Decompiled source of InstantMonsterDropFork v0.6.0

InstantMonsterDrop.dll

Decompiled 7 months ago
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Updated Fork of InstantMonsterDrop")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace InstantMonsterDrop;

[BepInPlugin("mchangrh.InstantMonsterDrop", "Instant Monster Drop", "0.6.0")]
public class BepInExPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Ragdoll), "Awake")]
	private static class Ragdoll_Awake_Patch
	{
		private static void Postfix(Ragdoll __instance, ZNetView ___m_nview, EffectList ___m_removeEffect)
		{
			if (Object.op_Implicit((Object)(object)ZNetScene.instance))
			{
				((MonoBehaviour)context).StartCoroutine(DropNow(__instance, ___m_nview, ___m_removeEffect));
			}
		}
	}

	[HarmonyPatch(typeof(Ragdoll), "DestroyNow")]
	private static class Ragdoll_DestroyNow_Patch
	{
		private static bool Prefix(Ragdoll __instance)
		{
			return !modEnabled.Value;
		}
	}

	private static BepInExPlugin context;

	private static ConfigEntry<bool> modEnabled;

	private static ConfigEntry<float> dropDelay;

	private static ConfigEntry<float> destroyDelay;

	private void Awake()
	{
		context = this;
		modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
		dropDelay = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DropDelay", 0.01f, "Delay before dropping loot");
		destroyDelay = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DestroyDelay", 0.05f, "Delay before destroying ragdoll");
		((BaseUnityPlugin)this).Config.Save();
		if (modEnabled.Value)
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
		}
	}

	private static IEnumerator DropNow(Ragdoll ragdoll, ZNetView nview, EffectList removeEffect)
	{
		if (dropDelay.Value < 0f)
		{
			((MonoBehaviour)context).StartCoroutine(DestroyNow(ragdoll, nview, removeEffect));
			yield break;
		}
		yield return (object)new WaitForSeconds(dropDelay.Value);
		if (modEnabled.Value && nview.IsValid() && nview.IsOwner())
		{
			Vector3 averageBodyPosition = ragdoll.GetAverageBodyPosition();
			Traverse.Create((object)ragdoll).Method("SpawnLoot", new object[1] { averageBodyPosition }).GetValue();
			((MonoBehaviour)context).StartCoroutine(DestroyNow(ragdoll, nview, removeEffect));
		}
	}

	private static IEnumerator DestroyNow(Ragdoll ragdoll, ZNetView nview, EffectList m_removeEffect)
	{
		yield return (object)new WaitForSeconds(Mathf.Max(destroyDelay.Value - dropDelay.Value, 0f));
		if (modEnabled.Value && nview.IsValid() && nview.IsOwner())
		{
			Vector3 averageBodyPosition = ragdoll.GetAverageBodyPosition();
			m_removeEffect.Create(averageBodyPosition, Quaternion.identity, (Transform)null, 1f, -1);
			ZNetScene.instance.Destroy(((Component)ragdoll).gameObject);
		}
	}
}