Decompiled source of ImageSigns v1.0.0

ImageSigns.dll

Decompiled 5 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using On;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("assembly_valheim")]
[assembly: AssemblyCompany("ImageSigns")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ImageSigns")]
[assembly: AssemblyTitle("ImageSigns")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ImageSigns
{
	[BepInPlugin("ImageSigns", "ImageSigns", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static Dictionary<string, Sprite> spriteMap = new Dictionary<string, Sprite>();

		private static Dictionary<Sign, string> textMap = new Dictionary<Sign, string>();

		private void Awake()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ImageSigns is loaded!");
			Sign.UpdateText += new hook_UpdateText(OnUpdateTextField);
			Sign.Awake += new hook_Awake(UppedCharacterLimit);
		}

		private void UppedCharacterLimit(orig_Awake orig, Sign self)
		{
			textMap[self] = "_";
			self.m_characterLimit = 1000;
			orig.Invoke(self);
		}

		private void OnUpdateTextField(orig_UpdateText orig, Sign self)
		{
			orig.Invoke(self);
			if (!textMap.ContainsKey(self))
			{
				textMap.Add(self, self.m_currentText);
			}
			string text = textMap[self];
			if (text != self.m_currentText)
			{
				Uri uRLFromChat = GetURLFromChat(self.m_currentText);
				if (uRLFromChat != null)
				{
					((MonoBehaviour)this).StartCoroutine(HandleTextDisplay(uRLFromChat, self));
					((Behaviour)self.m_textWidget).enabled = false;
				}
				else
				{
					((Behaviour)self.m_textWidget).enabled = true;
					Transform val = ((TMP_Text)self.m_textWidget).transform.parent.Find("SpriteWidget");
					if (Object.op_Implicit((Object)(object)val))
					{
						((Component)val).gameObject.SetActive(false);
					}
				}
			}
			textMap[self] = self.m_currentText;
		}

		private IEnumerator HandleTextDisplay(Uri uri, Sign sign)
		{
			if (spriteMap.ContainsKey(uri.AbsoluteUri))
			{
				Debug.Log((object)"Sprite map contained our image already, using that instead.");
				yield return SetupText(spriteMap[uri.AbsoluteUri], sign);
			}
			else
			{
				UnityWebRequest www = UnityWebRequestTexture.GetTexture(uri);
				Debug.Log((object)("Making WWW req for: " + uri.AbsolutePath));
				yield return www.SendWebRequest();
				_ = www.result;
				if (true)
				{
					Debug.Log((object)"WWW result was not null, setting up sprite");
					Texture2D tex = DownloadHandlerTexture.GetContent(www);
					Sprite sprite = Sprite.Create(tex, new Rect(0f, 0f, (float)((Texture)tex).width, (float)((Texture)tex).height), new Vector2(0.5f, 0.5f), 100f);
					spriteMap[uri.AbsolutePath] = sprite;
					yield return SetupText(sprite, sign);
				}
			}
			yield return null;
		}

		private IEnumerator SetupText(Sprite sprite, Sign sign)
		{
			Transform transform = ((TMP_Text)sign.m_textWidget).transform.parent.Find("SpriteWidget");
			if (!Object.op_Implicit((Object)(object)transform))
			{
				GameObject widget = new GameObject("SpriteWidget");
				widget.transform.parent = ((TMP_Text)sign.m_textWidget).transform.parent;
				widget.AddComponent<SpriteRenderer>();
				widget.transform.localPosition = Vector3.zero;
				widget.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
				widget.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
				transform = widget.transform;
			}
			((Component)transform).gameObject.SetActive(true);
			SpriteRenderer renderer = ((Component)transform).GetComponent<SpriteRenderer>();
			renderer.sprite = sprite;
			yield return null;
		}

		private Uri GetURLFromChat(string text)
		{
			string[] array = text.Split(' ');
			foreach (string uriString in array)
			{
				if (Uri.IsWellFormedUriString(uriString, UriKind.RelativeOrAbsolute) && CheckValidImageFormat(text))
				{
					Uri uri = new Uri(uriString);
					if (uri.Scheme == Uri.UriSchemeHttp || uri.Scheme == Uri.UriSchemeHttps)
					{
						return uri;
					}
				}
			}
			return null;
		}

		private bool CheckValidImageFormat(string text)
		{
			return text.Contains(".png") || text.Contains(".jpg");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ImageSigns";

		public const string PLUGIN_NAME = "ImageSigns";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}