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RRRCore

Core library used by my other mods.

Date uploaded a year ago
Version 3.0.1
Download link neurodr0me-RRRCore-3.0.1.zip
Downloads 2563
Dependency string neurodr0me-RRRCore-3.0.1

README

RRR Core

  • IMPORTANT! RRR Monsters and RRR NPCs are now INCLUDED in RRR Core. Remove RRRMonsters and RRRNpcs from your plugins folder!

Setup

Extract the zip file to your Valheim\BepInEx folder. Config files should end up in Valheim\BepInEx\config, everything else should end up in Valheim\BepInEx\plugins. Config files will also be generated automatically if missing.

Help!

If you need further assistance, feel free to bug me in the Valheim Modding Discord at https://discord.gg/RBq2mzeu4z

Changelog

3.0.1

  • Update to latest version of server sync.
  • Fix NPCs using player bows firing very slow arrows. They still can't use monster bows, nor crossbows--still looking into that.

3.0

  • Fixed for Hildir's Request.
  • IMPORTANT! RRR Monsters and RRR NPCs are now INCLUDED in RRRCore. Remove RRRMonsters and RRRNpcs from your plugins folder!

2.15

  • IronGate removed "m_tolerateFire" from Character so that field is now deprecated and will not do anything for custom monsters.

2.14

  • Fixed config sync for servers.

2.13

  • Updated for Valheim Mistlands.

2.12

  • To Character, added bStaggerWhenBlocked.
  • To CustomAttack, added fAIAttackRange, fAIAttackRangeMin, fAIAttackMaxAngle, bBlockable, bDodgeable, bForceAttackChainZero, bUseCharacterFacing, fAttackRange, fAttackHeight, fAttackRayWidth.

2.11

  • Updated for Valheim 207.20. IronGate removed "NoiseRangeScale" from MonsterAI so that field is now deprecated and will not do anything for custom monsters.

2.10

  • Updated for Valheim H&H. IronGate removed "ConsumeHeal" from MonsterAI so that field is now deprecated and will not do anything for custom monsters.

2.9

  • Updated ServerSync, which should hopefully fix the sync issues some users have on dedicated servers.
  • Add sAITargetType and sAttackStatusEffect to custom attack definitions.