Last updated | 3 years ago |
Total downloads | 66054 |
Total rating | 11 |
Categories | |
Dependency string | neurodr0me-RRRBetterRaids-2.2.0 |
Dependants | 160 other packages depend on this package |
This mod requires the following mods to function
README
##New in 2.0
- Automatically syncs with servers, so each server can seamlessly offer a unique experience.
- Better configs, control over each feature separately. (You will need to redo your configs).
- New Feature: RaidersPersistAfterRaid. Raid mobs will become normal mobs instead of despawning when raids end.
- Bug fixes, optimizations, and small tweaks to enable better compatibility with other mods like Custom Raids.
RRR Better Raids
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Dramatically improves the vanilla raid experience to make raids and base defense actually matter.
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Inspired largely by Dwarf Fortress and Rimworld raids.
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Increased raid variety with new raids (you can disable any you don't like in configs).
- Effortless (optional) integration with my other mods, RRR Monsters and/or RRR Non-Player Characters, adding even more new raids, and adding new enemies to higher tiers of raids!
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Progression Tier scaling for all events.
- There are now higher tier versions of each vanilla raid that are unlocked as you advance boss progression, increasing variety and difficulty as you go.
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Raids are more consistent and will occur more reliably.
- You can tune the frequency to your liking in config as well.
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Enemies no longer respawn.
- You are attacked by one wave that spawns all at once up front.
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Raids are no longer time-based.
- They continue until all enemies are dead. No more hiding till it's over :)
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Raiders are no longer aimless and forgetful.
- They will hunt you, and attack you or your base until defeated.
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Robust config choices allow enabling and disabling of all features a la carte, to fit personal taste and help with mod compatibility.
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Compatible with ASharpPen's Custom Raids, and should be compatible with any raid/event mods that are not overly destructive in their coding.
Setup
Extract the dll file to your Valheim\BepInEx\plugins
folder. Config files must be in Valheim\BepInEx\config
(subfolders are okay). Config files will also be generated automatically if missing.
Help!
If you need further assistance, feel free to bug me (@neurodr0me) in the Valheim Modding Discord at https://discord.gg/MXqWrn532w