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malafein-HitchingPost-1.0.8 icon

HitchingPost

A Valheim mod for hitching post functionality.

Date uploaded 3 days ago
Version 1.0.8
Download link malafein-HitchingPost-1.0.8.zip
Downloads 112
Dependency string malafein-HitchingPost-1.0.8

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2100 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2100

README

HitchingPost

A Valheim mod that adds functional hitching posts to the game.

Features

  • Hitch tamed creatures to any wooden or iron beam to prevent them from wandering off.
  • Configurable hitching key (default: H).
  • Simple to use: point at a tamed creature, press the hitch key to tether, and they will follow you on the lead.
    Then press the hitch key again while pointing at a beam to attach them.
    To release them, press the key again while pointing at the tethered creature to unhitch.

Installation

Thunderstore / r2modman (Recommended)

  • Install via Thunderstore Mod Manager or r2modman.
    -or-
  • Download the mod from Thunderstore, and follow the Manual Installation instructions below.

Nexus Mods / Vortex

  • Install via Vortex Mod Manager.
    -or-
  • Download the mod from Nexus Mods, and follow the Manual Installation instructions below.

Manual Installation

  1. Install BepInExPack Valheim.
  2. Download the latest release of HitchingPost.
  3. Extract the HitchingPost.dll file into your <Valheim Install Folder>\BepInEx\plugins directory.

Configuration

The com.malafein.hitchingpost.cfg file will be generated in your BepInEx/config folder after the first run.
There you can change the hitch key binding and toggle debug HoverText.

Changelog

See CHANGELOG.md for version history.

Bugs & Known Issues

Feel free to log any issues you encounter while using this mod on GitHub.

Thank You

kbutler73 and Jojenman - For all your help with testing, debugging, ideas, and most of all, for the great fun and adventures in ValTeim!

CHANGELOG

Changelog

1.0.8

  • Fixed tether ropes appearing at the wrong location (or not at all) after reloading a world, caused by the saved rope endpoint going stale across sessions (issue #7).
  • Improved hitching ropes not appearing on dedicated servers (issue #6, not yet fully confirmed). Network ownership of the creature is now claimed before the rope is created so the endpoint syncs, and a creature in hitching mode is flagged so nearby players all see the rope — not just the player doing the hitching.
  • Removed the straight-line fallback rope; the authentic vfx_Harpooned rope is now the only rope.
  • A stale tether to a beam that no longer exists is now cleared automatically instead of retrying indefinitely.
  • Minor performance and robustness cleanups.

1.0.6

  • Fixed TetherController being attached to wild/untamed creatures, which caused log spam (issue #5).
  • Creature names in log output now display their localized name instead of the raw key (e.g. "Boar" instead of "$enemy_boar").
  • Verbose internal log messages are now gated behind the DebugMode config option.

1.0.5

  • Fixed NullReferenceException spam in the console when creating a rope (issue #4).

1.0.4

  • Fixed hitching of non-tamed creatures. Previously, player was able to hitch any tameable creature. This was not intended and has been fixed. Now, the interaction only works on allied tameable creatures.

1.0.3

  • Updated README and fixed some Debug text.

1.0.2

  • Fixed duplicate ropes appearing in multiplayer.

1.0.1

  • Allowed hitching posts to have multiple tamed creatures hitched to them simultaneously.
  • Fixed an issue where creatures remained hitched (preserving the active hovering prompt) when their respective post/beam was dismantled.

1.0.0

  • Initial release