Date uploaded | 2 years ago |
Version | 0.4.8 |
Download link | sbtoonz-KnarrTheTrader-0.4.8.zip |
Downloads | 527 |
Dependency string | sbtoonz-KnarrTheTrader-0.4.8 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2102README
This is a new trader you can find in Valheim. He is Haldors cousin...only by marriage though.
You can find this trader randomly spawned in the meadows. Alternatively you can always spawn him using the prefab name
Knarr
Knarr has a fully server sync'd config and store configuration yaml file This file also has a filewatcher for it built into the mod that means that when you edit this file the store updates in game!
Configuration
There is a yaml file that is generated on first launch of the mod. This file will live in your BepInEx/configs folder and becalled trader_config.yaml
You are required to put the items you wish the trader to sell as well as their cost and stack in this YAML file
Example as shown:
Wood:
cost: 10
stack: 10
inventory count: 100
purchase price: 5
LeatherScraps:
cost: 10
stack: 5
inventory count: -1
purchase price: 50
where you see PrefabName you need to put the prefab the trader should sell. Yes this trader supports custom items.
Known issues:
- None yet please report if any
Join us on discord
For Questions or Comments find knarr related stuff here:
HoremVerse Modding - Knarrs CornerOld Release Notes
V0.0.1
- Initial release
V0.0.2
- Added prefab for currency as a config option
- Fixed potential incompatibility when loading Objects into trader inventory
V0.0.3
- Updated the materials on the store background to get cloned at runtime from other UI elements that way when its dark the panel will be dark etc
- Fixed reported errors on the menu patch
V0.0.4
- Made it fail gracefully if you put a bad entry in the YML
- Made SellSFX play random instead of all at once
- TODO: Tie SFX into audio mixer global group
V0.0.5
- Added yaml file watcher for server only, if file is updated on server it is live updated in game
- Setup custom value synchronization for the traders config entries clients get servers config values now
V0.0.6
- Fix typo in README
V0.0.7
- Take PR from @blaxxun-boop of CLLC that fixes filewatcher on *nix servers
V0.0.8
- Start framework for inventory of items Knarr can now hold a fixed count of things.
V0.0.9
- Add GUI elements to indicate if there is an inventory count of the item Inventory count example YML included with mod
V0.1.0
- Added dragNdrop to the store screen UI element. You can now move it around the screen if you please
V0.1.1
- Fixed issue where if item stack sale made inventory go negative it was not removed from store
V0.1.2
- Added config option to remove randomly spawning Knarr from your world
V0.1.3
- Changed the stores loading tactic to an async/await method. This makes stores with huge item counts loud instantly and no longer take up FPS when loading in items
V0.1.4
- Added config option to log sales Knarr makes, this includes who purchased the item, what item was sold, and the currency volume spent on the item
- Added fix for randomly spawning Knarr (hopefully)
- Updated serversync binary
V0.1.5
- Finally fixed randomly spawning Knarr from throwing obscene volume of errors What Happened? When using the method I wanted the game attempted to add 2x network components to Knarr and it caused issues this is now fixed
V0.1.6
- Fixed UI Window being able to be dragged out of the game screen
- Added terminal command to clean up Knarr from the world if you have previous bad spawns of him. To enter this command bring up your terminal by hitting f5 and type
remove knarr
if you are an admin the command will wipe knarr from that map
V0.1.7
- Fixed random stacking bug
- Added terminal command to find knarr spawns in your world
find knarr
in your console to locate random spawn and player spawned versions of knarr
V0.1.8
- Fixed bug in random spawning Knarr
- Fixed terminal command for locating knarr to lock to admin
V0.1.9
- Fixed Auga incompatibility with newest release
V0.2.0
- Added more graceful failure message if you have bad prefab in config for currency
- Altered prefab resolution tactic to work with ZnetScene.instance instead of ObjectDB. All things must have an ItemDrop that Knarr vends
- Added configuration option to only allow knarr to vend the items a player knows recipes for
V0.2.1
- Gave some more graceful failures for when issues present themselves
- UI Will no longer open if your store is empty
- Fixed location not being used from config for store screen
V0.2.2
- Fixed up RPC for Find Knarr to work on servers.
- Added a repair icon to the store window You can set a lucky number in the config. When pressing the repair button a virtual dice will roll. If this dice hits your lucky number repairs will go through
V0.2.3
- Fixed some annoying stack bug that was introduced in recent update
- updated ServerSync to newest master
- Knarr is now using the in game 'creature' shader which should give him a better feeling look in game
V0.2.4
- Fix bug caught by Horem (interferes with Jewelcrafting and OdinsQOL)
- Changed the way the PlayerBase effectArea was made so you cant interact with knarr from super far now
V0.2.5
- Knarr can now buy things from the player!, This has a new line entry your your trader_config.yaml file that is called 'purchase price' if this value is set to 0 the item will not show in the list of things knarr can buy from the player
V0.2.6
- Added options to hide repair tab
- Added option to hide sell tab
V0.2.7
- ServerSync Update
V0.2.8
- ServerSync Update
V0.2.9
- Mistlands Update
V0.3.0
- Avoid package deprecation
V0.3.1
- Add configuration option to turn off knarr's audio cue's when walking up to him
V0.3.2
- Alpha Gamepad support is here for knarr now for those who care.
V0.3.3
- Remove some artifact rotation controlling code from Knarr
- Fix server join issues with knarr. During refactor of ShaderReplacer code I did introduce a bug which prevented knarr from being started on some server instances properly. This should now be resolved.
V0.3.4
- Updated Knarr to use TextMesh pro ... cuz I have been waiting since valheim launched to get this in game
- Major performance upgrades when using huge item lists with knarr (techy terms are object pooling)
- Updated to be compat with latest game version
V0.3.5
- Fixed a whoopsy I missed in last push. Tstore makes it hard to just reup the same mod so here is a new version
V0.3.6
- Added the ability to split up the items sold to knarr when you have more than 1 item in your inventory.
V0.3.7
- Fixed item sync with servers not happening in situations
- Increased knarrs range of spawn (for older worlds using genloc)
- Fixed SOME FPS loss reported while knarr exists in world
V0.3.8
- Address reports of lag
V0.3.9
- Fixed a NRE (red text spam) report when using knarr on servers and disvovering his location
V0.4.0
- Fixed sync issue with player inventory items for sale when YML wasnt given to player prior to join, Added some error handling around this please open a git issue if anything persists
V0.4.1
- Fixed github reported issue, where if player sold items via split panel wrong volume was being given to knarr this is now fixed
V0.4.2
- Fix github reported issue, where if Knarr was installed through r2/thunderstore he would fail to resolve his config file this was due to some old amateur code I wrote.
V0.4.3
- Update Dependencies for latest release version. Update Assets to match unity version
V0.4.4
- Fix shader issue with knarrs tabs after recent game patch
V0.4.5
- Fix issue where non dedicated hosts were having problems with their clients selling to knarr
- Fixed more shader issues I noticed
- Fixed git reported issue that sales tab impacted global item stack
V0.4.6
- Completed github request, Only Sell Known will now apply to both items and materials
V0.4.7
- Hotfix learning how the new TCLI packing system works and the last upload had improper folder format
V0.4.8
- Update AugaAPI for Auga compatibility, Knarr now works with Auga