Locator
Finds and pins various Valheim locations / entities on the minimap!
Last updated | 3 years ago |
Total downloads | 29378 |
Total rating | 12 |
Categories | |
Dependency string | purpledxd-Locator-1.0.8 |
Dependants | 12 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.701README
Locator - Valheim
AUTHOR: Purps (https://steamcommunity.com/id/PurpsQQ/)
Requirements
BepInEx for Valheim
Features
- Automatically pins various locations and entities during your explration in the world of Valheim Mineable rocks (copper, tin, etc.) Plants & Fungi (mushrooms, dandelions, thistles, berries, etc.) Locations (dungeons / crypts, caves, runestones, boss altars, merchant, etc.) Spawners Leviathans (Karekens)
- Pin Filtering Allows you to filter your Minimap pins using keywords.
- Highly configurable. You can basically configure the plugin to pin any item / location that would be considered important. Can be done via console / chat (runtime) or the plugin's configuration file (requires restart) See [How To Use] section for more inforamation about configuration.
- Provides various QoL commands to ... /locatemerchant => Pins the closest Merchant on the minimap. /locatebosses => Pins every boss
Default Pins
Here is what the Plugin automatically Pins by default
- Locations / Structures Crypt Grave Dragon Egg Runestone Beehive
- Ores Copper Tin Obsidian Silver Flametal (Meteorites)
- Berries Blueberry Bush Raspberry Bush Cloudberry Bush
- Fungi Mushrooms
- Herbs / Plants Thistle Carrot Dandelion Turnip Flax Barley
- Bosses / NPCs Eikthyr The Elder Bonemass Moder Yagluth Merchant
- Spawners All
Commands
[Pins]
- /pinfilters [string[]: keywords] => Filters your minimap pins using the provided names.
- /listpins [string[]: name] => Lists all your pins in the Console.
- /clearpins => Clears all your pins. Careful!
[AutoPin] Can be configured in configuration file.
- /debug => Prints useful information to configure your own pinnable item types.
- /autopin => Toggles entity auto-pinning.
- /pindistance [float: value] => The allowed distance between two entities for auto-pinning.
- /pinraydistance [float: value] => How close to the entity the player must be for it to be auto-pinned.
- /pindestructibles => Toggles the pinning of big ores veins.
- /pinminerocks => Toggles the pinning of mineable rocks.
- /pinlocations => Toggles the pinning of dungeons, caves, altars, runestones, etc.
- /pinpickables => Toggles the pinning of plants and fungi.
- /pinspawners => Toggles the pinning of spawners.
- /pinleviathans => Toggles the pinning of leviathans.
- /pindistances => The allowed distance between two entities for auto-pinning.
[Locate]
- /locatemerchant => Pins the BlackForest Merchant on your Minimap.
- /locatebosses => Pins all boss altars on your Minimap.
[Other]
- /listlocations [string: name] => Lists ALL World locations in the Console. Does not work on servers.
Planned Features
New pin icons (need to do some research for this, new to modding). Add drop-down to minimap screen (m) to allow pin filtering. Allow pin creation at current x,y,z using key-binds.
Manual Installation
- Extract DLL from zip file into "<GameDirectory>\Bepinex\plugins"
- Start the game
Changelog
- 1.0.1 => Initial Release (Server fix)
- 1.0.2 => Skipped
- 1.0.3 => Allow commands to run via chatbox. Adds auto-pinning and config system.
- 1.0.4 => Add new auto-pin categories. Improved config system. Optimized the code.
- 1.0.5 => Optimizations. Fix TrollCave pin name. Add debug text (top left) if enabled.
- 1.0.6 => Handle Multiple item_ids in a single command. Change berry bush categories. Fix shouldTrack property.
- 1.0.7 => Add a pin filtering system. Add new config options.
