitrRefineryIsEnabled.Value || !SmelterConfiguration.eitrRefineryAutoFuel.Value)
				{
					return;
				}
				value = SmelterConfiguration.eitrRefineryAutoRange.Value;
				flag = false;
			}
			value = helper.Clamp(value, 1f, 50f);
			int num = __instance.m_maxOre - __instance.GetQueueSize();
			int num2 = __instance.m_maxFuel - (int)Math.Ceiling(__instance.GetFuel());
			if (Object.op_Implicit((Object)(object)__instance.m_fuelItem) && num2 > 0)
			{
				ItemData itemData = __instance.m_fuelItem.m_itemData;
				int num3 = InventoryAssistant.RemoveItemInAmountFromAllNearbyChests(((Component)__instance).gameObject, value, itemData, num2, !flag);
				for (int i = 0; i < num3; i++)
				{
					__instance.m_nview.InvokeRPC("AddFuel", Array.Empty<object>());
				}
				if (num3 > 0)
				{
					ZLog.Log((object)("Added " + num3 + " fuel(" + itemData.m_shared.m_name + ") in " + __instance.m_name));
				}
			}
			if (num <= 0)
			{
				return;
			}
			List<Container> nearbyChests = InventoryAssistant.GetNearbyChests(((Component)__instance).gameObject, value);
			foreach (Container item in nearbyChests)
			{
				foreach (ItemConversion item2 in __instance.m_conversion)
				{
					if (flag2)
					{
						if ((SmelterConfiguration.dontProcessFineWood.Value && item2.m_from.m_itemData.m_shared.m_name.Equals(TillValhalla.WoodDefinitions.FineWoodName)) || (SmelterConfiguration.dontProcessRoundLog.Value && item2.m_from.m_itemData.m_shared.m_name.Equals(TillValhalla.WoodDefinitions.RoundLogName)))
						{
							continue;
						}
						int num4 = ((SmelterConfiguration.kilnStopAutoFuelThreshold.Value >= 0) ? SmelterConfiguration.kilnStopAutoFuelThreshold.Value : 0);
						if (num4 > 0 && InventoryAssistant.GetItemAmountInItemList(InventoryAssistant.GetNearbyChestItemsByContainerList(nearbyChests), item2.m_to.m_itemData) >= num4)
						{
							return;
						}
					}
					ItemData itemData2 = item2.m_from.m_itemData;
					int num5 = InventoryAssistant.RemoveItemFromChest(item, itemData2, num);
					if (num5 > 0)
					{
						GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(((Object)((Component)item2.m_from).gameObject).name);
						for (int j = 0; j < num5; j++)
						{
							__instance.m_nview.InvokeRPC("AddOre", new object[1] { ((Object)itemPrefab).name });
						}
						num -= num5;
						if (num5 > 0)
						{
							ZLog.Log((object)("Added " + num5 + " ores(" + itemData2.m_shared.m_name + ") in " + __instance.m_name));
						}
						if (num == 0)
						{
							return;
						}
					}
				}
			}
		}
	}
	public static class Waterproof
	{
		[HarmonyPatch(typeof(EnvMan), "IsWet")]
		public class EnvMan_Patch
		{
			public static bool Postfix(bool __result)
			{
				if (!PlayerConfiguration.WetFromRain.Value)
				{
					__result = iswet;
				}
				return __result;
			}
		}

		[HarmonyPatch(typeof(Player), "UpdateEnvStatusEffects")]
		public static class Player_UpdateEnvStats_Patch
		{
			public static bool Prefix()
			{
				AddingStatFromEnv++;
				return true;
			}

			public static void Postfix(Player __instance)
			{
				AddingStatFromEnv--;
			}
		}

