Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ForeverBuild v1.1.0
ForeverBuild.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("bepinex modding")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("bepinex modding")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f1bf6f40-be18-43a7-b8d0-e1572c5fdf2a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ForeverBuild; [BepInPlugin("lime.plugins.foreverbuild", "Forever Build", "1.1")] public class ForeverBuild : BaseUnityPlugin { [HarmonyPatch(typeof(WearNTear), "UpdateSupport")] private static class RemoveSupportPatch { private static void Postfix(ref float ___m_support, ref ZNetView ___m_nview) { ___m_support = 500f; ___m_nview.GetZDO().Set("support", ___m_support); } } private void Awake() { Debug.Log((object)"Forever Build is here!"); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); } }