using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using NoPlantsGlow.Common;
using NoPlantsGlow.Prefabs;
using NoPlantsGlow.Prefabs.Code;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NoPlantsGlow")]
[assembly: AssemblyDescription("Disables glow of various plants in Valheim.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoPlantsGlow")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ad6da0bd-8c3f-7df9-9d39-59136b34a716")]
[assembly: AssemblyFileVersion("1.0.6.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.6.0")]
internal static class PluginInfo
{
public const string PluginGUID = "noglow.NoPlantsGlow";
public const string PluginName = "NoPlantsGlow";
public const string PluginDescription = "Disables glow of various plants in Valheim.";
public const string PluginVersion = "1.0.6";
}
namespace NoPlantsGlow
{
[BepInPlugin("noglow.NoPlantsGlow", "NoPlantsGlow", "1.0.6")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
internal class Plugin : BaseUnityPlugin
{
public static CustomLocalization Localization = LocalizationManager.Instance.GetLocalization();
public void Awake()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Invalid comparison between Unknown and I4
if ((int)SystemInfo.graphicsDeviceType != 4)
{
PluginConfig.Bind(((BaseUnityPlugin)this).Config);
PrefabManager.OnVanillaPrefabsAvailable += OnVanillaPrefabsAvailable;
}
}
private static void OnVanillaPrefabsAvailable()
{
if (Flags.Evaluate())
{
Dictionary<string, GameObject> dictionary = Controller.Find();
if (dictionary.Count != 0)
{
Controller.Restore(dictionary);
Controller.Modify(dictionary);
}
}
}
}
}
namespace NoPlantsGlow.Common
{
internal enum PrefabState
{
Unknown,
ToModify,
Modified,
ToRestore,
Restored
}
internal static class GameObjectExtensions
{
public static bool SetChildrenInactive(this GameObject prefab, params string[] names)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(false);
foreach (Transform val in componentsInChildren)
{
if ((Object)(object)val != (Object)null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(false);
num++;
}
}
}
return num > 0;
}
public static bool SetSubChildrenInactive(this GameObject prefab, string subParent, params string[] names)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent, StringComparison.InvariantCultureIgnoreCase) == 0));
if ((Object)(object)val == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(false);
foreach (Transform val2 in componentsInChildren)
{
if ((Object)(object)val2 != (Object)null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val2).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(false);
num++;
}
}
}
return num > 0;
}
public static bool SetChildrenActive(this GameObject prefab, params string[] names)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(true);
foreach (Transform val in componentsInChildren)
{
if ((Object)(object)val != (Object)null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(true);
num++;
}
}
}
return num > 0;
}
public static bool SetSubChildrenActive(this GameObject prefab, string subParent, params string[] names)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent, StringComparison.InvariantCultureIgnoreCase) == 0));
if ((Object)(object)val == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(true);
foreach (Transform val2 in componentsInChildren)
{
if ((Object)(object)val2 != (Object)null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val2).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(true);
num++;
}
}
}
return num > 0;
}
public static bool DisableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName) == 0)));
if ((Object)(object)val == (Object)null)
{
return false;
}
Material sharedMaterial = val.sharedMaterial;
if ((Object)(object)sharedMaterial == (Object)null)
{
return false;
}
sharedMaterial.DisableKeyword(keyword);
return true;
}
public static bool EnableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName) == 0)));
if ((Object)(object)val == (Object)null)
{
return false;
}
Material sharedMaterial = val.sharedMaterial;
if ((Object)(object)sharedMaterial == (Object)null)
{
return false;
}
sharedMaterial.EnableKeyword(keyword);
return true;
}
}
}
namespace NoPlantsGlow.Prefabs
{
internal class PluginConfig
{
public static ConfigFile File;
public static ConfigEntry<bool> DisableGlowOnThistle;
public static ConfigEntry<bool> DisableGlowOnYellowMushroom;
public static ConfigEntry<bool> DisableGlowOnBlueMushroom;
public static ConfigEntry<bool> DisableGlowOnLargeGlowingMushroom;
public static ConfigEntry<bool> DisableGlowOnMagecap;
public static ConfigEntry<bool> DisableGlowOnJotunPuffs;
public static void Bind(ConfigFile config)
{
if (File == null)
{
File = config;
DisableGlowOnThistle = config.Bind<bool>("Disable glow and effects", "Thistle", true, "Thistle");
DisableGlowOnYellowMushroom = config.Bind<bool>("Disable glow and effects", "Yellow mushroom", true, "Yellow mushroom");