		[HarmonyPatch(typeof(SEMan), "AddStatusEffect", new Type[]
		{
			typeof(int),
			typeof(bool),
			typeof(int),
			typeof(float)
		})]
		public static class SEMan_RemoveWetFromRain_Patch
		{
			public static bool Prefix(SEMan __instance, int nameHash)
			{
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				if (!PlayerConfiguration.WetFromRain.Value && AddingStatFromEnv > 0 && __instance.m_character.IsPlayer() && nameHash == -1273337594 && iswet)
				{
					_ = (Player)__instance.m_character;
					return false;
				}
				return true;
			}
		}

		public static int AddingStatFromEnv;

		public static bool iswet;
	}
	[HarmonyPatch(typeof(Player), "Awake")]
	public static class Player_Awake_Patch
	{
		private static void Postfix(Player __instance)
		{
			if (PlayerConfiguration.enabled.Value)
			{
				__instance.m_maxCarryWeight = PlayerConfiguration.basemaximumweight.Value;
				__instance.m_baseHP = PlayerConfiguration.basehp.Value;
				__instance.m_baseStamina = PlayerConfiguration.basestamina.Value;
			}
		}
	}
	[HarmonyPatch(typeof(SE_Rested), "GetNearbyComfortPieces")]
	public static class SE_Rested_GetNearbyComfortPieces_Transpiler
	{
		private static readonly MethodInfo RangeValueGetter = AccessTools.DeclaredMethod(typeof(SE_Rested_GetNearbyComfortPieces_Transpiler), "getRangeValue", (Type[])null, (Type[])null);

		public static float getRangeValue()
		{
			return 10f;
		}

		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			List<CodeInstruction> list2 = new List<CodeInstruction>();
			for (int i = 0; i < list.Count(); i++)
			{
				CodeInstruction val = list[i];
				if (val.opcode == OpCodes.Ldc_R4 && CodeInstructionExtensions.OperandIs(val, (object)10))
				{
					val = new CodeInstruction(OpCodes.Callvirt, (object)RangeValueGetter);
				}
				list2.Add(val);
			}
			return list2;
		}
	}
	[HarmonyPatch(typeof(SE_Stats), "Setup")]
	public static class SE_Stats_Setup_Patch
	{
		private static void Postfix(ref SE_Stats __instance)
		{
			if (PlayerConfiguration.enabled.Value)
			{
				_ = __instance.m_addMaxCarryWeight;
				if (__instance.m_addMaxCarryWeight > 0f)
				{
					__instance.m_addMaxCarryWeight = __instance.m_addMaxCarryWeight - 150f + PlayerConfiguration.baseMegingjordBuff.Value;
				}
			}
		}
	}
	[HarmonyPatch(typeof(Player), "HaveRequirementItems", new Type[]
	{
		typeof(Recipe),
		typeof(bool),
		typeof(int)
	})]
	public static class Player_HaveRequirementItems_Transpiler
	{
		private static MethodInfo method_Inventory_CountItems = AccessTools.Method(typeof(Inventory), "CountItems", (Type[])null, (Type[])null);

		private static MethodInfo method_ComputeItemQuantity = AccessTools.Method(typeof(Player_HaveRequirementItems_Transpiler), "ComputeItemQuantity", (Type[])null, (Type[])null);

		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected O, but got Unknown
			if (!CraftingStationConfiguration.craftFromChests.Value)
			{
				return instructions;
			}
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 0; i < list.Count; i++)
			{
				if (CodeInstructionExtensions.Calls(list[i], method_Inventory_CountItems))
				{
					list.Insert(++i, new CodeInstruction(OpCodes.Ldloc_2, (object)null));
					list.Insert(++i, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
					list.Insert(++i, new CodeInstruction(OpCodes.Call, (object)method_ComputeItemQuantity));
				}
			}
			return list.AsEnumerable();
		}