- 1.0.8 => Fix a silly NPE. Change /pinFilters to /filterPins
How To Use
General
Open the Console (F5) or chat (Enter) and type in the desired commands. You can view the list by typing in /locator-commands
Configuration
The configuration file found under BepInEx\config\purps.valheim.locator.cfg is pretty self explanatory for all categories other than the [Inclusions] section. You will have to enter properly formatted text for the plugin to load it.
[Inclusions] parameters:
You will notice different configuration parameters under the [Inclusions] section. These are the item types in Valheim. Right now, the plugin tracks the following categories:
- Destructible Any item in Valheim that can be destroyed. Trees, ore veins, etc. Oddly enough, most relevant ore veins that you will discover in the world will be under this type. A lot of other types can fall under this category. i.e. BerryBushes are both Pickable and Destructible.
- MineRock Mineable ore veins. Haven't figure out what's useful in here other than Flametal (Meteorites). Most relevant ore related items are under the Destructible type.
- Location Various locations in Valheim, i.e. boss altars, runestones, crypts, caves, etc.
- Pickable Items that you can pickup in the enviroment while exploring, i.e. berries, barely, flax, thistle, etc.
- SpawnArea Enemeny / item spawners.
- Vegvisir These are the boss runestones.
- Leviathan The floating "islands" you find in the Ocean. Often referred to as Krakens.
Format:
{item_id, pin_name, shouldPin}
- [string: item_id] the name identifier that is used by Valheim. You can enter partial names i.e. "Crypt" will pin "Crypt1", "Crypt2", "Crypt3" etc.
- [string: pin_name] The name that you want to show up on the minimap for that specific pin.
- [bool: shouldTag] True or false defining whether this should get tagged or not. Useful if you use partial names and you want to exclude a specific item_id.
Examples
- pickableInclusions = {Pickable_Barley,Barley,true}{Pickable_Thistle,Thistle,true} This will ONLY pin Barley and Thistle on your minimap for the Pickable type.
- pickableInclusions = {Pickable,Plant,true}{Pickable_Thistle,"",false} This will pin EVERY pickable items (Bareley, Dandelion, Mushroom, Carrot, etc.) but NOT Thistles.
Default [Inclusions] parameters
Since they would clutter the parameter comments, I've excluded the default values for these from appearing in the config file. Here they are for reference:
- destructibleInclusions {silvervein,Silver,true}{rock3_silver,Silver,true}{MineRock_Tin,Tin,true}{rock4_copper,Copper,true}{MineRock_Obsidian,Obsidian,true}
- mineRockInclusions {MineRock_Meteorite,Meteorite,true}
- locationInclusions {DrakeLorestone,Runestone,true}{TrollCave,BlueBerry,true}{Crypt,Crypt,true}{SunkenCrypt,Crypt,true}{Grave,Grave,true}{DrakeNest,Egg,true}{Runestone,Runestone,true}{Eikthyrnir,Eikthyr,true}{GDKing,The Elder,true}{Bonemass,Bonemass,true}{Dragonqueen,Moder,true}{GoblinKing,Yagluth,true}
- pickableInclusions {BlueberryBush,BlueBerry,true}{CloudberryBush,Cloudberry,true}{RaspberryBush,Raspberry,true}{Pickable_Barley,Barley,true}{Pickable_Flax,Flax,true}{Pickable_Thistle,Thistle,true}{Pickable_Mushroom,Mushroom,true}{Pickable_SeedCarrot,Carrot,true}{Pickable_Dandelion,Dandelion,true}{Pickable_SeedTurnip,Turnip,true}
- spawnerInclusions {Spawner,Spawner,true}
- vegvisirInclusions {Vegvisir,Vegvisir,true}
- leviathanInclusions {Leviathan,Leviathan,true}
How To Find ItemIDs And Type
- While in-game, enable the Plugin's debug mode by entering the console (F5) command /debug. You should now see debug text at the top right of your screen when location at most items. Try it our with bushes or mushrooms!
- Use the information provided to configure the plugin to your liking.