DisableGlowOnBlueMushroom = config.Bind<bool>("Disable glow and effects", "Blue mushroom", true, "Blue mushroom");
DisableGlowOnLargeGlowingMushroom = config.Bind<bool>("Disable glow and effects", "Large glowing mushroom", true, "Large glowing mushroom");
DisableGlowOnMagecap = config.Bind<bool>("Disable glow and effects", "Magecap", true, "Magecap");
DisableGlowOnJotunPuffs = config.Bind<bool>("Disable glow and effects", "Jotun puffs", true, "Jotun puffs");
}
}
}
internal static class Controller
{
private static readonly HashSet<string> Names = new HashSet<string> { "Pickable_Mushroom_blue", "MushroomBlue", "Pickable_Mushroom_JotunPuffs", "GlowingMushroom", "Pickable_Mushroom_Magecap", "Pickable_Thistle", "Pickable_Mushroom_yellow", "MushroomYellow" };
public static Dictionary<string, GameObject> Find()
{
Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>();
foreach (string name2 in Names)
{
GameObject prefab = PrefabManager.Instance.GetPrefab(name2);
if (!((Object)(object)prefab == (Object)null) && !string.IsNullOrEmpty(((Object)prefab).name))
{
string name = ((Object)prefab).name;
dictionary.Add(name, prefab);
}
}
return dictionary;
}
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
bool flag = true;
flag = Thistle.Modify(prefabs) && flag;
flag = YellowMushroom.Modify(prefabs) && flag;
flag = BlueMushroom.Modify(prefabs) && flag;
flag = LargeGlowingMushroom.Modify(prefabs) && flag;
flag = JotunPuffs.Modify(prefabs) && flag;
return Magecap.Modify(prefabs) && flag;
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
bool flag = true;
flag = Thistle.Restore(prefabs) && flag;
flag = YellowMushroom.Restore(prefabs) && flag;
flag = BlueMushroom.Restore(prefabs) && flag;
flag = LargeGlowingMushroom.Restore(prefabs) && flag;
flag = JotunPuffs.Restore(prefabs) && flag;
return Magecap.Restore(prefabs) && flag;
}
}
internal static class Flags
{
public static PrefabState Thistle;
public static PrefabState YellowMushroom;
public static PrefabState BlueMushroom;
public static PrefabState LargeGlowingMushroom;
public static PrefabState Magecap;
public static PrefabState JotunPuffs;
public static bool Evaluate()
{
bool flag = false;
flag = Evaluate(ref Thistle, PluginConfig.DisableGlowOnThistle.Value) || flag;
flag = Evaluate(ref YellowMushroom, PluginConfig.DisableGlowOnYellowMushroom.Value) || flag;
flag = Evaluate(ref BlueMushroom, PluginConfig.DisableGlowOnBlueMushroom.Value) || flag;
flag = Evaluate(ref LargeGlowingMushroom, PluginConfig.DisableGlowOnLargeGlowingMushroom.Value) || flag;
flag = Evaluate(ref Magecap, PluginConfig.DisableGlowOnMagecap.Value) || flag;
return Evaluate(ref JotunPuffs, PluginConfig.DisableGlowOnJotunPuffs.Value) || flag;
}
private static bool Evaluate(ref PrefabState state, bool config)
{
if (config)
{
state = PrefabState.ToModify;
return true;
}
if (state == PrefabState.ToRestore)
{
return false;
}
if (state == PrefabState.Modified)
{
state = PrefabState.ToRestore;
return true;
}
state = PrefabState.Unknown;
return false;
}
}
}
namespace NoPlantsGlow.Prefabs.Code
{
internal static class LargeGlowingMushroom
{
public const string PrefabName = "GlowingMushroom";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
if (!PluginConfig.DisableGlowOnLargeGlowingMushroom.Value)
{
return true;
}
if (Flags.LargeGlowingMushroom != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("GlowingMushroom", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light") && flag;
flag = value.DisableShaderKeyword("Cube", "_EMISSION") && flag;
if (flag)
{
Flags.LargeGlowingMushroom = PrefabState.Modified;
}
return flag;
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
if (Flags.LargeGlowingMushroom != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("GlowingMushroom", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light") && flag;
flag = value.EnableShaderKeyword("Cube", "_EMISSION") && flag;
if (flag)
{
Flags.LargeGlowingMushroom = PrefabState.Restored;
}
return flag;
}
}
internal static class BlueMushroom
{
public const string Prefab1Name = "Pickable_Mushroom_blue";
public const string Prefab2Name = "MushroomBlue";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
if (!PluginConfig.DisableGlowOnBlueMushroom.Value)
{
return true;
}
if (Flags.BlueMushroom != PrefabState.ToModify)
{
return false;
}
bool flag = true;
flag = ModifyPrefab1(prefabs) && flag;
flag = ModifyPrefab2(prefabs) && flag;
if (flag)
{
Flags.BlueMushroom = PrefabState.Modified;
}
return flag;
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
if (Flags.BlueMushroom != PrefabState.ToRestore)
{
return false;
}
bool flag = true;
flag = RestorePrefab1(prefabs) && flag;
flag = RestorePrefab2(prefabs) && flag;
if (flag)
{
Flags.BlueMushroom = PrefabState.Restored;
}
return flag;
}