		private static int ComputeItemQuantity(int fromInventory, Requirement item, Player player)
		{
			CraftingStation currentCraftingStation = player.GetCurrentCraftingStation();
			GameObject val = ((currentCraftingStation != null) ? ((Component)currentCraftingStation).gameObject : null);
			Stopwatch stopwatch;
			if (!Object.op_Implicit((Object)(object)val) || !CraftingStationConfiguration.craftFromWorkbench.Value)
			{
				val = ((Component)player).gameObject;
				stopwatch = Inventory_NearbyChests_Cache.delta;
			}
			else
			{
				stopwatch = GameObjectAssistant.GetStopwatch(val);
			}
			int num = helper.Clamp(3, 1, 10) * 1000;
			if (!stopwatch.IsRunning || stopwatch.ElapsedMilliseconds > num)
			{
				Inventory_NearbyChests_Cache.chests = InventoryAssistant.GetNearbyChests(val, helper.Clamp(CraftingStationConfiguration.craftFromChestRange.Value, 1, 50), !CraftingStationConfiguration.ignorePrivateAreaCheck.Value);
				stopwatch.Restart();
			}
			return fromInventory + InventoryAssistant.GetItemAmountInItemList(InventoryAssistant.GetNearbyChestItemsByContainerList(Inventory_NearbyChests_Cache.chests), item.m_resItem.m_itemData);
		}
	}
	[HarmonyPatch(typeof(Player), "HaveRequirements", new Type[]
	{
		typeof(Piece),
		typeof(RequirementMode)
	})]
	public static class Player_HaveRequirements_Transpiler
	{
		private static MethodInfo method_Inventory_CountItems = AccessTools.Method(typeof(Inventory), "CountItems", (Type[])null, (Type[])null);

		private static MethodInfo method_ComputeItemQuantity = AccessTools.Method(typeof(Player_HaveRequirements_Transpiler), "ComputeItemQuantity", (Type[])null, (Type[])null);

		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected O, but got Unknown
			if (!CraftingStationConfiguration.craftFromChests.Value)
			{
				return instructions;
			}
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 0; i < list.Count; i++)
			{
				if (CodeInstructionExtensions.Calls(list[i], method_Inventory_CountItems))
				{
					list.Insert(++i, new CodeInstruction(OpCodes.Ldloc_2, (object)null));
					list.Insert(++i, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
					list.Insert(++i, new CodeInstruction(OpCodes.Call, (object)method_ComputeItemQuantity));
				}
			}
			return list.AsEnumerable();
		}

		private static int ComputeItemQuantity(int fromInventory, Requirement item, Player player)
		{
			CraftingStation currentCraftingStation = player.GetCurrentCraftingStation();
			GameObject val = ((currentCraftingStation != null) ? ((Component)currentCraftingStation).gameObject : null);
			Stopwatch stopwatch;
			if (!Object.op_Implicit((Object)(object)val) || !CraftingStationConfiguration.craftFromWorkbench.Value)
			{
				val = ((Component)player).gameObject;
				stopwatch = Inventory_NearbyChests_Cache.delta;
			}
			else
			{
				stopwatch = GameObjectAssistant.GetStopwatch(val);
			}
			int num = helper.Clamp(3, 1, 10) * 1000;
			if (!stopwatch.IsRunning || stopwatch.ElapsedMilliseconds > num)
			{
				Inventory_NearbyChests_Cache.chests = InventoryAssistant.GetNearbyChests(val, helper.Clamp(CraftingStationConfiguration.craftFromChestRange.Value, 1, 50), !CraftingStationConfiguration.ignorePrivateAreaCheck.Value);
				stopwatch.Restart();
			}
			return fromInventory + InventoryAssistant.GetItemAmountInItemList(InventoryAssistant.GetNearbyChestItemsByContainerList(Inventory_NearbyChests_Cache.chests), item.m_resItem.m_itemData);
		}
	}
	[HarmonyPatch(typeof(Player), "ConsumeResources", new Type[]
	{
		typeof(Requirement[]),
		typeof(int),
		typeof(int)
	})]
	public static class Player_ConsumeResources_Transpiler
	{
		private static MethodInfo method_Inventory_RemoveItem = AccessTools.Method(typeof(Inventory), "RemoveItem", new Type[4]
		{
			typeof(string),
			typeof(int),
			typeof(int),
			typeof(bool)
		}, (Type[])null);

		private static MethodInfo method_RemoveItemsFromInventoryAndNearbyChests = AccessTools.Method(typeof(Player_ConsumeResources_Transpiler), "RemoveItemsFromInventoryAndNearbyChests", (Type[])null, (Type[])null);

