You are viewing a potentially older version of this package.
View all versions.
SkillInjector
Injects new skills in a simple way for mod authors.
Date uploaded | 3 years ago |
Version | 1.1.1 |
Download link | pipakin-SkillInjector-1.1.1.zip |
Downloads | 128537 |
Dependency string | pipakin-SkillInjector-1.1.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.800README
Injects skills into Valheim's skill system. Handles adding to the list and both the cheat options (Raise/Reset). Leaves you to handle getting XP and actually applying effects. You will need to pick a unique number for your skill id. I'd stick with numbers > 200.
Usage:
[BepInDependency("com.pipakin.SkillInjectorMod")]
public class MySkillMod: BaseUnityPlugin
{
const int SKILL_TYPE = 299;
...
void Awake()
{
SkillInjector.RegisterNewSkill(SKILL_TYPE, "MyCoolSkill", "Doing Cool Stuff", 1.0f, null, Skills.SkillType.Unarmed);
}
...
}
the parameters are:
id
- the numeric id for your skill. MUST BE UNIQUE.name
- the name of your skill.description
- the description of your skill.increment
- the increment to adjust your skill by when increasing.icon
- the icon for your skill (Unity Sprite). Can be null if you use a template skill to base your icon on.template
- the skill to copy the icon from if you don't provide an icon.
Known issues:
- Doesn't support multiple languages for the skill name (working on it).
Github link: https://github.com/pipakin/PipakinsMods/tree/master/SkillInjector
All my mod code on GitHub: https://github.com/pipakin/PipakinsMods