private static bool ModifyPrefab1(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("Pickable_Mushroom_blue", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light") && flag;
return value.DisableShaderKeyword("visual", "_EMISSION") && flag;
}
private static bool ModifyPrefab2(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("MushroomBlue", out var value))
{
return false;
}
bool flag = true;
return value.SetChildrenInactive("Point light") && flag;
}
private static bool RestorePrefab1(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("Pickable_Mushroom_blue", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light") && flag;
return value.EnableShaderKeyword("visual", "_EMISSION") && flag;
}
private static bool RestorePrefab2(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("MushroomBlue", out var value))
{
return false;
}
bool flag = true;
return value.SetChildrenActive("Point light") && flag;
}
}
internal static class Magecap
{
public const string PrefabName = "Pickable_Mushroom_Magecap";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
if (!PluginConfig.DisableGlowOnMagecap.Value)
{
return true;
}
if (Flags.Magecap != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Mushroom_Magecap", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point Light", "Particle System") && flag;
if (flag)
{
Flags.Magecap = PrefabState.Modified;
}
return flag;
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
if (Flags.Magecap != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Mushroom_Magecap", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point Light", "Particle System") && flag;
if (flag)
{
Flags.Magecap = PrefabState.Restored;
}
return flag;
}
}
internal static class JotunPuffs
{
public const string PrefabName = "Pickable_Mushroom_JotunPuffs";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
if (!PluginConfig.DisableGlowOnJotunPuffs.Value)
{
return true;
}
if (Flags.JotunPuffs != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Mushroom_JotunPuffs", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light") && flag;
if (flag)
{
Flags.JotunPuffs = PrefabState.Modified;
}
return flag;
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
if (Flags.JotunPuffs != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Mushroom_JotunPuffs", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light") && flag;
if (flag)
{
Flags.JotunPuffs = PrefabState.Restored;
}
return flag;
}
}
internal static class YellowMushroom
{
public const string Prefab1Name = "Pickable_Mushroom_yellow";
public const string Prefab2Name = "MushroomYellow";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
if (!PluginConfig.DisableGlowOnYellowMushroom.Value)
{
return true;
}
if (Flags.YellowMushroom != PrefabState.ToModify)
{
return false;
}
bool flag = true;
flag = ModifyPrefab1(prefabs) && flag;
flag = ModifyPrefab2(prefabs) && flag;
if (flag)
{
Flags.YellowMushroom = PrefabState.Modified;
}
return flag;
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
if (Flags.YellowMushroom != PrefabState.ToRestore)
{
return false;
}
bool flag = true;
flag = RestorePrefab1(prefabs) && flag;
flag = RestorePrefab2(prefabs) && flag;
if (flag)
{
Flags.YellowMushroom = PrefabState.Restored;
}
return flag;
}
private static bool ModifyPrefab1(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("Pickable_Mushroom_yellow", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light") && flag;
return value.DisableShaderKeyword("visual", "_EMISSION") && flag;
}
private static bool ModifyPrefab2(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("MushroomYellow", out var value))
{
return false;
}
bool flag = true;
return value.SetChildrenInactive("Point light") && flag;
}
private static bool RestorePrefab1(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("Pickable_Mushroom_yellow", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light") && flag;
return value.EnableShaderKeyword("visual", "_EMISSION") && flag;
}
private static bool RestorePrefab2(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("MushroomYellow", out var value))
{
return false;
}
bool flag = true;
return value.SetChildrenActive("Point light") && flag;
}
}
internal static class Thistle
{
public const string PrefabName = "Pickable_Thistle";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
if (!PluginConfig.DisableGlowOnThistle.Value)
{
return true;
}
if (Flags.Thistle != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Thistle", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light", "flare", "bees") && flag;
if (flag)
{
Flags.Thistle = PrefabState.Modified;
}
return flag;
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
if (Flags.Thistle != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Thistle", out var value))
{
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light", "flare", "bees") && flag;
if (flag)
{
Flags.Thistle = PrefabState.Restored;
}
return flag;
}
}
}