mugshotsource-NECROMANCY icon

NECROMANCY

More information on Nexus

Last updated 3 years ago
Total downloads 4010
Total rating 3 
Categories Mods Misc
Dependency string mugshotsource-NECROMANCY-1.0.0
Dependants 3 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
JotunnLibTeam-JotunnLib-0.1.6 icon
JotunnLibTeam-JotunnLib

JotunnLib is a modding library for Valheim, with the goal of making the lives of mod developers easier. It's a centralized API to allow mod developers to easily add custom items, recipes, prefabs, and more to the game, working for both servers and clients.

Preferred version: 0.1.6

README

https://www.youtube.com/watch?v=6befb4e1-DA&ab_channel=mugshot IMPORTANT: CONTROLS: (with wand equipped, obviously)

  • Block & Z to summon -
  • Block & X to teleport minions -
  • Block & V to heal -
  • Block & K to cull -
  • Middle mouse button to cycle skeletons -



Description This mod introduces Necromancy to the game in a balanced manner. Using the new Convoking Wand you can summon up to 8 skeleton thralls. You can also convocate (teleport minions to you), execute, and heal your thralls in combat. Most of these abilities cost health as opposed to stamina. Since a summoner would normally stay safe behind their minions, it makes sense to take away some health as sacrifice to punish players who are trying to use the wand and fight with melee at the same time. This wand cannot attack, but it's decent at parrying. Aside from this, the wand is simply a tool for controlling your minions and keeping them alive. You can also sacrifice a minion to heal other nearby minions. Features

  • Swap between warrior skeletons and bow skeletonson the fly (no mage skeletons sorry)
  • Diverse minion compositions are more advantageous than using only archers or only warriors
  • Can customize the health of minions in config menu so that you can balance them (or unbalance them) at your leisure if you believe they are too strong or too weak
  • Can increase the speed of skeletons if you want skeletons that move at lightning speed like Path of Exile or Diablo 2
  • Skeletons keep up with the player's pace
  • Skeletons follow players through teleporters
  • Convocating your skeletons makes them follow you, so you don't have to chase down stragglers
  • Custom (kinda) wand model and icon
  • Difficult but balanced recipe components
  • I've worked quite hard to balance the necromancy powers to make it so that you are about as effective as a good player would be with the proper gear
  • Skeletons follow players into instances (burial chambers, crypts, and caves)
  • Skeletons stay on boats with the player and don't fall off
  • Skeletons drop no loot so it can't be exploited
  • Doesn't interfere with tamed creatures like boars and wolves
  • Skeletons do not attack friendly players or tames

Warrior Skeletons

  • Warrior skeletons can block incoming attacks
  • Warrior skeletons AI charge in immediately in-front of archer skeletons

Archer Skeletons

  • Archer skeletons are very accurate and can often shoot deathsquitos out of the air and deer that are on the run
  • Archer skeletons stand back away from the target, but wont move away if closed in on, which means having warrior skeletons and archer skeletons is better than just having all of one type

Future Plans

  1. Add more conjurable creatures (a lot more involved than you'd think)
  2. Add more customization (weaponry, skills)
  3. Tweak balance if something is a bit too strong or weak
  4. Configurable weapon damage and element damage modifiers
  5. AI improvements
  6. Manual targeting (force aggro skeletons onto one target to focus it first)
  7. Make it so the text on skeletons doesn't say pet because that's pretty weird

Bugs

  • Skeletons sometimes get stuck on things, I don't think this can be remedied completely, AI is the way it is and most games with summoning abilities have similar issues to this
  • Nearby players for some reason count as tamed skeletons I haven't figured out why yet so if there is a nearby player they will reduce your maximum skeleton count by 1, the same goes for nearby tamed creatures like boar and wolves

Compatibility

  • Compatible with CLLC (Creature Level and Loot Control) and can even be used to increase level of skeletons or add effects to them

Recipe & Prefab Name Prefab name is: YewWand Recipe requirements:

  • 1 Rancid Remains Trophy
  • 20 Withered bones
  • 10 Core wood
  • 15 Guck

Default Controls

  • To summon minions: Press Z while blocking
  • To convocate (teleport minions): Press X while blocking
  • To cull minions: Press K while blocking
  • To heal minions: Press V while blocking
  • To cycle skeleton mode: Press middle click to

Config