SmoothArmorScaling
Replaces the piecewise damage reduction function and provides a damage taken and global gear configuration options.
By kruft
CHANGELOG
Changelog
0.4.2
- Remove
BepinProcess
to resolve server side process name issue.
0.4.1
- Fix readme typo
0.4.0
- Add
damageTaken
multiplier - Add
smoothArmorScaling
toggle - Adjust granularity of
armorEffectiveness
to 0.01 - Adjust range of gear multiplier
0.3.0
- Reinclude
armorEffectiveness
alongside armor settings. - Update documentation
0.2.0
- Remove
armorEffectiveness
- Add player and gear armor configuration options
- Update Documentation
0.1.2
- Reimplement
RoundedValueRange
- Update Icon
- Add Github
0.1.1
- Clamp
armorEffectiveness
to [0..5] in steps of 0.05 - Update Documentation
- Update Icon
0.1.0
- Initial Release