using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InstantComfort")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InstantComfort")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6613e5c7-f491-46ab-9870-f1743bbc530f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InstantComfort;
[BepInPlugin("mtsukn.InstantComfort", "InstantComfort", "0.0.1")]
public class Main : BaseUnityPlugin
{
private const string pluginGUID = "mtsukn.InstantComfort";
private const string pluginName = "InstantComfort";
private const string pluginVersion = "0.0.1";
private readonly Harmony HarmonyInstance = new Harmony("mtsukn.InstantComfort");
public static ManualLogSource logger = Logger.CreateLogSource("InstantComfort");
public static ConfigEntry<float> restTimeCampfire { get; private set; }
public static ConfigEntry<float> restTimeShelter { get; private set; }
public static ConfigEntry<bool> ignoreAlerted { get; private set; }
public void Awake()
{
restTimeCampfire = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Rest time (campfire)", 6.7f, "Seconds that Resting takes to apply Rested while sitting at a campfire (vanilla=20)");
restTimeShelter = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Rest time (shelter)", 0f, "Seconds that Resting takes to apply Rested while under shelter (vanilla=20)");
ignoreAlerted = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore alerted", true, "Enables resting while alerted by enemies");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
HarmonyInstance.PatchAll(executingAssembly);
}
public static float getRestTime()
{
if (Player.m_localPlayer.InShelter())
{
return restTimeShelter.Value;
}
return restTimeCampfire.Value;
}
public static bool getSensed()
{
if (ignoreAlerted.Value)
{
return false;
}
return Player.m_localPlayer.IsSensed();
}
}
public class InstantComfort : BaseUnityPlugin
{
[HarmonyPatch(typeof(Player))]
[HarmonyPatch("UpdateEnvStatusEffects")]
public static class Player_UpdateEnvStatusEffects_Patch
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
for (int i = 0; i < list.Count; i++)
{
if (list[i].opcode == OpCodes.Call && list[i].operand.ToString() == "Boolean IsSensed()")
{
list.Insert(i + 2, new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(Main), "getSensed", (Type[])null, (Type[])null)));
list.Insert(i + 3, new CodeInstruction(OpCodes.Stloc_S, (object)7));
break;
}
}
return list.AsEnumerable();
}
}
[HarmonyPatch(typeof(SE_Cozy))]
[HarmonyPatch("UpdateStatusEffect")]
public static class SE_Cozy_StatusEffects_Patch
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Expected O, but got Unknown
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
for (int i = 0; i < list.Count; i++)
{
if (list[i].opcode == OpCodes.Ldarg_0 && list[i + 1].opcode == OpCodes.Ldfld && list[i + 1].operand.ToString() == "System.Single m_delay")
{
list[i + 1] = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(Main), "getRestTime", (Type[])null, (Type[])null));
list.RemoveAt(i);
break;
}
}
return list.AsEnumerable();
}
}
public void Awake()
{
}
}