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HitchingPost
A Valheim mod for hitching post functionality.
| Date uploaded | 3 days ago |
| Version | 1.0.8 |
| Download link | malafein-HitchingPost-1.0.8.zip |
| Downloads | 112 |
| Dependency string | malafein-HitchingPost-1.0.8 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2100README
HitchingPost
A Valheim mod that adds functional hitching posts to the game.
Features
- Hitch tamed creatures to any wooden or iron beam to prevent them from wandering off.
- Configurable hitching key (default:
H). - Simple to use: point at a tamed creature, press the hitch key to tether, and they will follow you on the lead.
Then press the hitch key again while pointing at a beam to attach them.
To release them, press the key again while pointing at the tethered creature to unhitch.
Installation
Thunderstore / r2modman (Recommended)
- Install via Thunderstore Mod Manager or r2modman.
-or- - Download the mod from Thunderstore, and follow the Manual Installation instructions below.
Nexus Mods / Vortex
- Install via Vortex Mod Manager.
-or- - Download the mod from Nexus Mods, and follow the Manual Installation instructions below.
Manual Installation
- Install BepInExPack Valheim.
- Download the latest release of HitchingPost.
- Extract the
HitchingPost.dllfile into your<Valheim Install Folder>\BepInEx\pluginsdirectory.
Configuration
The com.malafein.hitchingpost.cfg file will be generated in your BepInEx/config folder after the first run.
There you can change the hitch key binding and toggle debug HoverText.
Changelog
See CHANGELOG.md for version history.
Bugs & Known Issues
Feel free to log any issues you encounter while using this mod on GitHub.
Thank You
kbutler73 and Jojenman - For all your help with testing, debugging, ideas, and most of all, for the great fun and adventures in ValTeim!
CHANGELOG
Changelog
1.0.8
- Fixed tether ropes appearing at the wrong location (or not at all) after reloading a world, caused by the saved rope endpoint going stale across sessions (issue #7).
- Improved hitching ropes not appearing on dedicated servers (issue #6, not yet fully confirmed). Network ownership of the creature is now claimed before the rope is created so the endpoint syncs, and a creature in hitching mode is flagged so nearby players all see the rope — not just the player doing the hitching.
- Removed the straight-line fallback rope; the authentic vfx_Harpooned rope is now the only rope.
- A stale tether to a beam that no longer exists is now cleared automatically instead of retrying indefinitely.
- Minor performance and robustness cleanups.
1.0.6
- Fixed TetherController being attached to wild/untamed creatures, which caused log spam (issue #5).
- Creature names in log output now display their localized name instead of the raw key (e.g. "Boar" instead of "$enemy_boar").
- Verbose internal log messages are now gated behind the DebugMode config option.
1.0.5
- Fixed NullReferenceException spam in the console when creating a rope (issue #4).
1.0.4
- Fixed hitching of non-tamed creatures. Previously, player was able to hitch any tameable creature. This was not intended and has been fixed. Now, the interaction only works on allied tameable creatures.
1.0.3
- Updated README and fixed some Debug text.
1.0.2
- Fixed duplicate ropes appearing in multiplayer.
1.0.1
- Allowed hitching posts to have multiple tamed creatures hitched to them simultaneously.
- Fixed an issue where creatures remained hitched (preserving the active hovering prompt) when their respective post/beam was dismantled.
1.0.0
- Initial release