using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using CleanLargeWoodGate.Common;
using CleanLargeWoodGate.Prefabs;
using CleanLargeWoodGate.Prefabs.Code;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("CleanLargeWoodGate")]
[assembly: AssemblyDescription("Removes blood from MountainKit_wood_gate.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CleanLargeWoodGate")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d0363e6e-6dd2-0454-b7e1-974f32d6b742")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
internal static class PluginInfo
{
public const string PluginGUID = "noglow.CleanLargeWoodGate";
public const string PluginName = "CleanLargeWoodGate";
public const string PluginDescription = "Removes blood from MountainKit_wood_gate.";
public const string PluginVersion = "1.0.1";
}
namespace CleanLargeWoodGate
{
internal class PluginConfig
{
public static ConfigFile File;
public static ConfigEntry<bool> DisableBloodOnMountainKitWoodGate;
public static void Bind(ConfigFile config)
{
if (File == null)
{
File = config;
DisableBloodOnMountainKitWoodGate = config.Bind<bool>("Disable blood decals", "MountainKitWoodGate", true, "MountainKitWoodGate");
}
}
}
[BepInPlugin("noglow.CleanLargeWoodGate", "CleanLargeWoodGate", "1.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
internal class Plugin : BaseUnityPlugin
{
public static CustomLocalization Localization = LocalizationManager.Instance.GetLocalization();
public void Awake()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Invalid comparison between Unknown and I4
if ((int)SystemInfo.graphicsDeviceType != 4)
{
PluginConfig.Bind(((BaseUnityPlugin)this).Config);
PrefabManager.OnVanillaPrefabsAvailable += OnVanillaPrefabsAvailable;
}
}
private static void OnVanillaPrefabsAvailable()
{
if (Flags.Evaluate())
{
Dictionary<string, GameObject> dictionary = Controller.Find();
if (dictionary.Count != 0)
{
Controller.Restore(dictionary);
Controller.Modify(dictionary);
}
}
}
}
}
namespace CleanLargeWoodGate.Common
{
internal enum PrefabState
{
Unknown,
ToModify,
Modified,
ToRestore,
Restored
}
internal static class GameObjectExtensions
{
public static bool SetChildrenInactive(this GameObject prefab, params string[] names)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(false);
foreach (Transform val in componentsInChildren)
{
if ((Object)(object)val != (Object)null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(false);
num++;
}
}
}
return num > 0;
}
public static bool SetSubChildrenInactive(this GameObject prefab, string subParent, params string[] names)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent, StringComparison.InvariantCultureIgnoreCase) == 0));
if ((Object)(object)val == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(false);
foreach (Transform val2 in componentsInChildren)
{
if ((Object)(object)val2 != (Object)null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val2).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(false);
num++;
}
}
}
return num > 0;
}
public static bool SetChildrenActive(this GameObject prefab, params string[] names)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(true);
foreach (Transform val in componentsInChildren)
{
if ((Object)(object)val != (Object)null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(true);
num++;
}
}
}
return num > 0;
}
public static bool SetSubChildrenActive(this GameObject prefab, string subParent, params string[] names)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent, StringComparison.InvariantCultureIgnoreCase) == 0));
if ((Object)(object)val == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(true);
foreach (Transform val2 in componentsInChildren)
{
if ((Object)(object)val2 != (Object)null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val2).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(true);
num++;
}
}
}
return num > 0;
}
public static bool DisableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName) == 0)));
if ((Object)(object)val == (Object)null)
{
return false;
}
Material sharedMaterial = val.sharedMaterial;
if ((Object)(object)sharedMaterial == (Object)null)
{
return false;
}
sharedMaterial.DisableKeyword(keyword);
return true;
}
public static bool EnableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName) == 0)));
if ((Object)(object)val == (Object)null)
{
return false;
}
Material sharedMaterial = val.sharedMaterial;
if ((Object)(object)sharedMaterial == (Object)null)
{
return false;
}
sharedMaterial.EnableKeyword(keyword);
return true;
}
}
}
namespace CleanLargeWoodGate.Prefabs
{
internal static class Flags
{
public static PrefabState MountainKitWoodGate;
public static bool Evaluate()
{
bool flag = false;
return Evaluate(ref MountainKitWoodGate, PluginConfig.DisableBloodOnMountainKitWoodGate.Value) || flag;
}
private static bool Evaluate(ref PrefabState state, bool config)
{
if (config)
{
state = PrefabState.ToModify;
return true;
}
if (state == PrefabState.ToRestore)
{
return false;
}
if (state == PrefabState.Modified)
{
state = PrefabState.ToRestore;
return true;
}
state = PrefabState.Unknown;
return false;
}
}
internal static class Controller
{
private static readonly HashSet<string> Names = new HashSet<string> { "MountainKit_wood_gate" };
public static Dictionary<string, GameObject> Find()
{
Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>();
foreach (string name2 in Names)
{
GameObject prefab = PrefabManager.Instance.GetPrefab(name2);
if (!((Object)(object)prefab == (Object)null) && !string.IsNullOrEmpty(((Object)prefab).name))
{
string name = ((Object)prefab).name;
dictionary.Add(name, prefab);
}
}
return dictionary;
}
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
bool flag = true;
return MountainKitWoodGate.Modify(prefabs) && flag;
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
bool flag = true;
return MountainKitWoodGate.Restore(prefabs) && flag;
}
}
}
namespace CleanLargeWoodGate.Prefabs.Code
{
internal static class MountainKitWoodGate
{
public const string PrefabName = "MountainKit_wood_gate";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
if (!PluginConfig.DisableBloodOnMountainKitWoodGate.Value)
{
return true;
}
if (Flags.MountainKitWoodGate != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("MountainKit_wood_gate", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("CastleKit_decal_fenrir_blood") && flag;
flag = value.SetChildrenInactive("CastleKit_decal_fenrir_blood (1)") && flag;
flag = value.SetChildrenInactive("CastleKit_decal_fenrir_blood (2)") && flag;
flag = value.SetChildrenInactive("CastleKit_decal_fenrir_blood (3)") && flag;
if (flag)
{
Flags.MountainKitWoodGate = PrefabState.Modified;
}
return flag;
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
if (Flags.MountainKitWoodGate != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("MountainKit_wood_gate", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenActive("CastleKit_decal_fenrir_blood") && flag;
flag = value.SetChildrenActive("CastleKit_decal_fenrir_blood (1)") && flag;
flag = value.SetChildrenActive("CastleKit_decal_fenrir_blood (2)") && flag;
flag = value.SetChildrenActive("CastleKit_decal_fenrir_blood (3)") && flag;
if (flag)
{
Flags.MountainKitWoodGate = PrefabState.Restored;
}
return flag;
}
}
}