		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Expected O, but got Unknown
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Expected O, but got Unknown
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Expected O, but got Unknown
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Expected O, but got Unknown
			if (!CraftingStationConfiguration.craftFromChests.Value)
			{
				return instructions;
			}
			List<CodeInstruction> list = instructions.ToList();
			int num = -1;
			int num2 = -1;
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Ldarg_0)
				{
					num = i;
				}
				else if (CodeInstructionExtensions.Calls(list[i], method_Inventory_RemoveItem))
				{
					num2 = i;
					break;
				}
			}
			if (num == -1 || num2 == -1)
			{
				ZLog.LogError((object)"Failed to apply Player_ConsumeResources_Transpiler");
				return instructions;
			}
			list.RemoveRange(num + 1, num2 - num);
			list.Insert(++num, new CodeInstruction(OpCodes.Ldloc_2, (object)null));
			list.Insert(++num, new CodeInstruction(OpCodes.Ldloc_3, (object)null));
			list.Insert(++num, new CodeInstruction(OpCodes.Ldarg_3, (object)null));
			list.Insert(++num, new CodeInstruction(OpCodes.Call, (object)method_RemoveItemsFromInventoryAndNearbyChests));
			return list.AsEnumerable();
		}

		private static void RemoveItemsFromInventoryAndNearbyChests(Player player, Requirement item, int amount, int itemQuality)
		{
			CraftingStation currentCraftingStation = player.GetCurrentCraftingStation();
			GameObject val = ((currentCraftingStation != null) ? ((Component)currentCraftingStation).gameObject : null);
			if (!Object.op_Implicit((Object)(object)val) || !CraftingStationConfiguration.craftFromWorkbench.Value)
			{
				val = ((Component)player).gameObject;
			}
			int num = ((Humanoid)player).m_inventory.CountItems(item.m_resItem.m_itemData.m_shared.m_name, -1, true);
			((Humanoid)player).m_inventory.RemoveItem(item.m_resItem.m_itemData.m_shared.m_name, amount, itemQuality, true);
			amount -= num;
			if (amount > 0)
			{
				InventoryAssistant.RemoveItemInAmountFromAllNearbyChests(val, helper.Clamp(CraftingStationConfiguration.craftFromChestRange.Value, 1, 50), item.m_resItem.m_itemData, amount, !CraftingStationConfiguration.ignorePrivateAreaCheck.Value);
			}
		}
	}
	[HarmonyPatch(typeof(Player), "GetFirstRequiredItem")]
	public static class Player_GetFirstRequiredItem_Transpiler
	{
		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> Transpile(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Ldarg_0)
				{
					list[i].opcode = OpCodes.Ldarg_1;
					list.RemoveAt(i + 1);
					return list.AsEnumerable();
				}
			}
			return instructions;
		}
	}
	[HarmonyPatch(typeof(Ship), "Awake")]
	public static class Ship_Awake_Patch
	{
		public static void Postfix(Ship __instance)
		{
			__instance.m_stearForce = ShipConfiguration.stearforce.Value;
			__instance.m_rudderSpeed = ShipConfiguration.rudderspeed.Value;
			__instance.m_sailForceFactor = ShipConfiguration.sailforcefactor.Value;
		}
	}
}
namespace TillValhalla.Configurations
{
	public class Configuration
	{
		public static ConfigEntry<bool> modisenabled;

		public static void Awake(BaseUnityPlugin cfg)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			modisenabled = cfg.Config.Bind<bool>("1. General", "isenabled", true, new ConfigDescription("Set this to true to enable this mod", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}
	}
}
namespace TillValhalla.Configurations.Sections
{
	public class BeehiveConfiguration
	{
		public static ConfigEntry<bool> enabled;

		public static ConfigEntry<int> beehivemaxhoney;

		public static ConfigEntry<float> beehiveHoneyProductionSpeed;

		public static void Awake(BaseUnityPlugin Plugin)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Expected O, but got Unknown
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Expected O, but got Unknown
			Plugin.Config.SaveOnConfigSet = true;
			enabled = Plugin.Config.Bind<bool>("Beehive", "enabled", false, new ConfigDescription("Set this to true if you want this section enabled", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			beehivemaxhoney = Plugin.Config.Bind<int>("Beehive", "beehivemaxhoney", 1, new ConfigDescription("This is the max amount of honey allowed in beehives", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			beehiveHoneyProductionSpeed = Plugin.Config.Bind<float>("Beehive", "beehiveHoneyProductionSpeed", 1200f, new ConfigDescription("Speed of honey production in seconds", (AcceptableValueBase)(object)new AcceptableValueRange<float>(20f, 20000f), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
		}
	}
	public class containerconfiguration
	{
		public static ConfigEntry<bool> enabled;

