SkillfulProgression
Skillful Progression reworks the manner in which skill gain is attributed.
Last updated | 3 years ago |
Total downloads | 11956 |
Total rating | 4 |
Categories | Tweaks Client-side |
Dependency string | paddywan-SkillfulProgression-1.0.3 |
Dependants | 7 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.601ValheimModding-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.1paddywan-StackingNotifications
Stacking Notifications provides a notification layer which facilitates timed persistence of multiple notifications.
Preferred version: 1.0.0ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.3.0README
Skillful Progression
Skillful Progression reworks the manner in which skill gain is attributed. By introducing specific conditions during rare, skilled, or difficult events an increased XP incentive is provided to ensure that players are rewarded for their risk as they progress into "endgame" content.
Installation (manual)
- Place the directory into the
BepInEx/plugins
folder.
Features
- All RaiseSkill events attribute XP as a function of damage dealt, ensuring that XP scales as the player progresses.
- Bows provide XP incentives for hitting longshots.
- Spears provide XP incentives for hitting longshots, as well as having an additional multiplier just because of difficulty making longshots connect.
- Swords and maces provide XP incentives for hitting the secondary attack.
- Shields provide incentives for successful parries.
- Knives provide incentives for stealthy backstabs, with additional multipliers for a kill.
- Battleaxe provides incentives for connecting the first hit of the primary without player taking damage.
Changelog
v1.0.3 - Converted to JVL, updated for H&H
v1.0.1 - Resolve MethodInaccessible
v1.0.0 - Released
Known issues
If you happen to come across any problems or unexpected behaviour, please feel free to contact me on discord, or create an issue on github at: https://github.com/paddywaan/PaddysVHMods/issues