Decompiled source of TubaWalk v0.1.2

plugins/MusicalEncumbering.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("TubaWalk")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TubaWalk")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ea282da8-693d-4cf1-bf7a-8ecac0827eaa")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TubaWalk;

[BepInPlugin("com.oathorse.Tuba", "Tuba Walk", "0.1.0")]
public class EncumberedWalkSound : BaseUnityPlugin
{
	public const string PluginGUID = "com.oathorse.Tuba";

	public const string PluginName = "Tuba Walk";

	public const string PluginVersion = "0.1.0";

	private readonly Harmony harmony = new Harmony("com.oathorse.Tuba");

	private AudioSource audioSource;

	private AudioClip walkSound;

	private bool isPlaying;

	private IEnumerator LoadAudio(string filePath)
	{
		UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("file://" + filePath, (AudioType)14);
		try
		{
			yield return www.SendWebRequest();
			if ((int)www.result == 2 || (int)www.result == 3)
			{
				Debug.LogError((object)("Error loading OGG file: " + www.error));
				yield break;
			}
			walkSound = DownloadHandlerAudioClip.GetContent(www);
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.clip = walkSound;
		}
		finally
		{
			((IDisposable)www)?.Dispose();
		}
	}

	private void Awake()
	{
		string filePath = Paths.PluginPath + "\\fat-guy-tuba-song.ogg";
		((MonoBehaviour)this).StartCoroutine(LoadAudio(filePath));
		harmony.PatchAll();
	}

	private void Update()
	{
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		Player localPlayer = Player.m_localPlayer;
		if ((Object)(object)localPlayer == (Object)null)
		{
			return;
		}
		bool flag = ((Character)localPlayer).IsEncumbered();
		Vector3 velocity = ((Character)localPlayer).GetVelocity();
		Vector3 moveDir = ((Character)localPlayer).GetMoveDir();
		if (((Vector3)(ref velocity)).magnitude > 0.1f && ((Vector3)(ref moveDir)).magnitude > 0.1f && flag)
		{
			if (!isPlaying)
			{
				audioSource.Play();
				isPlaying = true;
			}
		}
		else if (isPlaying)
		{
			audioSource.Stop();
			isPlaying = false;
		}
	}
}

plugins/TubaWalk.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("TubaWalk")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TubaWalk")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ea282da8-693d-4cf1-bf7a-8ecac0827eaa")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TubaWalk;

[BepInPlugin("com.oathorse.Tuba", "Tuba Walk", "0.1.2")]
public class EncumberedWalkSound : BaseUnityPlugin
{
	public const string PluginGUID = "com.oathorse.Tuba";

	public const string PluginName = "Tuba Walk";

	public const string PluginVersion = "0.1.2";

	private readonly Harmony harmony = new Harmony("com.oathorse.Tuba");

	private AudioSource audioSource;

	private AudioClip walkSound;

	private bool isPlaying;

	private IEnumerator LoadAudio(string filePath)
	{
		string text = "file://" + filePath;
		Debug.LogError((object)("Loading OGG file: " + text));
		UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(text, (AudioType)14);
		try
		{
			yield return www.SendWebRequest();
			if ((int)www.result == 2 || (int)www.result == 3)
			{
				Debug.LogError((object)("Error loading OGG file: " + www.error));
				yield break;
			}
			walkSound = DownloadHandlerAudioClip.GetContent(www);
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.clip = walkSound;
		}
		finally
		{
			((IDisposable)www)?.Dispose();
		}
	}

	private void Awake()
	{
		string filePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\fat-guy-tuba-song.ogg";
		((MonoBehaviour)this).StartCoroutine(LoadAudio(filePath));
		harmony.PatchAll();
	}

	private void Update()
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		Player localPlayer = Player.m_localPlayer;
		if ((Object)(object)localPlayer == (Object)null || !Object.op_Implicit((Object)(object)audioSource))
		{
			return;
		}
		bool flag = ((Character)localPlayer).IsEncumbered();
		Vector3 velocity = ((Character)localPlayer).GetVelocity();
		Vector3 moveDir = ((Character)localPlayer).GetMoveDir();
		if (((Vector3)(ref velocity)).magnitude > 0.1f && ((Vector3)(ref moveDir)).magnitude > 0.1f && flag)
		{
			if (!isPlaying)
			{
				audioSource.Play();
				isPlaying = true;
			}
		}
		else if (isPlaying)
		{
			audioSource.Stop();
			isPlaying = false;
		}
	}
}