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Cross Server Portals

Link your servers together with portals. Update portal tags and teleport directly between servers.

Date uploaded 11 months ago
Version 0.2.1
Download link lunarbin-Cross_Server_Portals-0.2.1.zip
Downloads 1132
Dependency string lunarbin-Cross_Server_Portals-0.2.1

README

Cross Server Portals

Connect your servers together with Cross-Server Portals.

Installation Guide

Add the CrossServerPortals.dll to your BepInEx/plugins folder on both client and server.

Usage

Update any portal's tag to the following format: SourceTag|Server:Port|TargetTag

  • SourceTag: The Tag used to identify this portal.
  • TargetTag: The portal tag to search for when teleporting to the other server. If this tag is found either as a SourceTag or the full tag on a portal, you will come out through that portal. This feature only works if the mod is also installed on the server.
  • Server:Port: The Address/Hostname of the server and the port.

Examples: homebase|127.0.0.1:2456|worldspawn bestbase|127.0.0.1:2460 stonehenge|127.0.0.1

After updating the portal's tag, the portal will change color to indicate it is a cross-server portal. Going through the portal currently ignores all teleportation restrictions.

Configuration

PreserveStatusEffects - Defaults to true. Preserve status effects (such as wet, rested, etc.) when teleporting between servers. If the game is closed, the effects are lost. You must use a cross-server portal to preserve the status effect.

Planned Features

  • Prompt users before switching servers.
  • Validate Address:Port before making portal active.
  • Support for SinglePlayer worlds

Changelog

  • 0.2.1 - Updated packaged DLL
  • 0.2.0 - Added option (on by default) to preserve status effects across worlds.
  • 0.1.1 - Updated to work with Valheim v0.217.24
  • 0.1.0.0 - Initial Release