using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoreAutosaves")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoreAutosaves")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8a0fada3-3f30-4c58-a951-fe7e1d140341")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoreAutosaves;
[BepInPlugin("Trotyl.MoreAutosaves", "MoreAutosaves", "0.0.0.1")]
[BepInProcess("valheim.exe")]
public class MoreAutosaves : BaseUnityPlugin
{
[HarmonyPatch(typeof(Game), "Start")]
private class AutosavePatches
{
[HarmonyPrefix]
private static void setAutosavePatch(ref float ___m_saveInterval, ref bool ___isModded)
{
___m_saveInterval = 480f;
___isModded = true;
}
}
private const string modGUID = "Trotyl.MoreAutosaves";
private const string modName = "MoreAutosaves";
private const string modVersion = "0.0.0.1";
private readonly Harmony harmony = new Harmony("Trotyl.MoreAutosaves");
private void Awake()
{
harmony.PatchAll();
}
}