		public static ConfigEntry<int> woodChestInventoryRows;

		public static ConfigEntry<int> woodChestInventoryCol;

		public static ConfigEntry<int> ironChestRows;

		public static ConfigEntry<int> ironChestCol;

		public static ConfigEntry<int> blackMetalChestRows;

		public static ConfigEntry<int> blackMetalChestCol;

		public static ConfigEntry<int> privateChestRows;

		public static ConfigEntry<int> privateChestCol;

		public static ConfigEntry<int> karveChestRows;

		public static ConfigEntry<int> karveChestCol;

		public static ConfigEntry<int> vikingshipChestRows;

		public static ConfigEntry<int> vikingshipChestCol;

		public static ConfigEntry<int> cartChestRows;

		public static ConfigEntry<int> cartChestCol;

		public static void Awake(BaseUnityPlugin containercfg)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Expected O, but got Unknown
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected O, but got Unknown
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Expected O, but got Unknown
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Expected O, but got Unknown
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Expected O, but got Unknown
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Expected O, but got Unknown
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Expected O, but got Unknown
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Expected O, but got Unknown
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Expected O, but got Unknown
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Expected O, but got Unknown
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Expected O, but got Unknown
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_020c: Expected O, but got Unknown
			//IL_0237: Unknown result type (might be due to invalid IL or missing references)
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Expected O, but got Unknown
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_024e: Expected O, but got Unknown
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0285: Expected O, but got Unknown
			//IL_0285: Unknown result type (might be due to invalid IL or missing references)
			//IL_028f: Expected O, but got Unknown
			//IL_02ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Expected O, but got Unknown
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d1: Expected O, but got Unknown
			//IL_02fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0300: Unknown result type (might be due to invalid IL or missing references)
			//IL_0308: Expected O, but got Unknown
			//IL_0308: Unknown result type (might be due to invalid IL or missing references)
			//IL_0312: Expected O, but got Unknown
			//IL_033d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0342: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Expected O, but got Unknown
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0354: Expected O, but got Unknown
			//IL_037e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0383: Unknown result type (might be due to invalid IL or missing references)
			//IL_038b: Expected O, but got Unknown
			//IL_038b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0395: Expected O, but got Unknown
			//IL_03c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03cd: Expected O, but got Unknown
			//IL_03cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d7: Expected O, but got Unknown
			containercfg.Config.SaveOnConfigSet = true;
			enabled = containercfg.Config.Bind<bool>("Container", "enabled", false, new ConfigDescription("Set this to true to enable this section for container", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			woodChestInventoryRows = containercfg.Config.Bind<int>("Container", "Wood Chest Rows", 5, new ConfigDescription("This setting affects the rows in wood chests", (AcceptableValueBase)(object)new AcceptableValueRange<int>(3, 8), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			woodChestInventoryCol = containercfg.Config.Bind<int>("Container", "Wood Chest Columns", 2, new ConfigDescription("This setting affects the columns in wood chests", (AcceptableValueBase)(object)new AcceptableValueRange<int>(2, 10), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ironChestRows = containercfg.Config.Bind<int>("Container", "Iron Chest Rows", 7, new ConfigDescription("This setting affects the rows in iron chests", (AcceptableValueBase)(object)new AcceptableValueRange<int>(3, 8), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			ironChestCol = containercfg.Config.Bind<int>("Container", "Iron Chest Columns", 4, new ConfigDescription("This setting affects the columns in iron chests", (AcceptableValueBase)(object)new AcceptableValueRange<int>(3, 20), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			blackMetalChestRows = containercfg.Config.Bind<int>("Container", "Black Metal Chest Rows", 7, new ConfigDescription("This setting affects the rows in black metal chests", (AcceptableValueBase)(object)new AcceptableValueRange<int>(3, 8), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			} }));
			blackMetalChestCol = containercfg.Config.Bind<int>("Container", "Black Metal Chest Columns", 4, new ConfigDescription("This setting affects the columns in black me