Decompiled source of ScytheEverything v0.1.2

plugins/ScytheEverything.dll

Decompiled 3 days ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ScytheEverything")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ScytheEverything")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7a3a346c-6ef3-4a41-8fab-24671fdcf8f7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ScytheEverything;

[BepInPlugin("com.oathorse.ScytheEverything", "Scythe Everything", "0.1.0")]
public class ScytheEverything : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Attack), "DoMeleeAttack")]
	public class Patch_Attack_DoMeleeAttack
	{
		private static void Postfix(Attack __instance)
		{
			if (__instance.m_harvest && __instance.GetWeapon() != null)
			{
				SharedData shared = __instance.GetWeapon().m_shared;
				float damage = 1000000f;
				shared.m_attack.m_attackRange = 20f;
				shared.m_attack.m_harvestRadius = 20f;
				shared.m_attack.m_harvestRadiusMaxLevel = 20f;
				shared.m_damages.m_damage = damage;
				shared.m_toolTier = 9;
			}
		}
	}

	public const string PluginGUID = "com.oathorse.ScytheEverything";

	public const string PluginName = "Scythe Everything";

	public const string PluginVersion = "0.1.0";

	private readonly Harmony harmony = new Harmony("com.oathorse.ScytheEverything");

	private void Awake()
	{
		harmony.PatchAll();
	}
}