paddywan-SkillfulProgression icon

SkillfulProgression

Skillful Progression reworks the manner in which skill gain is attributed.

Last updated 3 years ago
Total downloads 12009
Total rating 5 
Categories Tweaks Client-side
Dependency string paddywan-SkillfulProgression-1.0.3
Dependants 7 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.601 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.601
ValheimModding-HookGenPatcher-0.0.1 icon
ValheimModding-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.1
paddywan-StackingNotifications-1.0.0 icon
paddywan-StackingNotifications

Stacking Notifications provides a notification layer which facilitates timed persistence of multiple notifications.

Preferred version: 1.0.0
ValheimModding-Jotunn-2.3.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.3.0

README

Skillful Progression

Skillful Progression reworks the manner in which skill gain is attributed. By introducing specific conditions during rare, skilled, or difficult events an increased XP incentive is provided to ensure that players are rewarded for their risk as they progress into "endgame" content.

Installation (manual)

  • Place the directory into the BepInEx/plugins folder.

Features

  • All RaiseSkill events attribute XP as a function of damage dealt, ensuring that XP scales as the player progresses.
  • Bows provide XP incentives for hitting longshots.
  • Spears provide XP incentives for hitting longshots, as well as having an additional multiplier just because of difficulty making longshots connect.
  • Swords and maces provide XP incentives for hitting the secondary attack.
  • Shields provide incentives for successful parries.
  • Knives provide incentives for stealthy backstabs, with additional multipliers for a kill.
  • Battleaxe provides incentives for connecting the first hit of the primary without player taking damage.

Changelog

v1.0.3 - Converted to JVL, updated for H&H

v1.0.1 - Resolve MethodInaccessible

v1.0.0 - Released

Known issues

If you happen to come across any problems or unexpected behaviour, please feel free to contact me on discord, or create an issue on github at: https://github.com/paddywaan/PaddysVHMods/issues